|  | /*
  ==============================================================================
   This file is part of the JUCE library.
   Copyright (c) 2020 - Raw Material Software Limited
   JUCE is an open source library subject to commercial or open-source
   licensing.
   The code included in this file is provided under the terms of the ISC license
   http://www.isc.org/downloads/software-support-policy/isc-license. Permission
   To use, copy, modify, and/or distribute this software for any purpose with or
   without fee is hereby granted provided that the above copyright notice and
   this permission notice appear in all copies.
   JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
   EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
   DISCLAIMED.
  ==============================================================================
*/
namespace juce
{
struct ThreadPool::ThreadPoolThread  : public Thread
{
    ThreadPoolThread (ThreadPool& p, size_t stackSize)
       : Thread ("Pool", stackSize), pool (p)
    {
    }
    void run() override
    {
        while (! threadShouldExit())
            if (! pool.runNextJob (*this))
                wait (500);
    }
    std::atomic<ThreadPoolJob*> currentJob { nullptr };
    ThreadPool& pool;
    JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ThreadPoolThread)
};
//==============================================================================
ThreadPoolJob::ThreadPoolJob (const String& name)  : jobName (name)
{
}
ThreadPoolJob::~ThreadPoolJob()
{
    // you mustn't delete a job while it's still in a pool! Use ThreadPool::removeJob()
    // to remove it first!
    jassert (pool == nullptr || ! pool->contains (this));
}
String ThreadPoolJob::getJobName() const
{
    return jobName;
}
void ThreadPoolJob::setJobName (const String& newName)
{
    jobName = newName;
}
void ThreadPoolJob::signalJobShouldExit()
{
    shouldStop = true;
    listeners.call ([] (Thread::Listener& l) { l.exitSignalSent(); });
}
void ThreadPoolJob::addListener (Thread::Listener* listener)
{
    listeners.add (listener);
}
void ThreadPoolJob::removeListener (Thread::Listener* listener)
{
    listeners.remove (listener);
}
ThreadPoolJob* ThreadPoolJob::getCurrentThreadPoolJob()
{
    if (auto* t = dynamic_cast<ThreadPool::ThreadPoolThread*> (Thread::getCurrentThread()))
        return t->currentJob.load();
    return nullptr;
}
//==============================================================================
ThreadPool::ThreadPool (int numThreads, size_t threadStackSize)
{
    jassert (numThreads > 0); // not much point having a pool without any threads!
    createThreads (numThreads, threadStackSize);
}
ThreadPool::ThreadPool()
{
    createThreads (SystemStats::getNumCpus());
}
ThreadPool::~ThreadPool()
{
    removeAllJobs (true, 5000);
    stopThreads();
}
void ThreadPool::createThreads (int numThreads, size_t threadStackSize)
{
    for (int i = jmax (1, numThreads); --i >= 0;)
        threads.add (new ThreadPoolThread (*this, threadStackSize));
    for (auto* t : threads)
        t->startThread();
}
void ThreadPool::stopThreads()
{
    for (auto* t : threads)
        t->signalThreadShouldExit();
    for (auto* t : threads)
        t->stopThread (500);
}
void ThreadPool::addJob (ThreadPoolJob* job, bool deleteJobWhenFinished)
{
    jassert (job != nullptr);
    jassert (job->pool == nullptr);
    if (job->pool == nullptr)
    {
        job->pool = this;
        job->shouldStop = false;
        job->isActive = false;
        job->shouldBeDeleted = deleteJobWhenFinished;
        {
            const ScopedLock sl (lock);
            jobs.add (job);
        }
        for (auto* t : threads)
            t->notify();
    }
}
void ThreadPool::addJob (std::function<ThreadPoolJob::JobStatus()> jobToRun)
{
    struct LambdaJobWrapper  : public ThreadPoolJob
    {
        LambdaJobWrapper (std::function<ThreadPoolJob::JobStatus()> j) : ThreadPoolJob ("lambda"), job (j) {}
        JobStatus runJob() override      { return job(); }
        std::function<ThreadPoolJob::JobStatus()> job;
    };
    addJob (new LambdaJobWrapper (jobToRun), true);
}
void ThreadPool::addJob (std::function<void()> jobToRun)
{
    struct LambdaJobWrapper  : public ThreadPoolJob
    {
        LambdaJobWrapper (std::function<void()> j) : ThreadPoolJob ("lambda"), job (j) {}
        JobStatus runJob() override      { job(); return ThreadPoolJob::jobHasFinished; }
        std::function<void()> job;
    };
    addJob (new LambdaJobWrapper (jobToRun), true);
}
int ThreadPool::getNumJobs() const noexcept
{
    const ScopedLock sl (lock);
    return jobs.size();
}
int ThreadPool::getNumThreads() const noexcept
{
    return threads.size();
}
ThreadPoolJob* ThreadPool::getJob (int index) const noexcept
{
    const ScopedLock sl (lock);
    return jobs [index];
}
bool ThreadPool::contains (const ThreadPoolJob* job) const noexcept
{
    const ScopedLock sl (lock);
    return jobs.contains (const_cast<ThreadPoolJob*> (job));
}
bool ThreadPool::isJobRunning (const ThreadPoolJob* job) const noexcept
{
    const ScopedLock sl (lock);
    return jobs.contains (const_cast<ThreadPoolJob*> (job)) && job->isActive;
}
void ThreadPool::moveJobToFront (const ThreadPoolJob* job) noexcept
{
    const ScopedLock sl (lock);
    auto index = jobs.indexOf (const_cast<ThreadPoolJob*> (job));
    if (index > 0 && ! job->isActive)
        jobs.move (index, 0);
}
bool ThreadPool::waitForJobToFinish (const ThreadPoolJob* job, int timeOutMs) const
{
    if (job != nullptr)
    {
        auto start = Time::getMillisecondCounter();
        while (contains (job))
        {
            if (timeOutMs >= 0 && Time::getMillisecondCounter() >= start + (uint32) timeOutMs)
                return false;
            jobFinishedSignal.wait (2);
        }
    }
    return true;
}
bool ThreadPool::removeJob (ThreadPoolJob* job, bool interruptIfRunning, int timeOutMs)
{
    bool dontWait = true;
    OwnedArray<ThreadPoolJob> deletionList;
    if (job != nullptr)
    {
        const ScopedLock sl (lock);
        if (jobs.contains (job))
        {
            if (job->isActive)
            {
                if (interruptIfRunning)
                    job->signalJobShouldExit();
                dontWait = false;
            }
            else
            {
                jobs.removeFirstMatchingValue (job);
                addToDeleteList (deletionList, job);
            }
        }
    }
    return dontWait || waitForJobToFinish (job, timeOutMs);
}
bool ThreadPool::removeAllJobs (bool interruptRunningJobs, int timeOutMs,
                                ThreadPool::JobSelector* selectedJobsToRemove)
{
    Array<ThreadPoolJob*> jobsToWaitFor;
    {
        OwnedArray<ThreadPoolJob> deletionList;
        {
            const ScopedLock sl (lock);
            for (int i = jobs.size(); --i >= 0;)
            {
                auto* job = jobs.getUnchecked(i);
                if (selectedJobsToRemove == nullptr || selectedJobsToRemove->isJobSuitable (job))
                {
                    if (job->isActive)
                    {
                        jobsToWaitFor.add (job);
                        if (interruptRunningJobs)
                            job->signalJobShouldExit();
                    }
                    else
                    {
                        jobs.remove (i);
                        addToDeleteList (deletionList, job);
                    }
                }
            }
        }
    }
    auto start = Time::getMillisecondCounter();
    for (;;)
    {
        for (int i = jobsToWaitFor.size(); --i >= 0;)
        {
            auto* job = jobsToWaitFor.getUnchecked (i);
            if (! isJobRunning (job))
                jobsToWaitFor.remove (i);
        }
        if (jobsToWaitFor.size() == 0)
            break;
        if (timeOutMs >= 0 && Time::getMillisecondCounter() >= start + (uint32) timeOutMs)
            return false;
        jobFinishedSignal.wait (20);
    }
    return true;
}
StringArray ThreadPool::getNamesOfAllJobs (bool onlyReturnActiveJobs) const
{
    StringArray s;
    const ScopedLock sl (lock);
    for (auto* job : jobs)
        if (job->isActive || ! onlyReturnActiveJobs)
            s.add (job->getJobName());
    return s;
}
bool ThreadPool::setThreadPriorities (int newPriority)
{
    bool ok = true;
    for (auto* t : threads)
        if (! t->setPriority (newPriority))
            ok = false;
    return ok;
}
ThreadPoolJob* ThreadPool::pickNextJobToRun()
{
    OwnedArray<ThreadPoolJob> deletionList;
    {
        const ScopedLock sl (lock);
        for (int i = 0; i < jobs.size(); ++i)
        {
            if (auto* job = jobs[i])
            {
                if (! job->isActive)
                {
                    if (job->shouldStop)
                    {
                        jobs.remove (i);
                        addToDeleteList (deletionList, job);
                        --i;
                        continue;
                    }
                    job->isActive = true;
                    return job;
                }
            }
        }
    }
    return nullptr;
}
bool ThreadPool::runNextJob (ThreadPoolThread& thread)
{
    if (auto* job = pickNextJobToRun())
    {
        auto result = ThreadPoolJob::jobHasFinished;
        thread.currentJob = job;
        try
        {
            result = job->runJob();
        }
        catch (...)
        {
            jassertfalse; // Your runJob() method mustn't throw any exceptions!
        }
        thread.currentJob = nullptr;
        OwnedArray<ThreadPoolJob> deletionList;
        {
            const ScopedLock sl (lock);
            if (jobs.contains (job))
            {
                job->isActive = false;
                if (result != ThreadPoolJob::jobNeedsRunningAgain || job->shouldStop)
                {
                    jobs.removeFirstMatchingValue (job);
                    addToDeleteList (deletionList, job);
                    jobFinishedSignal.signal();
                }
                else
                {
                    // move the job to the end of the queue if it wants another go
                    jobs.move (jobs.indexOf (job), -1);
                }
            }
        }
        return true;
    }
    return false;
}
void ThreadPool::addToDeleteList (OwnedArray<ThreadPoolJob>& deletionList, ThreadPoolJob* job) const
{
    job->shouldStop = true;
    job->pool = nullptr;
    if (job->shouldBeDeleted)
        deletionList.add (job);
}
} // namespace juce
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