The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
				
			 
			
		 
		
		
		
		
		
		
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							|  | /*
  ==============================================================================
    This file was auto-generated by the Jucer!
    It contains the basic startup code for a Juce application.
  ==============================================================================
*/
#ifndef HEADERGUARD
#define HEADERGUARD
EDITORHEADERS
//==============================================================================
/**
*/
class EDITORCLASSNAME  : public AudioProcessorEditor
{
public:
    EDITORCLASSNAME (FILTERCLASSNAME* ownerFilter);
    ~EDITORCLASSNAME();
    //==============================================================================
    // This is just a standard Juce paint method...
    void paint (Graphics& g);
};
#endif  // HEADERGUARD
 |