| 
							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE library.
 -    Copyright (c) 2020 - Raw Material Software Limited
 - 
 -    JUCE is an open source library subject to commercial or open-source
 -    licensing.
 - 
 -    By using JUCE, you agree to the terms of both the JUCE 6 End-User License
 -    Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
 - 
 -    End User License Agreement: www.juce.com/juce-6-licence
 -    Privacy Policy: www.juce.com/juce-privacy-policy
 - 
 -    Or: You may also use this code under the terms of the GPL v3 (see
 -    www.gnu.org/licenses).
 - 
 -    JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
 -    EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
 -    DISCLAIMED.
 - 
 -   ==============================================================================
 - */
 - 
 - namespace juce
 - {
 - 
 - class AccessibilityNativeHandle;
 - 
 - /** Base class for accessible Components.
 - 
 -     This class wraps a Component and provides methods that allow an accessibility client,
 -     such as VoiceOver on macOS, or Narrator on Windows, to control it.
 - 
 -     It handles hierarchical navigation, properties, state, and various interfaces.
 - 
 -     @tags{Accessibility}
 - */
 - class JUCE_API  AccessibilityHandler
 - {
 - public:
 -     /** Utility struct which holds one or more accessibility interfaces.
 - 
 -         The main purpose of this class is to provide convenience constructors from each
 -         of the four types of accessibility interface.
 -     */
 -     struct JUCE_API  Interfaces
 -     {
 -         Interfaces() = default;
 - 
 -         Interfaces (std::unique_ptr<AccessibilityValueInterface> ptr)  : value (std::move (ptr))  {}
 -         Interfaces (std::unique_ptr<AccessibilityTextInterface>  ptr)  : text  (std::move (ptr))  {}
 -         Interfaces (std::unique_ptr<AccessibilityTableInterface> ptr)  : table (std::move (ptr))  {}
 -         Interfaces (std::unique_ptr<AccessibilityCellInterface>  ptr)  : cell  (std::move (ptr))  {}
 - 
 -         Interfaces (std::unique_ptr<AccessibilityValueInterface> valueIn,
 -                     std::unique_ptr<AccessibilityTextInterface>  textIn,
 -                     std::unique_ptr<AccessibilityTableInterface> tableIn,
 -                     std::unique_ptr<AccessibilityCellInterface>  cellIn)
 -             : value (std::move (valueIn)),
 -               text  (std::move (textIn)),
 -               table (std::move (tableIn)),
 -               cell  (std::move (cellIn))
 -         {
 -         }
 - 
 -         std::unique_ptr<AccessibilityValueInterface> value;
 -         std::unique_ptr<AccessibilityTextInterface>  text;
 -         std::unique_ptr<AccessibilityTableInterface> table;
 -         std::unique_ptr<AccessibilityCellInterface>  cell;
 -     };
 - 
 -     /** Constructor.
 - 
 -         This will create a AccessibilityHandler which wraps the provided Component and makes
 -         it visible to accessibility clients. You must also specify a role for the UI element
 -         from the `AccessibilityRole` list which best describes it.
 - 
 -         To enable users to interact with the UI element you should provide the set of supported
 -         actions and their associated callbacks via the `accessibilityActions` parameter.
 - 
 -         For UI elements that support more complex interaction the value, text, table, and cell
 -         interfaces should be implemented as required and passed as the final argument of this
 -         constructor. See the documentation of these classes for more information about the
 -         types of control they represent and which methods need to be implemented.
 -     */
 -     AccessibilityHandler (Component& componentToWrap,
 -                           AccessibilityRole accessibilityRole,
 -                           AccessibilityActions actions = {},
 -                           Interfaces interfaces = {});
 - 
 -     /** Destructor. */
 -     virtual ~AccessibilityHandler();
 - 
 -     //==============================================================================
 -     /** Returns the Component that this handler represents. */
 -     const Component& getComponent() const noexcept   { return component; }
 - 
 -     /** Returns the Component that this handler represents. */
 -     Component& getComponent() noexcept               { return component; }
 - 
 -     //==============================================================================
 -     /** The type of UI element that this accessibility handler represents.
 - 
 -         @see AccessibilityRole
 -     */
 -     AccessibilityRole getRole() const noexcept       { return role; }
 - 
 -     /** The title of the UI element.
 - 
 -         This will be read out by the system and should be concise, preferably matching
 -         the visible title of the UI element (if any). For example, this might be the
 -         text of a button or a simple label.
 - 
 -         The default implementation will call `Component::getTitle()`, but you can override
 -         this to return a different string if required.
 - 
 -         If neither a name nor a description is provided then the UI element may be
 -         ignored by accessibility clients.
 - 
 -         This must be a localised string.
 -     */
 -     virtual String getTitle() const                  { return component.getTitle(); }
 - 
 -     /** A short description of the UI element.
 - 
 -         This may be read out by the system. It should not include the type of the UI
 -         element and should ideally be a single word, for example "Open" for a button
 -         that opens a window.
 - 
 -         The default implementation will call `Component::getDescription()`, but you
 -         can override this to return a different string if required.
 - 
 -         If neither a name nor a description is provided then the UI element may be
 -         ignored by accessibility clients.
 - 
 -         This must be a localised string.
 -     */
 -     virtual String getDescription() const            { return component.getDescription(); }
 - 
 -     /** Some help text for the UI element (if required).
 - 
 -         This may be read out by the system. This string functions in a similar way to
 -         a tooltip, for example "Click to open window." for a button which opens a window.
 - 
 -         The default implementation will call `Component::getHelpText()`, but you can
 -         override this to return a different string if required.
 - 
 -         This must be a localised string.
 -     */
 -     virtual String getHelp() const                   { return component.getHelpText(); }
 - 
 -     /** Returns the current state of the UI element.
 - 
 -         The default implementation of this method will set the focusable flag and, if
 -         this UI element is currently focused, will also set the focused flag.
 -     */
 -     virtual AccessibleState getCurrentState() const;
 - 
 -     /** Returns true if this UI element should be ignored by accessibility clients. */
 -     bool isIgnored() const;
 - 
 -     //==============================================================================
 -     /** Returns the set of actions that the UI element supports and the associated
 -         callbacks.
 -     */
 -     const AccessibilityActions& getActions() const noexcept;
 - 
 -     /** Returns the value interface for this UI element, or nullptr if it is not supported.
 - 
 -         @see AccessibilityValueInterface
 -     */
 -     AccessibilityValueInterface* getValueInterface() const;
 - 
 -     /** Returns the table interface for this UI element, or nullptr if it is not supported.
 - 
 -         @see AccessibilityTableInterface
 -     */
 -     AccessibilityTableInterface* getTableInterface() const;
 - 
 -     /** Returns the cell interface for this UI element, or nullptr if it is not supported.
 - 
 -         @see AccessibilityCellInterface
 -     */
 -     AccessibilityCellInterface* getCellInterface() const;
 - 
 -     /** Returns the text interface for this UI element, or nullptr if it is not supported.
 - 
 -         @see AccessibilityTextInterface
 -     */
 -     AccessibilityTextInterface* getTextInterface() const;
 - 
 -     //==============================================================================
 -     /** Returns the first unignored parent of this UI element in the accessibility hierarchy,
 -         or nullptr if this is a root element without a parent.
 -     */
 -     AccessibilityHandler* getParent() const;
 - 
 -     /** Returns the unignored children of this UI element in the accessibility hierarchy. */
 -     std::vector<AccessibilityHandler*> getChildren() const;
 - 
 -     /** Checks whether a given UI element is a child of this one in the accessibility
 -         hierarchy.
 -     */
 -     bool isParentOf (const AccessibilityHandler* possibleChild) const noexcept;
 - 
 -     /** Returns the deepest child of this UI element in the accessibility hierarchy that
 -         contains the given screen point, or nullptr if there is no child at this point.
 -     */
 -     AccessibilityHandler* getChildAt (Point<int> screenPoint);
 - 
 -     /** Returns the deepest UI element which currently has focus.
 - 
 -         This can be a child of this UI element or, if no child is focused,
 -         this element itself.
 - 
 -         Note that this can be different to the value of the Component with keyboard
 -         focus returned by Component::getCurrentlyFocusedComponent().
 - 
 -         @see hasFocus
 -     */
 -     AccessibilityHandler* getChildFocus();
 - 
 -     /** Returns true if this UI element has the focus.
 - 
 -         @param trueIfChildFocused  if this is true, this method will also return true
 -                                    if any child of this UI element in the accessibility
 -                                    hierarchy has focus
 -     */
 -     bool hasFocus (bool trueIfChildFocused) const;
 - 
 -     /** Tries to give focus to this UI element.
 - 
 -         If the UI element is focusable, as indicated by AccessibleState::isFocusable(),
 -         this will perform its AccessibilityActionType::focus action, try to give keyboard
 -         focus to the Component it represents, and notify any listening accessibility
 -         clients that the current focus has changed.
 - 
 -         @see hasFocus, giveAwayFocus
 -     */
 -     void grabFocus();
 - 
 -     /** If this UI element or any of its children in the accessibility hierarchy currently
 -         have focus, this will defocus it.
 - 
 -         This will also give away the keyboard focus from the Component it represents, and
 -         notify any listening accessibility clients that the current focus has changed.
 - 
 -         @see hasFocus, grabFocus
 -     */
 -     void giveAwayFocus() const;
 - 
 -     //==============================================================================
 -     /** Used to send a notification to any observing accessibility clients that something
 -         has changed in the UI element.
 - 
 -         @see AccessibilityEvent
 -     */
 -     void notifyAccessibilityEvent (AccessibilityEvent event) const;
 - 
 -     /** A priority level that can help an accessibility client determine how to handle
 -         an announcement request.
 - 
 -         Exactly what this controls is platform-specific, but generally a low priority
 -         announcement will be read when the screen reader is free, whereas a high priority
 -         announcement will interrupt the current speech.
 -     */
 -     enum class AnnouncementPriority
 -     {
 -         low,
 -         medium,
 -         high
 -     };
 - 
 -     /** Posts an announcement to be made to the user.
 - 
 -         @param announcementString   a localised string containing the announcement to be read out
 -         @param priority             the appropriate priority level for the announcement
 -     */
 -     static void postAnnouncement (const String& announcementString, AnnouncementPriority priority);
 - 
 -     //==============================================================================
 -     /** @internal */
 -     AccessibilityNativeHandle* getNativeImplementation() const;
 -     /** @internal */
 -     std::type_index getTypeIndex() const  { return typeIndex; }
 - 
 - private:
 -     //==============================================================================
 -     friend class AccessibilityNativeHandle;
 - 
 -     //==============================================================================
 -     void grabFocusInternal (bool);
 -     void giveAwayFocusInternal() const;
 -     void takeFocus();
 - 
 -     static AccessibilityHandler* currentlyFocusedHandler;
 - 
 -     //==============================================================================
 -     Component& component;
 -     std::type_index typeIndex;
 - 
 -     const AccessibilityRole role;
 -     AccessibilityActions actions;
 - 
 -     Interfaces interfaces;
 - 
 -     //==============================================================================
 -     class AccessibilityNativeImpl;
 - 
 -     struct DestroyNativeImpl
 -     {
 -         void operator() (AccessibilityNativeImpl*) const noexcept;
 -     };
 - 
 -     static AccessibilityNativeImpl* createNativeImpl (AccessibilityHandler&);
 - 
 -     std::unique_ptr<AccessibilityNativeImpl, DestroyNativeImpl> nativeImpl;
 - 
 -     //==============================================================================
 -     JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (AccessibilityHandler)
 - };
 - 
 - } // namespace juce
 
 
  |