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- /*
- ==============================================================================
-
- This file is part of the JUCE library - "Jules' Utility Class Extensions"
- Copyright 2004-11 by Raw Material Software Ltd.
-
- ------------------------------------------------------------------------------
-
- JUCE can be redistributed and/or modified under the terms of the GNU General
- Public License (Version 2), as published by the Free Software Foundation.
- A copy of the license is included in the JUCE distribution, or can be found
- online at www.gnu.org/licenses.
-
- JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
- WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
- A PARTICULAR PURPOSE. See the GNU General Public License for more details.
-
- ------------------------------------------------------------------------------
-
- To release a closed-source product which uses JUCE, commercial licenses are
- available: visit www.rawmaterialsoftware.com/juce for more information.
-
- ==============================================================================
- */
-
- #ifndef __JUCE_PROGRESSBAR_JUCEHEADER__
- #define __JUCE_PROGRESSBAR_JUCEHEADER__
-
- #include "../components/juce_Component.h"
- #include "../mouse/juce_TooltipClient.h"
-
- //==============================================================================
- /**
- A progress bar component.
-
- To use this, just create one and make it visible. It'll run its own timer
- to keep an eye on a variable that you give it, and will automatically
- redraw itself when the variable changes.
-
- For an easy way of running a background task with a dialog box showing its
- progress, see the ThreadWithProgressWindow class.
-
- @see ThreadWithProgressWindow
- */
- class JUCE_API ProgressBar : public Component,
- public SettableTooltipClient,
- private Timer
- {
- public:
- //==============================================================================
- /** Creates a ProgressBar.
-
- @param progress pass in a reference to a double that you're going to
- update with your task's progress. The ProgressBar will
- monitor the value of this variable and will redraw itself
- when the value changes. The range is from 0 to 1.0. Obviously
- you'd better be careful not to delete this variable while the
- ProgressBar still exists!
- */
- explicit ProgressBar (double& progress);
-
- /** Destructor. */
- ~ProgressBar();
-
- //==============================================================================
- /** Turns the percentage display on or off.
-
- By default this is on, and the progress bar will display a text string showing
- its current percentage.
- */
- void setPercentageDisplay (bool shouldDisplayPercentage);
-
- /** Gives the progress bar a string to display inside it.
-
- If you call this, it will turn off the percentage display.
- @see setPercentageDisplay
- */
- void setTextToDisplay (const String& text);
-
-
- //==============================================================================
- /** A set of colour IDs to use to change the colour of various aspects of the bar.
-
- These constants can be used either via the Component::setColour(), or LookAndFeel::setColour()
- methods.
-
- @see Component::setColour, Component::findColour, LookAndFeel::setColour, LookAndFeel::findColour
- */
- enum ColourIds
- {
- backgroundColourId = 0x1001900, /**< The background colour, behind the bar. */
- foregroundColourId = 0x1001a00, /**< The colour to use to draw the bar itself. LookAndFeel
- classes will probably use variations on this colour. */
- };
-
- protected:
- //==============================================================================
- /** @internal */
- void paint (Graphics& g);
- /** @internal */
- void lookAndFeelChanged();
- /** @internal */
- void visibilityChanged();
- /** @internal */
- void colourChanged();
-
- private:
- double& progress;
- double currentValue;
- bool displayPercentage;
- String displayedMessage, currentMessage;
- uint32 lastCallbackTime;
-
- void timerCallback();
-
- JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ProgressBar);
- };
-
-
- #endif // __JUCE_PROGRESSBAR_JUCEHEADER__
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