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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE library - "Jules' Utility Class Extensions"
 -    Copyright 2004-11 by Raw Material Software Ltd.
 - 
 -   ------------------------------------------------------------------------------
 - 
 -    JUCE can be redistributed and/or modified under the terms of the GNU General
 -    Public License (Version 2), as published by the Free Software Foundation.
 -    A copy of the license is included in the JUCE distribution, or can be found
 -    online at www.gnu.org/licenses.
 - 
 -    JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
 -    WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
 -    A PARTICULAR PURPOSE.  See the GNU General Public License for more details.
 - 
 -   ------------------------------------------------------------------------------
 - 
 -    To release a closed-source product which uses JUCE, commercial licenses are
 -    available: visit www.rawmaterialsoftware.com/juce for more information.
 - 
 -   ==============================================================================
 - */
 - 
 - #ifndef __JUCE_TABLELISTBOX_JUCEHEADER__
 - #define __JUCE_TABLELISTBOX_JUCEHEADER__
 - 
 - #include "juce_TableHeaderComponent.h"
 - #include "juce_ListBox.h"
 - 
 - 
 - //==============================================================================
 - /**
 -     One of these is used by a TableListBox as the data model for the table's contents.
 - 
 -     The virtual methods that you override in this class take care of drawing the
 -     table cells, and reacting to events.
 - 
 -     @see TableListBox
 - */
 - class JUCE_API  TableListBoxModel
 - {
 - public:
 -     //==============================================================================
 -     TableListBoxModel()  {}
 - 
 -     /** Destructor. */
 -     virtual ~TableListBoxModel()  {}
 - 
 -     //==============================================================================
 -     /** This must return the number of rows currently in the table.
 - 
 -         If the number of rows changes, you must call TableListBox::updateContent() to
 -         cause it to refresh the list.
 -     */
 -     virtual int getNumRows() = 0;
 - 
 -     /** This must draw the background behind one of the rows in the table.
 - 
 -         The graphics context has its origin at the row's top-left, and your method
 -         should fill the area specified by the width and height parameters.
 -     */
 -     virtual void paintRowBackground (Graphics& g,
 -                                      int rowNumber,
 -                                      int width, int height,
 -                                      bool rowIsSelected) = 0;
 - 
 -     /** This must draw one of the cells.
 - 
 -         The graphics context's origin will already be set to the top-left of the cell,
 -         whose size is specified by (width, height).
 -     */
 -     virtual void paintCell (Graphics& g,
 -                             int rowNumber,
 -                             int columnId,
 -                             int width, int height,
 -                             bool rowIsSelected) = 0;
 - 
 -     //==============================================================================
 -     /** This is used to create or update a custom component to go in a cell.
 - 
 -         Any cell may contain a custom component, or can just be drawn with the paintCell() method
 -         and handle mouse clicks with cellClicked().
 - 
 -         This method will be called whenever a custom component might need to be updated - e.g.
 -         when the table is changed, or TableListBox::updateContent() is called.
 - 
 -         If you don't need a custom component for the specified cell, then return nullptr.
 -         (Bear in mind that even if you're not creating a new component, you may still need to
 -         delete existingComponentToUpdate if it's non-null).
 - 
 -         If you do want a custom component, and the existingComponentToUpdate is null, then
 -         this method must create a new component suitable for the cell, and return it.
 - 
 -         If the existingComponentToUpdate is non-null, it will be a pointer to a component previously created
 -         by this method. In this case, the method must either update it to make sure it's correctly representing
 -         the given cell (which may be different from the one that the component was created for), or it can
 -         delete this component and return a new one.
 -     */
 -     virtual Component* refreshComponentForCell (int rowNumber, int columnId, bool isRowSelected,
 -                                                 Component* existingComponentToUpdate);
 - 
 -     //==============================================================================
 -     /** This callback is made when the user clicks on one of the cells in the table.
 - 
 -         The mouse event's coordinates will be relative to the entire table row.
 -         @see cellDoubleClicked, backgroundClicked
 -     */
 -     virtual void cellClicked (int rowNumber, int columnId, const MouseEvent& e);
 - 
 -     /** This callback is made when the user clicks on one of the cells in the table.
 - 
 -         The mouse event's coordinates will be relative to the entire table row.
 -         @see cellClicked, backgroundClicked
 -     */
 -     virtual void cellDoubleClicked (int rowNumber, int columnId, const MouseEvent& e);
 - 
 -     /** This can be overridden to react to the user double-clicking on a part of the list where
 -         there are no rows.
 - 
 -         @see cellClicked
 -     */
 -     virtual void backgroundClicked();
 - 
 -     //==============================================================================
 -     /** This callback is made when the table's sort order is changed.
 - 
 -         This could be because the user has clicked a column header, or because the
 -         TableHeaderComponent::setSortColumnId() method was called.
 - 
 -         If you implement this, your method should re-sort the table using the given
 -         column as the key.
 -     */
 -     virtual void sortOrderChanged (int newSortColumnId, bool isForwards);
 - 
 -     //==============================================================================
 -     /** Returns the best width for one of the columns.
 - 
 -         If you implement this method, you should measure the width of all the items
 -         in this column, and return the best size.
 - 
 -         Returning 0 means that the column shouldn't be changed.
 - 
 -         This is used by TableListBox::autoSizeColumn() and TableListBox::autoSizeAllColumns().
 -     */
 -     virtual int getColumnAutoSizeWidth (int columnId);
 - 
 -     /** Returns a tooltip for a particular cell in the table.
 -     */
 -     virtual String getCellTooltip (int rowNumber, int columnId);
 - 
 -     //==============================================================================
 -     /** Override this to be informed when rows are selected or deselected.
 - 
 -         @see ListBox::selectedRowsChanged()
 -     */
 -     virtual void selectedRowsChanged (int lastRowSelected);
 - 
 -     /** Override this to be informed when the delete key is pressed.
 - 
 -         @see ListBox::deleteKeyPressed()
 -     */
 -     virtual void deleteKeyPressed (int lastRowSelected);
 - 
 -     /** Override this to be informed when the return key is pressed.
 - 
 -         @see ListBox::returnKeyPressed()
 -     */
 -     virtual void returnKeyPressed (int lastRowSelected);
 - 
 -     /** Override this to be informed when the list is scrolled.
 - 
 -         This might be caused by the user moving the scrollbar, or by programmatic changes
 -         to the list position.
 -     */
 -     virtual void listWasScrolled();
 - 
 -     /** To allow rows from your table to be dragged-and-dropped, implement this method.
 - 
 -         If this returns a non-null variant then when the user drags a row, the table will try to
 -         find a DragAndDropContainer in its parent hierarchy, and will use it to trigger a
 -         drag-and-drop operation, using this string as the source description, and the listbox
 -         itself as the source component.
 - 
 -         @see getDragSourceCustomData, DragAndDropContainer::startDragging
 -     */
 -     virtual var getDragSourceDescription (const SparseSet<int>& currentlySelectedRows);
 - };
 - 
 - 
 - //==============================================================================
 - /**
 -     A table of cells, using a TableHeaderComponent as its header.
 - 
 -     This component makes it easy to create a table by providing a TableListBoxModel as
 -     the data source.
 - 
 - 
 -     @see TableListBoxModel, TableHeaderComponent
 - */
 - class JUCE_API  TableListBox   : public ListBox,
 -                                  private ListBoxModel,
 -                                  private TableHeaderComponent::Listener
 - {
 - public:
 -     //==============================================================================
 -     /** Creates a TableListBox.
 - 
 -         The model pointer passed-in can be null, in which case you can set it later
 -         with setModel().
 -     */
 -     TableListBox (const String& componentName = String::empty,
 -                   TableListBoxModel* model = 0);
 - 
 -     /** Destructor. */
 -     ~TableListBox();
 - 
 -     //==============================================================================
 -     /** Changes the TableListBoxModel that is being used for this table.
 -     */
 -     void setModel (TableListBoxModel* newModel);
 - 
 -     /** Returns the model currently in use. */
 -     TableListBoxModel* getModel() const                             { return model; }
 - 
 -     //==============================================================================
 -     /** Returns the header component being used in this table. */
 -     TableHeaderComponent& getHeader() const                         { return *header; }
 - 
 -     /** Sets the header component to use for the table.
 -         The table will take ownership of the component that you pass in, and will delete it
 -         when it's no longer needed.
 -     */
 -     void setHeader (TableHeaderComponent* newHeader);
 - 
 -     /** Changes the height of the table header component.
 -         @see getHeaderHeight
 -     */
 -     void setHeaderHeight (int newHeight);
 - 
 -     /** Returns the height of the table header.
 -         @see setHeaderHeight
 -     */
 -     int getHeaderHeight() const;
 - 
 -     //==============================================================================
 -     /** Resizes a column to fit its contents.
 - 
 -         This uses TableListBoxModel::getColumnAutoSizeWidth() to find the best width,
 -         and applies that to the column.
 - 
 -         @see autoSizeAllColumns, TableHeaderComponent::setColumnWidth
 -     */
 -     void autoSizeColumn (int columnId);
 - 
 -     /** Calls autoSizeColumn() for all columns in the table. */
 -     void autoSizeAllColumns();
 - 
 -     /** Enables or disables the auto size options on the popup menu.
 - 
 -         By default, these are enabled.
 -     */
 -     void setAutoSizeMenuOptionShown (bool shouldBeShown);
 - 
 -     /** True if the auto-size options should be shown on the menu.
 -         @see setAutoSizeMenuOptionsShown
 -     */
 -     bool isAutoSizeMenuOptionShown() const;
 - 
 -     /** Returns the position of one of the cells in the table.
 - 
 -         If relativeToComponentTopLeft is true, the co-ordinates are relative to
 -         the table component's top-left. The row number isn't checked to see if it's
 -         in-range, but the column ID must exist or this will return an empty rectangle.
 - 
 -         If relativeToComponentTopLeft is false, the co-ords are relative to the
 -         top-left of the table's top-left cell.
 -     */
 -     Rectangle<int> getCellPosition (int columnId, int rowNumber,
 -                                     bool relativeToComponentTopLeft) const;
 - 
 -     /** Returns the component that currently represents a given cell.
 -         If the component for this cell is off-screen or if the position is out-of-range,
 -         this may return 0.
 -         @see getCellPosition
 -     */
 -     Component* getCellComponent (int columnId, int rowNumber) const;
 - 
 -     /** Scrolls horizontally if necessary to make sure that a particular column is visible.
 - 
 -         @see ListBox::scrollToEnsureRowIsOnscreen
 -     */
 -     void scrollToEnsureColumnIsOnscreen (int columnId);
 - 
 -     //==============================================================================
 -     /** @internal */
 -     int getNumRows();
 -     /** @internal */
 -     void paintListBoxItem (int, Graphics&, int, int, bool);
 -     /** @internal */
 -     Component* refreshComponentForRow (int rowNumber, bool isRowSelected, Component* existingComponentToUpdate);
 -     /** @internal */
 -     void selectedRowsChanged (int lastRowSelected);
 -     /** @internal */
 -     void deleteKeyPressed (int currentSelectedRow);
 -     /** @internal */
 -     void returnKeyPressed (int currentSelectedRow);
 -     /** @internal */
 -     void backgroundClicked();
 -     /** @internal */
 -     void listWasScrolled();
 -     /** @internal */
 -     void tableColumnsChanged (TableHeaderComponent*);
 -     /** @internal */
 -     void tableColumnsResized (TableHeaderComponent*);
 -     /** @internal */
 -     void tableSortOrderChanged (TableHeaderComponent*);
 -     /** @internal */
 -     void tableColumnDraggingChanged (TableHeaderComponent*, int);
 -     /** @internal */
 -     void resized();
 - 
 - 
 - private:
 -     //==============================================================================
 -     class Header;
 -     class RowComp;
 - 
 -     TableHeaderComponent* header;
 -     TableListBoxModel* model;
 -     int columnIdNowBeingDragged;
 -     bool autoSizeOptionsShown;
 - 
 -     void updateColumnComponents() const;
 - 
 -     JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (TableListBox);
 - };
 - 
 - 
 - #endif   // __JUCE_TABLELISTBOX_JUCEHEADER__
 
 
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