The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

54 lines
1.9KB

  1. /*
  2. ==============================================================================
  3. This file is part of the JUCE library - "Jules' Utility Class Extensions"
  4. Copyright 2004-11 by Raw Material Software Ltd.
  5. ------------------------------------------------------------------------------
  6. JUCE can be redistributed and/or modified under the terms of the GNU General
  7. Public License (Version 2), as published by the Free Software Foundation.
  8. A copy of the license is included in the JUCE distribution, or can be found
  9. online at www.gnu.org/licenses.
  10. JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
  11. WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
  12. A PARTICULAR PURPOSE. See the GNU General Public License for more details.
  13. ------------------------------------------------------------------------------
  14. To release a closed-source product which uses JUCE, commercial licenses are
  15. available: visit www.rawmaterialsoftware.com/juce for more information.
  16. ==============================================================================
  17. */
  18. PropertyComponent::PropertyComponent (const String& name, const int preferredHeight_)
  19. : Component (name), preferredHeight (preferredHeight_)
  20. {
  21. jassert (name.isNotEmpty());
  22. }
  23. PropertyComponent::~PropertyComponent() {}
  24. //==============================================================================
  25. void PropertyComponent::paint (Graphics& g)
  26. {
  27. LookAndFeel& lf = getLookAndFeel();
  28. lf.drawPropertyComponentBackground (g, getWidth(), getHeight(), *this);
  29. lf.drawPropertyComponentLabel (g, getWidth(), getHeight(), *this);
  30. }
  31. void PropertyComponent::resized()
  32. {
  33. Component* const c = getChildComponent(0);
  34. if (c != nullptr)
  35. c->setBounds (getLookAndFeel().getPropertyComponentContentPosition (*this));
  36. }
  37. void PropertyComponent::enablementChanged()
  38. {
  39. repaint();
  40. }