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- /*
- ==============================================================================
-
- This file is part of the JUCE library - "Jules' Utility Class Extensions"
- Copyright 2004-12 by Raw Material Software Ltd.
-
- ------------------------------------------------------------------------------
-
- JUCE can be redistributed and/or modified under the terms of the GNU General
- Public License (Version 2), as published by the Free Software Foundation.
- A copy of the license is included in the JUCE distribution, or can be found
- online at www.gnu.org/licenses.
-
- JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
- WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
- A PARTICULAR PURPOSE. See the GNU General Public License for more details.
-
- ------------------------------------------------------------------------------
-
- To release a closed-source product which uses JUCE, commercial licenses are
- available: visit www.rawmaterialsoftware.com/juce for more information.
-
- ==============================================================================
- */
-
- #include "../JuceDemoHeader.h"
-
- #if JUCE_OPENGL
-
- //==============================================================================
- class OpenGL2DShaderDemo : public Component,
- private CodeDocument::Listener,
- private ComboBox::Listener,
- private Timer
- {
- public:
- OpenGL2DShaderDemo()
- : fragmentEditorComp (fragmentDocument, nullptr)
- {
- setOpaque (true);
- MainAppWindow::getMainAppWindow()->setOpenGLRenderingEngine();
-
- addAndMakeVisible (statusLabel);
- statusLabel.setJustificationType (Justification::topLeft);
- statusLabel.setColour (Label::textColourId, Colours::black);
- statusLabel.setFont (Font (14.0f));
-
- Array<ShaderPreset> presets (getPresets());
- StringArray presetNames;
-
- for (int i = 0; i < presets.size(); ++i)
- presetBox.addItem (presets[i].name, i + 1);
-
- addAndMakeVisible (presetLabel);
- presetLabel.setText ("Shader Preset:", dontSendNotification);
- presetLabel.attachToComponent (&presetBox, true);
-
- addAndMakeVisible (presetBox);
- presetBox.addListener (this);
-
- Colour editorBackground (Colours::white.withAlpha (0.6f));
- fragmentEditorComp.setColour (CodeEditorComponent::backgroundColourId, editorBackground);
- fragmentEditorComp.setOpaque (false);
- fragmentDocument.addListener (this);
- addAndMakeVisible (fragmentEditorComp);
-
- presetBox.setSelectedItemIndex (0);
- }
-
- ~OpenGL2DShaderDemo()
- {
- shader = nullptr;
- }
-
- void paint (Graphics& g)
- {
- g.fillCheckerBoard (getLocalBounds(), 48, 48, Colours::lightgrey, Colours::white);
-
- if (shader == nullptr || shader->getFragmentShaderCode() != fragmentCode)
- {
- shader = nullptr;
-
- if (fragmentCode.isNotEmpty())
- {
- shader = new OpenGLGraphicsContextCustomShader (fragmentCode);
-
- Result result (shader->checkCompilation (g.getInternalContext()));
-
- if (result.failed())
- {
- statusLabel.setText (result.getErrorMessage(), dontSendNotification);
- shader = nullptr;
- }
- }
- }
-
- if (shader != nullptr)
- {
- statusLabel.setText (String::empty, dontSendNotification);
-
- shader->fillRect (g.getInternalContext(), getLocalBounds());
- }
- }
-
- void resized() override
- {
- Rectangle<int> area (getLocalBounds().reduced (4));
-
- statusLabel.setBounds (area.removeFromTop (75));
-
- area.removeFromTop (area.getHeight() / 2);
-
- Rectangle<int> presets (area.removeFromTop (25));
- presets.removeFromLeft (100);
- presetBox.setBounds (presets.removeFromLeft (150));
-
- area.removeFromTop (4);
- fragmentEditorComp.setBounds (area);
- }
-
- void selectPreset (int preset)
- {
- fragmentDocument.replaceAllContent (getPresets()[preset].fragmentShader);
- startTimer (1);
- }
-
- ScopedPointer<OpenGLGraphicsContextCustomShader> shader;
-
- Label statusLabel, presetLabel;
- ComboBox presetBox;
- CodeDocument fragmentDocument;
- CodeEditorComponent fragmentEditorComp;
- String fragmentCode;
-
- private:
- enum { shaderLinkDelay = 500 };
-
- void codeDocumentTextInserted (const String& /*newText*/, int /*insertIndex*/) override
- {
- startTimer (shaderLinkDelay);
- }
-
- void codeDocumentTextDeleted (int /*startIndex*/, int /*endIndex*/) override
- {
- startTimer (shaderLinkDelay);
- }
-
- void timerCallback() override
- {
- stopTimer();
- fragmentCode = fragmentDocument.getAllContent();
- repaint();
- }
-
- void comboBoxChanged (ComboBox*) override
- {
- selectPreset (presetBox.getSelectedItemIndex());
- }
-
- struct ShaderPreset
- {
- const char* name;
- const char* fragmentShader;
- };
-
- static Array<ShaderPreset> getPresets()
- {
- #define SHADER_DEMO_HEADER \
- "/* This demo shows the use of the OpenGLGraphicsContextCustomShader,\n" \
- " which allows a 2D area to be filled using a GL shader program.\n" \
- "\n" \
- " Edit the shader program below and it will be \n" \
- " recompiled in real-time!\n" \
- "*/\n\n"
-
- ShaderPreset presets[] =
- {
- {
- "Simple Gradient",
-
- SHADER_DEMO_HEADER
- "void main()\n"
- "{\n"
- " " JUCE_MEDIUMP " vec4 colour1 = vec4 (1.0, 0.4, 0.6, 1.0);\n"
- " " JUCE_MEDIUMP " vec4 colour2 = vec4 (0.0, 0.8, 0.6, 1.0);\n"
- " " JUCE_MEDIUMP " float alpha = pixelPos.x / 1000.0;\n"
- " gl_FragColor = pixelAlpha * mix (colour1, colour2, alpha);\n"
- "}\n"
- },
-
- {
- "Circular Gradient",
-
- SHADER_DEMO_HEADER
- "void main()\n"
- "{\n"
- " " JUCE_MEDIUMP " vec4 colour1 = vec4 (1.0, 0.4, 0.6, 1.0);\n"
- " " JUCE_MEDIUMP " vec4 colour2 = vec4 (0.3, 0.4, 0.4, 1.0);\n"
- " " JUCE_MEDIUMP " float alpha = distance (pixelPos, vec2 (600.0, 500.0)) / 400.0;\n"
- " gl_FragColor = pixelAlpha * mix (colour1, colour2, alpha);\n"
- "}\n"
- },
-
- {
- "Cicle",
-
- SHADER_DEMO_HEADER
- "void main()\n"
- "{\n"
- " " JUCE_MEDIUMP " vec4 colour1 = vec4 (0.1, 0.1, 0.9, 1.0);\n"
- " " JUCE_MEDIUMP " vec4 colour2 = vec4 (0.0, 0.8, 0.6, 1.0);\n"
- " " JUCE_MEDIUMP " float distance = distance (pixelPos, vec2 (600.0, 500.0));\n"
- "\n"
- " " JUCE_MEDIUMP " float innerRadius = 200.0;\n"
- " " JUCE_MEDIUMP " float outerRadius = 210.0;\n"
- "\n"
- " if (distance < innerRadius)\n"
- " gl_FragColor = colour1;\n"
- " else if (distance > outerRadius)\n"
- " gl_FragColor = colour2;\n"
- " else\n"
- " gl_FragColor = mix (colour1, colour2, (distance - innerRadius) / (outerRadius - innerRadius));\n"
- "\n"
- " gl_FragColor *= pixelAlpha;\n"
- "}\n"
- },
-
- {
- "Solid Colour",
-
- SHADER_DEMO_HEADER
- "void main()\n"
- "{\n"
- " gl_FragColor = vec4 (1.0, 0.6, 0.1, pixelAlpha);\n"
- "}\n"
- }
- };
-
- return Array<ShaderPreset> (presets, numElementsInArray (presets));
- }
-
- JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (OpenGL2DShaderDemo)
- };
-
- //==============================================================================
- // This static object will register this demo type in a global list of demos..
- static JuceDemoType<OpenGL2DShaderDemo> demo ("20 Graphics: OpenGL 2D");
-
- #endif
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