The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
				
			 
			
		 
		
		
		
		
		
		
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							- /*
 -   ==============================================================================
 - 
 -     This file was auto-generated!
 - 
 -   ==============================================================================
 - */
 - 
 - #pragma once
 - 
 - %%include_juce%%
 - 
 - //==============================================================================
 - /*
 -     This component lives inside our window, and this is where you should put all
 -     your controls and content.
 - */
 - class %%content_component_class%%   : public OpenGLAppComponent
 - {
 - public:
 -     //==============================================================================
 -     %%content_component_class%%();
 -     ~%%content_component_class%%();
 - 
 -     //==============================================================================
 -     void initialise() override;
 -     void shutdown() override;
 -     void render() override;
 - 
 -     //==============================================================================
 -     void paint (Graphics& g) override;
 -     void resized() override;
 - 
 - private:
 -     //==============================================================================
 -     // Your private member variables go here...
 - 
 - 
 -     JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (%%content_component_class%%)
 - };
 
 
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