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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE library.
 -    Copyright (c) 2015 - ROLI Ltd.
 - 
 -    Permission is granted to use this software under the terms of either:
 -    a) the GPL v2 (or any later version)
 -    b) the Affero GPL v3
 - 
 -    Details of these licenses can be found at: www.gnu.org/licenses
 - 
 -    JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
 -    WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
 -    A PARTICULAR PURPOSE.  See the GNU General Public License for more details.
 - 
 -    ------------------------------------------------------------------------------
 - 
 -    To release a closed-source product which uses JUCE, commercial licenses are
 -    available: visit www.juce.com for more information.
 - 
 -   ==============================================================================
 - */
 - 
 - #ifndef JUCE_OPENGLPIXELFORMAT_H_INCLUDED
 - #define JUCE_OPENGLPIXELFORMAT_H_INCLUDED
 - 
 - 
 - //==============================================================================
 - /**
 -     Represents the various properties of an OpenGL pixel format.
 - 
 -     @see OpenGLContext::setPixelFormat
 - */
 - class JUCE_API  OpenGLPixelFormat
 - {
 - public:
 -     //==============================================================================
 -     /** Creates an OpenGLPixelFormat.
 - 
 -         The default constructor just initialises the object as a simple 8-bit
 -         RGBA format.
 -     */
 -     OpenGLPixelFormat (int bitsPerRGBComponent = 8,
 -                        int alphaBits = 8,
 -                        int depthBufferBits = 16,
 -                        int stencilBufferBits = 0) noexcept;
 - 
 -     bool operator== (const OpenGLPixelFormat&) const noexcept;
 -     bool operator!= (const OpenGLPixelFormat&) const noexcept;
 - 
 -     //==============================================================================
 -     int redBits;          /**< The number of bits per pixel to use for the red channel. */
 -     int greenBits;        /**< The number of bits per pixel to use for the green channel. */
 -     int blueBits;         /**< The number of bits per pixel to use for the blue channel. */
 -     int alphaBits;        /**< The number of bits per pixel to use for the alpha channel. */
 - 
 -     int depthBufferBits;      /**< The number of bits per pixel to use for a depth buffer. */
 -     int stencilBufferBits;    /**< The number of bits per pixel to use for a stencil buffer. */
 - 
 -     int accumulationBufferRedBits;    /**< The number of bits per pixel to use for an accumulation buffer's red channel. */
 -     int accumulationBufferGreenBits;  /**< The number of bits per pixel to use for an accumulation buffer's green channel. */
 -     int accumulationBufferBlueBits;   /**< The number of bits per pixel to use for an accumulation buffer's blue channel. */
 -     int accumulationBufferAlphaBits;  /**< The number of bits per pixel to use for an accumulation buffer's alpha channel. */
 - 
 -     uint8 multisamplingLevel;         /**< The number of samples to use for full-scene multisampled anti-aliasing (if available). */
 - };
 - 
 - 
 - #endif   // JUCE_OPENGLPIXELFORMAT_H_INCLUDED
 
 
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