The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
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  1. /*
  2. ==============================================================================
  3. This file is part of the JUCE library - "Jules' Utility Class Extensions"
  4. Copyright 2004-11 by Raw Material Software Ltd.
  5. ------------------------------------------------------------------------------
  6. JUCE can be redistributed and/or modified under the terms of the GNU General
  7. Public License (Version 2), as published by the Free Software Foundation.
  8. A copy of the license is included in the JUCE distribution, or can be found
  9. online at www.gnu.org/licenses.
  10. JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
  11. WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
  12. A PARTICULAR PURPOSE. See the GNU General Public License for more details.
  13. ------------------------------------------------------------------------------
  14. To release a closed-source product which uses JUCE, commercial licenses are
  15. available: visit www.rawmaterialsoftware.com/juce for more information.
  16. ==============================================================================
  17. */
  18. //==============================================================================
  19. struct OpenGLTarget
  20. {
  21. OpenGLTarget (OpenGLContext& context_, GLuint frameBufferID_, int width, int height) noexcept
  22. : context (context_), frameBuffer (nullptr), frameBufferID (frameBufferID_), bounds (width, height)
  23. {}
  24. OpenGLTarget (OpenGLContext& context_, OpenGLFrameBuffer& frameBuffer_, const Point<int>& origin) noexcept
  25. : context (context_), frameBuffer (&frameBuffer_), frameBufferID (0),
  26. bounds (origin.x, origin.y, frameBuffer_.getWidth(), frameBuffer_.getHeight())
  27. {}
  28. OpenGLTarget (const OpenGLTarget& other) noexcept
  29. : context (other.context), frameBuffer (other.frameBuffer),
  30. frameBufferID (other.frameBufferID), bounds (other.bounds)
  31. {}
  32. OpenGLTarget& operator= (const OpenGLTarget& other)
  33. {
  34. frameBuffer = other.frameBuffer;
  35. frameBufferID = other.frameBufferID;
  36. bounds = other.bounds;
  37. return *this;
  38. }
  39. void makeActiveFor2D() const
  40. {
  41. if (frameBuffer != nullptr)
  42. frameBuffer->makeCurrentRenderingTarget();
  43. else
  44. context.extensions.glBindFramebuffer (GL_FRAMEBUFFER, frameBufferID);
  45. #if JUCE_USE_OPENGL_FIXED_FUNCTION
  46. applyFlippedMatrix (bounds.getX(), bounds.getY(), bounds.getWidth(), bounds.getHeight());
  47. #else
  48. glViewport (0, 0, bounds.getWidth(), bounds.getHeight());
  49. #endif
  50. glDisable (GL_DEPTH_TEST);
  51. }
  52. #if JUCE_USE_OPENGL_FIXED_FUNCTION
  53. void scissor (Rectangle<int> r) const
  54. {
  55. r -= bounds.getPosition();
  56. OpenGLHelpers::enableScissorTest (r.withY (bounds.getHeight() - r.getBottom()));
  57. }
  58. static void applyFlippedMatrix (const int x, const int y, const int width, const int height)
  59. {
  60. glMatrixMode (GL_PROJECTION);
  61. glLoadIdentity();
  62. #if JUCE_OPENGL_ES
  63. glOrthof ((GLfloat) x, (GLfloat) (x + width), (GLfloat) (y + height), (GLfloat) y, 0.0f, 1.0f);
  64. #else
  65. glOrtho (x, x + width, y + height, y, 0, 1);
  66. #endif
  67. glViewport (0, 0, width, height);
  68. }
  69. #endif
  70. OpenGLContext& context;
  71. OpenGLFrameBuffer* frameBuffer;
  72. GLuint frameBufferID;
  73. Rectangle<int> bounds;
  74. };
  75. //==============================================================================
  76. class PositionedTexture
  77. {
  78. public:
  79. PositionedTexture (OpenGLTexture& texture, const EdgeTable& et, const Rectangle<int>& clip_)
  80. : clip (clip_.getIntersection (et.getMaximumBounds()))
  81. {
  82. if (clip.contains (et.getMaximumBounds()))
  83. {
  84. createMap (texture, et);
  85. }
  86. else
  87. {
  88. EdgeTable et2 (clip);
  89. et2.clipToEdgeTable (et);
  90. createMap (texture, et2);
  91. }
  92. }
  93. PositionedTexture (GLuint textureID_, const Rectangle<int> area_, const Rectangle<int> clip_) noexcept
  94. : textureID (textureID_), area (area_), clip (clip_)
  95. {}
  96. #if JUCE_USE_OPENGL_FIXED_FUNCTION
  97. template <typename ValueType>
  98. void getTextureCoordAt (ValueType x, ValueType y, GLfloat& resultX, GLfloat& resultY) const noexcept
  99. {
  100. resultX = (x - area.getX()) / (float) area.getWidth();
  101. resultY = (area.getBottom() - y) / (float) area.getHeight();
  102. }
  103. void prepareTextureCoords (const Rectangle<int>* const area, GLfloat* const textureCoords) const noexcept
  104. {
  105. if (area != nullptr)
  106. {
  107. getTextureCoordAt (area->getX(), area->getY(), textureCoords[0], textureCoords[1]);
  108. getTextureCoordAt (area->getRight(), area->getY(), textureCoords[2], textureCoords[3]);
  109. getTextureCoordAt (area->getX(), area->getBottom(), textureCoords[4], textureCoords[5]);
  110. getTextureCoordAt (area->getRight(), area->getBottom(), textureCoords[6], textureCoords[7]);
  111. }
  112. glTexCoordPointer (2, GL_FLOAT, 0, textureCoords);
  113. }
  114. #endif
  115. GLuint textureID;
  116. Rectangle<int> area, clip;
  117. private:
  118. void createMap (OpenGLTexture& texture, const EdgeTable& et)
  119. {
  120. EdgeTableAlphaMap alphaMap (et);
  121. texture.loadAlpha (alphaMap.data, alphaMap.area.getWidth(), alphaMap.area.getHeight());
  122. textureID = texture.getTextureID();
  123. area = alphaMap.area;
  124. }
  125. struct EdgeTableAlphaMap
  126. {
  127. EdgeTableAlphaMap (const EdgeTable& et)
  128. : area (et.getMaximumBounds().withSize (nextPowerOfTwo (et.getMaximumBounds().getWidth()),
  129. nextPowerOfTwo (et.getMaximumBounds().getHeight())))
  130. {
  131. data.calloc (area.getWidth() * area.getHeight());
  132. et.iterate (*this);
  133. }
  134. inline void setEdgeTableYPos (const int y) noexcept
  135. {
  136. currentLine = data + (area.getBottom() - 1 - y) * area.getWidth() - area.getX();
  137. }
  138. inline void handleEdgeTablePixel (const int x, const int alphaLevel) const noexcept
  139. {
  140. currentLine[x] = (uint8) alphaLevel;
  141. }
  142. inline void handleEdgeTablePixelFull (const int x) const noexcept
  143. {
  144. currentLine[x] = 255;
  145. }
  146. inline void handleEdgeTableLine (int x, int width, const int alphaLevel) const noexcept
  147. {
  148. memset (currentLine + x, (uint8) alphaLevel, width);
  149. }
  150. inline void handleEdgeTableLineFull (int x, int width) const noexcept
  151. {
  152. memset (currentLine + x, 255, width);
  153. }
  154. HeapBlock<uint8> data;
  155. const Rectangle<int> area;
  156. private:
  157. uint8* currentLine;
  158. JUCE_DECLARE_NON_COPYABLE (EdgeTableAlphaMap);
  159. };
  160. };
  161. //==============================================================================
  162. #if JUCE_USE_OPENGL_SHADERS
  163. class ShaderPrograms : public ReferenceCountedObject
  164. {
  165. public:
  166. ShaderPrograms (const OpenGLContext& context)
  167. : solidColourProgram (context),
  168. solidColourMasked (context),
  169. radialGradient (context),
  170. radialGradientMasked (context),
  171. linearGradient1 (context),
  172. linearGradient1Masked (context),
  173. linearGradient2 (context),
  174. linearGradient2Masked (context),
  175. image (context),
  176. imageMasked (context),
  177. tiledImage (context),
  178. tiledImageMasked (context),
  179. copyTexture (context),
  180. maskTexture (context)
  181. {}
  182. typedef ReferenceCountedObjectPtr<ShaderPrograms> Ptr;
  183. //==============================================================================
  184. struct ShaderProgramHolder
  185. {
  186. ShaderProgramHolder (const OpenGLContext& context, const char* fragmentShader)
  187. : program (context)
  188. {
  189. program.addShader ("attribute vec2 position;"
  190. "attribute vec4 colour;"
  191. "uniform vec4 screenBounds;"
  192. "void main()"
  193. "{"
  194. " gl_FrontColor = colour;"
  195. " vec2 scaled = (position - screenBounds.xy) / screenBounds.zw;"
  196. " gl_Position = vec4 (scaled.x - 1.0, 1.0 - scaled.y, 0, 1.0);"
  197. "}", GL_VERTEX_SHADER);
  198. program.addShader (fragmentShader, GL_FRAGMENT_SHADER);
  199. program.link();
  200. }
  201. OpenGLShaderProgram program;
  202. };
  203. struct ShaderBase : public ShaderProgramHolder
  204. {
  205. ShaderBase (const OpenGLContext& context, const char* fragmentShader)
  206. : ShaderProgramHolder (context, fragmentShader),
  207. positionAttribute (program, "position"),
  208. colourAttribute (program, "colour"),
  209. screenBounds (program, "screenBounds")
  210. {}
  211. void set2DBounds (const Rectangle<float>& bounds)
  212. {
  213. screenBounds.set (bounds.getX(), bounds.getY(), 0.5f * bounds.getWidth(), 0.5f * bounds.getHeight());
  214. }
  215. void bindAttributes (const OpenGLContext& context)
  216. {
  217. context.extensions.glVertexAttribPointer (positionAttribute.attributeID, 2, GL_SHORT, GL_FALSE, 8, (void*) 0);
  218. context.extensions.glVertexAttribPointer (colourAttribute.attributeID, 4, GL_UNSIGNED_BYTE, GL_TRUE, 8, (void*) 4);
  219. context.extensions.glEnableVertexAttribArray (positionAttribute.attributeID);
  220. context.extensions.glEnableVertexAttribArray (colourAttribute.attributeID);
  221. }
  222. OpenGLShaderProgram::Attribute positionAttribute, colourAttribute;
  223. private:
  224. OpenGLShaderProgram::Uniform screenBounds;
  225. };
  226. struct MaskedShaderParams
  227. {
  228. MaskedShaderParams (const OpenGLShaderProgram& program)
  229. : maskTexture (program, "maskTexture"),
  230. maskBounds (program, "maskBounds")
  231. {}
  232. void setBounds (const Rectangle<int>& area, const OpenGLTarget& target, const GLint textureIndex) const
  233. {
  234. maskTexture.set (textureIndex);
  235. maskBounds.set (area.getX() - target.bounds.getX(),
  236. target.bounds.getHeight() - (area.getBottom() - target.bounds.getY()),
  237. area.getWidth(), area.getHeight());
  238. }
  239. OpenGLShaderProgram::Uniform maskTexture, maskBounds;
  240. };
  241. //==============================================================================
  242. struct SolidColourProgram : public ShaderBase
  243. {
  244. SolidColourProgram (const OpenGLContext& context)
  245. : ShaderBase (context, "void main()"
  246. "{"
  247. " gl_FragColor = gl_Color;"
  248. "}")
  249. {}
  250. };
  251. #define JUCE_DECLARE_SHADER_VERSION "#version 120\n"
  252. #define JUCE_DECLARE_MASK_UNIFORMS "uniform sampler2D maskTexture;" \
  253. "uniform ivec4 maskBounds;"
  254. #define JUCE_FRAGCOORD_TO_MASK_POS "vec2 ((gl_FragCoord.x - maskBounds.x) / maskBounds.z," \
  255. "(gl_FragCoord.y - maskBounds.y) / maskBounds.w)"
  256. #define JUCE_GET_MASK_ALPHA "texture2D (maskTexture, " JUCE_FRAGCOORD_TO_MASK_POS ").a"
  257. struct SolidColourMaskedProgram : public ShaderBase
  258. {
  259. SolidColourMaskedProgram (const OpenGLContext& context)
  260. : ShaderBase (context, JUCE_DECLARE_SHADER_VERSION
  261. JUCE_DECLARE_MASK_UNIFORMS
  262. "void main()"
  263. "{"
  264. "gl_FragColor = gl_Color * " JUCE_GET_MASK_ALPHA ";"
  265. "}"),
  266. maskParams (program)
  267. {}
  268. MaskedShaderParams maskParams;
  269. };
  270. //==============================================================================
  271. struct RadialGradientParams
  272. {
  273. RadialGradientParams (const OpenGLShaderProgram& program)
  274. : gradientTexture (program, "gradientTexture"),
  275. matrix (program, "matrix")
  276. {}
  277. void setMatrix (const Point<float>& p1, const Point<float>& p2, const Point<float>& p3)
  278. {
  279. const AffineTransform t (AffineTransform::fromTargetPoints (p1.x, p1.y, 0.0f, 0.0f,
  280. p2.x, p2.y, 1.0f, 0.0f,
  281. p3.x, p3.y, 0.0f, 1.0f));
  282. const GLfloat m[] = { t.mat00, t.mat01, t.mat02, t.mat10, t.mat11, t.mat12 };
  283. matrix.set (m, 6);
  284. }
  285. OpenGLShaderProgram::Uniform gradientTexture, matrix;
  286. };
  287. #define JUCE_DECLARE_MATRIX_UNIFORM "uniform float matrix[6];"
  288. #define JUCE_DECLARE_RADIAL_UNIFORMS "uniform sampler2D gradientTexture;" JUCE_DECLARE_MATRIX_UNIFORM
  289. #define JUCE_MATRIX_TIMES_FRAGCOORD "(vec2 (matrix[0], matrix[3]) * gl_FragCoord.x" \
  290. " + vec2 (matrix[1], matrix[4]) * gl_FragCoord.y " \
  291. " + vec2 (matrix[2], matrix[5]))"
  292. #define JUCE_GET_TEXTURE_COLOUR "(gl_Color.a * texture2D (gradientTexture, vec2 (gradientPos, 0.5)))"
  293. struct RadialGradientProgram : public ShaderBase
  294. {
  295. RadialGradientProgram (const OpenGLContext& context)
  296. : ShaderBase (context, JUCE_DECLARE_SHADER_VERSION
  297. JUCE_DECLARE_RADIAL_UNIFORMS
  298. "void main()"
  299. "{"
  300. "float gradientPos = length (" JUCE_MATRIX_TIMES_FRAGCOORD ");"
  301. "gl_FragColor = " JUCE_GET_TEXTURE_COLOUR ";"
  302. "}"),
  303. gradientParams (program)
  304. {}
  305. RadialGradientParams gradientParams;
  306. };
  307. struct RadialGradientMaskedProgram : public ShaderBase
  308. {
  309. RadialGradientMaskedProgram (const OpenGLContext& context)
  310. : ShaderBase (context, JUCE_DECLARE_SHADER_VERSION
  311. JUCE_DECLARE_RADIAL_UNIFORMS
  312. JUCE_DECLARE_MASK_UNIFORMS
  313. "void main()"
  314. "{"
  315. "float gradientPos = length (" JUCE_MATRIX_TIMES_FRAGCOORD ");"
  316. "gl_FragColor = " JUCE_GET_TEXTURE_COLOUR " * " JUCE_GET_MASK_ALPHA ";"
  317. "}"),
  318. gradientParams (program),
  319. maskParams (program)
  320. {}
  321. RadialGradientParams gradientParams;
  322. MaskedShaderParams maskParams;
  323. };
  324. //==============================================================================
  325. struct LinearGradientParams
  326. {
  327. LinearGradientParams (const OpenGLShaderProgram& program)
  328. : gradientTexture (program, "gradientTexture"),
  329. gradientInfo (program, "gradientInfo")
  330. {}
  331. OpenGLShaderProgram::Uniform gradientTexture, gradientInfo;
  332. };
  333. #define JUCE_DECLARE_LINEAR_UNIFORMS "uniform sampler2D gradientTexture;" \
  334. "uniform vec4 gradientInfo;"
  335. #define JUCE_CALC_LINEAR_GRAD_POS1 "float gradientPos = (gl_FragCoord.y - (gradientInfo.y + (gradientInfo.z * (gl_FragCoord.x - gradientInfo.x)))) / gradientInfo.w;"
  336. #define JUCE_CALC_LINEAR_GRAD_POS2 "float gradientPos = (gl_FragCoord.x - (gradientInfo.x + (gradientInfo.z * (gl_FragCoord.y - gradientInfo.y)))) / gradientInfo.w;"
  337. struct LinearGradient1Program : public ShaderBase
  338. {
  339. LinearGradient1Program (const OpenGLContext& context)
  340. : ShaderBase (context, JUCE_DECLARE_SHADER_VERSION
  341. JUCE_DECLARE_LINEAR_UNIFORMS // gradientInfo: x = x1, y = y1, z = (y2 - y1) / (x2 - x1), w = length
  342. "void main()"
  343. "{"
  344. JUCE_CALC_LINEAR_GRAD_POS1
  345. "gl_FragColor = " JUCE_GET_TEXTURE_COLOUR ";"
  346. "}"),
  347. gradientParams (program)
  348. {}
  349. LinearGradientParams gradientParams;
  350. };
  351. struct LinearGradient1MaskedProgram : public ShaderBase
  352. {
  353. LinearGradient1MaskedProgram (const OpenGLContext& context)
  354. : ShaderBase (context, JUCE_DECLARE_SHADER_VERSION
  355. JUCE_DECLARE_LINEAR_UNIFORMS // gradientInfo: x = x1, y = y1, z = (y2 - y1) / (x2 - x1), w = length
  356. JUCE_DECLARE_MASK_UNIFORMS
  357. "void main()"
  358. "{"
  359. JUCE_CALC_LINEAR_GRAD_POS1
  360. "gl_FragColor = " JUCE_GET_TEXTURE_COLOUR " * " JUCE_GET_MASK_ALPHA ";"
  361. "}"),
  362. gradientParams (program),
  363. maskParams (program)
  364. {}
  365. LinearGradientParams gradientParams;
  366. MaskedShaderParams maskParams;
  367. };
  368. struct LinearGradient2Program : public ShaderBase
  369. {
  370. LinearGradient2Program (const OpenGLContext& context)
  371. : ShaderBase (context, JUCE_DECLARE_SHADER_VERSION
  372. JUCE_DECLARE_LINEAR_UNIFORMS // gradientInfo: x = x1, y = y1, z = (x2 - x1) / (y2 - y1), y = y1, w = length
  373. "void main()"
  374. "{"
  375. JUCE_CALC_LINEAR_GRAD_POS2
  376. "gl_FragColor = " JUCE_GET_TEXTURE_COLOUR ";"
  377. "}"),
  378. gradientParams (program)
  379. {}
  380. LinearGradientParams gradientParams;
  381. };
  382. struct LinearGradient2MaskedProgram : public ShaderBase
  383. {
  384. LinearGradient2MaskedProgram (const OpenGLContext& context)
  385. : ShaderBase (context, JUCE_DECLARE_SHADER_VERSION
  386. JUCE_DECLARE_LINEAR_UNIFORMS // gradientInfo: x = x1, y = y1, z = (x2 - x1) / (y2 - y1), y = y1, w = length
  387. JUCE_DECLARE_MASK_UNIFORMS
  388. "void main()"
  389. "{"
  390. JUCE_CALC_LINEAR_GRAD_POS2
  391. "gl_FragColor = " JUCE_GET_TEXTURE_COLOUR " * " JUCE_GET_MASK_ALPHA ";"
  392. "}"),
  393. gradientParams (program),
  394. maskParams (program)
  395. {}
  396. LinearGradientParams gradientParams;
  397. MaskedShaderParams maskParams;
  398. };
  399. //==============================================================================
  400. struct ImageParams
  401. {
  402. ImageParams (const OpenGLShaderProgram& program)
  403. : imageTexture (program, "imageTexture"),
  404. matrix (program, "matrix"),
  405. imageRepeatSize (program, "imageRepeatSize")
  406. {}
  407. void setMatrix (const AffineTransform& trans,
  408. const int imageWidth, const int imageHeight,
  409. const float fullWidthProportion, const float fullHeightProportion,
  410. const float targetX, const float targetY, const float targetHeight) const
  411. {
  412. const AffineTransform t (trans.translated (-targetX, -targetY)
  413. .followedBy (AffineTransform::verticalFlip (targetHeight))
  414. .inverted().scaled (fullWidthProportion / imageWidth,
  415. fullHeightProportion / imageHeight));
  416. const GLfloat m[] = { t.mat00, t.mat01, t.mat02, t.mat10, t.mat11, t.mat12 };
  417. matrix.set (m, 6);
  418. imageRepeatSize.set (fullWidthProportion, fullHeightProportion);
  419. }
  420. void setMatrix (const AffineTransform& trans, const OpenGLTextureFromImage& image,
  421. const float targetX, const float targetY, const float targetHeight) const
  422. {
  423. setMatrix (trans,
  424. image.imageWidth, image.imageHeight,
  425. image.fullWidthProportion, image.fullHeightProportion,
  426. targetX, targetY, targetHeight);
  427. }
  428. OpenGLShaderProgram::Uniform imageTexture, matrix, imageRepeatSize;
  429. };
  430. #define JUCE_DECLARE_IMAGE_UNIFORMS "uniform sampler2D imageTexture;" \
  431. "uniform vec2 imageRepeatSize;" JUCE_DECLARE_MATRIX_UNIFORM
  432. #define JUCE_GET_IMAGE_PIXEL "texture2D (imageTexture, vec2 (texturePos.x, 1.0 - texturePos.y))"
  433. struct ImageProgram : public ShaderBase
  434. {
  435. ImageProgram (const OpenGLContext& context)
  436. : ShaderBase (context, JUCE_DECLARE_SHADER_VERSION
  437. JUCE_DECLARE_IMAGE_UNIFORMS
  438. "void main()"
  439. "{"
  440. "vec2 texturePos = clamp (" JUCE_MATRIX_TIMES_FRAGCOORD ", vec2 (0, 0), imageRepeatSize);"
  441. "gl_FragColor = gl_Color.a * " JUCE_GET_IMAGE_PIXEL ";"
  442. "}"),
  443. imageParams (program)
  444. {}
  445. ImageParams imageParams;
  446. };
  447. struct ImageMaskedProgram : public ShaderBase
  448. {
  449. ImageMaskedProgram (const OpenGLContext& context)
  450. : ShaderBase (context, JUCE_DECLARE_SHADER_VERSION
  451. JUCE_DECLARE_IMAGE_UNIFORMS
  452. JUCE_DECLARE_MASK_UNIFORMS
  453. "void main()"
  454. "{"
  455. "vec2 texturePos = clamp (" JUCE_MATRIX_TIMES_FRAGCOORD ", vec2 (0, 0), imageRepeatSize);"
  456. "gl_FragColor = gl_Color.a * " JUCE_GET_IMAGE_PIXEL " * " JUCE_GET_MASK_ALPHA ";"
  457. "}"),
  458. imageParams (program),
  459. maskParams (program)
  460. {}
  461. ImageParams imageParams;
  462. MaskedShaderParams maskParams;
  463. };
  464. struct TiledImageProgram : public ShaderBase
  465. {
  466. TiledImageProgram (const OpenGLContext& context)
  467. : ShaderBase (context, JUCE_DECLARE_SHADER_VERSION
  468. JUCE_DECLARE_IMAGE_UNIFORMS
  469. "void main()"
  470. "{"
  471. "vec2 texturePos = mod (" JUCE_MATRIX_TIMES_FRAGCOORD ", imageRepeatSize);"
  472. "gl_FragColor = gl_Color.a * " JUCE_GET_IMAGE_PIXEL ";"
  473. "}"),
  474. imageParams (program)
  475. {}
  476. ImageParams imageParams;
  477. };
  478. struct TiledImageMaskedProgram : public ShaderBase
  479. {
  480. TiledImageMaskedProgram (const OpenGLContext& context)
  481. : ShaderBase (context, JUCE_DECLARE_SHADER_VERSION
  482. JUCE_DECLARE_IMAGE_UNIFORMS
  483. JUCE_DECLARE_MASK_UNIFORMS
  484. "void main()"
  485. "{"
  486. "vec2 texturePos = mod (" JUCE_MATRIX_TIMES_FRAGCOORD ", imageRepeatSize);"
  487. "gl_FragColor = gl_Color.a * " JUCE_GET_IMAGE_PIXEL " * " JUCE_GET_MASK_ALPHA ";"
  488. "}"),
  489. imageParams (program),
  490. maskParams (program)
  491. {}
  492. ImageParams imageParams;
  493. MaskedShaderParams maskParams;
  494. };
  495. struct CopyTextureProgram : public ShaderBase
  496. {
  497. CopyTextureProgram (const OpenGLContext& context)
  498. : ShaderBase (context, JUCE_DECLARE_SHADER_VERSION
  499. JUCE_DECLARE_IMAGE_UNIFORMS
  500. "void main()"
  501. "{"
  502. "vec2 texturePos = mod (" JUCE_MATRIX_TIMES_FRAGCOORD ", imageRepeatSize);"
  503. "gl_FragColor = gl_Color.a * " JUCE_GET_IMAGE_PIXEL ";"
  504. "}"),
  505. imageParams (program)
  506. {}
  507. ImageParams imageParams;
  508. };
  509. struct MaskTextureProgram : public ShaderBase
  510. {
  511. MaskTextureProgram (const OpenGLContext& context)
  512. : ShaderBase (context, JUCE_DECLARE_SHADER_VERSION
  513. JUCE_DECLARE_IMAGE_UNIFORMS
  514. "void main()"
  515. "{"
  516. "vec2 texturePos = " JUCE_MATRIX_TIMES_FRAGCOORD ";"
  517. "if (texturePos.x >= 0 && texturePos.y >= 0 && texturePos.x < imageRepeatSize.x && texturePos.y < imageRepeatSize.y)"
  518. "gl_FragColor = gl_Color * " JUCE_GET_IMAGE_PIXEL ".a;"
  519. "else "
  520. "gl_FragColor = vec4 (0, 0, 0, 0);"
  521. "}"),
  522. imageParams (program)
  523. {}
  524. ImageParams imageParams;
  525. };
  526. SolidColourProgram solidColourProgram;
  527. SolidColourMaskedProgram solidColourMasked;
  528. RadialGradientProgram radialGradient;
  529. RadialGradientMaskedProgram radialGradientMasked;
  530. LinearGradient1Program linearGradient1;
  531. LinearGradient1MaskedProgram linearGradient1Masked;
  532. LinearGradient2Program linearGradient2;
  533. LinearGradient2MaskedProgram linearGradient2Masked;
  534. ImageProgram image;
  535. ImageMaskedProgram imageMasked;
  536. TiledImageProgram tiledImage;
  537. TiledImageMaskedProgram tiledImageMasked;
  538. CopyTextureProgram copyTexture;
  539. MaskTextureProgram maskTexture;
  540. };
  541. #endif
  542. //==============================================================================
  543. struct StateHelpers
  544. {
  545. struct ActiveTextures;
  546. //==============================================================================
  547. struct BlendingMode
  548. {
  549. BlendingMode() noexcept
  550. : blendingEnabled (false), srcFunction (0), dstFunction (0)
  551. {}
  552. void resync() noexcept
  553. {
  554. glDisable (GL_BLEND);
  555. srcFunction = dstFunction = 0;
  556. }
  557. template <class QuadQueueType>
  558. void setPremultipliedBlendingMode (QuadQueueType& quadQueue) noexcept
  559. {
  560. setBlendFunc (quadQueue, GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
  561. }
  562. template <class QuadQueueType>
  563. void setBlendFunc (QuadQueueType& quadQueue, GLenum src, GLenum dst)
  564. {
  565. if (! blendingEnabled)
  566. {
  567. quadQueue.flush();
  568. blendingEnabled = true;
  569. glEnable (GL_BLEND);
  570. }
  571. if (srcFunction != src || dstFunction != dst)
  572. {
  573. quadQueue.flush();
  574. srcFunction = src;
  575. dstFunction = dst;
  576. glBlendFunc (src, dst);
  577. }
  578. }
  579. template <class QuadQueueType>
  580. void disableBlend (QuadQueueType& quadQueue) noexcept
  581. {
  582. if (blendingEnabled)
  583. {
  584. quadQueue.flush();
  585. blendingEnabled = false;
  586. glDisable (GL_BLEND);
  587. }
  588. }
  589. template <class QuadQueueType>
  590. void setBlendMode (QuadQueueType& quadQueue, const bool replaceExistingContents) noexcept
  591. {
  592. if (replaceExistingContents)
  593. disableBlend (quadQueue);
  594. else
  595. setPremultipliedBlendingMode (quadQueue);
  596. }
  597. private:
  598. bool blendingEnabled;
  599. GLenum srcFunction, dstFunction;
  600. };
  601. //==============================================================================
  602. struct CurrentColour
  603. {
  604. #if JUCE_USE_OPENGL_FIXED_FUNCTION
  605. CurrentColour() noexcept
  606. : currentColour (0xffffffff)
  607. {}
  608. void resync() noexcept
  609. {
  610. currentColour = PixelARGB (0xffffffff);
  611. glColor4f (1.0f, 1.0f, 1.0f, 1.0f);
  612. }
  613. void setPremultipliedColour (const Colour& c) noexcept
  614. {
  615. setColour (c.getPixelARGB());
  616. }
  617. void setColour (const float alpha) noexcept
  618. {
  619. const uint8 v = (uint8) jmin (255, (int) (alpha * 255.0f));
  620. setColour (PixelARGB (v, v, v, v));
  621. }
  622. void setColour (const PixelARGB& c) noexcept
  623. {
  624. if (currentColour.getARGB() != c.getARGB())
  625. {
  626. currentColour = c;
  627. glColor4f (c.getRed() / 255.0f, c.getGreen() / 255.0f,
  628. c.getBlue() / 255.0f, c.getAlpha() / 255.0f);
  629. }
  630. }
  631. void setSolidColour() noexcept
  632. {
  633. if (currentColour.getARGB() != 0xffffffff)
  634. {
  635. currentColour = PixelARGB (0xffffffff);
  636. glColor4f (1.0f, 1.0f, 1.0f, 1.0f);
  637. }
  638. }
  639. private:
  640. PixelARGB currentColour;
  641. #endif
  642. };
  643. //==============================================================================
  644. template <class QuadQueueType>
  645. struct EdgeTableRenderer
  646. {
  647. EdgeTableRenderer (QuadQueueType& quadQueue_, const PixelARGB& colour_) noexcept
  648. : quadQueue (quadQueue_), colour (colour_)
  649. {}
  650. void setEdgeTableYPos (const int y) noexcept
  651. {
  652. currentY = y;
  653. }
  654. void handleEdgeTablePixel (const int x, const int alphaLevel) noexcept
  655. {
  656. PixelARGB c (colour);
  657. c.multiplyAlpha (alphaLevel);
  658. quadQueue.add (x, currentY, 1, 1, c);
  659. }
  660. void handleEdgeTablePixelFull (const int x) noexcept
  661. {
  662. quadQueue.add (x, currentY, 1, 1, colour);
  663. }
  664. void handleEdgeTableLine (const int x, const int width, const int alphaLevel) noexcept
  665. {
  666. PixelARGB c (colour);
  667. c.multiplyAlpha (alphaLevel);
  668. quadQueue.add (x, currentY, width, 1, c);
  669. }
  670. void handleEdgeTableLineFull (const int x, const int width) noexcept
  671. {
  672. quadQueue.add (x, currentY, width, 1, colour);
  673. }
  674. private:
  675. QuadQueueType& quadQueue;
  676. const PixelARGB colour;
  677. int currentY;
  678. JUCE_DECLARE_NON_COPYABLE (EdgeTableRenderer);
  679. };
  680. template <class QuadQueueType>
  681. struct FloatRectangleRenderer
  682. {
  683. FloatRectangleRenderer (QuadQueueType& quadQueue_, const PixelARGB& colour_) noexcept
  684. : quadQueue (quadQueue_), colour (colour_)
  685. {}
  686. void operator() (const int x, const int y, const int w, const int h, const int alpha) noexcept
  687. {
  688. if (w > 0 && h > 0)
  689. {
  690. PixelARGB c (colour);
  691. c.multiplyAlpha (alpha);
  692. quadQueue.add (x, y, w, h, c);
  693. }
  694. }
  695. private:
  696. QuadQueueType& quadQueue;
  697. const PixelARGB colour;
  698. JUCE_DECLARE_NON_COPYABLE (FloatRectangleRenderer);
  699. };
  700. #if JUCE_USE_OPENGL_FIXED_FUNCTION
  701. struct QuadQueue
  702. {
  703. QuadQueue() noexcept
  704. : numIndices (0), numVertices (0), isActive (false)
  705. {}
  706. void prepare (ActiveTextures& activeTextures, CurrentColour& currentColour)
  707. {
  708. if (! isActive)
  709. {
  710. jassert (numIndices == 0 && numVertices == 0);
  711. activeTextures.disableTextures (*this);
  712. glEnableClientState (GL_COLOR_ARRAY);
  713. glVertexPointer (2, GL_SHORT, 0, vertices);
  714. glColorPointer (4, GL_UNSIGNED_BYTE, 0, colours);
  715. currentColour.setSolidColour();
  716. isActive = true; // (careful to do this last, as the preceding calls may change it)
  717. }
  718. }
  719. void add (const int x, const int y, const int w, const int h, const PixelARGB& colour) noexcept
  720. {
  721. jassert (isActive && w > 0 && h > 0);
  722. GLshort* const v = vertices + numVertices * 2;
  723. v[0] = v[4] = (GLshort) x;
  724. v[1] = v[3] = (GLshort) y;
  725. v[2] = v[6] = (GLshort) (x + w);
  726. v[5] = v[7] = (GLshort) (y + h);
  727. uint32* const c = colours + numVertices;
  728. c[0] = c[1] = c[2] = c[3] = colour.getInRGBAMemoryOrder();
  729. GLubyte* const i = indices + numIndices;
  730. i[0] = (GLubyte) numVertices;
  731. i[1] = i[3] = (GLubyte) (numVertices + 1);
  732. i[2] = i[4] = (GLubyte) (numVertices + 2);
  733. i[5] = (GLubyte) (numVertices + 3);
  734. numVertices += 4;
  735. numIndices += 6;
  736. if (numIndices > maxVerticesPerBlock - 6)
  737. draw();
  738. }
  739. void add (const Rectangle<float>& r, const PixelARGB& colour) noexcept
  740. {
  741. FloatRectangleRenderer<QuadQueue> frr (*this, colour);
  742. RenderingHelpers::FloatRectangleRasterisingInfo (r).iterate (frr);
  743. }
  744. void flush() noexcept
  745. {
  746. if (isActive)
  747. {
  748. if (numIndices > 0)
  749. draw();
  750. isActive = false;
  751. glDisableClientState (GL_COLOR_ARRAY);
  752. }
  753. }
  754. void add (const EdgeTable& et, const PixelARGB& colour)
  755. {
  756. EdgeTableRenderer<QuadQueue> etr (*this, colour);
  757. et.iterate (etr);
  758. }
  759. private:
  760. enum { maxVerticesPerBlock = 192 }; // must not go over 256 because the indices are 8-bit.
  761. GLshort vertices [maxVerticesPerBlock * 2];
  762. GLubyte indices [maxVerticesPerBlock];
  763. uint32 colours [maxVerticesPerBlock];
  764. int numIndices, numVertices;
  765. bool isActive;
  766. void draw() noexcept
  767. {
  768. glDrawElements (GL_TRIANGLES, numIndices, GL_UNSIGNED_BYTE, indices);
  769. numIndices = 0;
  770. numVertices = 0;
  771. }
  772. };
  773. #endif
  774. //==============================================================================
  775. struct ActiveTextures
  776. {
  777. ActiveTextures (const OpenGLContext& context_) noexcept
  778. : texturesEnabled (0), currentActiveTexture (0), context (context_)
  779. {}
  780. void clear() noexcept
  781. {
  782. for (int i = 0; i < numElementsInArray (currentTextureID); ++i)
  783. currentTextureID[i] = 0;
  784. }
  785. void clearCurrent() noexcept
  786. {
  787. currentTextureID [currentActiveTexture] = 0;
  788. }
  789. template <class QuadQueueType>
  790. void setTexturesEnabled (QuadQueueType& quadQueue, const int textureIndexMask) noexcept
  791. {
  792. if (texturesEnabled != textureIndexMask)
  793. {
  794. quadQueue.flush();
  795. for (int i = 3; --i >= 0;)
  796. {
  797. if ((texturesEnabled & (1 << i)) != (textureIndexMask & (1 << i)))
  798. {
  799. setActiveTexture (i);
  800. if ((textureIndexMask & (1 << i)) != 0)
  801. glEnable (GL_TEXTURE_2D);
  802. else
  803. {
  804. glDisable (GL_TEXTURE_2D);
  805. currentTextureID[i] = 0;
  806. }
  807. }
  808. }
  809. texturesEnabled = textureIndexMask;
  810. }
  811. }
  812. template <class QuadQueueType>
  813. void disableTextures (QuadQueueType& quadQueue) noexcept
  814. {
  815. setTexturesEnabled (quadQueue, 0);
  816. }
  817. template <class QuadQueueType>
  818. void setSingleTextureMode (QuadQueueType& quadQueue) noexcept
  819. {
  820. setTexturesEnabled (quadQueue, 1);
  821. setActiveTexture (0);
  822. }
  823. template <class QuadQueueType>
  824. void setTwoTextureMode (QuadQueueType& quadQueue, GLuint texture1, GLuint texture2)
  825. {
  826. setTexturesEnabled (quadQueue, 3);
  827. if (currentActiveTexture == 0)
  828. {
  829. bindTexture (texture1);
  830. setActiveTexture (1);
  831. bindTexture (texture2);
  832. }
  833. else
  834. {
  835. setActiveTexture (1);
  836. bindTexture (texture2);
  837. setActiveTexture (0);
  838. bindTexture (texture1);
  839. }
  840. }
  841. void setActiveTexture (const int index) noexcept
  842. {
  843. if (currentActiveTexture != index)
  844. {
  845. currentActiveTexture = index;
  846. context.extensions.glActiveTexture (GL_TEXTURE0 + index);
  847. #if JUCE_USE_OPENGL_FIXED_FUNCTION
  848. context.extensions.glClientActiveTexture (GL_TEXTURE0 + index);
  849. #endif
  850. }
  851. }
  852. void bindTexture (const GLuint textureID) noexcept
  853. {
  854. if (currentTextureID [currentActiveTexture] != textureID)
  855. {
  856. currentTextureID [currentActiveTexture] = textureID;
  857. glBindTexture (GL_TEXTURE_2D, textureID);
  858. }
  859. else
  860. {
  861. #if JUCE_DEBUG
  862. GLint t = 0;
  863. glGetIntegerv (GL_TEXTURE_BINDING_2D, &t);
  864. jassert (t == (GLint) textureID);
  865. #endif
  866. }
  867. }
  868. private:
  869. GLuint currentTextureID [3];
  870. int texturesEnabled, currentActiveTexture;
  871. const OpenGLContext& context;
  872. ActiveTextures& operator= (const ActiveTextures&);
  873. };
  874. //==============================================================================
  875. struct TextureCache
  876. {
  877. TextureCache() noexcept
  878. : activeGradientIndex (0), gradientNeedsRefresh (true)
  879. {}
  880. OpenGLTexture* getTexture (ActiveTextures& activeTextures, int w, int h)
  881. {
  882. if (textures.size() < numTexturesToCache)
  883. {
  884. activeTextures.clear();
  885. return new OpenGLTexture();
  886. }
  887. for (int i = 0; i < numTexturesToCache - 2; ++i)
  888. {
  889. const OpenGLTexture* const t = textures.getUnchecked(i);
  890. if (t->getWidth() == w && t->getHeight() == h)
  891. return textures.removeAndReturn (i);
  892. }
  893. return textures.removeAndReturn (0);
  894. }
  895. void releaseTexture (ActiveTextures& activeTextures, OpenGLTexture* texture)
  896. {
  897. activeTextures.clearCurrent();
  898. textures.add (texture);
  899. }
  900. void resetGradient() noexcept
  901. {
  902. gradientNeedsRefresh = true;
  903. }
  904. void bindTextureForGradient (ActiveTextures& activeTextures, const ColourGradient& gradient)
  905. {
  906. if (gradientNeedsRefresh)
  907. {
  908. gradientNeedsRefresh = false;
  909. if (gradientTextures.size() < numGradientTexturesToCache)
  910. {
  911. activeGradientIndex = gradientTextures.size();
  912. activeTextures.clear();
  913. gradientTextures.add (new OpenGLTexture());
  914. }
  915. else
  916. {
  917. activeGradientIndex = (activeGradientIndex + 1) % numGradientTexturesToCache;
  918. }
  919. PixelARGB lookup [gradientTextureSize];
  920. gradient.createLookupTable (lookup, gradientTextureSize);
  921. gradientTextures.getUnchecked (activeGradientIndex)->loadARGB (lookup, gradientTextureSize, 1);
  922. }
  923. activeTextures.bindTexture (gradientTextures.getUnchecked (activeGradientIndex)->getTextureID());
  924. }
  925. enum { gradientTextureSize = 256 };
  926. private:
  927. enum { numTexturesToCache = 8, numGradientTexturesToCache = 10 };
  928. OwnedArray<OpenGLTexture> textures, gradientTextures;
  929. int activeGradientIndex;
  930. bool gradientNeedsRefresh;
  931. };
  932. #if JUCE_USE_OPENGL_SHADERS
  933. //==============================================================================
  934. struct ShaderQuadQueue
  935. {
  936. ShaderQuadQueue (const OpenGLContext& context_) noexcept
  937. : context (context_), numVertices (0)
  938. {}
  939. ~ShaderQuadQueue() noexcept
  940. {
  941. static_jassert (sizeof (VertexInfo) == 8);
  942. context.extensions.glDeleteBuffers (2, buffers);
  943. }
  944. void initialise() noexcept
  945. {
  946. for (int i = 0, v = 0; i < numQuads * 6; i += 6, v += 4)
  947. {
  948. indexData[i] = (GLushort) v;
  949. indexData[i + 1] = indexData[i + 3] = (GLushort) (v + 1);
  950. indexData[i + 2] = indexData[i + 4] = (GLushort) (v + 2);
  951. indexData[i + 5] = (GLushort) (v + 3);
  952. }
  953. context.extensions.glGenBuffers (2, buffers);
  954. context.extensions.glBindBuffer (GL_ARRAY_BUFFER, buffers[0]);
  955. context.extensions.glBindBuffer (GL_ELEMENT_ARRAY_BUFFER, buffers[1]);
  956. context.extensions.glBufferData (GL_ELEMENT_ARRAY_BUFFER, sizeof (indexData), indexData, GL_STATIC_DRAW);
  957. }
  958. void add (const int x, const int y, const int w, const int h, const PixelARGB& colour) noexcept
  959. {
  960. jassert (w > 0 && h > 0);
  961. VertexInfo* const v = vertexData + numVertices;
  962. v[0].x = v[2].x = (GLshort) x;
  963. v[0].y = v[1].y = (GLshort) y;
  964. v[1].x = v[3].x = (GLshort) (x + w);
  965. v[2].y = v[3].y = (GLshort) (y + h);
  966. const GLuint rgba = colour.getInRGBAMemoryOrder();
  967. v[0].colour = rgba;
  968. v[1].colour = rgba;
  969. v[2].colour = rgba;
  970. v[3].colour = rgba;
  971. numVertices += 4;
  972. if (numVertices > numQuads * 4 - 4)
  973. draw();
  974. }
  975. void add (const Rectangle<int>& r, const PixelARGB& colour) noexcept
  976. {
  977. add (r.getX(), r.getY(), r.getWidth(), r.getHeight(), colour);
  978. }
  979. void add (const Rectangle<float>& r, const PixelARGB& colour) noexcept
  980. {
  981. FloatRectangleRenderer<ShaderQuadQueue> frr (*this, colour);
  982. RenderingHelpers::FloatRectangleRasterisingInfo (r).iterate (frr);
  983. }
  984. void add (const RectangleList& list, const PixelARGB& colour) noexcept
  985. {
  986. for (RectangleList::Iterator i (list); i.next();)
  987. add (*i.getRectangle(), colour);
  988. }
  989. void add (const RectangleList& list, const Rectangle<int>& clip, const PixelARGB& colour) noexcept
  990. {
  991. for (RectangleList::Iterator i (list); i.next();)
  992. {
  993. const Rectangle<int> r (i.getRectangle()->getIntersection (clip));
  994. if (! r.isEmpty())
  995. add (r, colour);
  996. }
  997. }
  998. void add (const EdgeTable& et, const PixelARGB& colour)
  999. {
  1000. EdgeTableRenderer<ShaderQuadQueue> etr (*this, colour);
  1001. et.iterate (etr);
  1002. }
  1003. void flush() noexcept
  1004. {
  1005. if (numVertices > 0)
  1006. draw();
  1007. }
  1008. private:
  1009. struct VertexInfo
  1010. {
  1011. GLshort x, y;
  1012. GLuint colour;
  1013. };
  1014. #if ! JUCE_MAC
  1015. enum { numQuads = 64 }; // (had problems with my drivers segfaulting when these buffers are any larger)
  1016. #else
  1017. enum { numQuads = 8192 };
  1018. #endif
  1019. GLuint buffers[2];
  1020. VertexInfo vertexData [numQuads * 4];
  1021. GLushort indexData [numQuads * 6];
  1022. const OpenGLContext& context;
  1023. int numVertices;
  1024. void draw() noexcept
  1025. {
  1026. context.extensions.glBufferData (GL_ARRAY_BUFFER, numVertices * sizeof (VertexInfo), vertexData, GL_DYNAMIC_DRAW);
  1027. glDrawElements (GL_TRIANGLES, (numVertices * 3) / 2, GL_UNSIGNED_SHORT, 0);
  1028. numVertices = 0;
  1029. }
  1030. ShaderQuadQueue& operator= (const ShaderQuadQueue&);
  1031. };
  1032. //==============================================================================
  1033. struct CurrentShader
  1034. {
  1035. CurrentShader (OpenGLContext& context_) noexcept
  1036. : context (context_),
  1037. canUseShaders (OpenGLShaderProgram::getLanguageVersion() >= 1.199),
  1038. activeShader (nullptr)
  1039. {
  1040. const Identifier programValueID ("GraphicsContextPrograms");
  1041. programs = dynamic_cast <ShaderPrograms*> (context.properties [programValueID].getObject());
  1042. if (programs == nullptr && canUseShaders)
  1043. {
  1044. programs = new ShaderPrograms (context);
  1045. context.properties.set (programValueID, var (programs));
  1046. }
  1047. }
  1048. void setShader (const Rectangle<int>& bounds, ShaderQuadQueue& quadQueue, ShaderPrograms::ShaderBase& shader)
  1049. {
  1050. if (activeShader != &(shader.program))
  1051. {
  1052. quadQueue.flush();
  1053. activeShader = &(shader.program);
  1054. context.extensions.glUseProgram (shader.program.programID);
  1055. shader.bindAttributes (context);
  1056. currentBounds = bounds;
  1057. shader.set2DBounds (bounds.toFloat());
  1058. }
  1059. else if (bounds != currentBounds)
  1060. {
  1061. currentBounds = bounds;
  1062. shader.set2DBounds (bounds.toFloat());
  1063. }
  1064. }
  1065. void setShader (OpenGLTarget& target, ShaderQuadQueue& quadQueue, ShaderPrograms::ShaderBase& shader)
  1066. {
  1067. setShader (target.bounds, quadQueue, shader);
  1068. }
  1069. void clearShader (ShaderQuadQueue& quadQueue)
  1070. {
  1071. if (activeShader != nullptr)
  1072. {
  1073. quadQueue.flush();
  1074. activeShader = nullptr;
  1075. context.extensions.glUseProgram (0);
  1076. }
  1077. }
  1078. OpenGLContext& context;
  1079. ShaderPrograms::Ptr programs;
  1080. bool canUseShaders;
  1081. private:
  1082. OpenGLShaderProgram* activeShader;
  1083. Rectangle<int> currentBounds;
  1084. CurrentShader& operator= (const CurrentShader&);
  1085. };
  1086. #endif
  1087. };
  1088. //==============================================================================
  1089. class OpenGLGraphicsContext::GLState
  1090. {
  1091. public:
  1092. GLState (const OpenGLTarget& target_) noexcept
  1093. : target (target_),
  1094. activeTextures (target_.context),
  1095. #if JUCE_USE_OPENGL_SHADERS
  1096. currentShader (target_.context),
  1097. shaderQuadQueue (target_.context),
  1098. #endif
  1099. previousFrameBufferTarget (OpenGLFrameBuffer::getCurrentFrameBufferTarget())
  1100. {
  1101. // This object can only be created and used when the current thread has an active OpenGL context.
  1102. jassert (OpenGLHelpers::isContextActive());
  1103. target.makeActiveFor2D();
  1104. blendMode.resync();
  1105. #if JUCE_USE_OPENGL_FIXED_FUNCTION
  1106. currentColour.resync();
  1107. #endif
  1108. #ifdef GL_COLOR_ARRAY
  1109. glDisableClientState (GL_COLOR_ARRAY);
  1110. glDisableClientState (GL_NORMAL_ARRAY);
  1111. #if JUCE_USE_OPENGL_SHADERS
  1112. if (currentShader.canUseShaders)
  1113. {
  1114. glDisableClientState (GL_VERTEX_ARRAY);
  1115. glDisableClientState (GL_INDEX_ARRAY);
  1116. for (int i = 3; --i >= 0;)
  1117. {
  1118. activeTextures.setActiveTexture (i);
  1119. glDisableClientState (GL_TEXTURE_COORD_ARRAY);
  1120. }
  1121. }
  1122. else
  1123. #endif
  1124. {
  1125. glEnableClientState (GL_VERTEX_ARRAY);
  1126. for (int i = 3; --i >= 0;)
  1127. {
  1128. activeTextures.setActiveTexture (i);
  1129. glEnableClientState (GL_TEXTURE_COORD_ARRAY);
  1130. }
  1131. }
  1132. #endif
  1133. activeTextures.clear();
  1134. #if JUCE_USE_OPENGL_FIXED_FUNCTION
  1135. resetMultiTextureModes (false);
  1136. glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
  1137. glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
  1138. #endif
  1139. #if JUCE_USE_OPENGL_SHADERS
  1140. shaderQuadQueue.initialise();
  1141. #endif
  1142. }
  1143. ~GLState()
  1144. {
  1145. flush();
  1146. target.context.extensions.glBindFramebuffer (GL_FRAMEBUFFER, previousFrameBufferTarget);
  1147. #if JUCE_USE_OPENGL_FIXED_FUNCTION
  1148. resetMultiTextureModes (true);
  1149. #endif
  1150. }
  1151. void flush()
  1152. {
  1153. #if JUCE_USE_OPENGL_SHADERS
  1154. currentShader.clearShader (shaderQuadQueue);
  1155. shaderQuadQueue.flush();
  1156. #endif
  1157. #if JUCE_USE_OPENGL_FIXED_FUNCTION
  1158. quadQueue.flush();
  1159. #endif
  1160. }
  1161. #if JUCE_USE_OPENGL_FIXED_FUNCTION
  1162. void scissor (const Rectangle<int>& r)
  1163. {
  1164. quadQueue.flush();
  1165. target.scissor (r);
  1166. }
  1167. void disableScissor()
  1168. {
  1169. quadQueue.flush();
  1170. glDisable (GL_SCISSOR_TEST);
  1171. }
  1172. void prepareMasks (const PositionedTexture* const mask1, const PositionedTexture* const mask2,
  1173. GLfloat* const textureCoords1, GLfloat* const textureCoords2, const Rectangle<int>* const area)
  1174. {
  1175. if (mask1 != nullptr)
  1176. {
  1177. activeTextures.setTexturesEnabled (quadQueue, mask2 != nullptr ? 7 : 3);
  1178. activeTextures.setActiveTexture (0);
  1179. mask1->prepareTextureCoords (area, textureCoords1);
  1180. activeTextures.bindTexture (mask1->textureID);
  1181. activeTextures.setActiveTexture (1);
  1182. if (mask2 != nullptr)
  1183. {
  1184. mask2->prepareTextureCoords (area, textureCoords2);
  1185. activeTextures.bindTexture (mask2->textureID);
  1186. activeTextures.setActiveTexture (2);
  1187. }
  1188. }
  1189. else
  1190. {
  1191. activeTextures.setSingleTextureMode (quadQueue);
  1192. }
  1193. }
  1194. void fillRect (const Rectangle<int>& r, const PixelARGB& colour) noexcept
  1195. {
  1196. jassert (! r.isEmpty());
  1197. quadQueue.prepare (activeTextures, currentColour);
  1198. quadQueue.add (r.getX(), r.getY(), r.getWidth(), r.getHeight(), colour);
  1199. }
  1200. void fillRect (const Rectangle<float>& r, const PixelARGB& colour) noexcept
  1201. {
  1202. jassert (! r.isEmpty());
  1203. quadQueue.prepare (activeTextures, currentColour);
  1204. quadQueue.add (r, colour);
  1205. }
  1206. void fillRectangleList (const RectangleList& list, const PixelARGB& colour)
  1207. {
  1208. quadQueue.prepare (activeTextures, currentColour);
  1209. for (RectangleList::Iterator i (list); i.next();)
  1210. quadQueue.add (i.getRectangle()->getX(), i.getRectangle()->getY(),
  1211. i.getRectangle()->getWidth(), i.getRectangle()->getHeight(), colour);
  1212. }
  1213. void fillRectangleList (const RectangleList& list, const Rectangle<int>& clip, const PixelARGB& colour)
  1214. {
  1215. quadQueue.prepare (activeTextures, currentColour);
  1216. for (RectangleList::Iterator i (list); i.next();)
  1217. {
  1218. const Rectangle<int> r (i.getRectangle()->getIntersection (clip));
  1219. if (! r.isEmpty())
  1220. quadQueue.add (r.getX(), r.getY(), r.getWidth(), r.getHeight(), colour);
  1221. }
  1222. }
  1223. void fillEdgeTable (const EdgeTable& et, const PixelARGB& colour)
  1224. {
  1225. quadQueue.prepare (activeTextures, currentColour);
  1226. quadQueue.add (et, colour);
  1227. }
  1228. void drawTriangleStrip (const GLfloat* const vertices, const GLfloat* const textureCoords, const int numVertices) noexcept
  1229. {
  1230. glVertexPointer (2, GL_FLOAT, 0, vertices);
  1231. glTexCoordPointer (2, GL_FLOAT, 0, textureCoords);
  1232. glDrawArrays (GL_TRIANGLE_STRIP, 0, numVertices);
  1233. }
  1234. void renderImage (const OpenGLTextureFromImage& image,
  1235. const Rectangle<int>& clip, const AffineTransform& transform, float alpha,
  1236. const PositionedTexture* mask1, const PositionedTexture* mask2,
  1237. const bool replaceExistingContents, const bool isTiled)
  1238. {
  1239. quadQueue.flush();
  1240. blendMode.setBlendMode (quadQueue, replaceExistingContents);
  1241. currentColour.setColour (alpha);
  1242. GLfloat textureCoords1[8], textureCoords2[8];
  1243. if ((! isTiled) || (isPowerOfTwo (image.imageWidth) && isPowerOfTwo (image.imageHeight)))
  1244. {
  1245. prepareMasks (mask1, mask2, textureCoords1, textureCoords2, &clip);
  1246. activeTextures.bindTexture (image.textureID);
  1247. TemporaryColourModulationMode tmm;
  1248. if (isTiled)
  1249. {
  1250. glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
  1251. glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
  1252. }
  1253. const GLfloat clipX = (GLfloat) clip.getX();
  1254. const GLfloat clipY = (GLfloat) clip.getY();
  1255. const GLfloat clipR = (GLfloat) clip.getRight();
  1256. const GLfloat clipB = (GLfloat) clip.getBottom();
  1257. const GLfloat vertices[] = { clipX, clipY, clipR, clipY, clipX, clipB, clipR, clipB };
  1258. GLfloat textureCoords[] = { clipX, clipY, clipR, clipY, clipX, clipB, clipR, clipB };
  1259. {
  1260. const AffineTransform t (transform.inverted().scaled (image.fullWidthProportion / image.imageWidth,
  1261. image.fullHeightProportion / image.imageHeight));
  1262. t.transformPoints (textureCoords[0], textureCoords[1], textureCoords[2], textureCoords[3]);
  1263. t.transformPoints (textureCoords[4], textureCoords[5], textureCoords[6], textureCoords[7]);
  1264. textureCoords[1] = 1.0f - textureCoords[1];
  1265. textureCoords[3] = 1.0f - textureCoords[3];
  1266. textureCoords[5] = 1.0f - textureCoords[5];
  1267. textureCoords[7] = 1.0f - textureCoords[7];
  1268. }
  1269. glVertexPointer (2, GL_FLOAT, 0, vertices);
  1270. glTexCoordPointer (2, GL_FLOAT, 0, textureCoords);
  1271. glDrawArrays (GL_TRIANGLE_STRIP, 0, 4);
  1272. if (isTiled)
  1273. {
  1274. glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
  1275. glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
  1276. }
  1277. }
  1278. else
  1279. {
  1280. prepareMasks (mask1, mask2, textureCoords1, textureCoords2, nullptr);
  1281. activeTextures.bindTexture (image.textureID);
  1282. TemporaryColourModulationMode tmm;
  1283. scissor (clip);
  1284. glPushMatrix();
  1285. OpenGLHelpers::applyTransform (transform);
  1286. GLfloat vertices[8];
  1287. const GLfloat textureCoords[] = { 0, 1.0f, image.fullWidthProportion, 1.0f,
  1288. 0, 1.0f - image.fullHeightProportion, image.fullWidthProportion, 1.0f - image.fullHeightProportion };
  1289. glVertexPointer (2, GL_FLOAT, 0, vertices);
  1290. glTexCoordPointer (2, GL_FLOAT, 0, textureCoords);
  1291. const Rectangle<int> targetArea (clip.toFloat().transformed (transform.inverted()).getSmallestIntegerContainer());
  1292. int x = targetArea.getX() - negativeAwareModulo (targetArea.getX(), image.imageWidth);
  1293. int y = targetArea.getY() - negativeAwareModulo (targetArea.getY(), image.imageHeight);
  1294. const int right = targetArea.getRight();
  1295. const int bottom = targetArea.getBottom();
  1296. while (y < bottom)
  1297. {
  1298. vertices[1] = vertices[3] = (GLfloat) y;
  1299. vertices[5] = vertices[7] = (GLfloat) (y + image.imageHeight);
  1300. for (int x1 = x; x1 < right; x1 += image.imageWidth)
  1301. {
  1302. vertices[0] = vertices[4] = (GLfloat) x1;
  1303. vertices[2] = vertices[6] = (GLfloat) (x1 + image.imageWidth);
  1304. if (mask1 != nullptr)
  1305. {
  1306. float t[] = { vertices[0], vertices[1], vertices[2], vertices[3],
  1307. vertices[4], vertices[5], vertices[6], vertices[7] };
  1308. transform.transformPoints (t[0], t[1], t[2], t[3]);
  1309. transform.transformPoints (t[4], t[5], t[6], t[7]);
  1310. mask1->getTextureCoordAt (t[0], t[1], textureCoords1[0], textureCoords1[1]);
  1311. mask1->getTextureCoordAt (t[2], t[3], textureCoords1[2], textureCoords1[3]);
  1312. mask1->getTextureCoordAt (t[4], t[5], textureCoords1[4], textureCoords1[5]);
  1313. mask1->getTextureCoordAt (t[6], t[7], textureCoords1[6], textureCoords1[7]);
  1314. if (mask2 != nullptr)
  1315. {
  1316. mask2->getTextureCoordAt (t[0], t[1], textureCoords2[0], textureCoords2[1]);
  1317. mask2->getTextureCoordAt (t[2], t[3], textureCoords2[2], textureCoords2[3]);
  1318. mask2->getTextureCoordAt (t[4], t[5], textureCoords2[4], textureCoords2[5]);
  1319. mask2->getTextureCoordAt (t[6], t[7], textureCoords2[6], textureCoords2[7]);
  1320. }
  1321. }
  1322. glDrawArrays (GL_TRIANGLE_STRIP, 0, 4);
  1323. }
  1324. y += image.imageHeight;
  1325. }
  1326. glPopMatrix();
  1327. disableScissor();
  1328. }
  1329. }
  1330. void fillTexture (const Rectangle<int>& area, const FillType& fill,
  1331. const PositionedTexture* mask1, const PositionedTexture* mask2,
  1332. const bool replaceExistingContents)
  1333. {
  1334. jassert (! (mask1 == nullptr && mask2 != nullptr));
  1335. if (fill.isColour())
  1336. {
  1337. GLfloat textureCoords1[8], textureCoords2[8];
  1338. if (mask1 != nullptr)
  1339. {
  1340. blendMode.setBlendMode (quadQueue, replaceExistingContents);
  1341. activeTextures.setTexturesEnabled (quadQueue, mask2 != nullptr ? 3 : 1);
  1342. activeTextures.setActiveTexture (0);
  1343. mask1->prepareTextureCoords (&area, textureCoords1);
  1344. activeTextures.bindTexture (mask1->textureID);
  1345. if (mask2 != nullptr)
  1346. {
  1347. activeTextures.setActiveTexture (1);
  1348. mask2->prepareTextureCoords (&area, textureCoords2);
  1349. activeTextures.bindTexture (mask2->textureID);
  1350. }
  1351. }
  1352. else
  1353. {
  1354. blendMode.setBlendMode (quadQueue, replaceExistingContents || fill.colour.isOpaque());
  1355. activeTextures.disableTextures (quadQueue);
  1356. }
  1357. currentColour.setPremultipliedColour (fill.colour);
  1358. OpenGLHelpers::fillRect (area);
  1359. }
  1360. else if (fill.isGradient())
  1361. {
  1362. ColourGradient g2 (*(fill.gradient));
  1363. g2.multiplyOpacity (fill.getOpacity());
  1364. if (g2.point1 == g2.point2)
  1365. {
  1366. fillTexture (area, g2.getColourAtPosition (1.0), mask1, mask2, replaceExistingContents);
  1367. }
  1368. else
  1369. {
  1370. blendMode.setBlendMode (quadQueue, replaceExistingContents || (mask1 == nullptr && fill.colour.isOpaque() && fill.gradient->isOpaque()));
  1371. if (g2.isRadial)
  1372. fillWithRadialGradient (area, g2, fill.transform, mask1, mask2);
  1373. else
  1374. fillWithLinearGradient (area, g2, fill.transform, mask1, mask2);
  1375. }
  1376. }
  1377. else if (fill.isTiledImage())
  1378. {
  1379. renderImage (fill.image, area, fill.transform, fill.colour.getFloatAlpha(),
  1380. mask1, mask2, replaceExistingContents, true);
  1381. }
  1382. }
  1383. #endif
  1384. #if JUCE_USE_OPENGL_SHADERS
  1385. void setShader (ShaderPrograms::ShaderBase& shader)
  1386. {
  1387. currentShader.setShader (target, shaderQuadQueue, shader);
  1388. }
  1389. void setShaderForGradientFill (const ColourGradient& g, const AffineTransform& transform,
  1390. const int maskTextureID, const Rectangle<int>* const maskArea)
  1391. {
  1392. activeTextures.disableTextures (shaderQuadQueue);
  1393. blendMode.setPremultipliedBlendingMode (shaderQuadQueue);
  1394. if (maskArea != nullptr)
  1395. {
  1396. activeTextures.setTexturesEnabled (shaderQuadQueue, 3);
  1397. activeTextures.setActiveTexture (1);
  1398. activeTextures.bindTexture (maskTextureID);
  1399. activeTextures.setActiveTexture (0);
  1400. textureCache.bindTextureForGradient (activeTextures, g);
  1401. }
  1402. else
  1403. {
  1404. activeTextures.setSingleTextureMode (shaderQuadQueue);
  1405. textureCache.bindTextureForGradient (activeTextures, g);
  1406. }
  1407. const AffineTransform t (transform.translated ((float) -target.bounds.getX(), (float) -target.bounds.getY())
  1408. .followedBy (AffineTransform::verticalFlip ((float) target.bounds.getHeight())));
  1409. Point<float> p1 (g.point1.transformedBy (t));
  1410. const Point<float> p2 (g.point2.transformedBy (t));
  1411. const Point<float> p3 (Point<float> (g.point1.x + (g.point2.y - g.point1.y),
  1412. g.point1.y - (g.point2.x - g.point1.x)).transformedBy (t));
  1413. ShaderPrograms* const programs = currentShader.programs;
  1414. const ShaderPrograms::MaskedShaderParams* maskParams = nullptr;
  1415. if (g.isRadial)
  1416. {
  1417. ShaderPrograms::RadialGradientParams* gradientParams;
  1418. if (maskArea == nullptr)
  1419. {
  1420. setShader (programs->radialGradient);
  1421. gradientParams = &programs->radialGradient.gradientParams;
  1422. }
  1423. else
  1424. {
  1425. setShader (programs->radialGradientMasked);
  1426. gradientParams = &programs->radialGradientMasked.gradientParams;
  1427. maskParams = &programs->radialGradientMasked.maskParams;
  1428. }
  1429. gradientParams->setMatrix (p1, p2, p3);
  1430. }
  1431. else
  1432. {
  1433. p1 = Line<float> (p1, p3).findNearestPointTo (p2);
  1434. const Point<float> delta (p2.x - p1.x, p1.y - p2.y);
  1435. const ShaderPrograms::LinearGradientParams* gradientParams;
  1436. float grad, length;
  1437. if (std::abs (delta.x) < std::abs (delta.y))
  1438. {
  1439. if (maskArea == nullptr)
  1440. {
  1441. setShader (programs->linearGradient1);
  1442. gradientParams = &(programs->linearGradient1.gradientParams);
  1443. }
  1444. else
  1445. {
  1446. setShader (programs->linearGradient1Masked);
  1447. gradientParams = &(programs->linearGradient1Masked.gradientParams);
  1448. maskParams = &programs->linearGradient1Masked.maskParams;
  1449. }
  1450. grad = delta.x / delta.y;
  1451. length = (p2.y - grad * p2.x) - (p1.y - grad * p1.x);
  1452. }
  1453. else
  1454. {
  1455. if (maskArea == nullptr)
  1456. {
  1457. setShader (programs->linearGradient2);
  1458. gradientParams = &(programs->linearGradient2.gradientParams);
  1459. }
  1460. else
  1461. {
  1462. setShader (programs->linearGradient2Masked);
  1463. gradientParams = &(programs->linearGradient2Masked.gradientParams);
  1464. maskParams = &programs->linearGradient2Masked.maskParams;
  1465. }
  1466. grad = delta.y / delta.x;
  1467. length = (p2.x - grad * p2.y) - (p1.x - grad * p1.y);
  1468. }
  1469. gradientParams->gradientInfo.set (p1.x, p1.y, grad, length);
  1470. }
  1471. if (maskParams != nullptr)
  1472. maskParams->setBounds (*maskArea, target, 1);
  1473. }
  1474. void setShaderForTiledImageFill (const OpenGLTextureFromImage& image, const AffineTransform& transform,
  1475. const int maskTextureID, const Rectangle<int>* const maskArea, const bool clampTiledImages)
  1476. {
  1477. blendMode.setPremultipliedBlendingMode (shaderQuadQueue);
  1478. ShaderPrograms* const programs = currentShader.programs;
  1479. const ShaderPrograms::MaskedShaderParams* maskParams = nullptr;
  1480. const ShaderPrograms::ImageParams* imageParams;
  1481. if (maskArea != nullptr)
  1482. {
  1483. activeTextures.setTwoTextureMode (shaderQuadQueue, image.textureID, maskTextureID);
  1484. if (clampTiledImages)
  1485. {
  1486. setShader (programs->imageMasked);
  1487. imageParams = &programs->imageMasked.imageParams;
  1488. maskParams = &programs->imageMasked.maskParams;
  1489. }
  1490. else
  1491. {
  1492. setShader (programs->tiledImageMasked);
  1493. imageParams = &programs->tiledImageMasked.imageParams;
  1494. maskParams = &programs->tiledImageMasked.maskParams;
  1495. }
  1496. }
  1497. else
  1498. {
  1499. activeTextures.setSingleTextureMode (shaderQuadQueue);
  1500. activeTextures.bindTexture (image.textureID);
  1501. if (clampTiledImages)
  1502. {
  1503. setShader (programs->image);
  1504. imageParams = &programs->image.imageParams;
  1505. }
  1506. else
  1507. {
  1508. setShader (programs->tiledImage);
  1509. imageParams = &programs->tiledImage.imageParams;
  1510. }
  1511. }
  1512. imageParams->setMatrix (transform, image, (float) target.bounds.getX(),
  1513. (float) target.bounds.getY(), (float) target.bounds.getHeight());
  1514. if (maskParams != nullptr)
  1515. maskParams->setBounds (*maskArea, target, 1);
  1516. }
  1517. #endif
  1518. OpenGLTarget target;
  1519. StateHelpers::CurrentColour currentColour;
  1520. StateHelpers::BlendingMode blendMode;
  1521. StateHelpers::ActiveTextures activeTextures;
  1522. StateHelpers::TextureCache textureCache;
  1523. #if JUCE_USE_OPENGL_FIXED_FUNCTION
  1524. StateHelpers::QuadQueue quadQueue;
  1525. #endif
  1526. #if JUCE_USE_OPENGL_SHADERS
  1527. StateHelpers::CurrentShader currentShader;
  1528. StateHelpers::ShaderQuadQueue shaderQuadQueue;
  1529. #endif
  1530. private:
  1531. GLuint previousFrameBufferTarget;
  1532. #if JUCE_USE_OPENGL_FIXED_FUNCTION
  1533. void resetMultiTextureMode (int index, const bool forRGBTextures)
  1534. {
  1535. activeTextures.setActiveTexture (index);
  1536. glDisable (GL_TEXTURE_2D);
  1537. glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
  1538. glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_MODULATE);
  1539. glTexEnvi (GL_TEXTURE_ENV, GL_SRC0_RGB, GL_PREVIOUS);
  1540. glTexEnvi (GL_TEXTURE_ENV, GL_SRC1_RGB, GL_TEXTURE);
  1541. glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
  1542. glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_RGB, forRGBTextures ? GL_SRC_COLOR : GL_SRC_ALPHA);
  1543. glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_MODULATE);
  1544. glTexEnvi (GL_TEXTURE_ENV, GL_SRC0_ALPHA, GL_PREVIOUS);
  1545. glTexEnvi (GL_TEXTURE_ENV, GL_SRC1_ALPHA, GL_TEXTURE);
  1546. glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
  1547. glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
  1548. glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
  1549. glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
  1550. }
  1551. void resetMultiTextureModes (const bool forRGBTextures)
  1552. {
  1553. resetMultiTextureMode (2, forRGBTextures);
  1554. resetMultiTextureMode (1, forRGBTextures);
  1555. resetMultiTextureMode (0, forRGBTextures);
  1556. }
  1557. void fillWithLinearGradient (const Rectangle<int>& rect, const ColourGradient& grad, const AffineTransform& transform,
  1558. const PositionedTexture* mask1, const PositionedTexture* mask2)
  1559. {
  1560. const Point<float> p1 (grad.point1.transformedBy (transform));
  1561. const Point<float> p2 (grad.point2.transformedBy (transform));
  1562. const Point<float> p3 (Point<float> (grad.point1.x - (grad.point2.y - grad.point1.y) / StateHelpers::TextureCache::gradientTextureSize,
  1563. grad.point1.y + (grad.point2.x - grad.point1.x) / StateHelpers::TextureCache::gradientTextureSize)
  1564. .transformedBy (transform));
  1565. const AffineTransform textureTransform (AffineTransform::fromTargetPoints (p1.x, p1.y, 0.0f, 0.0f,
  1566. p2.x, p2.y, 1.0f, 0.0f,
  1567. p3.x, p3.y, 0.0f, 1.0f));
  1568. const GLfloat l = (GLfloat) rect.getX();
  1569. const GLfloat r = (GLfloat) rect.getRight();
  1570. const GLfloat t = (GLfloat) rect.getY();
  1571. const GLfloat b = (GLfloat) rect.getBottom();
  1572. const GLfloat vertices[] = { l, t, r, t, l, b, r, b };
  1573. GLfloat textureCoords[] = { l, t, r, t, l, b, r, b };
  1574. textureTransform.transformPoints (textureCoords[0], textureCoords[1], textureCoords[2], textureCoords[3]);
  1575. textureTransform.transformPoints (textureCoords[4], textureCoords[5], textureCoords[6], textureCoords[7]);
  1576. GLfloat textureCoords1[8], textureCoords2[8];
  1577. prepareMasks (mask1, mask2, textureCoords1, textureCoords2, &rect);
  1578. TemporaryColourModulationMode tmm;
  1579. textureCache.bindTextureForGradient (activeTextures, grad);
  1580. currentColour.setSolidColour();
  1581. drawTriangleStrip (vertices, textureCoords, 4);
  1582. }
  1583. void fillWithRadialGradient (const Rectangle<int>& rect, const ColourGradient& grad, const AffineTransform& transform,
  1584. const PositionedTexture* mask1, const PositionedTexture* mask2)
  1585. {
  1586. const Point<float> centre (grad.point1.transformedBy (transform));
  1587. const float screenRadius = centre.getDistanceFrom (rect.getCentre().toFloat())
  1588. + Point<int> (rect.getWidth() / 2,
  1589. rect.getHeight() / 2).getDistanceFromOrigin()
  1590. + 8.0f;
  1591. const AffineTransform inverse (transform.inverted());
  1592. const float sourceRadius = jmax (Point<float> (screenRadius, 0.0f).transformedBy (inverse).getDistanceFromOrigin(),
  1593. Point<float> (0.0f, screenRadius).transformedBy (inverse).getDistanceFromOrigin());
  1594. const int numDivisions = 90;
  1595. GLfloat vertices [4 + numDivisions * 2];
  1596. GLfloat textureCoords1 [4 + numDivisions * 2];
  1597. GLfloat textureCoords2 [4 + numDivisions * 2];
  1598. GLfloat textureCoords3 [4 + numDivisions * 2];
  1599. {
  1600. GLfloat* t = textureCoords1;
  1601. *t++ = 0.0f;
  1602. *t++ = 0.0f;
  1603. const GLfloat texturePos = sourceRadius / grad.point1.getDistanceFrom (grad.point2);
  1604. for (int i = numDivisions + 1; --i >= 0;)
  1605. {
  1606. *t++ = texturePos;
  1607. *t++ = 0.0f;
  1608. }
  1609. }
  1610. {
  1611. GLfloat* v = vertices;
  1612. *v++ = centre.x;
  1613. *v++ = centre.y;
  1614. const Point<float> first (grad.point1.translated (0, -sourceRadius)
  1615. .transformedBy (transform));
  1616. *v++ = first.x;
  1617. *v++ = first.y;
  1618. for (int i = 1; i < numDivisions; ++i)
  1619. {
  1620. const float angle = i * (float_Pi * 2.0f / numDivisions);
  1621. const Point<float> p (grad.point1.translated (std::sin (angle) * sourceRadius,
  1622. std::cos (angle) * -sourceRadius)
  1623. .transformedBy (transform));
  1624. *v++ = p.x;
  1625. *v++ = p.y;
  1626. }
  1627. *v++ = first.x;
  1628. *v++ = first.y;
  1629. }
  1630. prepareMasks (mask1, mask2, textureCoords2, textureCoords3, nullptr);
  1631. if (mask1 != nullptr)
  1632. {
  1633. for (int i = 0; i < 2 * (numDivisions + 2); i += 2)
  1634. mask1->getTextureCoordAt (vertices[i], vertices[i + 1], textureCoords2[i], textureCoords2[i + 1]);
  1635. if (mask2 != nullptr)
  1636. for (int i = 0; i < 2 * (numDivisions + 2); i += 2)
  1637. mask2->getTextureCoordAt (vertices[i], vertices[i + 1], textureCoords3[i], textureCoords3[i + 1]);
  1638. }
  1639. scissor (rect);
  1640. textureCache.bindTextureForGradient (activeTextures, grad);
  1641. currentColour.setSolidColour();
  1642. TemporaryColourModulationMode tmm;
  1643. glVertexPointer (2, GL_FLOAT, 0, vertices);
  1644. glTexCoordPointer (2, GL_FLOAT, 0, textureCoords1);
  1645. glDrawArrays (GL_TRIANGLE_FAN, 0, numDivisions + 2);
  1646. disableScissor();
  1647. }
  1648. struct TemporaryColourModulationMode
  1649. {
  1650. TemporaryColourModulationMode() { glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_RGB, GL_SRC_COLOR); }
  1651. ~TemporaryColourModulationMode() { glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_RGB, GL_SRC_ALPHA); }
  1652. };
  1653. #endif
  1654. };
  1655. //==============================================================================
  1656. class ClipRegion_Mask;
  1657. //==============================================================================
  1658. class ClipRegionBase : public SingleThreadedReferenceCountedObject
  1659. {
  1660. public:
  1661. ClipRegionBase (OpenGLGraphicsContext::GLState& state_) noexcept : state (state_) {}
  1662. virtual ~ClipRegionBase() {}
  1663. typedef ReferenceCountedObjectPtr<ClipRegionBase> Ptr;
  1664. virtual Ptr clone() const = 0;
  1665. virtual Ptr clipToRectangle (const Rectangle<int>&) = 0;
  1666. virtual Ptr clipToRectangleList (const RectangleList&) = 0;
  1667. virtual Ptr excludeClipRectangle (const Rectangle<int>&) = 0;
  1668. virtual Ptr clipToPath (const Path& p, const AffineTransform&) = 0;
  1669. virtual Ptr clipToImageAlpha (const OpenGLTextureFromImage&, const AffineTransform&) = 0;
  1670. virtual Ptr clipToTexture (const PositionedTexture&) = 0;
  1671. virtual Rectangle<int> getClipBounds() const = 0;
  1672. virtual void fillRect (const Rectangle<int>& area, const FillType&, bool replaceContents) = 0;
  1673. virtual void fillRect (const Rectangle<float>& area, const FillType&) = 0;
  1674. virtual void fillEdgeTable (EdgeTable& et, const FillType& fill) = 0;
  1675. virtual void drawImage (const Image&, const AffineTransform&, float alpha,
  1676. const Rectangle<int>& clip, EdgeTable* mask) = 0;
  1677. OpenGLGraphicsContext::GLState& state;
  1678. private:
  1679. JUCE_DECLARE_NON_COPYABLE (ClipRegionBase);
  1680. };
  1681. //==============================================================================
  1682. class ClipRegion_RectangleListBase : public ClipRegionBase
  1683. {
  1684. public:
  1685. ClipRegion_RectangleListBase (OpenGLGraphicsContext::GLState& state_, const Rectangle<int>& r) noexcept
  1686. : ClipRegionBase (state_), clip (r)
  1687. {}
  1688. ClipRegion_RectangleListBase (OpenGLGraphicsContext::GLState& state_, const RectangleList& r) noexcept
  1689. : ClipRegionBase (state_), clip (r)
  1690. {}
  1691. Rectangle<int> getClipBounds() const { return clip.getBounds(); }
  1692. Ptr clipToRectangle (const Rectangle<int>& r) { return clip.clipTo (r) ? this : nullptr; }
  1693. Ptr clipToRectangleList (const RectangleList& r) { return clip.clipTo (r) ? this : nullptr; }
  1694. Ptr excludeClipRectangle (const Rectangle<int>& r) { clip.subtract (r); return clip.isEmpty() ? nullptr : this; }
  1695. protected:
  1696. RectangleList clip;
  1697. };
  1698. #if JUCE_USE_OPENGL_FIXED_FUNCTION
  1699. //==============================================================================
  1700. class ClipRegion_Mask : public ClipRegionBase
  1701. {
  1702. public:
  1703. ClipRegion_Mask (const ClipRegion_Mask& other)
  1704. : ClipRegionBase (other.state),
  1705. clip (other.clip),
  1706. maskOrigin (other.clip.getPosition())
  1707. {
  1708. TargetSaver ts (state.target.context);
  1709. state.flush();
  1710. state.activeTextures.setSingleTextureMode (state.quadQueue);
  1711. state.activeTextures.clear();
  1712. mask.initialise (state.target.context, clip.getWidth(), clip.getHeight());
  1713. OpenGLTarget m (state.target.context, mask, maskOrigin);
  1714. m.makeActiveFor2D();
  1715. state.blendMode.disableBlend (state.quadQueue);
  1716. state.currentColour.setSolidColour();
  1717. state.activeTextures.setSingleTextureMode (state.quadQueue);
  1718. OpenGLHelpers::drawTextureQuad (other.mask.getTextureID(), other.getMaskArea());
  1719. }
  1720. ClipRegion_Mask (OpenGLGraphicsContext::GLState& state_, const RectangleList& r)
  1721. : ClipRegionBase (state_),
  1722. clip (r.getBounds()),
  1723. maskOrigin (clip.getPosition())
  1724. {
  1725. TargetSaver ts (state.target.context);
  1726. initialiseClear();
  1727. state.blendMode.disableBlend (state.quadQueue);
  1728. state.fillRectangleList (r, PixelARGB (0xffffffff));
  1729. state.quadQueue.flush();
  1730. }
  1731. Ptr clone() const { return new ClipRegion_Mask (*this); }
  1732. Rectangle<int> getClipBounds() const { return clip; }
  1733. Ptr clipToRectangle (const Rectangle<int>& r)
  1734. {
  1735. clip = clip.getIntersection (r);
  1736. return clip.isEmpty() ? nullptr : this;
  1737. }
  1738. Ptr clipToRectangleList (const RectangleList& r)
  1739. {
  1740. clip = clip.getIntersection (r.getBounds());
  1741. if (clip.isEmpty())
  1742. return nullptr;
  1743. RectangleList excluded (clip);
  1744. if (excluded.subtract (r))
  1745. {
  1746. if (excluded.getNumRectangles() == 1)
  1747. return excludeClipRectangle (excluded.getRectangle (0));
  1748. TargetSaver ts (state.target.context);
  1749. makeMaskActive();
  1750. state.blendMode.disableBlend (state.quadQueue);
  1751. state.fillRectangleList (excluded, PixelARGB (0));
  1752. state.quadQueue.flush();
  1753. }
  1754. return this;
  1755. }
  1756. Ptr excludeClipRectangle (const Rectangle<int>& r)
  1757. {
  1758. if (r.contains (clip))
  1759. return nullptr;
  1760. TargetSaver ts (state.target.context);
  1761. makeMaskActive();
  1762. state.activeTextures.disableTextures (state.quadQueue);
  1763. state.blendMode.disableBlend (state.quadQueue);
  1764. state.currentColour.setColour (PixelARGB (0));
  1765. OpenGLHelpers::fillRect (r);
  1766. return this;
  1767. }
  1768. Ptr clipToPath (const Path& p, const AffineTransform& t)
  1769. {
  1770. EdgeTable et (clip, p, t);
  1771. if (! et.isEmpty())
  1772. {
  1773. OpenGLTexture texture;
  1774. PositionedTexture pt (texture, et, et.getMaximumBounds());
  1775. return clipToTexture (pt);
  1776. }
  1777. return nullptr;
  1778. }
  1779. Ptr clipToTexture (const PositionedTexture& pt)
  1780. {
  1781. clip = clip.getIntersection (pt.clip);
  1782. if (clip.isEmpty())
  1783. return nullptr;
  1784. TargetSaver ts (state.target.context);
  1785. makeMaskActive();
  1786. state.blendMode.setBlendFunc (state.quadQueue, GL_ZERO, GL_SRC_ALPHA);
  1787. state.currentColour.setSolidColour();
  1788. state.activeTextures.setSingleTextureMode (state.quadQueue);
  1789. OpenGLHelpers::drawTextureQuad (pt.textureID, pt.area);
  1790. return this;
  1791. }
  1792. Ptr clipToImageAlpha (const OpenGLTextureFromImage& image, const AffineTransform& transform)
  1793. {
  1794. TargetSaver ts (state.target.context);
  1795. makeMaskActive();
  1796. state.blendMode.setBlendFunc (state.quadQueue, GL_ZERO, GL_SRC_ALPHA);
  1797. state.currentColour.setSolidColour();
  1798. state.activeTextures.setSingleTextureMode (state.quadQueue);
  1799. state.activeTextures.bindTexture (image.textureID);
  1800. const GLfloat l = (GLfloat) maskOrigin.x;
  1801. const GLfloat t = (GLfloat) maskOrigin.y;
  1802. const GLfloat r = (GLfloat) (maskOrigin.x + mask.getWidth());
  1803. const GLfloat b = (GLfloat) (maskOrigin.y + mask.getHeight());
  1804. const GLfloat vertices[] = { l, t, r, t, l, b, r, b };
  1805. GLfloat textureCoords[] = { l, t, r, t, l, b, r, b };
  1806. const AffineTransform inv (transform.inverted().scaled (image.fullWidthProportion / image.imageWidth,
  1807. image.fullHeightProportion / image.imageHeight));
  1808. inv.transformPoints (textureCoords[0], textureCoords[1], textureCoords[2], textureCoords[3]);
  1809. inv.transformPoints (textureCoords[4], textureCoords[5], textureCoords[6], textureCoords[7]);
  1810. textureCoords[1] = 1.0f - textureCoords[1];
  1811. textureCoords[3] = 1.0f - textureCoords[3];
  1812. textureCoords[5] = 1.0f - textureCoords[5];
  1813. textureCoords[7] = 1.0f - textureCoords[7];
  1814. state.drawTriangleStrip (vertices, textureCoords, 4);
  1815. return this;
  1816. }
  1817. void fillRect (const Rectangle<int>& area, const FillType& fill, bool replaceContents)
  1818. {
  1819. jassert (! replaceContents);
  1820. const Rectangle<int> r (clip.getIntersection (area));
  1821. if (! r.isEmpty())
  1822. fillRectInternal (r, fill, false);
  1823. }
  1824. void fillRect (const Rectangle<float>& area, const FillType& fill)
  1825. {
  1826. if (fill.isColour())
  1827. {
  1828. FloatRectangleRenderer frr (*this, fill);
  1829. RenderingHelpers::FloatRectangleRasterisingInfo (area).iterate (frr);
  1830. }
  1831. else
  1832. {
  1833. EdgeTable et (area);
  1834. fillEdgeTable (et, fill);
  1835. }
  1836. }
  1837. void fillEdgeTable (EdgeTable& et, const FillType& fill)
  1838. {
  1839. const Rectangle<int> r (et.getMaximumBounds().getIntersection (clip));
  1840. if (! r.isEmpty())
  1841. {
  1842. OpenGLTexture* texture = state.textureCache.getTexture (state.activeTextures, r.getWidth(), r.getHeight());
  1843. PositionedTexture pt1 (*texture, et, r);
  1844. PositionedTexture pt2 (mask.getTextureID(), getMaskArea(), r);
  1845. state.fillTexture (r, fill, &pt2, &pt1, false);
  1846. state.textureCache.releaseTexture (state.activeTextures, texture);
  1847. }
  1848. }
  1849. void fillRectInternal (const Rectangle<int>& area, const FillType& fill, bool replaceContents)
  1850. {
  1851. PositionedTexture pt (mask.getTextureID(), getMaskArea(), area);
  1852. state.fillTexture (area, fill, &pt, nullptr, replaceContents);
  1853. }
  1854. void drawImage (const Image& image, const AffineTransform& transform,
  1855. float alpha, const Rectangle<int>& clipArea, EdgeTable* et)
  1856. {
  1857. const OpenGLTextureFromImage source (image);
  1858. const Rectangle<int> bufferArea (clipArea.getIntersection (clip));
  1859. if (! bufferArea.isEmpty())
  1860. {
  1861. PositionedTexture pt (mask.getTextureID(), getMaskArea(), bufferArea);
  1862. if (et != nullptr)
  1863. {
  1864. OpenGLTexture* texture = state.textureCache.getTexture (state.activeTextures, clipArea.getWidth(), clipArea.getHeight());
  1865. PositionedTexture mask1 (*texture, *et, clipArea);
  1866. state.renderImage (source, bufferArea, transform, alpha, &pt, &mask1, false, false);
  1867. state.textureCache.releaseTexture (state.activeTextures, texture);
  1868. }
  1869. else
  1870. {
  1871. state.renderImage (source, bufferArea, transform, alpha, &pt, nullptr, false, false);
  1872. }
  1873. }
  1874. }
  1875. protected:
  1876. OpenGLFrameBuffer mask;
  1877. Rectangle<int> clip;
  1878. Point<int> maskOrigin;
  1879. Rectangle<int> getMaskArea() const noexcept { return Rectangle<int> (maskOrigin.x, maskOrigin.y, mask.getWidth(), mask.getHeight()); }
  1880. void prepareFor2D() const { OpenGLTarget::applyFlippedMatrix (maskOrigin.x, maskOrigin.y, mask.getWidth(), mask.getHeight()); }
  1881. void makeMaskActive()
  1882. {
  1883. state.flush();
  1884. const bool b = mask.makeCurrentRenderingTarget();
  1885. (void) b; jassert (b);
  1886. prepareFor2D();
  1887. }
  1888. void initialiseClear()
  1889. {
  1890. state.flush();
  1891. jassert (! clip.isEmpty());
  1892. state.activeTextures.setSingleTextureMode (state.quadQueue);
  1893. state.activeTextures.clear();
  1894. mask.initialise (state.target.context, clip.getWidth(), clip.getHeight());
  1895. mask.makeCurrentAndClear();
  1896. state.activeTextures.disableTextures (state.quadQueue);
  1897. state.blendMode.disableBlend (state.quadQueue);
  1898. prepareFor2D();
  1899. }
  1900. struct TargetSaver
  1901. {
  1902. TargetSaver (const OpenGLContext& context_)
  1903. : context (context_), oldFramebuffer (OpenGLFrameBuffer::getCurrentFrameBufferTarget())
  1904. {
  1905. glGetIntegerv (GL_VIEWPORT, oldViewport);
  1906. glPushMatrix();
  1907. }
  1908. ~TargetSaver()
  1909. {
  1910. context.extensions.glBindFramebuffer (GL_FRAMEBUFFER, oldFramebuffer);
  1911. glPopMatrix();
  1912. glViewport (oldViewport[0], oldViewport[1], oldViewport[2], oldViewport[3]);
  1913. }
  1914. private:
  1915. const OpenGLContext& context;
  1916. GLuint oldFramebuffer;
  1917. GLint oldViewport[4];
  1918. TargetSaver& operator= (const TargetSaver&);
  1919. };
  1920. struct FloatRectangleRenderer
  1921. {
  1922. FloatRectangleRenderer (ClipRegion_Mask& owner_, const FillType& fill_) noexcept
  1923. : owner (owner_), fill (fill_), originalColour (fill_.colour)
  1924. {}
  1925. void operator() (const int x, const int y, const int w, const int h, const int alpha) noexcept
  1926. {
  1927. if (w > 0 && h > 0)
  1928. {
  1929. fill.colour = originalColour.withMultipliedAlpha (alpha / 255.0f);
  1930. owner.fillRect (Rectangle<int> (x, y, w, h), fill, false);
  1931. }
  1932. }
  1933. private:
  1934. ClipRegion_Mask& owner;
  1935. FillType fill;
  1936. const Colour originalColour;
  1937. JUCE_DECLARE_NON_COPYABLE (FloatRectangleRenderer);
  1938. };
  1939. ClipRegion_Mask& operator= (const ClipRegion_Mask&);
  1940. };
  1941. //==============================================================================
  1942. class ClipRegion_RectangleList : public ClipRegion_RectangleListBase
  1943. {
  1944. public:
  1945. ClipRegion_RectangleList (OpenGLGraphicsContext::GLState& state_, const Rectangle<int>& r) noexcept
  1946. : ClipRegion_RectangleListBase (state_, r)
  1947. {}
  1948. ClipRegion_RectangleList (OpenGLGraphicsContext::GLState& state_, const RectangleList& r) noexcept
  1949. : ClipRegion_RectangleListBase (state_, r)
  1950. {}
  1951. Ptr clone() const { return new ClipRegion_RectangleList (state, clip); }
  1952. Ptr clipToTexture (const PositionedTexture& t) { return toMask()->clipToTexture (t); }
  1953. Ptr clipToPath (const Path& p, const AffineTransform& transform) { return toMask()->clipToPath (p, transform); }
  1954. Ptr clipToImageAlpha (const OpenGLTextureFromImage& image, const AffineTransform& transform) { return toMask()->clipToImageAlpha (image, transform); }
  1955. void fillRect (const Rectangle<int>& area, const FillType& fill, bool replaceContents)
  1956. {
  1957. if (fill.isColour())
  1958. {
  1959. state.activeTextures.disableTextures (state.quadQueue);
  1960. state.blendMode.setBlendMode (state.quadQueue, replaceContents || fill.colour.isOpaque());
  1961. state.fillRectangleList (clip, area, fill.colour.getPixelARGB());
  1962. }
  1963. else
  1964. {
  1965. for (RectangleList::Iterator i (clip); i.next();)
  1966. {
  1967. const Rectangle<int> r (i.getRectangle()->getIntersection (area));
  1968. if (! r.isEmpty())
  1969. state.fillTexture (r, fill, nullptr, nullptr, replaceContents);
  1970. }
  1971. }
  1972. }
  1973. void fillRect (const Rectangle<float>& area, const FillType& fill)
  1974. {
  1975. if (fill.isColour())
  1976. {
  1977. state.activeTextures.disableTextures (state.quadQueue);
  1978. state.blendMode.setPremultipliedBlendingMode (state.quadQueue);
  1979. for (RectangleList::Iterator i (clip); i.next();)
  1980. {
  1981. const Rectangle<float> r (i.getRectangle()->toFloat().getIntersection (area));
  1982. if (! r.isEmpty())
  1983. state.fillRect (r, fill.colour.getPixelARGB());
  1984. }
  1985. }
  1986. else
  1987. {
  1988. EdgeTable et (area);
  1989. fillEdgeTable (et, fill);
  1990. }
  1991. }
  1992. void drawImage (const Image& image, const AffineTransform& transform,
  1993. float alpha, const Rectangle<int>& clipArea, EdgeTable* et)
  1994. {
  1995. const OpenGLTextureFromImage source (image);
  1996. for (RectangleList::Iterator i (clip); i.next();)
  1997. {
  1998. const Rectangle<int> bufferArea (i.getRectangle()->getIntersection (clipArea));
  1999. if (! bufferArea.isEmpty())
  2000. {
  2001. if (et != nullptr)
  2002. {
  2003. OpenGLTexture* texture = state.textureCache.getTexture (state.activeTextures, clipArea.getWidth(), clipArea.getHeight());
  2004. PositionedTexture mask (*texture, *et, clipArea);
  2005. state.renderImage (source, bufferArea, transform, alpha, &mask, nullptr, false, false);
  2006. state.textureCache.releaseTexture (state.activeTextures, texture);
  2007. }
  2008. else
  2009. {
  2010. state.renderImage (source, bufferArea, transform, alpha, nullptr, nullptr, false, false);
  2011. }
  2012. }
  2013. }
  2014. }
  2015. void fillEdgeTable (EdgeTable& et, const FillType& fill)
  2016. {
  2017. if (fill.isColour())
  2018. {
  2019. state.blendMode.setPremultipliedBlendingMode (state.quadQueue);
  2020. if (! clip.containsRectangle (et.getMaximumBounds()))
  2021. et.clipToEdgeTable (EdgeTable (clip));
  2022. state.fillEdgeTable (et, fill.colour.getPixelARGB());
  2023. }
  2024. else
  2025. {
  2026. OpenGLTexture* texture = state.textureCache.getTexture (state.activeTextures,
  2027. clip.getBounds().getWidth(), clip.getBounds().getHeight());
  2028. PositionedTexture pt (*texture, et, clip.getBounds());
  2029. for (RectangleList::Iterator i (clip); i.next();)
  2030. {
  2031. const Rectangle<int> r (i.getRectangle()->getIntersection (pt.clip));
  2032. if (! r.isEmpty())
  2033. state.fillTexture (r, fill, &pt, nullptr, false);
  2034. }
  2035. state.textureCache.releaseTexture (state.activeTextures, texture);
  2036. }
  2037. }
  2038. protected:
  2039. Ptr toMask() const { return new ClipRegion_Mask (state, clip); }
  2040. JUCE_DECLARE_NON_COPYABLE (ClipRegion_RectangleList);
  2041. };
  2042. #endif
  2043. //==============================================================================
  2044. #if JUCE_USE_OPENGL_SHADERS
  2045. class ClipRegion_Mask_Shader : public ClipRegionBase
  2046. {
  2047. public:
  2048. ClipRegion_Mask_Shader (const ClipRegion_Mask_Shader& other)
  2049. : ClipRegionBase (other.state),
  2050. clip (other.clip),
  2051. maskArea (other.clip)
  2052. {
  2053. TargetSaver ts (state.target.context);
  2054. state.currentShader.clearShader (state.shaderQuadQueue);
  2055. state.shaderQuadQueue.flush();
  2056. state.activeTextures.setSingleTextureMode (state.shaderQuadQueue);
  2057. state.activeTextures.clear();
  2058. mask.initialise (state.target.context, maskArea.getWidth(), maskArea.getHeight());
  2059. makeActive();
  2060. state.blendMode.disableBlend (state.shaderQuadQueue);
  2061. state.activeTextures.setSingleTextureMode (state.shaderQuadQueue);
  2062. state.activeTextures.bindTexture (other.mask.getTextureID());
  2063. state.currentShader.setShader (maskArea, state.shaderQuadQueue, state.currentShader.programs->copyTexture);
  2064. state.currentShader.programs->copyTexture.imageParams.imageTexture.set (0);
  2065. state.currentShader.programs->copyTexture.imageParams
  2066. .setMatrix (AffineTransform::translation ((float) other.maskArea.getX(), (float) other.maskArea.getY()),
  2067. other.maskArea.getWidth(), other.maskArea.getHeight(), 1.0f, 1.0f,
  2068. (float) maskArea.getX(), (float) maskArea.getY(), (float) maskArea.getHeight());
  2069. state.shaderQuadQueue.add (clip, PixelARGB (0xffffffff));
  2070. state.shaderQuadQueue.flush();
  2071. }
  2072. ClipRegion_Mask_Shader (OpenGLGraphicsContext::GLState& state_, const RectangleList& r)
  2073. : ClipRegionBase (state_),
  2074. clip (r.getBounds()),
  2075. maskArea (clip)
  2076. {
  2077. TargetSaver ts (state.target.context);
  2078. state.currentShader.clearShader (state.shaderQuadQueue);
  2079. state.shaderQuadQueue.flush();
  2080. state.activeTextures.clear();
  2081. mask.initialise (state.target.context, maskArea.getWidth(), maskArea.getHeight());
  2082. mask.makeCurrentAndClear();
  2083. makeActive();
  2084. state.blendMode.setBlendMode (state.shaderQuadQueue, true);
  2085. state.currentShader.setShader (maskArea, state.shaderQuadQueue, state.currentShader.programs->solidColourProgram);
  2086. state.shaderQuadQueue.add (r, PixelARGB (0xffffffff));
  2087. state.shaderQuadQueue.flush();
  2088. }
  2089. Ptr clone() const { return new ClipRegion_Mask_Shader (*this); }
  2090. Rectangle<int> getClipBounds() const { return clip; }
  2091. Ptr clipToRectangle (const Rectangle<int>& r)
  2092. {
  2093. clip = clip.getIntersection (r);
  2094. return clip.isEmpty() ? nullptr : this;
  2095. }
  2096. Ptr clipToRectangleList (const RectangleList& r)
  2097. {
  2098. clip = clip.getIntersection (r.getBounds());
  2099. if (clip.isEmpty())
  2100. return nullptr;
  2101. RectangleList excluded (clip);
  2102. if (excluded.subtract (r))
  2103. {
  2104. if (excluded.getNumRectangles() == 1)
  2105. return excludeClipRectangle (excluded.getRectangle (0));
  2106. TargetSaver ts (state.target.context);
  2107. makeActive();
  2108. state.blendMode.setBlendMode (state.shaderQuadQueue, true);
  2109. state.currentShader.setShader (maskArea, state.shaderQuadQueue, state.currentShader.programs->solidColourProgram);
  2110. state.shaderQuadQueue.add (excluded, PixelARGB (0));
  2111. state.shaderQuadQueue.flush();
  2112. }
  2113. return this;
  2114. }
  2115. Ptr excludeClipRectangle (const Rectangle<int>& r)
  2116. {
  2117. if (r.contains (clip))
  2118. return nullptr;
  2119. TargetSaver ts (state.target.context);
  2120. makeActive();
  2121. state.blendMode.setBlendMode (state.shaderQuadQueue, true);
  2122. state.currentShader.setShader (maskArea, state.shaderQuadQueue, state.currentShader.programs->solidColourProgram);
  2123. state.shaderQuadQueue.add (r, PixelARGB (0));
  2124. state.shaderQuadQueue.flush();
  2125. return this;
  2126. }
  2127. Ptr clipToPath (const Path& p, const AffineTransform& t)
  2128. {
  2129. EdgeTable et (clip, p, t);
  2130. if (! et.isEmpty())
  2131. {
  2132. TargetSaver ts (state.target.context);
  2133. state.currentShader.clearShader (state.shaderQuadQueue);
  2134. state.shaderQuadQueue.flush();
  2135. state.activeTextures.clear();
  2136. OpenGLTexture texture;
  2137. PositionedTexture pt (texture, et, clip);
  2138. return clipToTexture (pt);
  2139. }
  2140. return nullptr;
  2141. }
  2142. Ptr clipToTexture (const PositionedTexture& pt)
  2143. {
  2144. clip = clip.getIntersection (pt.clip);
  2145. if (clip.isEmpty())
  2146. return nullptr;
  2147. TargetSaver ts (state.target.context);
  2148. makeActive();
  2149. state.activeTextures.setSingleTextureMode (state.shaderQuadQueue);
  2150. state.activeTextures.bindTexture (pt.textureID);
  2151. state.currentShader.setShader (maskArea, state.shaderQuadQueue, state.currentShader.programs->maskTexture);
  2152. state.currentShader.programs->maskTexture.imageParams.imageTexture.set (0);
  2153. state.currentShader.programs->maskTexture.imageParams
  2154. .setMatrix (AffineTransform::translation ((float) pt.area.getX(), (float) pt.area.getY()),
  2155. pt.area.getWidth(), pt.area.getHeight(), 1.0f, 1.0f,
  2156. (float) maskArea.getX(), (float) maskArea.getY(), (float) maskArea.getHeight());
  2157. state.blendMode.setBlendFunc (state.shaderQuadQueue, GL_ZERO, GL_SRC_ALPHA);
  2158. state.shaderQuadQueue.add (clip, PixelARGB (0xffffffff));
  2159. state.shaderQuadQueue.flush();
  2160. return this;
  2161. }
  2162. Ptr clipToImageAlpha (const OpenGLTextureFromImage& image, const AffineTransform& transform)
  2163. {
  2164. TargetSaver ts (state.target.context);
  2165. makeActive();
  2166. state.activeTextures.setSingleTextureMode (state.shaderQuadQueue);
  2167. state.activeTextures.bindTexture (image.textureID);
  2168. state.currentShader.setShader (maskArea, state.shaderQuadQueue, state.currentShader.programs->maskTexture);
  2169. state.currentShader.programs->maskTexture.imageParams.imageTexture.set (0);
  2170. state.currentShader.programs->maskTexture.imageParams
  2171. .setMatrix (transform, image, (float) maskArea.getX(), (float) maskArea.getY(), (float) maskArea.getHeight());
  2172. state.shaderQuadQueue.add (clip, PixelARGB (0xffffffff));
  2173. state.shaderQuadQueue.flush();
  2174. return this;
  2175. }
  2176. void fillRect (const Rectangle<int>& area, const FillType& fill, bool replaceContents)
  2177. {
  2178. jassert (! replaceContents);
  2179. const Rectangle<int> r (clip.getIntersection (area));
  2180. if (! r.isEmpty())
  2181. {
  2182. ShaderFillOperation fillOp (*this, fill, false);
  2183. state.shaderQuadQueue.add (r, fill.colour.getPixelARGB());
  2184. }
  2185. }
  2186. void fillRect (const Rectangle<float>& area, const FillType& fill)
  2187. {
  2188. ShaderFillOperation fillOp (*this, fill, false);
  2189. FloatRectangleRenderer frr (*this, fill);
  2190. RenderingHelpers::FloatRectangleRasterisingInfo (area).iterate (frr);
  2191. }
  2192. void fillEdgeTable (EdgeTable& et, const FillType& fill)
  2193. {
  2194. if (et.getMaximumBounds().intersects (clip))
  2195. {
  2196. if (! clip.contains (et.getMaximumBounds()))
  2197. et.clipToRectangle (clip);
  2198. ShaderFillOperation fillOp (*this, fill, false);
  2199. state.shaderQuadQueue.add (et, fill.colour.getPixelARGB());
  2200. }
  2201. }
  2202. void drawImage (const Image& image, const AffineTransform& transform,
  2203. float alpha, const Rectangle<int>& clipArea, EdgeTable* et)
  2204. {
  2205. const Rectangle<int> r (clip.getIntersection (clipArea));
  2206. if (! r.isEmpty())
  2207. {
  2208. const PixelARGB colour (Colours::white.withAlpha (alpha).getPixelARGB());
  2209. ShaderFillOperation fillOp (*this, FillType (image, transform), true);
  2210. if (et != nullptr)
  2211. {
  2212. et->clipToRectangle (r);
  2213. if (! et->isEmpty())
  2214. state.shaderQuadQueue.add (*et, colour);
  2215. }
  2216. else
  2217. {
  2218. state.shaderQuadQueue.add (r, colour);
  2219. }
  2220. }
  2221. state.currentShader.clearShader (state.shaderQuadQueue);
  2222. }
  2223. private:
  2224. OpenGLFrameBuffer mask;
  2225. Rectangle<int> clip, maskArea;
  2226. struct ShaderFillOperation
  2227. {
  2228. ShaderFillOperation (const ClipRegion_Mask_Shader& clip, const FillType& fill, const bool clampTiledImages)
  2229. : state (clip.state)
  2230. {
  2231. const GLuint maskTextureID = clip.mask.getTextureID();
  2232. if (fill.isColour())
  2233. {
  2234. state.blendMode.setPremultipliedBlendingMode (state.shaderQuadQueue);
  2235. state.activeTextures.setSingleTextureMode (state.shaderQuadQueue);
  2236. state.activeTextures.bindTexture (maskTextureID);
  2237. state.setShader (state.currentShader.programs->solidColourMasked);
  2238. state.currentShader.programs->solidColourMasked.maskParams.setBounds (clip.maskArea, state.target, 0);
  2239. }
  2240. else if (fill.isGradient())
  2241. {
  2242. state.setShaderForGradientFill (*fill.gradient, fill.transform, maskTextureID, &clip.maskArea);
  2243. }
  2244. else
  2245. {
  2246. jassert (fill.isTiledImage());
  2247. image = new OpenGLTextureFromImage (fill.image);
  2248. state.setShaderForTiledImageFill (*image, fill.transform, maskTextureID, &clip.maskArea, clampTiledImages);
  2249. }
  2250. }
  2251. ~ShaderFillOperation()
  2252. {
  2253. state.shaderQuadQueue.flush();
  2254. }
  2255. OpenGLGraphicsContext::GLState& state;
  2256. ScopedPointer<OpenGLTextureFromImage> image;
  2257. JUCE_DECLARE_NON_COPYABLE (ShaderFillOperation);
  2258. };
  2259. struct TargetSaver
  2260. {
  2261. TargetSaver (const OpenGLContext& context_)
  2262. : context (context_), oldFramebuffer (OpenGLFrameBuffer::getCurrentFrameBufferTarget())
  2263. {
  2264. glGetIntegerv (GL_VIEWPORT, oldViewport);
  2265. }
  2266. ~TargetSaver()
  2267. {
  2268. context.extensions.glBindFramebuffer (GL_FRAMEBUFFER, oldFramebuffer);
  2269. glViewport (oldViewport[0], oldViewport[1], oldViewport[2], oldViewport[3]);
  2270. }
  2271. private:
  2272. const OpenGLContext& context;
  2273. GLuint oldFramebuffer;
  2274. GLint oldViewport[4];
  2275. TargetSaver& operator= (const TargetSaver&);
  2276. };
  2277. void makeActive()
  2278. {
  2279. state.shaderQuadQueue.flush();
  2280. state.activeTextures.clear();
  2281. mask.makeCurrentRenderingTarget();
  2282. glViewport (0, 0, maskArea.getWidth(), maskArea.getHeight());
  2283. }
  2284. struct FloatRectangleRenderer
  2285. {
  2286. FloatRectangleRenderer (ClipRegion_Mask_Shader& owner_, const FillType& fill_) noexcept
  2287. : owner (owner_), originalColour (fill_.colour.getPixelARGB())
  2288. {}
  2289. void operator() (int x, int y, int w, int h, const int alpha) noexcept
  2290. {
  2291. if (owner.clip.intersectRectangle (x, y, w, h))
  2292. {
  2293. PixelARGB col (originalColour);
  2294. col.multiplyAlpha (alpha);
  2295. owner.state.shaderQuadQueue.add (x, y, w, h, col);
  2296. }
  2297. }
  2298. private:
  2299. ClipRegion_Mask_Shader& owner;
  2300. const PixelARGB originalColour;
  2301. JUCE_DECLARE_NON_COPYABLE (FloatRectangleRenderer);
  2302. };
  2303. ClipRegion_Mask_Shader& operator= (const ClipRegion_Mask_Shader&);
  2304. };
  2305. //==============================================================================
  2306. class ClipRegion_RectangleList_Shaders : public ClipRegion_RectangleListBase
  2307. {
  2308. public:
  2309. ClipRegion_RectangleList_Shaders (OpenGLGraphicsContext::GLState& state_, const Rectangle<int>& r) noexcept
  2310. : ClipRegion_RectangleListBase (state_, r)
  2311. {}
  2312. ClipRegion_RectangleList_Shaders (OpenGLGraphicsContext::GLState& state_, const RectangleList& r) noexcept
  2313. : ClipRegion_RectangleListBase (state_, r)
  2314. {}
  2315. Ptr clone() const { return new ClipRegion_RectangleList_Shaders (state, clip); }
  2316. Ptr clipToTexture (const PositionedTexture& t) { return toMask()->clipToTexture (t); }
  2317. Ptr clipToPath (const Path& p, const AffineTransform& transform) { return toMask()->clipToPath (p, transform); }
  2318. Ptr clipToImageAlpha (const OpenGLTextureFromImage& image, const AffineTransform& transform) { return toMask()->clipToImageAlpha (image, transform); }
  2319. void fillRect (const Rectangle<int>& area, const FillType& fill, bool replaceContents)
  2320. {
  2321. ShaderFillOperation fillOp (*this, fill, replaceContents || fill.colour.isOpaque(), false);
  2322. state.shaderQuadQueue.add (clip, area, fill.colour.getPixelARGB());
  2323. }
  2324. void fillRect (const Rectangle<float>& area, const FillType& fill)
  2325. {
  2326. const PixelARGB colour (fill.colour.getPixelARGB());
  2327. ShaderFillOperation fillOp (*this, fill, false, false);
  2328. for (RectangleList::Iterator i (clip); i.next();)
  2329. {
  2330. const Rectangle<float> r (i.getRectangle()->toFloat().getIntersection (area));
  2331. if (! r.isEmpty())
  2332. state.shaderQuadQueue.add (r, colour);
  2333. }
  2334. }
  2335. void drawImage (const Image& image, const AffineTransform& transform,
  2336. float alpha, const Rectangle<int>& clipArea, EdgeTable* et)
  2337. {
  2338. FillType fill (image, transform);
  2339. const PixelARGB colour (Colours::white.withAlpha (alpha).getPixelARGB());
  2340. ShaderFillOperation fillOp (*this, fill, false, true);
  2341. if (et != nullptr)
  2342. {
  2343. if (! clip.containsRectangle (et->getMaximumBounds()))
  2344. et->clipToEdgeTable (EdgeTable (clip));
  2345. state.shaderQuadQueue.add (*et, colour);
  2346. }
  2347. else
  2348. {
  2349. state.shaderQuadQueue.add (clip, clipArea, colour);
  2350. }
  2351. state.currentShader.clearShader (state.shaderQuadQueue);
  2352. }
  2353. void fillEdgeTable (EdgeTable& et, const FillType& fill)
  2354. {
  2355. if (clip.intersects (et.getMaximumBounds()))
  2356. {
  2357. if (! clip.containsRectangle (et.getMaximumBounds()))
  2358. et.clipToEdgeTable (EdgeTable (clip));
  2359. ShaderFillOperation fillOp (*this, fill, false, true);
  2360. state.shaderQuadQueue.add (et, fill.colour.getPixelARGB());
  2361. }
  2362. }
  2363. private:
  2364. Ptr toMask() const { return new ClipRegion_Mask_Shader (state, clip); }
  2365. struct ShaderFillOperation
  2366. {
  2367. ShaderFillOperation (const ClipRegion_RectangleList_Shaders& clip, const FillType& fill,
  2368. const bool replaceContents, const bool clampTiledImages)
  2369. : state (clip.state)
  2370. {
  2371. if (fill.isColour())
  2372. {
  2373. state.activeTextures.disableTextures (state.shaderQuadQueue);
  2374. state.blendMode.setBlendMode (state.shaderQuadQueue, replaceContents);
  2375. state.setShader (state.currentShader.programs->solidColourProgram);
  2376. }
  2377. else if (fill.isGradient())
  2378. {
  2379. state.setShaderForGradientFill (*fill.gradient, fill.transform, 0, nullptr);
  2380. }
  2381. else
  2382. {
  2383. jassert (fill.isTiledImage());
  2384. image = new OpenGLTextureFromImage (fill.image);
  2385. state.setShaderForTiledImageFill (*image, fill.transform, 0, nullptr, clampTiledImages);
  2386. }
  2387. }
  2388. ~ShaderFillOperation()
  2389. {
  2390. if (image != nullptr)
  2391. state.shaderQuadQueue.flush();
  2392. }
  2393. OpenGLGraphicsContext::GLState& state;
  2394. ScopedPointer<OpenGLTextureFromImage> image;
  2395. JUCE_DECLARE_NON_COPYABLE (ShaderFillOperation);
  2396. };
  2397. JUCE_DECLARE_NON_COPYABLE (ClipRegion_RectangleList_Shaders);
  2398. };
  2399. #endif
  2400. //==============================================================================
  2401. class OpenGLGraphicsContext::SavedState
  2402. {
  2403. public:
  2404. SavedState (OpenGLGraphicsContext::GLState* const state_)
  2405. : clip (createRectangleClip (*state_, state_->target.bounds)),
  2406. transform (0, 0), interpolationQuality (Graphics::mediumResamplingQuality),
  2407. state (state_), transparencyLayerAlpha (1.0f)
  2408. {
  2409. }
  2410. SavedState (const SavedState& other)
  2411. : clip (other.clip), transform (other.transform), font (other.font),
  2412. fillType (other.fillType), interpolationQuality (other.interpolationQuality),
  2413. state (other.state), transparencyLayerAlpha (other.transparencyLayerAlpha),
  2414. transparencyLayer (other.transparencyLayer), previousTarget (other.previousTarget.createCopy())
  2415. {
  2416. }
  2417. static ClipRegionBase* createRectangleClip (OpenGLGraphicsContext::GLState& state, const Rectangle<int>& clip)
  2418. {
  2419. #if JUCE_USE_OPENGL_SHADERS
  2420. if (state.currentShader.canUseShaders)
  2421. return new ClipRegion_RectangleList_Shaders (state, clip);
  2422. #endif
  2423. #if JUCE_USE_OPENGL_FIXED_FUNCTION
  2424. return new ClipRegion_RectangleList (state, clip);
  2425. #else
  2426. // there's no shader hardware, but we're compiling without the fixed-function pipeline available!
  2427. jassertfalse;
  2428. return nullptr;
  2429. #endif
  2430. }
  2431. bool clipToRectangle (const Rectangle<int>& r)
  2432. {
  2433. if (clip != nullptr)
  2434. {
  2435. if (transform.isOnlyTranslated)
  2436. {
  2437. cloneClipIfMultiplyReferenced();
  2438. clip = clip->clipToRectangle (transform.translated (r));
  2439. }
  2440. else
  2441. {
  2442. Path p;
  2443. p.addRectangle (r);
  2444. clipToPath (p, AffineTransform::identity);
  2445. }
  2446. }
  2447. return clip != nullptr;
  2448. }
  2449. bool clipToRectangleList (const RectangleList& r)
  2450. {
  2451. if (clip != nullptr)
  2452. {
  2453. if (transform.isOnlyTranslated)
  2454. {
  2455. cloneClipIfMultiplyReferenced();
  2456. RectangleList offsetList (r);
  2457. offsetList.offsetAll (transform.xOffset, transform.yOffset);
  2458. clip = clip->clipToRectangleList (offsetList);
  2459. }
  2460. else
  2461. {
  2462. clipToPath (r.toPath(), AffineTransform::identity);
  2463. }
  2464. }
  2465. return clip != nullptr;
  2466. }
  2467. bool excludeClipRectangle (const Rectangle<int>& r)
  2468. {
  2469. if (clip != nullptr)
  2470. {
  2471. cloneClipIfMultiplyReferenced();
  2472. if (transform.isOnlyTranslated)
  2473. {
  2474. clip = clip->excludeClipRectangle (transform.translated (r));
  2475. }
  2476. else
  2477. {
  2478. Path p;
  2479. p.addRectangle (r.toFloat());
  2480. p.applyTransform (transform.complexTransform);
  2481. p.addRectangle (clip->getClipBounds().toFloat());
  2482. p.setUsingNonZeroWinding (false);
  2483. clip = clip->clipToPath (p, AffineTransform::identity);
  2484. }
  2485. }
  2486. return clip != nullptr;
  2487. }
  2488. void clipToPath (const Path& p, const AffineTransform& t)
  2489. {
  2490. if (clip != nullptr)
  2491. {
  2492. cloneClipIfMultiplyReferenced();
  2493. clip = clip->clipToPath (p, transform.getTransformWith (t));
  2494. }
  2495. }
  2496. void clipToImageAlpha (const Image& sourceImage, const AffineTransform& t)
  2497. {
  2498. if (clip != nullptr)
  2499. {
  2500. Path p;
  2501. p.addRectangle (sourceImage.getBounds());
  2502. clipToPath (p, t);
  2503. if (sourceImage.hasAlphaChannel() && clip != nullptr)
  2504. {
  2505. cloneClipIfMultiplyReferenced();
  2506. clip = clip->clipToImageAlpha (sourceImage, transform.getTransformWith (t));
  2507. }
  2508. }
  2509. }
  2510. bool clipRegionIntersects (const Rectangle<int>& r) const
  2511. {
  2512. return clip != nullptr
  2513. && (transform.isOnlyTranslated ? clip->getClipBounds().intersects (transform.translated (r))
  2514. : getClipBounds().intersects (r));
  2515. }
  2516. Rectangle<int> getClipBounds() const
  2517. {
  2518. return clip != nullptr ? transform.deviceSpaceToUserSpace (clip->getClipBounds())
  2519. : Rectangle<int>();
  2520. }
  2521. SavedState* beginTransparencyLayer (float opacity)
  2522. {
  2523. SavedState* s = new SavedState (*this);
  2524. if (clip != nullptr)
  2525. {
  2526. const Rectangle<int> clipBounds (clip->getClipBounds());
  2527. state->flush();
  2528. s->transparencyLayer = Image (OpenGLImageType().create (Image::ARGB, clipBounds.getWidth(), clipBounds.getHeight(), true));
  2529. s->previousTarget = new OpenGLTarget (state->target);
  2530. state->target = OpenGLTarget (state->target.context, *OpenGLImageType::getFrameBufferFrom (s->transparencyLayer), clipBounds.getPosition());
  2531. s->transparencyLayerAlpha = opacity;
  2532. s->cloneClipIfMultiplyReferenced();
  2533. s->state->target.makeActiveFor2D();
  2534. }
  2535. return s;
  2536. }
  2537. void endTransparencyLayer (SavedState& finishedLayerState)
  2538. {
  2539. if (clip != nullptr)
  2540. {
  2541. jassert (finishedLayerState.previousTarget != nullptr);
  2542. state->flush();
  2543. state->target = *finishedLayerState.previousTarget;
  2544. finishedLayerState.previousTarget = nullptr;
  2545. state->target.makeActiveFor2D();
  2546. const Rectangle<int> clipBounds (clip->getClipBounds());
  2547. clip->drawImage (finishedLayerState.transparencyLayer,
  2548. AffineTransform::translation ((float) clipBounds.getX(), (float) clipBounds.getY()),
  2549. finishedLayerState.transparencyLayerAlpha, clipBounds, nullptr);
  2550. }
  2551. }
  2552. //==============================================================================
  2553. void fillRect (const Rectangle<int>& r, const bool replaceContents)
  2554. {
  2555. if (clip != nullptr)
  2556. {
  2557. if (transform.isOnlyTranslated)
  2558. {
  2559. clip->fillRect (r.translated (transform.xOffset, transform.yOffset),
  2560. getFillType(), replaceContents);
  2561. }
  2562. else
  2563. {
  2564. Path p;
  2565. p.addRectangle (r);
  2566. fillPath (p, AffineTransform::identity);
  2567. }
  2568. }
  2569. }
  2570. void fillRect (const Rectangle<float>& r)
  2571. {
  2572. if (clip != nullptr)
  2573. {
  2574. if (transform.isOnlyTranslated)
  2575. {
  2576. const Rectangle<float> c (r.translated ((float) transform.xOffset, (float) transform.yOffset)
  2577. .getIntersection (clip->getClipBounds().toFloat()));
  2578. if (! c.isEmpty())
  2579. clip->fillRect (c, getFillType());
  2580. }
  2581. else
  2582. {
  2583. Path p;
  2584. p.addRectangle (r);
  2585. fillPath (p, AffineTransform::identity);
  2586. }
  2587. }
  2588. }
  2589. void fillPath (const Path& path, const AffineTransform& t)
  2590. {
  2591. if (clip != nullptr)
  2592. {
  2593. EdgeTable et (clip->getClipBounds(), path, transform.getTransformWith (t));
  2594. fillEdgeTable (et);
  2595. }
  2596. }
  2597. void drawGlyph (int glyphNumber, const AffineTransform& t)
  2598. {
  2599. if (clip != nullptr)
  2600. {
  2601. if (transform.isOnlyTranslated && t.isOnlyTranslation())
  2602. {
  2603. RenderingHelpers::GlyphCache <RenderingHelpers::CachedGlyphEdgeTable <OpenGLGraphicsContext::SavedState>, SavedState>::getInstance()
  2604. .drawGlyph (*this, font, glyphNumber,
  2605. transform.xOffset + t.getTranslationX(),
  2606. transform.yOffset + t.getTranslationY());
  2607. }
  2608. else
  2609. {
  2610. const float fontHeight = font.getHeight();
  2611. const ScopedPointer<EdgeTable> et (font.getTypeface()->getEdgeTableForGlyph
  2612. (glyphNumber, transform.getTransformWith (AffineTransform::scale (fontHeight * font.getHorizontalScale(), fontHeight)
  2613. .followedBy (t))));
  2614. if (et != nullptr)
  2615. fillEdgeTable (*et);
  2616. }
  2617. }
  2618. }
  2619. void fillEdgeTable (const EdgeTable& et, const float x, const int y)
  2620. {
  2621. if (clip != nullptr)
  2622. {
  2623. EdgeTable et2 (et);
  2624. et2.translate (x, y);
  2625. fillEdgeTable (et2);
  2626. }
  2627. }
  2628. void drawLine (const Line <float>& line)
  2629. {
  2630. Path p;
  2631. p.addLineSegment (line, 1.0f);
  2632. fillPath (p, AffineTransform::identity);
  2633. }
  2634. //==============================================================================
  2635. void drawImage (const Image& image, const AffineTransform& trans)
  2636. {
  2637. if (clip == nullptr || fillType.colour.isTransparent())
  2638. return;
  2639. const Rectangle<int> clipBounds (clip->getClipBounds());
  2640. const AffineTransform t (transform.getTransformWith (trans));
  2641. const float alpha = fillType.colour.getFloatAlpha();
  2642. if (t.isOnlyTranslation())
  2643. {
  2644. int tx = (int) (t.getTranslationX() * 256.0f);
  2645. int ty = (int) (t.getTranslationY() * 256.0f);
  2646. if (((tx | ty) & 0xf8) == 0)
  2647. {
  2648. tx = ((tx + 128) >> 8);
  2649. ty = ((ty + 128) >> 8);
  2650. clip->drawImage (image, t, alpha, Rectangle<int> (tx, ty, image.getWidth(), image.getHeight()), nullptr);
  2651. return;
  2652. }
  2653. }
  2654. if (! t.isSingularity())
  2655. {
  2656. Path p;
  2657. p.addRectangle (image.getBounds());
  2658. EdgeTable et (clipBounds, p, t);
  2659. clip->drawImage (image, t, alpha, clipBounds, &et);
  2660. }
  2661. }
  2662. void setFillType (const FillType& newFill)
  2663. {
  2664. fillType = newFill;
  2665. state->textureCache.resetGradient();
  2666. }
  2667. //==============================================================================
  2668. ClipRegionBase::Ptr clip;
  2669. RenderingHelpers::TranslationOrTransform transform;
  2670. Font font;
  2671. FillType fillType;
  2672. Graphics::ResamplingQuality interpolationQuality;
  2673. GLState* state;
  2674. private:
  2675. float transparencyLayerAlpha;
  2676. Image transparencyLayer;
  2677. ScopedPointer<OpenGLTarget> previousTarget;
  2678. void cloneClipIfMultiplyReferenced()
  2679. {
  2680. if (clip->getReferenceCount() > 1)
  2681. clip = clip->clone();
  2682. }
  2683. FillType getFillType() const
  2684. {
  2685. return fillType.transformed (transform.getTransform());
  2686. }
  2687. void fillEdgeTable (EdgeTable& et)
  2688. {
  2689. clip->fillEdgeTable (et, getFillType());
  2690. }
  2691. SavedState& operator= (const SavedState&);
  2692. };
  2693. //==============================================================================
  2694. OpenGLGraphicsContext::OpenGLGraphicsContext (OpenGLComponent& target)
  2695. : glState (new GLState (OpenGLTarget (*target.getCurrentContext(), target.getFrameBufferID(), target.getWidth(), target.getHeight()))),
  2696. stack (new SavedState (glState))
  2697. {
  2698. jassert (target.getCurrentContext() != nullptr); // must have a valid context when this is called!
  2699. }
  2700. OpenGLGraphicsContext::OpenGLGraphicsContext (OpenGLContext& context, OpenGLFrameBuffer& target)
  2701. : glState (new GLState (OpenGLTarget (context, target, Point<int>()))),
  2702. stack (new SavedState (glState))
  2703. {
  2704. }
  2705. OpenGLGraphicsContext::OpenGLGraphicsContext (OpenGLContext& context, unsigned int frameBufferID, int width, int height)
  2706. : glState (new GLState (OpenGLTarget (context, frameBufferID, width, height))),
  2707. stack (new SavedState (glState))
  2708. {
  2709. }
  2710. OpenGLGraphicsContext::~OpenGLGraphicsContext() {}
  2711. bool OpenGLGraphicsContext::isVectorDevice() const { return false; }
  2712. void OpenGLGraphicsContext::setOrigin (int x, int y) { stack->transform.setOrigin (x, y); }
  2713. void OpenGLGraphicsContext::addTransform (const AffineTransform& t) { stack->transform.addTransform (t); }
  2714. float OpenGLGraphicsContext::getScaleFactor() { return stack->transform.getScaleFactor(); }
  2715. Rectangle<int> OpenGLGraphicsContext::getClipBounds() const { return stack->getClipBounds(); }
  2716. bool OpenGLGraphicsContext::isClipEmpty() const { return stack->clip == nullptr; }
  2717. bool OpenGLGraphicsContext::clipRegionIntersects (const Rectangle<int>& r) { return stack->clipRegionIntersects (r); }
  2718. bool OpenGLGraphicsContext::clipToRectangle (const Rectangle<int>& r) { return stack->clipToRectangle (r); }
  2719. bool OpenGLGraphicsContext::clipToRectangleList (const RectangleList& r) { return stack->clipToRectangleList (r); }
  2720. void OpenGLGraphicsContext::excludeClipRectangle (const Rectangle<int>& r) { stack->excludeClipRectangle (r); }
  2721. void OpenGLGraphicsContext::clipToPath (const Path& path, const AffineTransform& t) { stack->clipToPath (path, t); }
  2722. void OpenGLGraphicsContext::clipToImageAlpha (const Image& im, const AffineTransform& t) { stack->clipToImageAlpha (im, t); }
  2723. void OpenGLGraphicsContext::saveState() { stack.save(); }
  2724. void OpenGLGraphicsContext::restoreState() { stack.restore(); }
  2725. void OpenGLGraphicsContext::beginTransparencyLayer (float opacity) { stack.beginTransparencyLayer (opacity); }
  2726. void OpenGLGraphicsContext::endTransparencyLayer() { stack.endTransparencyLayer(); }
  2727. void OpenGLGraphicsContext::setFill (const FillType& fillType) { stack->setFillType (fillType); }
  2728. void OpenGLGraphicsContext::setOpacity (float newOpacity) { stack->fillType.setOpacity (newOpacity); }
  2729. void OpenGLGraphicsContext::setInterpolationQuality (Graphics::ResamplingQuality quality) { stack->interpolationQuality = quality; }
  2730. void OpenGLGraphicsContext::fillRect (const Rectangle<int>& r, bool replace) { stack->fillRect (r, replace); }
  2731. void OpenGLGraphicsContext::fillPath (const Path& path, const AffineTransform& t) { stack->fillPath (path, t); }
  2732. void OpenGLGraphicsContext::drawImage (const Image& im, const AffineTransform& t) { stack->drawImage (im, t); }
  2733. void OpenGLGraphicsContext::drawVerticalLine (int x, float top, float bottom) { if (top < bottom) stack->fillRect (Rectangle<float> ((float) x, top, 1.0f, bottom - top)); }
  2734. void OpenGLGraphicsContext::drawHorizontalLine (int y, float left, float right) { if (left < right) stack->fillRect (Rectangle<float> (left, (float) y, right - left, 1.0f)); }
  2735. void OpenGLGraphicsContext::drawGlyph (int glyphNumber, const AffineTransform& t) { stack->drawGlyph (glyphNumber, t); }
  2736. void OpenGLGraphicsContext::drawLine (const Line <float>& line) { stack->drawLine (line); }
  2737. void OpenGLGraphicsContext::setFont (const Font& newFont) { stack->font = newFont; }
  2738. const Font& OpenGLGraphicsContext::getFont() { return stack->font; }