|
- /*
- ==============================================================================
-
- This file is part of the JUCE library - "Jules' Utility Class Extensions"
- Copyright 2004-9 by Raw Material Software Ltd.
-
- ------------------------------------------------------------------------------
-
- JUCE can be redistributed and/or modified under the terms of the GNU General
- Public License (Version 2), as published by the Free Software Foundation.
- A copy of the license is included in the JUCE distribution, or can be found
- online at www.gnu.org/licenses.
-
- JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
- WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
- A PARTICULAR PURPOSE. See the GNU General Public License for more details.
-
- ------------------------------------------------------------------------------
-
- To release a closed-source product which uses JUCE, commercial licenses are
- available: visit www.rawmaterialsoftware.com/juce for more information.
-
- ==============================================================================
- */
-
- #include "../jucedemo_headers.h"
-
- #if JUCE_OPENGL
-
- //==============================================================================
- class DemoOpenGLCanvas : public OpenGLComponent,
- public Timer
- {
- public:
- DemoOpenGLCanvas()
- : OpenGLComponent (openGLDefault), rotation (0.0f),
- textScrollPos (200)
- {
- infoLabel.setText ("These sliders demonstrate how components can be added as children "
- "of an OpenGLComponent, in which case, their content will be rendered into "
- "an OpenGL framebuffer and efficiently overlaid onto your GL content.", false);
- infoLabel.setInterceptsMouseClicks (false, false);
- addAndMakeVisible (&infoLabel);
- infoLabel.setBounds ("parent.width * 0.05, bottom - 150, parent.width * 0.4, parent.height - 60");
-
- speedSlider.setRange (-10.0, 10.0, 0.1);
- speedSlider.setPopupMenuEnabled (true);
- speedSlider.setValue (Random::getSystemRandom().nextDouble() * 3.0, false, false);
- speedSlider.setSliderStyle (Slider::LinearHorizontal);
- speedSlider.setTextBoxStyle (Slider::TextBoxLeft, false, 80, 20);
- addAndMakeVisible (&speedSlider);
- speedSlider.setBounds ("parent.width * 0.05, parent.height - 65, parent.width * 0.6, top + 24");
-
- sizeSlider.setRange (0.2, 2.0, 0.01);
- sizeSlider.setPopupMenuEnabled (true);
- sizeSlider.setValue (Random::getSystemRandom().nextDouble() + 0.5, false, false);
- sizeSlider.setSliderStyle (Slider::LinearHorizontal);
- sizeSlider.setTextBoxStyle (Slider::TextBoxLeft, false, 80, 20);
- addAndMakeVisible (&sizeSlider);
- sizeSlider.setBounds ("parent.width * 0.05, parent.height - 35, parent.width * 0.6, top + 24");
-
- startTimer (1000 / 30);
- }
-
- // when the component creates a new internal context, this is called, and
- // we'll use the opportunity to create some images to use as textures.
- void newOpenGLContextCreated()
- {
- logoImage = createLogoImage();
- dynamicTextureImage = Image (Image::ARGB, 128, 128, true, OpenGLImageType());
- }
-
- void mouseDown (const MouseEvent& e)
- {
- draggableOrientation.mouseDown (e.getPosition());
- }
-
- void mouseDrag (const MouseEvent& e)
- {
- draggableOrientation.mouseDrag (e.getPosition());
- triggerRepaint();
- }
-
- void resized()
- {
- draggableOrientation.setViewport (getLocalBounds());
- }
-
- void renderOpenGL()
- {
- OpenGLHelpers::clear (Colours::darkgrey.withAlpha (1.0f));
-
- updateTextureImage(); // this will update our dynamically-changing texture image.
-
- drawBackground2DStuff(); // draws some 2D content to demonstrate the OpenGLGraphicsContext class
-
- // Having used the juce 2D renderer, it will have messed-up a whole load of GL state, so
- // we'll put back any important settings before doing our normal GL 3D drawing..
- glEnable (GL_DEPTH_TEST);
- glDepthFunc (GL_LESS);
- glEnable (GL_BLEND);
- glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glEnable (GL_TEXTURE_2D);
-
- OpenGLHelpers::prepareFor2D (getWidth(), getHeight());
- OpenGLHelpers::setPerspective (45.0, getWidth() / (double) getHeight(), 0.1, 100.0);
-
- glTranslatef (0.0f, 0.0f, -5.0f);
- draggableOrientation.applyToOpenGLMatrix();
-
- // logoImage and dynamicTextureImage are actually OpenGL images, so we can use this utility function to
- // extract the frame buffer which is their backing store, and use it directly.
- OpenGLFrameBuffer* tex1 = OpenGLImageType::getFrameBufferFrom (logoImage);
- OpenGLFrameBuffer* tex2 = OpenGLImageType::getFrameBufferFrom (dynamicTextureImage);
-
- jassert (tex1 != nullptr && tex2 != nullptr); // (this would mean that our images weren't created correctly)
-
- // This draws the sides of our spinning cube.
- // I've used some of the juce helper functions, but you can also just use normal GL calls here too.
- tex1->draw3D (-1.0f, 1.0f, 1.0f, -1.0f, -1.0f, 1.0f, 1.0f, -1.0f, 1.0f, 1.0f, 1.0f, 1.0f, Colours::white);
- tex1->draw3D (-1.0f, 1.0f, -1.0f, 1.0f, 1.0f, -1.0f, 1.0f, -1.0f, -1.0f, -1.0f, -1.0f, -1.0f, Colours::white);
- tex1->draw3D (-1.0f, -1.0f, -1.0f, 1.0f, -1.0f, -1.0f, 1.0f, -1.0f, 1.0f, -1.0f, -1.0f, 1.0f, Colours::white);
- tex2->draw3D (-1.0f, 1.0f, -1.0f, -1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, -1.0f, Colours::white);
- tex2->draw3D ( 1.0f, 1.0f, -1.0f, 1.0f, 1.0f, 1.0f, 1.0f, -1.0f, 1.0f, 1.0f, -1.0f, -1.0f, Colours::white);
- tex2->draw3D (-1.0f, 1.0f, -1.0f, -1.0f, -1.0f, -1.0f, -1.0f, -1.0f, 1.0f, -1.0f, 1.0f, 1.0f, Colours::white);
- }
-
- void updateTextureImage()
- {
- // This image is a special framebuffer-backed image, so when we draw to it, the context
- // will render directly into its framebuffer
-
- dynamicTextureImage.clear (dynamicTextureImage.getBounds(),
- Colours::red.withRotatedHue (fabsf (::sinf (rotation / 300.0f))).withAlpha (0.7f));
-
- Graphics g (dynamicTextureImage);
-
- g.setFont (dynamicTextureImage.getHeight() / 3.0f);
- g.setColour (Colours::black);
- drawScrollingMessage (g, dynamicTextureImage.getHeight() / 2);
- }
-
- void drawBackground2DStuff()
- {
- OpenGLGraphicsContext glRenderer (*this); // Create an OpenGLGraphicsContext that will draw into this GL window..
- Graphics g (&glRenderer); // ..and then wrap it in a normal Graphics object so we can draw with it.
-
- // This stuff just creates a spinning star shape and fills it..
- Path p;
- const float scale = getHeight() * 0.4f;
- p.addStar (Point<float> (getWidth() * 0.7f, getHeight() * 0.4f), 7,
- scale * (float) sizeSlider.getValue(), scale,
- rotation / 50.0f);
-
- g.setGradientFill (ColourGradient (Colours::green.withRotatedHue (fabsf (::sinf (rotation / 300.0f))),
- 0, 0,
- Colours::green.withRotatedHue (fabsf (::cosf (rotation / -431.0f))),
- 0, (float) getHeight(), false));
- g.fillPath (p);
- }
-
- void timerCallback()
- {
- rotation += (float) speedSlider.getValue();
- textScrollPos += 1.4f;
- triggerRepaint();
- }
-
- private:
- Image logoImage, dynamicTextureImage;
- float rotation, textScrollPos;
- Draggable3DOrientation draggableOrientation;
-
- Slider speedSlider, sizeSlider;
- Label infoLabel;
-
- // Functions to create a couple of images to use as textures..
- static Image createLogoImage()
- {
- Image image (Image::ARGB, 256, 256, true, OpenGLImageType());
-
- Graphics g (image);
-
- g.fillAll (Colours::lightgrey.withAlpha (0.8f));
- g.drawImageWithin (ImageFileFormat::loadFrom (BinaryData::juce_png, BinaryData::juce_pngSize),
- 0, 0, image.getWidth(), image.getHeight(), RectanglePlacement::stretchToFit);
-
- drawRandomStars (g, image.getWidth(), image.getHeight());
- return image;
- }
-
- static void drawRandomStars (Graphics& g, int w, int h)
- {
- Random r;
- for (int i = 10; --i >= 0;)
- {
- Path pp;
- pp.addStar (Point<float> (r.nextFloat() * w, r.nextFloat() * h), r.nextInt (8) + 3, 10.0f, 20.0f, 0.0f);
- g.setColour (Colours::pink.withAlpha (0.4f));
- g.fillPath (pp);
- }
- }
-
- void drawScrollingMessage (Graphics& g, int y) const
- {
- g.drawSingleLineText ("The background, foreground and texture are all being drawn using the OpenGLGraphicsContext class, which "
- "lets you use a standard JUCE 2D graphics context to render directly onto an OpenGL window or framebuffer... ",
- (int) -std::fmod (textScrollPos, 2500.0f), y);
- }
- };
-
-
- //==============================================================================
- class OpenGLDemo : public Component
- {
- public:
- OpenGLDemo()
- : Component ("OpenGL")
- {
- addAndMakeVisible (&canvas);
- }
-
- void resized()
- {
- canvas.setBounds (10, 10, getWidth() - 20, getHeight() - 50);
- }
-
- private:
- DemoOpenGLCanvas canvas;
-
- JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (OpenGLDemo);
- };
-
- //==============================================================================
- Component* createOpenGLDemo()
- {
- return new OpenGLDemo();
- }
-
- #endif
|