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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE library - "Jules' Utility Class Extensions"
 -    Copyright 2004-11 by Raw Material Software Ltd.
 - 
 -   ------------------------------------------------------------------------------
 - 
 -    JUCE can be redistributed and/or modified under the terms of the GNU General
 -    Public License (Version 2), as published by the Free Software Foundation.
 -    A copy of the license is included in the JUCE distribution, or can be found
 -    online at www.gnu.org/licenses.
 - 
 -    JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
 -    WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
 -    A PARTICULAR PURPOSE.  See the GNU General Public License for more details.
 - 
 -   ------------------------------------------------------------------------------
 - 
 -    To release a closed-source product which uses JUCE, commercial licenses are
 -    available: visit www.rawmaterialsoftware.com/juce for more information.
 - 
 -   ==============================================================================
 - */
 - 
 - #ifndef __JUCE_IMAGEBUTTON_JUCEHEADER__
 - #define __JUCE_IMAGEBUTTON_JUCEHEADER__
 - 
 - #include "juce_Button.h"
 - 
 - 
 - //==============================================================================
 - /**
 -     As the title suggests, this is a button containing an image.
 - 
 -     The colour and transparency of the image can be set to vary when the
 -     button state changes.
 - 
 -     @see Button, ShapeButton, TextButton
 - */
 - class JUCE_API  ImageButton  : public Button
 - {
 - public:
 -     //==============================================================================
 -     /** Creates an ImageButton.
 - 
 -         Use setImage() to specify the image to use. The colours and opacities that
 -         are specified here can be changed later using setDrawingOptions().
 - 
 -         @param name                 the name to give the component
 -     */
 -     explicit ImageButton (const String& name = String::empty);
 - 
 -     /** Destructor. */
 -     ~ImageButton();
 - 
 -     //==============================================================================
 -     /** Sets up the images to draw in various states.
 - 
 -         @param resizeButtonNowToFitThisImage        if true, the button will be immediately
 -                                                     resized to the same dimensions as the normal image
 -         @param rescaleImagesWhenButtonSizeChanges   if true, the image will be rescaled to fit the
 -                                                     button when the button's size changes
 -         @param preserveImageProportions             if true then any rescaling of the image to fit
 -                                                     the button will keep the image's x and y proportions
 -                                                     correct - i.e. it won't distort its shape, although
 -                                                     this might create gaps around the edges
 -         @param normalImage                          the image to use when the button is in its normal state.
 -                                                     button no longer needs it.
 -         @param imageOpacityWhenNormal               the opacity to use when drawing the normal image.
 -         @param overlayColourWhenNormal              an overlay colour to use to fill the alpha channel of the
 -                                                     normal image - if this colour is transparent, no overlay
 -                                                     will be drawn. The overlay will be drawn over the top of the
 -                                                     image, so you can basically add a solid or semi-transparent
 -                                                     colour to the image to brighten or darken it
 -         @param overImage                            the image to use when the mouse is over the button. If
 -                                                     you want to use the same image as was set in the normalImage
 -                                                     parameter, this value can be a null image.
 -         @param imageOpacityWhenOver                 the opacity to use when drawing the image when the mouse
 -                                                     is over the button
 -         @param overlayColourWhenOver                an overlay colour to use to fill the alpha channel of the
 -                                                     image when the mouse is over - if this colour is transparent,
 -                                                     no overlay will be drawn
 -         @param downImage                            an image to use when the button is pressed down. If set
 -                                                     to a null image, the 'over' image will be drawn instead (or the
 -                                                     normal image if there isn't an 'over' image either).
 -         @param imageOpacityWhenDown                 the opacity to use when drawing the image when the button
 -                                                     is pressed
 -         @param overlayColourWhenDown                an overlay colour to use to fill the alpha channel of the
 -                                                     image when the button is pressed down - if this colour is
 -                                                     transparent, no overlay will be drawn
 -         @param hitTestAlphaThreshold                if set to zero, the mouse is considered to be over the button
 -                                                     whenever it's inside the button's bounding rectangle. If
 -                                                     set to values higher than 0, the mouse will only be
 -                                                     considered to be over the image when the value of the
 -                                                     image's alpha channel at that position is greater than
 -                                                     this level.
 -     */
 -     void setImages (bool resizeButtonNowToFitThisImage,
 -                     bool rescaleImagesWhenButtonSizeChanges,
 -                     bool preserveImageProportions,
 -                     const Image& normalImage,
 -                     float imageOpacityWhenNormal,
 -                     const Colour& overlayColourWhenNormal,
 -                     const Image& overImage,
 -                     float imageOpacityWhenOver,
 -                     const Colour& overlayColourWhenOver,
 -                     const Image& downImage,
 -                     float imageOpacityWhenDown,
 -                     const Colour& overlayColourWhenDown,
 -                     float hitTestAlphaThreshold = 0.0f);
 - 
 -     /** Returns the currently set 'normal' image. */
 -     Image getNormalImage() const;
 - 
 -     /** Returns the image that's drawn when the mouse is over the button.
 - 
 -         If a valid 'over' image has been set, this will return it; otherwise it'll
 -         just return the normal image.
 -     */
 -     Image getOverImage() const;
 - 
 -     /** Returns the image that's drawn when the button is held down.
 - 
 -         If a valid 'down' image has been set, this will return it; otherwise it'll
 -         return the 'over' image or normal image, depending on what's available.
 -     */
 -     Image getDownImage() const;
 - 
 - protected:
 -     //==============================================================================
 -     /** @internal */
 -     bool hitTest (int x, int y);
 -     /** @internal */
 -     void paintButton (Graphics& g,
 -                       bool isMouseOverButton,
 -                       bool isButtonDown);
 - 
 - private:
 -     //==============================================================================
 -     bool scaleImageToFit, preserveProportions;
 -     uint8 alphaThreshold;
 -     Rectangle<int> imageBounds;
 -     Image normalImage, overImage, downImage;
 -     float normalOpacity, overOpacity, downOpacity;
 -     Colour normalOverlay, overOverlay, downOverlay;
 - 
 -     Image getCurrentImage() const;
 - 
 -     JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ImageButton);
 - };
 - 
 - 
 - #endif   // __JUCE_IMAGEBUTTON_JUCEHEADER__
 
 
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