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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE library.
 -    Copyright (c) 2015 - ROLI Ltd.
 - 
 -    Permission is granted to use this software under the terms of either:
 -    a) the GPL v2 (or any later version)
 -    b) the Affero GPL v3
 - 
 -    Details of these licenses can be found at: www.gnu.org/licenses
 - 
 -    JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
 -    WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
 -    A PARTICULAR PURPOSE.  See the GNU General Public License for more details.
 - 
 -    ------------------------------------------------------------------------------
 - 
 -    To release a closed-source product which uses JUCE, commercial licenses are
 -    available: visit www.juce.com for more information.
 - 
 -   ==============================================================================
 - */
 - 
 - #ifndef JUCE_VECTOR3D_H_INCLUDED
 - #define JUCE_VECTOR3D_H_INCLUDED
 - 
 - //==============================================================================
 - /**
 -     A three-coordinate vector.
 - */
 - template <typename Type>
 - class Vector3D
 - {
 - public:
 -     Vector3D() noexcept                                        : x(), y(), z() {}
 -     Vector3D (Type xValue, Type yValue, Type zValue) noexcept  : x (xValue), y (yValue), z (zValue) {}
 -     Vector3D (const Vector3D& other) noexcept                  : x (other.x), y (other.y), z (other.z) {}
 -     Vector3D& operator= (Vector3D other) noexcept              { x = other.x;  y = other.y;  z = other.z; return *this; }
 - 
 -     /** Returns a vector that lies along the X axis. */
 -     static Vector3D xAxis() noexcept                        { return Vector3D ((Type) 1, 0, 0); }
 -     /** Returns a vector that lies along the Y axis. */
 -     static Vector3D yAxis() noexcept                        { return Vector3D (0, (Type) 1, 0); }
 -     /** Returns a vector that lies along the Z axis. */
 -     static Vector3D zAxis() noexcept                        { return Vector3D (0, 0, (Type) 1); }
 - 
 -     Vector3D& operator+= (Vector3D other) noexcept          { x += other.x;  y += other.y;  z += other.z;  return *this; }
 -     Vector3D& operator-= (Vector3D other) noexcept          { x -= other.x;  y -= other.y;  z -= other.z;  return *this; }
 -     Vector3D& operator*= (Type scaleFactor) noexcept        { x *= scaleFactor;  y *= scaleFactor;  z *= scaleFactor;  return *this; }
 -     Vector3D& operator/= (Type scaleFactor) noexcept        { x /= scaleFactor;  y /= scaleFactor;  z /= scaleFactor;  return *this; }
 - 
 -     Vector3D operator+ (Vector3D other) const noexcept      { return Vector3D (x + other.x, y + other.y, z + other.z); }
 -     Vector3D operator- (Vector3D other) const noexcept      { return Vector3D (x - other.x, y - other.y, z - other.z); }
 -     Vector3D operator* (Type scaleFactor) const noexcept    { return Vector3D (x * scaleFactor, y * scaleFactor, z * scaleFactor); }
 -     Vector3D operator/ (Type scaleFactor) const noexcept    { return Vector3D (x / scaleFactor, y / scaleFactor, z / scaleFactor); }
 -     Vector3D operator-() const noexcept                     { return Vector3D (-x, -y, -z); }
 - 
 -     /** Returns the dot-product of these two vectors. */
 -     Type operator* (Vector3D other) const noexcept          { return x * other.x + y * other.y + z * other.z; }
 - 
 -     /** Returns the cross-product of these two vectors. */
 -     Vector3D operator^ (Vector3D other) const noexcept      { return Vector3D (y * other.z - z * other.y, z * other.x - x * other.z, x * other.y - y * other.x); }
 - 
 -     Type length() const noexcept                            { return std::sqrt (lengthSquared()); }
 -     Type lengthSquared() const noexcept                     { return x * x + y * y + z * z; }
 - 
 -     Vector3D normalised() const noexcept                    { return *this / length(); }
 - 
 -     /** Returns true if the vector is practically equal to the origin. */
 -     bool lengthIsBelowEpsilon() const noexcept
 -     {
 -         const Type epsilon (std::numeric_limits<Type>::epsilon());
 -         return ! (x < -epsilon || x > epsilon || y < -epsilon || y > epsilon || z < -epsilon || z > epsilon);
 -     }
 - 
 -     Type x, y, z;
 - };
 - 
 - 
 - #endif   // JUCE_VECTOR3D_H_INCLUDED
 
 
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