This website works better with JavaScript.
Home
Help
Sign In
DISTRHO
/
JUCE
mirror of
https://github.com/DISTRHO/JUCE
Watch
1
Star
0
Fork
0
Code
Releases
1
Activity
The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
1740
Commits
9
Branches
3.7GB
Tree:
a56a285e58
develop
develop-distrho
v5.x-distrho
v6.0.8
v6.0.8-distrho
v6.1.6
v6.1.6-distrho
v7.0.9
v7.0.9-distrho
2021-05-28
Branches
Tags
${ item.name }
Create branch
${ searchTerm }
from 'a56a285e58'
${ noResults }
JUCE
/
extras
/
Introjucer
/
Builds
History
jules
d6ed09e158
TextLayout fix. Windows stylus fix. Minor clean-ups.
13 years ago
..
Linux
Revamped the introjucer's settings page, making it easier to navigate than the old tabbed layout. Also, tweaked Viewport to be more resilient to changes in its content's size.
13 years ago
MacOSX
TextLayout fix. Windows stylus fix. Minor clean-ups.
13 years ago
VisualStudio2005
New internal class CachedComponentImage, which is used internally to manage component buffering. I've used this to rebuild the OpenGLComponent's rendering algorithm so that it now supports sub-components and can have 2D content drawn in its paint method. Updated the openGL demo to show this in action.
13 years ago
VisualStudio2008
New internal class CachedComponentImage, which is used internally to manage component buffering. I've used this to rebuild the OpenGLComponent's rendering algorithm so that it now supports sub-components and can have 2D content drawn in its paint method. Updated the openGL demo to show this in action.
13 years ago
VisualStudio2010
New internal class CachedComponentImage, which is used internally to manage component buffering. I've used this to rebuild the OpenGLComponent's rendering algorithm so that it now supports sub-components and can have 2D content drawn in its paint method. Updated the openGL demo to show this in action.
13 years ago