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							- %%include_corresponding_header%%
 - 
 - //==============================================================================
 - %%content_component_class%%::%%content_component_class%%()
 - {
 -     // Make sure you set the size of the component after
 -     // you add any child components.
 -     setSize (800, 600);
 - 
 -     // Some platforms require permissions to open input channels so request that here
 -     if (juce::RuntimePermissions::isRequired (juce::RuntimePermissions::recordAudio)
 -         && ! juce::RuntimePermissions::isGranted (juce::RuntimePermissions::recordAudio))
 -     {
 -         juce::RuntimePermissions::request (juce::RuntimePermissions::recordAudio,
 -                                            [&] (bool granted) { setAudioChannels (granted ? 2 : 0, 2); });
 -     }
 -     else
 -     {
 -         // Specify the number of input and output channels that we want to open
 -         setAudioChannels (2, 2);
 -     }
 - }
 - 
 - %%content_component_class%%::~%%content_component_class%%()
 - {
 -     // This shuts down the audio device and clears the audio source.
 -     shutdownAudio();
 - }
 - 
 - //==============================================================================
 - void %%content_component_class%%::prepareToPlay (int samplesPerBlockExpected, double sampleRate)
 - {
 -     // This function will be called when the audio device is started, or when
 -     // its settings (i.e. sample rate, block size, etc) are changed.
 - 
 -     // You can use this function to initialise any resources you might need,
 -     // but be careful - it will be called on the audio thread, not the GUI thread.
 - 
 -     // For more details, see the help for AudioProcessor::prepareToPlay()
 - }
 - 
 - void %%content_component_class%%::getNextAudioBlock (const juce::AudioSourceChannelInfo& bufferToFill)
 - {
 -     // Your audio-processing code goes here!
 - 
 -     // For more details, see the help for AudioProcessor::getNextAudioBlock()
 - 
 -     // Right now we are not producing any data, in which case we need to clear the buffer
 -     // (to prevent the output of random noise)
 -     bufferToFill.clearActiveBufferRegion();
 - }
 - 
 - void %%content_component_class%%::releaseResources()
 - {
 -     // This will be called when the audio device stops, or when it is being
 -     // restarted due to a setting change.
 - 
 -     // For more details, see the help for AudioProcessor::releaseResources()
 - }
 - 
 - //==============================================================================
 - void %%content_component_class%%::paint (juce::Graphics& g)
 - {
 -     // (Our component is opaque, so we must completely fill the background with a solid colour)
 -     g.fillAll (getLookAndFeel().findColour (juce::ResizableWindow::backgroundColourId));
 - 
 -     // You can add your drawing code here!
 - }
 - 
 - void %%content_component_class%%::resized()
 - {
 -     // This is called when the MainContentComponent is resized.
 -     // If you add any child components, this is where you should
 -     // update their positions.
 - }
 
 
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