|  | /*
  ==============================================================================
   This file is part of the JUCE library.
   Copyright (c) 2015 - ROLI Ltd.
   Permission is granted to use this software under the terms of either:
   a) the GPL v2 (or any later version)
   b) the Affero GPL v3
   Details of these licenses can be found at: www.gnu.org/licenses
   JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
   WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
   A PARTICULAR PURPOSE.  See the GNU General Public License for more details.
   ------------------------------------------------------------------------------
   To release a closed-source product which uses JUCE, commercial licenses are
   available: visit www.juce.com for more information.
  ==============================================================================
*/
#include "../JuceDemoHeader.h"
//==============================================================================
/** Just a simple window that deletes itself when closed. */
class BasicWindow   : public DocumentWindow
{
public:
    BasicWindow (const String& name, Colour backgroundColour, int buttonsNeeded)
        : DocumentWindow (name, backgroundColour, buttonsNeeded)
    {
    }
    void closeButtonPressed()
    {
        delete this;
    }
private:
    JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (BasicWindow)
};
//==============================================================================
/** This window contains a ColourSelector which can be used to change the window's colour. */
class ColourSelectorWindow   : public DocumentWindow,
                               private ChangeListener
{
public:
    ColourSelectorWindow (const String& name, Colour backgroundColour, int buttonsNeeded)
        : DocumentWindow (name, backgroundColour, buttonsNeeded),
          selector (ColourSelector::showColourAtTop
                     | ColourSelector::showSliders
                     | ColourSelector::showColourspace)
    {
        selector.setCurrentColour (backgroundColour);
        selector.setColour (ColourSelector::backgroundColourId, Colours::transparentWhite);
        selector.addChangeListener (this);
        setContentOwned (&selector, false);
    }
    ~ColourSelectorWindow()
    {
        selector.removeChangeListener (this);
    }
    void closeButtonPressed()
    {
        delete this;
    }
private:
    ColourSelector selector;
    void changeListenerCallback (ChangeBroadcaster* source)
    {
        if (source == &selector)
            setBackgroundColour (selector.getCurrentColour());
    }
    JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ColourSelectorWindow)
};
//==============================================================================
class BouncingBallComponent : public Component,
                              public Timer
{
public:
    BouncingBallComponent()
    {
        setInterceptsMouseClicks (false, false);
        Random random;
        const float size = 10.0f + random.nextInt (30);
        ballBounds.setBounds (random.nextFloat() * 100.0f,
                              random.nextFloat() * 100.0f,
                              size, size);
        direction.x = random.nextFloat() * 8.0f - 4.0f;
        direction.y = random.nextFloat() * 8.0f - 4.0f;
        colour = Colour ((juce::uint32) random.nextInt())
                    .withAlpha (0.5f)
                    .withBrightness (0.7f);
        startTimer (60);
    }
    void paint (Graphics& g) override
    {
        g.setColour (colour);
        g.fillEllipse (ballBounds - getPosition().toFloat());
    }
    void timerCallback() override
    {
        ballBounds += direction;
        if (ballBounds.getX() < 0)                      direction.x =  std::abs (direction.x);
        if (ballBounds.getY() < 0)                      direction.y =  std::abs (direction.y);
        if (ballBounds.getRight() > getParentWidth())   direction.x = -std::abs (direction.x);
        if (ballBounds.getBottom() > getParentHeight()) direction.y = -std::abs (direction.y);
        setBounds (ballBounds.getSmallestIntegerContainer());
    }
private:
    Colour colour;
    Rectangle<float> ballBounds;
    Point<float> direction;
    JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (BouncingBallComponent)
};
//==============================================================================
class BouncingBallsContainer : public Component
{
public:
    BouncingBallsContainer (int numBalls)
    {
        for (int i = 0; i < numBalls; ++i)
        {
            BouncingBallComponent* newBall = new BouncingBallComponent();
            balls.add (newBall);
            addAndMakeVisible (newBall);
        }
    }
    void mouseDown (const MouseEvent& e) override
    {
        dragger.startDraggingComponent (this, e);
    }
    void mouseDrag (const MouseEvent& e) override
    {
        // as there's no titlebar we have to manage the dragging ourselves
        dragger.dragComponent (this, e, 0);
    }
    void paint (Graphics& g) override
    {
        if (isOpaque())
            g.fillAll (Colours::white);
        else
            g.fillAll (Colours::blue.withAlpha (0.2f));
        g.setFont (16.0f);
        g.setColour (Colours::black);
        g.drawFittedText ("This window has no titlebar and a transparent background.",
                          getLocalBounds().reduced (8, 0),
                          Justification::centred, 5);
        g.drawRect (getLocalBounds());
    }
private:
    ComponentDragger dragger;
    OwnedArray<BouncingBallComponent> balls;
    JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (BouncingBallsContainer)
};
//==============================================================================
class WindowsDemo   : public Component,
                      private Button::Listener
{
public:
    enum Windows
    {
        dialog,
        document,
        alert,
        numWindows
    };
    WindowsDemo()
    {
        setOpaque (true);
        showWindowsButton.setButtonText ("Show Windows");
        addAndMakeVisible (showWindowsButton);
        showWindowsButton.addListener (this);
        closeWindowsButton.setButtonText ("Close Windows");
        addAndMakeVisible (closeWindowsButton);
        closeWindowsButton.addListener (this);
    }
    ~WindowsDemo()
    {
        if (dialogWindow != nullptr)
        {
            dialogWindow->exitModalState (0);
            // we are shutting down: can't wait for the message manager
            // to eventually delete this
            delete dialogWindow;
        }
        closeAllWindows();
        closeWindowsButton.removeListener (this);
        showWindowsButton.removeListener (this);
    }
    void paint (Graphics& g) override
    {
        g.fillAll (Colours::grey);
    }
    void resized() override
    {
        const Rectangle<int> buttonSize (0, 0, 108, 28);
        Rectangle<int> area ((getWidth() / 2) - (buttonSize.getWidth() / 2),
                             (getHeight() / 2) - buttonSize.getHeight(),
                             buttonSize.getWidth(), buttonSize.getHeight());
        showWindowsButton.setBounds (area.reduced (2));
        closeWindowsButton.setBounds (area.translated (0, buttonSize.getHeight()).reduced (2));
    }
private:
    // Because in this demo the windows delete themselves, we'll use the
    // Component::SafePointer class to point to them, which automatically becomes
    // null when the component that it points to is deleted.
    Array< Component::SafePointer<Component> > windows;
    TextButton showWindowsButton, closeWindowsButton;
    SafePointer<DialogWindow> dialogWindow;
    void showAllWindows()
    {
        closeAllWindows();
        showDocumentWindow (false);
        showDocumentWindow (true);
        showTransparentWindow();
        showDialogWindow();
    }
    void closeAllWindows()
    {
        for (int i = 0; i < windows.size(); ++i)
            windows.getReference(i).deleteAndZero();
        windows.clear();
    }
    void showDialogWindow()
    {
        String m;
        m << "Dialog Windows can be used to quickly show a component, usually blocking mouse input to other windows." << newLine
          << newLine
          << "They can also be quickly closed with the escape key, try it now.";
        DialogWindow::LaunchOptions options;
        Label* label = new Label();
        label->setText (m, dontSendNotification);
        label->setColour (Label::textColourId, Colours::whitesmoke);
        options.content.setOwned (label);
        Rectangle<int> area (0, 0, 300, 200);
        options.content->setSize (area.getWidth(), area.getHeight());
        options.dialogTitle                   = "Dialog Window";
        options.dialogBackgroundColour        = Colour (0xff0e345a);
        options.escapeKeyTriggersCloseButton  = true;
        options.useNativeTitleBar             = false;
        options.resizable                     = true;
        dialogWindow = options.launchAsync();
        if (dialogWindow != nullptr)
            dialogWindow->centreWithSize (300, 200);
    }
    void showDocumentWindow (bool native)
    {
        DocumentWindow* dw = new ColourSelectorWindow ("Document Window", getRandomBrightColour(), DocumentWindow::allButtons);
        windows.add (dw);
        Rectangle<int> area (0, 0, 300, 400);
        RectanglePlacement placement ((native ? RectanglePlacement::xLeft
                                              : RectanglePlacement::xRight)
                                       | RectanglePlacement::yTop
                                       | RectanglePlacement::doNotResize);
        Rectangle<int> result (placement.appliedTo (area, Desktop::getInstance().getDisplays()
                                                            .getMainDisplay().userArea.reduced (20)));
        dw->setBounds (result);
        dw->setResizable (true, ! native);
        dw->setUsingNativeTitleBar (native);
        dw->setVisible (true);
    }
    void showTransparentWindow()
    {
        BouncingBallsContainer* balls = new BouncingBallsContainer (3);
        balls->addToDesktop (ComponentPeer::windowIsTemporary);
        windows.add (balls);
        Rectangle<int> area (0, 0, 200, 200);
        RectanglePlacement placement (RectanglePlacement::xLeft
                                       | RectanglePlacement::yBottom
                                       | RectanglePlacement::doNotResize);
        Rectangle<int> result (placement.appliedTo (area, Desktop::getInstance().getDisplays()
                                                            .getMainDisplay().userArea.reduced (20)));
        balls->setBounds (result);
        balls->setVisible (true);
    }
    void buttonClicked (Button* button) override
    {
        if (button == &showWindowsButton)
            showAllWindows();
        else if (button == &closeWindowsButton)
            closeAllWindows();
    }
    JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (WindowsDemo)
};
// This static object will register this demo type in a global list of demos..
static JuceDemoType<WindowsDemo> demo ("10 Components: Windows");
 |