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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE library.
 -    Copyright (c) 2017 - ROLI Ltd.
 - 
 -    JUCE is an open source library subject to commercial or open-source
 -    licensing.
 - 
 -    By using JUCE, you agree to the terms of both the JUCE 5 End-User License
 -    Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
 -    27th April 2017).
 - 
 -    End User License Agreement: www.juce.com/juce-5-licence
 -    Privacy Policy: www.juce.com/juce-5-privacy-policy
 - 
 -    Or: You may also use this code under the terms of the GPL v3 (see
 -    www.gnu.org/licenses).
 - 
 -    JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
 -    EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
 -    DISCLAIMED.
 - 
 -   ==============================================================================
 - */
 - 
 - #include "../JuceLibraryCode/JuceHeader.h"
 - #include "MainComponent.h"
 - 
 - //==============================================================================
 - /**
 -     This is the top-level window that we'll pop up. Inside it, we'll create and
 -     show a component from the MainComponent.cpp file (you can open this file using
 -     the Jucer to edit it).
 - */
 - class HelloWorldWindow  : public DocumentWindow
 - {
 - public:
 -     //==============================================================================
 -     HelloWorldWindow()
 -         : DocumentWindow ("JUCE Hello World!",
 -                           LookAndFeel::getDefaultLookAndFeel().findColour (ResizableWindow::backgroundColourId),
 -                           DocumentWindow::allButtons,
 -                           true)
 -     {
 -         // Create an instance of our main content component, and add it to our window..
 -         setContentOwned (new MainComponent(), true);
 - 
 -         // Centre the window on the screen
 -         centreWithSize (getWidth(), getHeight());
 - 
 -         // And show it!
 -         setVisible (true);
 -     }
 - 
 -     ~HelloWorldWindow()
 -     {
 -         // (the content component will be deleted automatically, so no need to do it here)
 -     }
 - 
 -     //==============================================================================
 -     void closeButtonPressed() override
 -     {
 -         // When the user presses the close button, we'll tell the app to quit. This
 -         // HelloWorldWindow object will be deleted by the JUCEHelloWorldApplication class.
 -         JUCEApplication::quit();
 -     }
 - };
 - 
 - //==============================================================================
 - /** This is the application object that is started up when Juce starts. It handles
 -     the initialisation and shutdown of the whole application.
 - */
 - class JUCEHelloWorldApplication : public JUCEApplication
 - {
 - public:
 -     //==============================================================================
 -     JUCEHelloWorldApplication() {}
 - 
 -     //==============================================================================
 -     void initialise (const String& commandLine) override
 -     {
 -         // For this demo, we'll just create the main window...
 -         helloWorldWindow = new HelloWorldWindow();
 - 
 -         /*  ..and now return, which will fall into to the main event
 -             dispatch loop, and this will run until something calls
 -             JUCEAppliction::quit().
 - 
 -             In this case, JUCEAppliction::quit() will be called by the
 -             hello world window being clicked.
 -         */
 -     }
 - 
 -     void shutdown() override
 -     {
 -         // This method is where you should clear-up your app's resources..
 - 
 -         // The helloWorldWindow variable is a ScopedPointer, so setting it to a null
 -         // pointer will delete the window.
 -         helloWorldWindow = nullptr;
 -     }
 - 
 -     //==============================================================================
 -     const String getApplicationName() override
 -     {
 -         return "Hello World for JUCE";
 -     }
 - 
 -     const String getApplicationVersion() override
 -     {
 -         // The ProjectInfo::versionString value is automatically updated by the Jucer, and
 -         // can be found in the JuceHeader.h file that it generates for our project.
 -         return ProjectInfo::versionString;
 -     }
 - 
 -     bool moreThanOneInstanceAllowed() override
 -     {
 -         return true;
 -     }
 - 
 -     void anotherInstanceStarted (const String& commandLine) override
 -     {
 -     }
 - 
 - private:
 -     ScopedPointer<HelloWorldWindow> helloWorldWindow;
 - };
 - 
 - 
 - //==============================================================================
 - // This macro creates the application's main() function..
 - START_JUCE_APPLICATION (JUCEHelloWorldApplication)
 
 
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