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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE library - "Jules' Utility Class Extensions"
 -    Copyright 2004-11 by Raw Material Software Ltd.
 - 
 -   ------------------------------------------------------------------------------
 - 
 -    JUCE can be redistributed and/or modified under the terms of the GNU General
 -    Public License (Version 2), as published by the Free Software Foundation.
 -    A copy of the license is included in the JUCE distribution, or can be found
 -    online at www.gnu.org/licenses.
 - 
 -    JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
 -    WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
 -    A PARTICULAR PURPOSE.  See the GNU General Public License for more details.
 - 
 -   ------------------------------------------------------------------------------
 - 
 -    To release a closed-source product which uses JUCE, commercial licenses are
 -    available: visit www.rawmaterialsoftware.com/juce for more information.
 - 
 -   ==============================================================================
 - */
 - 
 - #ifndef __JUCE_POSITIONABLEAUDIOSOURCE_JUCEHEADER__
 - #define __JUCE_POSITIONABLEAUDIOSOURCE_JUCEHEADER__
 - 
 - #include "juce_AudioSource.h"
 - 
 - 
 - //==============================================================================
 - /**
 -     A type of AudioSource which can be repositioned.
 - 
 -     The basic AudioSource just streams continuously with no idea of a current
 -     time or length, so the PositionableAudioSource is used for a finite stream
 -     that has a current read position.
 - 
 -     @see AudioSource, AudioTransportSource
 - */
 - class JUCE_API  PositionableAudioSource  : public AudioSource
 - {
 - protected:
 -     //==============================================================================
 -     /** Creates the PositionableAudioSource. */
 -     PositionableAudioSource() noexcept  {}
 - 
 - public:
 -     /** Destructor */
 -     ~PositionableAudioSource()          {}
 - 
 -     //==============================================================================
 -     /** Tells the stream to move to a new position.
 - 
 -         Calling this indicates that the next call to AudioSource::getNextAudioBlock()
 -         should return samples from this position.
 - 
 -         Note that this may be called on a different thread to getNextAudioBlock(),
 -         so the subclass should make sure it's synchronised.
 -     */
 -     virtual void setNextReadPosition (int64 newPosition) = 0;
 - 
 -     /** Returns the position from which the next block will be returned.
 - 
 -         @see setNextReadPosition
 -     */
 -     virtual int64 getNextReadPosition() const = 0;
 - 
 -     /** Returns the total length of the stream (in samples). */
 -     virtual int64 getTotalLength() const = 0;
 - 
 -     /** Returns true if this source is actually playing in a loop. */
 -     virtual bool isLooping() const = 0;
 - 
 -     /** Tells the source whether you'd like it to play in a loop. */
 -     virtual void setLooping (bool shouldLoop)       { (void) shouldLoop; }
 - };
 - 
 - 
 - #endif   // __JUCE_POSITIONABLEAUDIOSOURCE_JUCEHEADER__
 
 
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