The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
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  1. JUCE breaking changes
  2. =====================
  3. Develop
  4. =======
  5. Change
  6. -----
  7. Multiple changes to low-level, non-public JNI and Android APIs.
  8. Possible Issues
  9. ---------------
  10. If you were using any non-public, low-level JNI macros, calling java code or
  11. recieving JNI callbacks, then your code will probably no longer work. See the
  12. forum for further details.
  13. Workaround
  14. ----------
  15. See the forum for further details.
  16. Rationale
  17. ---------
  18. See the forum for further details.
  19. Change
  20. -----
  21. The minimum Android version for a JUCE app is now Android 4.1
  22. Possible Issues
  23. ---------------
  24. Your app may not run on very old versions of Android (less than 0.5% of the
  25. devices).
  26. Workaround
  27. ----------
  28. There is no workaround.
  29. Rationale
  30. ---------
  31. Less than 0.5% of all devices in the world run versions of Android older than
  32. Android 4.1. In the interest of keeping JUCE code clean and lean, we must
  33. depricate support for very old Android versions from time to time.
  34. Version 5.4.0
  35. =============
  36. Change
  37. ------
  38. The use of WinRT MIDI functions has been disabled by default for any version
  39. of Windows 10 before 1809 (October 2018 Update).
  40. Possible Issues
  41. ---------------
  42. If you were previously using WinRT MIDI functions on older versions of Windows
  43. then the new behaviour is to revert to the old Win32 MIDI API.
  44. Workaround
  45. ----------
  46. Set the preprocessor macro JUCE_FORCE_WINRT_MIDI=1 (in addition to the
  47. previously selected JUCE_USE_WINRT_MIDI=1) to allow the use of the WinRT API on
  48. older versions of Windows.
  49. Rationale
  50. ---------
  51. Until now JUCE's support for the Windows 10 WinRT MIDI API was experimental,
  52. due to longstanding issues within the API itself. These issues have been
  53. addressed in the Windows 10 1809 (October 2018 Update) release.
  54. Change
  55. ------
  56. The VST2 SDK embedded within JUCE has been removed.
  57. Possible Issues
  58. ---------------
  59. 1. Building or hosting VST2 plug-ins requires header files from the VST2 SDK,
  60. which is no longer part of JUCE.
  61. 2. Building a VST2-compatible VST3 plug-in (the previous default behaviour in
  62. JUCE) requires header files from the VST2 SDK, which is no longer part of
  63. JUCE.
  64. Workaround
  65. ----------
  66. 1. The VST2 SDK can be obtained from the vstsdk3610_11_06_2018_build_37 (or
  67. older) VST3 SDK or JUCE version 5.3.2. You should put the VST2 SDK in your
  68. header search paths or use the "VST (Legacy) SDK Folder" fields in the
  69. Projucer.
  70. 2. For new plug-in projects where you will be releasing both a VST2 and VST3
  71. version, and you want the VST3 plug-in to replace the VST2 plug-in in
  72. hosts that support it, then you should enable the JUCE_VST3_CAN_REPLACE_VST2
  73. option.
  74. 3. When a new JUCE plug-in project is created the value of
  75. JUCE_VST3_CAN_REPLACE_VST2 will be set to zero.
  76. Rationale
  77. ---------
  78. Distributing VST2 plug-ins requires a VST2 license from Steinberg. Following
  79. Steinberg's removal of the VST2 SDK from their public SDKs we are also removing
  80. the VST2 SDK from the JUCE codebase.
  81. Change
  82. ------
  83. The AudioProcessorValueTreeState::createAndAddParameter function has been
  84. deprecated.
  85. Possible Issues
  86. ---------------
  87. Deprecation warnings will be seen when compiling code which uses this function
  88. and eventually builds will fail when it is later removed from the API.
  89. Workaround
  90. ----------
  91. Previous calls to
  92. createAndAddParameter (paramID, paramName, ...);
  93. can be directly replaced with
  94. using Parameter = AudioProcessorValueTreeState::Parameter;
  95. createAndAddParameter (std::make_unique<Parameter> (paramID, paramName, ...));
  96. but an even better approach is to use the new AudioProcessorValueTreeState
  97. constructor where you can pass both RangedAudioParameters and
  98. AudioProcessorParameterGroups of RangedAudioParameters to the
  99. AudioProcessorValueTreeState and initialise the ValueTree simultaneously.
  100. Rationale
  101. ---------
  102. The new createAndAddParameter method is much more flexible and enables any
  103. parameter types derived from RangedAudioParameter to be managed by the
  104. AudioProcessorValueTreeState.
  105. Change
  106. ------
  107. The Projucer's per-exporter Android SDK/NDK path options have been removed.
  108. Possible Issues
  109. ---------------
  110. Projects that previously used these fields may no longer build.
  111. Workaround
  112. ----------
  113. Use the Projucer's global paths settings to point to these directories, either
  114. by opening the "Projucer/File->Global Paths..." menu item or using the
  115. "--set-global-search-path" command-line option.
  116. Rationale
  117. ---------
  118. Having multiple places where the paths could be set was confusing and could
  119. cause unexpected mismatches.
  120. Change
  121. ------
  122. SystemStats::getDeviceDescription() will now return the device code on iOS e.g.
  123. "iPhone7, 2" for an iPhone 6 instead of just "iPhone".
  124. Possible Issues
  125. ---------------
  126. Code that previously relied on this method returning either explicitly "iPhone"
  127. or "iPad" may no longer work.
  128. Workaround
  129. ----------
  130. Modify this code to handle the new device code string e.g. by changing:
  131. SystemStats::getDeviceDescription() == "iPhone";
  132. to
  133. SystemStats::getDeviceDescription().contains ("iPhone");.
  134. Rationale
  135. ---------
  136. The exact device model can now be deduced from this information instead of just
  137. the device family.
  138. Change
  139. ------
  140. DragAndDropContainer::performExternalDragDropOfFiles() and
  141. ::performExternalDragDropOfText() are now asynchronous on Windows.
  142. Possible Issues
  143. ---------------
  144. Code that previously relied on these operations being synchronous and blocking
  145. until completion will no longer work as the methods will return immediately and
  146. run asynchronously.
  147. Workaround
  148. ----------
  149. Use the callback argument that has been added to these methods to register a
  150. lambda that will be called when the operation has been completed.
  151. Rationale
  152. ---------
  153. The behaviour of these methods is now consistent across all platforms and the
  154. method no longer blocks the message thread on Windows.
  155. Change
  156. ------
  157. AudioProcessor::getTailLengthSeconds can now return infinity for
  158. VST/VST3/AU/AUv3.
  159. Possible Issues
  160. ---------------
  161. If you are using the result of getTailLengthSeconds to allocate a buffer in
  162. your host, then your host will now likely crash when loading a plug-in with an
  163. infinite tail time.
  164. Workaround
  165. ----------
  166. Rewrite your code to not use the result of getTailLengthSeconds directly to
  167. allocate a buffer.
  168. Rationale
  169. ---------
  170. Before this change there was no way for a JUCE plug-in to report an infinite
  171. tail time.
  172. Version 5.3.2
  173. =============
  174. Change
  175. ------
  176. The behaviour of an UndoManager used by an AudioProcessorValueTreeState has
  177. been improved.
  178. Possible Issues
  179. ---------------
  180. If your plug-in contains an UndoManager used by an AudioProcessorValueTreeState
  181. and relies upon the old behaviour of the UndoManager then it is possible that
  182. the new behaviour is no longer appropriate for your use case.
  183. Workaround
  184. ----------
  185. Use an external UndoManager to reproduce the old behaviour manually.
  186. Rationale
  187. ---------
  188. This change fixes a few bugs in the behaviour of an UndoManager used by an
  189. AudioProcessorValueTreeState.
  190. Change
  191. ------
  192. JUCE no longer supports OS X deployment targets earlier than 10.7.
  193. Possible Issues
  194. ---------------
  195. If you were previously targeting OS X 10.5 or 10.6 you will no longer be able
  196. to build JUCE-based products compatible with those platforms.
  197. Workaround
  198. ----------
  199. None. With the appropriate JUCE licence you may be able to backport new JUCE
  200. features, but there will be no official support for this.
  201. Rationale
  202. ---------
  203. Increasing the minimum supported OS X version allows the JUCE codebase to make
  204. use of the more modern C++ features found in the 10.7 standard library, which
  205. in turn will increase thread and memory safety.
  206. Version 5.3.0
  207. =============
  208. Change
  209. ------
  210. The JUCE examples have been cleaned up, modernised and converted into PIPs
  211. (Projucer Instant Projects). The JUCE Demo has been removed and replaced by the
  212. DemoRunner application and larger projects such as the Audio Plugin Host and
  213. the Network Graphics Demo have been moved into the extras directory.
  214. Possible Issues
  215. ---------------
  216. 1. Due to the large number of changes that have occurred in the JUCE Git
  217. repository, pulling this version may result in a messy folder structure with
  218. empty directories that have been removed.
  219. 2. The JUCE Demo project is no longer in the JUCE repository.
  220. 3. The Audio Plugin Host project has moved from the examples directory to the
  221. extras directory.
  222. Workaround
  223. ----------
  224. 1. Run a Git clean command (git clean -xdf) in your JUCE directory to remove
  225. all untracked files, directories and build products.
  226. 2. The new DemoRunner application, located in extras/DemoRunner, can be used to
  227. preview all the JUCE examples and see the code side-by-side.
  228. 3. Change any file paths that depended on the plugin host project being located
  229. in the examples directory to use the extras directory instead.
  230. Rationale
  231. ---------
  232. The JUCE examples had inconsistent naming, coding styles and the projects and
  233. build products took up a large amount of space in the repository. Replacing
  234. them with PIPs reduces the file size and allows us to categorise the examples
  235. better, as well as cleaning up the code.
  236. Change
  237. ------
  238. When hosting plug-ins all AudioProcessor methods of managing parameters that
  239. take a parameter index as an argument have been deprecated.
  240. Possible Issues
  241. ---------------
  242. A single assertion will be fired in debug builds on the first use of a
  243. deprecated function.
  244. Workaround
  245. ----------
  246. When hosting plug-ins you should use the AudioProcessor::getParameters() method
  247. and interact with parameters via the returned array of
  248. AudioProcessorParameters. For a short-term fix you can also continue past the
  249. assertion in your debugger, or temporarily modify the JUCE source code to
  250. remove it.
  251. Rationale
  252. ---------
  253. Given the structure of JUCE's API it is impossible to deprecate these functions
  254. using only compile-time messages. Therefore a single assertion, which can be
  255. safely ignored, serves to indicate that these functions should no longer be
  256. used. The move away from the AudioProcessor methods both improves the interface
  257. to that class and makes ongoing development work much easier.
  258. Change
  259. ------
  260. This InAppPurchases class is now a JUCE Singleton. This means that you need
  261. to get an instance via InAppPurchases::getInstance(), instead of storing a
  262. InAppPurchases object yourself.
  263. Possible Issues
  264. ---------------
  265. Any code using InAppPurchases needs to be updated to retrieve a singleton
  266. pointer to InAppPurchases.
  267. Workaround
  268. ----------
  269. Instead of holding a InAppPurchase member yourself, you should get an instance
  270. via InAppPurchases::getInstance(), e.g.
  271. instead of:
  272. InAppPurchases iap;
  273. iap.purchaseProduct (...);
  274. call:
  275. InAppPurchases::getInstance()->purchaseProduct (...);
  276. Rationale
  277. ---------
  278. This change was required to fix an issue on Android where on failed transaction
  279. a listener would not get called.
  280. Change
  281. ------
  282. JUCE's MPE classes have been updated to reflect the official specification
  283. recently approved by the MIDI Manufacturers Association (MMA).
  284. Possible Issues
  285. ---------------
  286. The most significant changes have occurred in the MPEZoneLayout classes and
  287. programs using the higher level MPE classes such as MPEInstrument,
  288. MPESynthesiser, MPESynthesiserBase and MPESynthesiserVoice should be
  289. unaffected.
  290. Previously, any MIDI channel from 1 - 15 could be selected to be the master
  291. channel of an MPE zone, with a specified number of member channels ascending
  292. from the master channel + 1. However, in the new specification this has been
  293. simplified so that a device only has a lower and/or an upper zone, where the
  294. lower zone has master channel 1 and assigns new member channels ascending from
  295. channel 2 and the upper zone has master channel 16 and assigns new member
  296. channels descending from channel 15.
  297. Workaround
  298. ----------
  299. Use the MPEZoneLayout::setLowerZone() and MPEZoneLayout::setUpperZone() methods
  300. to set zone layouts.
  301. Any UI that allows users to select and set zones on an MPE instrument should
  302. also be updated to reflect the specification changes.
  303. Rationale
  304. ---------
  305. The MPE classes in JUCE are out of date and should be updated to reflect the
  306. new, official MPE standard.
  307. Version 5.2.1
  308. =============
  309. Change
  310. ------
  311. Calling JUCEApplicationBase::quit() on Android will now really quit the app,
  312. rather than just placing it in background. Starting with API level 21 (Android
  313. 5.0), the app will not appear in recent apps list after calling quit(). Prior
  314. to API 21, the app will still appear in recent app lists but when a user
  315. chooses the app, a new instance of the app will be started.
  316. Possible Issues
  317. ---------------
  318. Any code calling JUCEApplicationBase::quit() to place the app in background
  319. will close the app instead.
  320. Workaround
  321. ----------
  322. Use Process::hide().
  323. Rationale
  324. ---------
  325. The old behaviour JUCEApplicationBase::quit() was confusing JUCE code, as a new
  326. instance of JUCE app was attempted to be created, while the older instance was
  327. still running in background. This would result in assertions when starting a
  328. second instance.
  329. Change
  330. ------
  331. On Windows, release builds will now link to the dynamic C++ runtime by default
  332. Possible Issues
  333. ---------------
  334. If you are creating a new .jucer project, then your plug-in will now link to
  335. the dynamic C++ runtime by default, which means that you MUST ensure that the
  336. C++ runtime libraries exist on your customer's computers.
  337. Workaround
  338. ----------
  339. If you are only targeting Windows 10, then the C++ runtime is now part of the
  340. system core components and will always exist on the computers of your customers
  341. (just like kernel332.dll, for example). If you are targeting Windows versions
  342. between Vista and Windows 10, then you should build your plug-in with the
  343. latest updated version of VS2015 or later, which ensures that it's linked to
  344. the universal runtime. Universal runtime is part of the system's core libraries
  345. on Windows 10 and on Windows versions Vista to 8.1, it will be available on
  346. your customer's computers via Windows Update. Unfortunately, if your customer
  347. has just installed Windows 8.1 to Vista on a fresh computer, then there is a
  348. chance that the update mechanism for the universal runtime hasn't triggered yet
  349. and your plug-in may still fail. Your installer should prompt the user to
  350. install all the Windows updates in this case or you can deploy the universal
  351. runtime as a redistributable with your installer. If you are targeting earlier
  352. versions of Windows then you should always include the runtime as a
  353. redistributable with your plug-in's installer. Alternatively, you can change
  354. the runtime linking to static (however, see 'Rationale' section).
  355. Rationale
  356. ---------
  357. In a recent update to Windows 10, Microsoft has limited the number of fiber
  358. local storage (FLS) slots per process. Effectively, this limits how many
  359. plug-ins with static runtime linkage can be loaded into a DAW. In the worst
  360. case, this limits the total number of plug-ins to a maximum of 64 plug-ins.
  361. There is no workaround for DAW vendors and the only solution is to push plug-in
  362. vendors to use the dynamic runtime. To help with this, JUCE has decided to make
  363. dynamic runtime linkage the default in JUCE.
  364. Change
  365. ------
  366. AudioProcessorGraph interface has changed in a number of ways - Node objects
  367. are now reference counted, there are different accessor methods to iterate
  368. them, and misc other small improvements to the API
  369. Possible Issues
  370. ---------------
  371. The changes won't cause any silent errors in user code, but will require some
  372. manual refactoring
  373. Workaround
  374. ----------
  375. Just find equivalent new methods to replace existing code.
  376. Rationale
  377. ---------
  378. The graph class was extremely old and creaky, and these changes is the start of
  379. an improvement process that should eventually result in it being broken down
  380. into fundamental graph building block classes for use in other contexts.
  381. Version 5.2.0
  382. =============
  383. Change
  384. ------
  385. Viewport now enables "scroll on drag" mode by default on Android and iOS.
  386. Possible Issues
  387. ---------------
  388. Any code relying on "scroll on drag" mode being turned off by default, should
  389. disable it manually.
  390. Workaround
  391. ----------
  392. None.
  393. Rationale
  394. ---------
  395. It is expected on mobile devices to be able to scroll a list by just a drag,
  396. rather than using a dedicated scrollbar. The scrollbar is still available
  397. though if needed.
  398. Change
  399. ------
  400. The previous setting of Android exporter "Custom manifest xml elements"
  401. creating child nodes of <application> element has been replaced by "Custom
  402. manifest XML content" setting that allows to specify the content of the entire
  403. manifest instead. Any previously values of the old setting will be used in the
  404. new setting by default, and they will need changing as mentioned in Workaround.
  405. The custom content will be merged with the content auto-generated by Projucer.
  406. Any custom elements or custom attributes will override the ones set by
  407. Projucer. Projucer will also automatically add any missing and required
  408. elements and attributes.
  409. Possible Issues
  410. ---------------
  411. If a Projucer project used "Custom manifest xml elements" field, the value will
  412. no longer be compatible with the project generated in the latest Projucer
  413. version. The solution is very simple and quick though, as mentioned in the
  414. Workaround section.
  415. Workaround
  416. ----------
  417. For any elements previously used, simply embed them explicitly in
  418. <manifest><application> elements, for example instead of:
  419. <meta-data android:name="paramId1" android:value="paramValue1"/>
  420. <meta-data android:name="paramId2" android:value="paramValue2"/>
  421. simply write:
  422. <manifest>
  423. <application>
  424. <meta-data android:name="paramId1" android:value="paramValue1"/>
  425. <meta-data android:name="paramId2" android:value="paramValue2"/>
  426. </application>
  427. </manifest>
  428. Rationale
  429. ---------
  430. To maintain the high level of flexibility of generated Android projects and to
  431. avoid creating fields in Projucer for every possible future parameter, it is
  432. simpler to allow to set up the required parameters manually. This way it is not
  433. only possible to add any custom elements but it is also possible to override
  434. the default attributes assigned by Projucer for the required elements. For
  435. instance, if the default value of <supports-screens> element is not
  436. satisfactory because you want a support for x-large screens only, simply set
  437. "Custom manifest XML content" to:
  438. <manifest>
  439. <supports-screens android:xlargeScreens="true"/>
  440. </manifest>
  441. Version 5.1.2
  442. =============
  443. Change
  444. ------
  445. The method used to classify AudioUnit, VST3 and AAX plug-in parameters as
  446. either continuous or discrete has changed, and AudioUnit and AudioUnit v3
  447. parameters are marked as high precision by default.
  448. Possible Issues
  449. ---------------
  450. Plug-ins: DAW projects with automation data written by an AudioUnit, AudioUnit
  451. v3 VST3 or AAX plug-in built with JUCE version 5.1.1 or earlier may load
  452. incorrectly when opened by an AudioUnit, AudioUnit v3, VST3 or AAX plug-in
  453. built with JUCE version 5.1.2 and later.
  454. Hosts: The AudioPluginInstance::getParameterNumSteps method now returns correct
  455. values for AU and VST3 plug-ins.
  456. Workaround
  457. ----------
  458. Plug-ins: Enable JUCE_FORCE_LEGACY_PARAMETER_AUTOMATION_TYPE in the
  459. juce_audio_plugin_client module config page in the Projucer.
  460. Hosts: Use AudioPluginInstance::getDefaultNumParameterSteps as the number of
  461. steps for all parameters.
  462. Rationale
  463. ---------
  464. The old system for presenting plug-in parameters to a host as either continuous
  465. or discrete is inconsistent between plug-in types and lacks sufficient
  466. flexibility. This change harmonises the behaviour and allows individual
  467. parameters to be marked as continuous or discrete. If AudioUnit and AudioUnit
  468. v3 parameters are not marked as high precision then hosts like Logic Pro only
  469. offer a limited number of parameter values, which again produces different
  470. behaviour for different plug-in types.
  471. Change
  472. ------
  473. A new FrameRateType fps23976 has been added to AudioPlayHead,
  474. Possible Issues
  475. ---------------
  476. Previously JUCE would report the FrameRateType fps24 for both 24 and 23.976
  477. fps. If your code uses switch statements (or similar) to handle all possible
  478. frame rate types, then this change may cause it to fall through.
  479. Workaround
  480. ----------
  481. Add fps23976 to your switch statement and handle it appropriately.
  482. Rationale
  483. ---------
  484. JUCE should be able to handle all popular frame rate codes but was missing
  485. support for 23.976.
  486. Change
  487. ------
  488. The String (bool) constructor and operator<< (String&, bool) have been
  489. explicitly deleted.
  490. Possible Issues
  491. ---------------
  492. Previous code which relied on an implicit bool to int type conversion to
  493. produce a String will not compile.
  494. Workaround
  495. ----------
  496. Cast your bool to an integer to generate a string representation of it.
  497. Rationale
  498. ---------
  499. Letting things implicitly convert to bool to produce a String opens the door to
  500. all kinds of nasty type conversion edge cases. Furthermore, before this change,
  501. MacOS would automatically convert bools to ints but this wouldn't occur on
  502. different platform. Now the behaviour is consistent across all operating
  503. systems supported by JUCE.
  504. Change
  505. ------
  506. The writeAsJSON virtual method of the DynamicObject class requires an
  507. additional parameter, maximumDecimalPlaces, to specify the maximum precision of
  508. floating point numbers.
  509. Possible Issues
  510. ---------------
  511. Classes which inherit from DynamicObject and override this method will need to
  512. update their method signature.
  513. Workaround
  514. ----------
  515. Your custom DynamicObject class can choose to ignore the additional parameter
  516. if you don't wish to support this behaviour.
  517. Rationale
  518. ---------
  519. When serialising the results of calculations to JSON the rounding of floating
  520. point numbers can result in numbers with 17 significant figures where only a
  521. few are required. This change to DynamicObject is required to support
  522. truncating those numbers.
  523. Version 5.1.0
  524. =============
  525. Change
  526. ------
  527. The JUCE_COMPILER_SUPPORTS_LAMBDAS preprocessor macro has been removed.
  528. Possible Issues
  529. ---------------
  530. If your project is using JUCE_COMPILER_SUPPORTS_LAMBDAS in your source code
  531. then it will likely evaluate to "false" and you could end up unnecessarily
  532. using code paths which avoid lambda functions.
  533. Workaround
  534. ----------
  535. Remove the usage of JUCE_COMPILER_SUPPORTS_LAMBDAS from your code.
  536. Rationale
  537. ---------
  538. Lambda functions are now available on all platforms that JUCE supports.
  539. Change
  540. ------
  541. The option to set the C++ language standard is now located in the project
  542. settings instead of the build configuration settings.
  543. Possible Issues
  544. ---------------
  545. Projects that had a specific version of the C++ language standard set for
  546. exporter build configurations will instead use the default (C++11) when
  547. re-saving with the new Projucer.
  548. Workaround
  549. ----------
  550. Change the "C++ Language Standard" setting in the main project settings to the
  551. required version - the Projucer will add this value to the exported project as
  552. a compiler flag when saving exporters.
  553. Rationale
  554. ---------
  555. Having a different C++ language standard option for each build configuration
  556. was unnecessary and was not fully implemented for all exporters. Changing it to
  557. a per-project settings means that the preference will propagate to all
  558. exporters and only needs to be set in one place.
  559. Change
  560. ------
  561. PopupMenus now scale according to the AffineTransform and scaling factor of
  562. their target components.
  563. Possible Issues
  564. ---------------
  565. Developers who have manually scaled their PopupMenus to fit the scaling factor
  566. of the parent UI will now have the scaling applied two times in a row.
  567. Workaround
  568. ----------
  569. 1. Do not apply your own manual scaling to make your popups match the UI
  570. scaling
  571. or
  572. 2. Override the Look&Feel method
  573. PopupMenu::LookAndFeelMethods::shouldPopupMenuScaleWithTargetComponent and
  574. return false. See
  575. https://github.com/WeAreROLI/JUCE/blob/c288c94c2914af20f36c03ca9c5401fcb555e4e9/modules/juce_gui_basics/menus/juce_PopupMenu.h#725
  576. Rationale
  577. ---------
  578. Previously, PopupMenus would not scale if the GUI of the target component (or
  579. any of it’s parents) were scaled. The only way to scale PopupMenus was via the
  580. global scaling factor. This had several drawbacks as the global scaling factor
  581. would scale everything. This was especially problematic in plug-in editors.
  582. Change
  583. ------
  584. Removed the setSecurityFlags() method from the Windows implementation of
  585. WebInputStream as it disabled HTTPS security features.
  586. Possible Issues
  587. ---------------
  588. Any code previously relying on connections to insecure webpages succeeding will
  589. no longer work.
  590. Workaround
  591. ----------
  592. Check network connectivity on Windows and re-write any code that relied on
  593. insecure connections.
  594. Rationale
  595. ---------
  596. The previous behaviour resulted in network connections on Windows having all
  597. the HTTPS security features disabled, exposing users to network attacks. HTTPS
  598. connections on Windows are now secure and will fail when connecting to an
  599. insecure web address.
  600. Change
  601. ------
  602. Pointer arithmetic on a pointer will have the same result regardless if it is
  603. wrapped in JUCE's Atomic class or not.
  604. Possible Issues
  605. ---------------
  606. Any code using pointer arithmetic on Atomic<T*> will now have a different
  607. result leading to undefined behaviour or crashes.
  608. Workaround
  609. ----------
  610. Re-write your code in a way that it does not depend on your pointer being
  611. wrapped in JUCE's Atomic or not. See rationale.
  612. Rationale
  613. ---------
  614. Before this change, pointer arithmetic with JUCE's Atomic type would yield
  615. confusing results. For example, the following code would assert before this
  616. change:
  617. int* a; Atomic<int*> b;
  618. jassert (++a == ++b);
  619. Pointer a in the above code would be advanced by sizeof(int) whereas the JUCE's
  620. Atomic always advances it's underlying pointer by a single byte. The same is
  621. true for operator+=/operator-= and operator--. The difference in behaviour is
  622. confusing and unintuitive. Furthermore, this aligns JUCE's Atomic type with
  623. std::atomic.
  624. Version 4.3.1
  625. =============
  626. Change
  627. ------
  628. JUCE has changed the way native VST3/AudioUnit parameter ids are calculated.
  629. Possible Issues
  630. ---------------
  631. DAW projects with automation data written by an AudioUnit or VST3 plug-in built
  632. with pre JUCE 4.3.1 versions will load incorrectly when opened by an AudioUnit
  633. or VST3 built with JUCE versions 4.3.1 and later. Plug-ins using
  634. JUCE_FORCE_USE_LEGACY_PARAM_IDS are not affected.
  635. Workaround
  636. ----------
  637. Disable JUCE_USE_STUDIO_ONE_COMPATIBLE_PARAMETERS in the
  638. juce_audio_plugin_client module config page in the Projucer. For new plug-ins,
  639. be sure to use the default value for this property.
  640. Rationale
  641. --------
  642. JUCE needs to convert between its own JUCE parameter id format (strings) to the
  643. native parameter id formats of the various plug-in backends. For VST3 and
  644. AudioUnits, JUCE uses a hash function to generate a numeric id. However, some
  645. VST3/AudioUnit hosts (specifically Studio One) have a bug that ignore any
  646. parameters that have a negative parameter id. Therefore, the hash function for
  647. VST3/AudioUnits needed to be changed to only return positive-valued hashes.
  648. Version 4.3.0
  649. =============
  650. Change
  651. ------
  652. A revised multi-bus API was released which supersedes the previously flawed
  653. multi-bus API - JUCE versions 4.0.0 - 4.2.4 (inclusive).
  654. Possible Issues
  655. ---------------
  656. If you have developed a plug-in with JUCE versions 4.0.0 - 4.2.4 (inclusive),
  657. then you will need to update your plug-in to the new multi-bus API. Pre JUCE
  658. 4.0.0 plug-ins are not affected apart from other breaking changes listed in
  659. this document.
  660. Woraround
  661. ---------
  662. None.
  663. Rationale
  664. --------
  665. A flawed multi-bus API was introduced with JUCE versions 4.0.0 up until version
  666. 4.2.4 (inclusive) which was not API compatible with pre JUCE 4 plug-ins. JUCE
  667. 4.3.0 releases a revised multi-bus API which restores pre JUCE 4 API
  668. compatibility. However, the new multi-bus API is not compatible with the flawed
  669. multi-bus API (JUCE version 4.0.0 - 4.2.4).
  670. Change
  671. ------
  672. JUCE now generates the AAX plug-in bus layout configuration id independent from
  673. the position as it appears in the Projucer’s legacy "Channel layout
  674. configuration" field.
  675. Possible Issues
  676. ---------------
  677. ProTools projects generated with a < 4.3.0 JUCE versions of your plug-in, may
  678. load the incorrect bus configuration when upgrading your plug-in to >= 4.3.0
  679. versions of JUCE.
  680. Workaround
  681. ----------
  682. Implement AudioProcessor’s getAAXPluginIDForMainBusConfig callback to manually
  683. override which AAX plug-in id is associated to a specific bus layout of your
  684. plug-in. This workaround is only necessary if you have released your plug-in
  685. built with a version previous to JUCE 4.3.0.
  686. Rationale
  687. --------
  688. The new multi-bus API offers more features, flexibility and accuracy in
  689. specifying bus layouts which cannot be expressed by the Projucer’s legacy
  690. "Channel layout configuration" field. The native plug-in format backends use
  691. the new multi-bus callback APIs to negotiate channel layouts with the host -
  692. including the AAX plug-in ids assigned to specific bus layouts. With the
  693. callback API, there is no notion of an order in which the channel
  694. configurations appear - as was the case with the legacy "Channel layout
  695. configuration" field - and therefore cannot be used to generate the AAX plug-in
  696. id. To remain backward compatible to pre JUCE 4.0.0 plug-ins, JUCE does
  697. transparently convert the legacy "Channel layout configuration" field to the
  698. new callback based multi-bus API, but this does not take the order into account
  699. in which the channel configurations appear in the legacy "Channel layout
  700. configuration" field.
  701. Version 4.2.1
  702. =============
  703. Change
  704. ------
  705. JUCE now uses the paramID property used in AudioProcessorParameterWithID to
  706. uniquely identify parameters to the host.
  707. Possible Issues
  708. ---------------
  709. DAW projects with automation data written by an audio plug-in built with pre
  710. JUCE 4.2.1 will load incorrectly when opened by an audio plug-in built with
  711. JUCE 4.2.1 and later.
  712. Workaround
  713. ----------
  714. Enable JUCE_FORCE_USE_LEGACY_PARAM_IDS in the juce_audio_plugin_client module config
  715. page in the Projucer. For new plug-ins, be sure to disable this property.
  716. Rationale
  717. --------
  718. Each parameter of the AudioProcessor has an id associated so that the plug-in’s
  719. host can uniquely identify parameters. The id has a different data-type for
  720. different plug-in types (for example VST uses integers, AAX uses string
  721. identifiers). Before 4.2.1, JUCE generated the parameter id by using the index
  722. of the parameter, i.e. the first parameter had id zero, the second parameter
  723. had id one, etc. This caused problems for certain plug-in types where JUCE
  724. needs to add internal parameters to the plug-in (for example VST3 requires the
  725. bypass control to be a parameter - so JUCE automatically creates this parameter
  726. for you in the VST3 backend). This causes subtle problems if a parameter is
  727. added to an update of an already published plug-in. The new parameter’s id
  728. would be identical to the id of the bypass parameter in old versions of your
  729. plug-in, causing seemingly random plug-in bypass behaviour when user’s upgrade
  730. their plug-in.
  731. Most plug-in backends differentiate between a parameter’s id an index, so this
  732. distinction was adopted starting with JUCE 4.2.1 by deriving the parameter’s
  733. unique id from the paramID property of AudioProcessorParameterWithID class.