The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
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  1. /*
  2. ==============================================================================
  3. This file is part of the JUCE library - "Jules' Utility Class Extensions"
  4. Copyright 2004-11 by Raw Material Software Ltd.
  5. ------------------------------------------------------------------------------
  6. JUCE can be redistributed and/or modified under the terms of the GNU General
  7. Public License (Version 2), as published by the Free Software Foundation.
  8. A copy of the license is included in the JUCE distribution, or can be found
  9. online at www.gnu.org/licenses.
  10. JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
  11. WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
  12. A PARTICULAR PURPOSE. See the GNU General Public License for more details.
  13. ------------------------------------------------------------------------------
  14. To release a closed-source product which uses JUCE, commercial licenses are
  15. available: visit www.rawmaterialsoftware.com/juce for more information.
  16. ==============================================================================
  17. */
  18. #if defined (__JUCE_GRAPHICS_MODULE_JUCEHEADER__) && ! JUCE_AMALGAMATED_INCLUDE
  19. /* When you add this cpp file to your project, you mustn't include it in a file where you've
  20. already included any other headers - just put it inside a file on its own, possibly with your config
  21. flags preceding it, but don't include anything else. That also includes avoiding any automatic prefix
  22. header files that the compiler may be using.
  23. */
  24. #error "Incorrect use of JUCE cpp file"
  25. #endif
  26. // Your project must contain an AppConfig.h file with your project-specific settings in it,
  27. // and your header search path must make it accessible to the module's files.
  28. #include "AppConfig.h"
  29. #include "../juce_core/native/juce_BasicNativeHeaders.h"
  30. #include "juce_graphics.h"
  31. //==============================================================================
  32. #if JUCE_MAC
  33. #import <QuartzCore/QuartzCore.h>
  34. #elif JUCE_WINDOWS
  35. #if JUCE_USE_DIRECTWRITE
  36. /* If you hit a compile error trying to include these files, you may need to update
  37. your version of the Windows SDK to the latest one. The DirectWrite and Direct2D
  38. headers are in the version 7 SDKs.
  39. */
  40. #include <d2d1.h>
  41. #include <dwrite.h>
  42. #endif
  43. #elif JUCE_IOS
  44. #import <QuartzCore/QuartzCore.h>
  45. #import <CoreText/CoreText.h>
  46. #if __IPHONE_OS_VERSION_MIN_REQUIRED < __IPHONE_3_2
  47. #error "JUCE no longer supports targets earlier than iOS 3.2"
  48. #endif
  49. #elif JUCE_LINUX
  50. #include <ft2build.h>
  51. #include FT_FREETYPE_H
  52. #undef SIZEOF
  53. #endif
  54. #if (JUCE_MAC || JUCE_IOS) && USE_COREGRAPHICS_RENDERING && JUCE_USE_COREIMAGE_LOADER
  55. #define JUCE_USING_COREIMAGE_LOADER 1
  56. #else
  57. #define JUCE_USING_COREIMAGE_LOADER 0
  58. #endif
  59. //==============================================================================
  60. namespace juce
  61. {
  62. #include "colour/juce_Colour.cpp"
  63. #include "colour/juce_ColourGradient.cpp"
  64. #include "colour/juce_Colours.cpp"
  65. #include "colour/juce_FillType.cpp"
  66. #include "geometry/juce_AffineTransform.cpp"
  67. #include "geometry/juce_EdgeTable.cpp"
  68. #include "geometry/juce_Path.cpp"
  69. #include "geometry/juce_PathIterator.cpp"
  70. #include "geometry/juce_PathStrokeType.cpp"
  71. #include "geometry/juce_RectangleList.cpp"
  72. #include "placement/juce_Justification.cpp"
  73. #include "placement/juce_RectanglePlacement.cpp"
  74. #include "contexts/juce_GraphicsContext.cpp"
  75. #include "contexts/juce_LowLevelGraphicsPostScriptRenderer.cpp"
  76. #include "contexts/juce_LowLevelGraphicsSoftwareRenderer.cpp"
  77. #include "images/juce_Image.cpp"
  78. #include "images/juce_ImageCache.cpp"
  79. #include "images/juce_ImageConvolutionKernel.cpp"
  80. #include "images/juce_ImageFileFormat.cpp"
  81. #include "image_formats/juce_GIFLoader.cpp"
  82. #include "image_formats/juce_JPEGLoader.cpp"
  83. #include "image_formats/juce_PNGLoader.cpp"
  84. #include "fonts/juce_AttributedString.cpp"
  85. #include "fonts/juce_Typeface.cpp"
  86. #include "fonts/juce_CustomTypeface.cpp"
  87. #include "fonts/juce_Font.cpp"
  88. #include "fonts/juce_GlyphArrangement.cpp"
  89. #include "fonts/juce_TextLayout.cpp"
  90. #include "effects/juce_DropShadowEffect.cpp"
  91. #include "effects/juce_GlowEffect.cpp"
  92. //==============================================================================
  93. #if JUCE_MAC || JUCE_IOS
  94. #include "../juce_core/native/juce_osx_ObjCHelpers.h"
  95. #include "native/juce_mac_CoreGraphicsHelpers.h"
  96. #include "native/juce_mac_Fonts.mm"
  97. #include "native/juce_mac_CoreGraphicsContext.mm"
  98. #elif JUCE_WINDOWS
  99. #include "../juce_core/native/juce_win32_ComSmartPtr.h"
  100. #include "native/juce_win32_DirectWriteTypeface.cpp"
  101. #include "native/juce_win32_DirectWriteTypeLayout.cpp"
  102. #include "native/juce_win32_Fonts.cpp"
  103. #if JUCE_DIRECT2D
  104. #include "native/juce_win32_Direct2DGraphicsContext.cpp"
  105. #endif
  106. #elif JUCE_LINUX
  107. #include "native/juce_linux_Fonts.cpp"
  108. #elif JUCE_ANDROID
  109. #include "../juce_core/native/juce_android_JNIHelpers.h"
  110. #include "native/juce_android_GraphicsContext.cpp"
  111. #include "native/juce_android_Fonts.cpp"
  112. #endif
  113. }