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- /*
- ==============================================================================
-
- This file is part of the JUCE library - "Jules' Utility Class Extensions"
- Copyright 2004-11 by Raw Material Software Ltd.
-
- ------------------------------------------------------------------------------
-
- JUCE can be redistributed and/or modified under the terms of the GNU General
- Public License (Version 2), as published by the Free Software Foundation.
- A copy of the license is included in the JUCE distribution, or can be found
- online at www.gnu.org/licenses.
-
- JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
- WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
- A PARTICULAR PURPOSE. See the GNU General Public License for more details.
-
- ------------------------------------------------------------------------------
-
- To release a closed-source product which uses JUCE, commercial licenses are
- available: visit www.rawmaterialsoftware.com/juce for more information.
-
- ==============================================================================
- */
-
- #ifndef __JUCE_MOUSEINPUTSOURCE_JUCEHEADER__
- #define __JUCE_MOUSEINPUTSOURCE_JUCEHEADER__
-
- #include "../keyboard/juce_ModifierKeys.h"
- #include "../components/juce_Desktop.h"
- class MouseInputSourceInternal;
-
-
- //==============================================================================
- /**
- Represents a linear source of mouse events from a mouse device or individual finger
- in a multi-touch environment.
-
- Each MouseEvent object contains a reference to the MouseInputSource that generated
- it. In an environment with a single mouse for input, all events will come from the
- same source, but in a multi-touch system, there may be multiple MouseInputSource
- obects active, each representing a stream of events coming from a particular finger.
-
- Events coming from a single MouseInputSource are always sent in a fixed and predictable
- order: a mouseMove will never be called without a mouseEnter having been sent beforehand,
- the only events that can happen between a mouseDown and its corresponding mouseUp are
- mouseDrags, etc.
- When there are multiple touches arriving from multiple MouseInputSources, their
- event streams may arrive in an interleaved order, so you should use the getIndex()
- method to find out which finger each event came from.
-
- @see MouseEvent
- */
- class JUCE_API MouseInputSource
- {
- public:
- //==============================================================================
- /** Creates a MouseInputSource.
- You should never actually create a MouseInputSource in your own code - the
- library takes care of managing these objects.
- */
- MouseInputSource (int index, bool isMouseDevice);
-
- /** Destructor. */
- ~MouseInputSource();
-
- //==============================================================================
- /** Returns true if this object represents a normal desk-based mouse device. */
- bool isMouse() const;
-
- /** Returns true if this object represents a source of touch events - i.e. a finger or stylus. */
- bool isTouch() const;
-
- /** Returns true if this source has an on-screen pointer that can hover over
- items without clicking them.
- */
- bool canHover() const;
-
- /** Returns true if this source may have a scroll wheel. */
- bool hasMouseWheel() const;
-
- /** Returns this source's index in the global list of possible sources.
- If the system only has a single mouse, there will only be a single MouseInputSource
- with an index of 0.
-
- If the system supports multi-touch input, then the index will represent a finger
- number, starting from 0. When the first touch event begins, it will have finger
- number 0, and then if a second touch happens while the first is still down, it
- will have index 1, etc.
- */
- int getIndex() const;
-
- /** Returns true if this device is currently being pressed. */
- bool isDragging() const;
-
- /** Returns the last-known screen position of this source. */
- Point<int> getScreenPosition() const;
-
- /** Returns a set of modifiers that indicate which buttons are currently
- held down on this device.
- */
- ModifierKeys getCurrentModifiers() const;
-
- /** Returns the component that was last known to be under this pointer. */
- Component* getComponentUnderMouse() const;
-
- /** Tells the device to dispatch a mouse-move or mouse-drag event.
- This is asynchronous - the event will occur on the message thread.
- */
- void triggerFakeMove() const;
-
- /** Returns the number of clicks that should be counted as belonging to the
- current mouse event.
- So the mouse is currently down and it's the second click of a double-click, this
- will return 2.
- */
- int getNumberOfMultipleClicks() const noexcept;
-
- /** Returns the time at which the last mouse-down occurred. */
- Time getLastMouseDownTime() const noexcept;
-
- /** Returns the screen position at which the last mouse-down occurred. */
- Point<int> getLastMouseDownPosition() const noexcept;
-
- /** Returns true if this mouse is currently down, and if it has been dragged more
- than a couple of pixels from the place it was pressed.
- */
- bool hasMouseMovedSignificantlySincePressed() const noexcept;
-
- /** Returns true if this input source uses a visible mouse cursor. */
- bool hasMouseCursor() const noexcept;
-
- /** Changes the mouse cursor, (if there is one). */
- void showMouseCursor (const MouseCursor& cursor);
-
- /** Hides the mouse cursor (if there is one). */
- void hideCursor();
-
- /** Un-hides the mouse cursor if it was hidden by hideCursor(). */
- void revealCursor();
-
- /** Forces an update of the mouse cursor for whatever component it's currently over. */
- void forceMouseCursorUpdate();
-
- /** Returns true if this mouse can be moved indefinitely in any direction without running out of space. */
- bool canDoUnboundedMovement() const noexcept;
-
- /** Allows the mouse to move beyond the edges of the screen.
-
- Calling this method when the mouse button is currently pressed will remove the cursor
- from the screen and allow the mouse to (seem to) move beyond the edges of the screen.
-
- This means that the co-ordinates returned to mouseDrag() will be unbounded, and this
- can be used for things like custom slider controls or dragging objects around, where
- movement would be otherwise be limited by the mouse hitting the edges of the screen.
-
- The unbounded mode is automatically turned off when the mouse button is released, or
- it can be turned off explicitly by calling this method again.
-
- @param isEnabled whether to turn this mode on or off
- @param keepCursorVisibleUntilOffscreen if set to false, the cursor will immediately be
- hidden; if true, it will only be hidden when it
- is moved beyond the edge of the screen
- */
- void enableUnboundedMouseMovement (bool isEnabled, bool keepCursorVisibleUntilOffscreen = false);
-
- //==============================================================================
- /** @internal */
- void handleEvent (ComponentPeer*, const Point<int>& positionWithinPeer, int64 time, const ModifierKeys&);
- /** @internal */
- void handleWheel (ComponentPeer*, const Point<int>& positionWithinPeer, int64 time, const MouseWheelDetails&);
-
- private:
- //==============================================================================
- friend class Desktop;
- friend class ComponentPeer;
- friend class MouseInputSourceInternal;
- ScopedPointer<MouseInputSourceInternal> pimpl;
-
- static Point<int> getCurrentMousePosition();
-
- JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (MouseInputSource);
- };
-
-
- #endif // __JUCE_MOUSEINPUTSOURCE_JUCEHEADER__
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