| 
							- /*
 - * Copyright (c) 2008-2009 Erin Catto http://www.box2d.org
 - *
 - * This software is provided 'as-is', without any express or implied
 - * warranty.  In no event will the authors be held liable for any damages
 - * arising from the use of this software.
 - * Permission is granted to anyone to use this software for any purpose,
 - * including commercial applications, and to alter it and redistribute it
 - * freely, subject to the following restrictions:
 - * 1. The origin of this software must not be misrepresented; you must not
 - * claim that you wrote the original software. If you use this software
 - * in a product, an acknowledgment in the product documentation would be
 - * appreciated but is not required.
 - * 2. Altered source versions must be plainly marked as such, and must not be
 - * misrepresented as being the original software.
 - * 3. This notice may not be removed or altered from any source distribution.
 - */
 - 
 - #ifndef ONE_SIDED_PLATFORM_H
 - #define ONE_SIDED_PLATFORM_H
 - 
 - class OneSidedPlatform : public Test
 - {
 - public:
 - 
 -     enum State
 -     {
 -         e_unknown,
 -         e_above,
 -         e_below
 -     };
 - 
 -     OneSidedPlatform()
 -     {
 -         // Ground
 -         {
 -             b2BodyDef bd;
 -             b2Body* ground = m_world->CreateBody(&bd);
 - 
 -             b2EdgeShape shape;
 -             shape.Set(b2Vec2(-20.0f, 0.0f), b2Vec2(20.0f, 0.0f));
 -             ground->CreateFixture(&shape, 0.0f);
 -         }
 - 
 -         // Platform
 -         {
 -             b2BodyDef bd;
 -             bd.position.Set(0.0f, 10.0f);
 -             b2Body* body = m_world->CreateBody(&bd);
 - 
 -             b2PolygonShape shape;
 -             shape.SetAsBox(3.0f, 0.5f);
 -             m_platform = body->CreateFixture(&shape, 0.0f);
 - 
 -             m_bottom = 10.0f - 0.5f;
 -             m_top = 10.0f + 0.5f;
 -         }
 - 
 -         // Actor
 -         {
 -             b2BodyDef bd;
 -             bd.type = b2_dynamicBody;
 -             bd.position.Set(0.0f, 12.0f);
 -             b2Body* body = m_world->CreateBody(&bd);
 - 
 -             m_radius = 0.5f;
 -             b2CircleShape shape;
 -             shape.m_radius = m_radius;
 -             m_character = body->CreateFixture(&shape, 20.0f);
 - 
 -             body->SetLinearVelocity(b2Vec2(0.0f, -50.0f));
 - 
 -             m_state = e_unknown;
 -         }
 -     }
 - 
 -     void PreSolve(b2Contact* contact, const b2Manifold* oldManifold)
 -     {
 -         Test::PreSolve(contact, oldManifold);
 - 
 -         b2Fixture* fixtureA = contact->GetFixtureA();
 -         b2Fixture* fixtureB = contact->GetFixtureB();
 - 
 -         if (fixtureA != m_platform && fixtureA != m_character)
 -         {
 -             return;
 -         }
 - 
 -         if (fixtureB != m_platform && fixtureB != m_character)
 -         {
 -             return;
 -         }
 - 
 -         b2Vec2 position = m_character->GetBody()->GetPosition();
 - 
 -         if (position.y < m_top + m_radius - 3.0f * b2_linearSlop)
 -         {
 -             contact->SetEnabled(false);
 -         }
 -     }
 - 
 -     void Step(Settings* settings)
 -     {
 -         Test::Step(settings);
 -         m_debugDraw.DrawString(5, m_textLine, "Press: (c) create a shape, (d) destroy a shape.");
 -         m_textLine += 15;
 -     }
 - 
 -     static Test* Create()
 -     {
 -         return new OneSidedPlatform;
 -     }
 - 
 -     float32 m_radius, m_top, m_bottom;
 -     State m_state;
 -     b2Fixture* m_platform;
 -     b2Fixture* m_character;
 - };
 - 
 - #endif
 
 
  |