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- /*
- ==============================================================================
-
- This file is part of the JUCE library - "Jules' Utility Class Extensions"
- Copyright 2004-11 by Raw Material Software Ltd.
-
- ------------------------------------------------------------------------------
-
- JUCE can be redistributed and/or modified under the terms of the GNU General
- Public License (Version 2), as published by the Free Software Foundation.
- A copy of the license is included in the JUCE distribution, or can be found
- online at www.gnu.org/licenses.
-
- JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
- WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
- A PARTICULAR PURPOSE. See the GNU General Public License for more details.
-
- ------------------------------------------------------------------------------
-
- To release a closed-source product which uses JUCE, commercial licenses are
- available: visit www.rawmaterialsoftware.com/juce for more information.
-
- ==============================================================================
- */
-
- ComponentDragger::ComponentDragger() {}
- ComponentDragger::~ComponentDragger() {}
-
- //==============================================================================
- void ComponentDragger::startDraggingComponent (Component* const componentToDrag, const MouseEvent& e)
- {
- jassert (componentToDrag != nullptr);
- jassert (e.mods.isAnyMouseButtonDown()); // The event has to be a drag event!
-
- if (componentToDrag != nullptr)
- mouseDownWithinTarget = e.getEventRelativeTo (componentToDrag).getMouseDownPosition();
- }
-
- void ComponentDragger::dragComponent (Component* const componentToDrag, const MouseEvent& e,
- ComponentBoundsConstrainer* const constrainer)
- {
- jassert (componentToDrag != nullptr);
- jassert (e.mods.isAnyMouseButtonDown()); // The event has to be a drag event!
-
- if (componentToDrag != nullptr)
- {
- Rectangle<int> bounds (componentToDrag->getBounds());
-
- // If the component is a window, multiple mouse events can get queued while it's in the same position,
- // so their coordinates become wrong after the first one moves the window, so in that case, we'll use
- // the current mouse position instead of the one that the event contains...
- if (componentToDrag->isOnDesktop())
- bounds += componentToDrag->getMouseXYRelative() - mouseDownWithinTarget;
- else
- bounds += e.getEventRelativeTo (componentToDrag).getPosition() - mouseDownWithinTarget;
-
- if (constrainer != nullptr)
- constrainer->setBoundsForComponent (componentToDrag, bounds, false, false, false, false);
- else
- componentToDrag->setBounds (bounds);
- }
- }
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