The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

83 lines
2.9KB

  1. /*
  2. ==============================================================================
  3. This file is part of the JUCE library - "Jules' Utility Class Extensions"
  4. Copyright 2004-11 by Raw Material Software Ltd.
  5. ------------------------------------------------------------------------------
  6. JUCE can be redistributed and/or modified under the terms of the GNU General
  7. Public License (Version 2), as published by the Free Software Foundation.
  8. A copy of the license is included in the JUCE distribution, or can be found
  9. online at www.gnu.org/licenses.
  10. JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
  11. WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
  12. A PARTICULAR PURPOSE. See the GNU General Public License for more details.
  13. ------------------------------------------------------------------------------
  14. To release a closed-source product which uses JUCE, commercial licenses are
  15. available: visit www.rawmaterialsoftware.com/juce for more information.
  16. ==============================================================================
  17. */
  18. #ifndef DEMOUTILITIES_H_INCLUDED
  19. #define DEMOUTILITIES_H_INCLUDED
  20. //==============================================================================
  21. /*
  22. This file contains a bunch of miscellaneous utilities that are
  23. used by the various demos.
  24. */
  25. //==============================================================================
  26. inline Colour getRandomColour (float brightness)
  27. {
  28. return Colour::fromHSV (Random::getSystemRandom().nextFloat(), 0.5f, brightness, 1.0f);
  29. }
  30. inline Colour getRandomBrightColour() { return getRandomColour (0.8f); }
  31. inline Colour getRandomDarkColour() { return getRandomColour (0.3f); }
  32. inline void fillBrushedAluminiumBackground (Graphics& g)
  33. {
  34. g.setFillType (FillType (ImageCache::getFromMemory (BinaryData::brushed_aluminium_png,
  35. BinaryData::brushed_aluminium_pngSize),
  36. AffineTransform::identity));
  37. g.fillAll();
  38. }
  39. //==============================================================================
  40. // This is basically a sawtooth wave generator - maps a value that bounces between
  41. // 0.0 and 1.0 at a random speed
  42. struct BouncingNumber
  43. {
  44. BouncingNumber()
  45. : speed (0.0004 + 0.0007 * Random::getSystemRandom().nextDouble()),
  46. phase (Random::getSystemRandom().nextDouble())
  47. {
  48. }
  49. float getValue() const
  50. {
  51. double v = fmod (phase + speed * Time::getMillisecondCounterHiRes(), 2.0);
  52. return (float) (v >= 1.0 ? (2.0 - v) : v);
  53. }
  54. protected:
  55. double speed, phase;
  56. };
  57. struct SlowerBouncingNumber : public BouncingNumber
  58. {
  59. SlowerBouncingNumber()
  60. {
  61. speed *= 0.3;
  62. }
  63. };
  64. #endif // DEMOUTILITIES_H_INCLUDED