The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

581 lines
21KB

  1. JUCE breaking changes
  2. =====================
  3. Develop
  4. =======
  5. Change
  6. ------
  7. JUCE's MPE classes have been updated to reflect the official specification
  8. recently approved by the MIDI Manufacturers Association (MMA).
  9. Possible Issues
  10. ---------------
  11. The most significant changes have occured in the MPEZoneLayout classes and
  12. programs using the higher level MPE classes such as MPEInstrument,
  13. MPESynthesiser, MPESynthesiserBase and MPESynthesiserVoice should be
  14. unaffected.
  15. Previously, any MIDI channel from 1 - 15 could be selected to be the master
  16. channel of an MPE zone, with a specified number of member channels ascending
  17. from the master channel + 1. However, in the new specification this has been
  18. simplified so that a device only has a lower and/or an upper zone, where the
  19. lower zone has master channel 1 and assigns new member channels ascending from
  20. channel 2 and the upper zone has master channel 16 and assigns new member
  21. channels descending from channel 15.
  22. Workaround
  23. ----------
  24. Use the MPEZoneLayout::setLowerZone() and MPEZoneLayout::setUpperZone() methods
  25. to set zone layouts.
  26. Any UI that allows users to select and set zones on an MPE instrument should
  27. also be updated to reflect the specification changes.
  28. Rationale
  29. ---------
  30. The MPE classes in JUCE are out of date and should be updated to reflect the
  31. new, official MPE standard.
  32. Version 5.2.1
  33. =============
  34. Change
  35. ------
  36. Calling JUCEApplicationBase::quit() on Android will now really quit the app,
  37. rather than just placing it in background. Starting with API level 21 (Android
  38. 5.0), the app will not appear in recent apps list after calling quit(). Prior
  39. to API 21, the app will still appear in recent app lists but when a user
  40. chooses the app, a new instance of the app will be started.
  41. Possible Issues
  42. ---------------
  43. Any code calling JUCEApplicationBase::quit() to place the app in background
  44. will close the app instead.
  45. Workaround
  46. ----------
  47. Use Process::hide().
  48. Rationale
  49. ---------
  50. The old behaviour JUCEApplicationBase::quit() was confusing JUCE code, as a new
  51. instance of JUCE app was attempted to be created, while the older instance was
  52. still running in background. This would result in assertions when starting a
  53. second instance.
  54. Change
  55. ------
  56. Calling JUCEApplicationBase::quit() on Android will now really quit the app,
  57. rather than just placing it in background. Starting with API level 21 (Android
  58. 5.0), the app will not appear in recent apps list after calling quit(). Prior
  59. to API 21, the app will still appear in recent app lists but when a user
  60. chooses the app, a new instance of the app will be started.
  61. Possible Issues
  62. ---------------
  63. Any code calling JUCEApplicationBase::quit() to place the app in background
  64. will close the app instead.
  65. Workaround
  66. ----------
  67. Use Process::hide().
  68. Rationale
  69. ---------
  70. The old behaviour JUCEApplicationBase::quit() was confusing JUCE code, as a new
  71. instance of JUCE app was attempted to be created, while the older instance was
  72. still running in background. This would result in assertions when starting a
  73. second instance.
  74. Change
  75. ------
  76. On Windows, release builds will now link to the dynamic C++ runtime by default
  77. Possible Issues
  78. ---------------
  79. If you are creating a new .jucer project, then your plug-in will now link to
  80. the dynamic C++ runtime by default, which means that you MUST ensure that the
  81. C++ runtime libraries exist on your customer's computers.
  82. Workaround
  83. ----------
  84. If you are only targeting Windows 10, then the C++ runtime is now part of the
  85. system core components and will always exist on the computers of your customers
  86. (just like kernel332.dll, for example). If you are targeting Windows versions
  87. between Vista and Windows 10, then you should build your plug-in with the
  88. latest updated version of VS2015 or later, which ensures that it's linked to
  89. the universal runtime. Universal runtime is part of the system's core libraries
  90. on Windows 10 and on Windows versions Vista to 8.1, it will be available on
  91. your customer's computers via Windows Update. Unfortunately, if your customer
  92. has just installed Windows 8.1 to Vista on a fresh computer, then there is a
  93. chance that the update mechanism for the universal runtime hasn't triggered yet
  94. and your plug-in may still fail. Your installer should prompt the user to
  95. install all the Windows updates in this case or you can deploy the universal
  96. runtime as a redistributable with your installer. If you are targeting earlier
  97. versions of Windows then you should always include the runtime as a
  98. redistributable with your plug-in's installer. Alternatively, you can change
  99. the runtime linking to static (however, see 'Rationale' section).
  100. Rationale
  101. ---------
  102. In a recent update to Windows 10, Microsoft has limited the number of fiber
  103. local storage (FLS) slots per process. Effectively, this limits how many
  104. plug-ins with static runtime linkage can be loaded into a DAW. In the worst
  105. case, this limits the total number of plug-ins to a maximum of 64 plug-ins.
  106. There is no workaround for DAW vendors and the only solution is to push plug-in
  107. vendors to use the dynamic runtime. To help with this, JUCE has decided to make
  108. dynamic runtime linkage the default in JUCE.
  109. Change
  110. ------
  111. AudioProcessorGraph interface has changed in a number of ways - Node objects
  112. are now reference counted, there are different accessor methods to iterate
  113. them, and misc other small improvements to the API
  114. Possible Issues
  115. ---------------
  116. The changes won't cause any silent errors in user code, but will require some
  117. manual refactoring
  118. Workaround
  119. ----------
  120. Just find equivalent new methods to replace existing code.
  121. Rationale
  122. ---------
  123. The graph class was extremely old and creaky, and these changes is the start of
  124. an improvement process that should eventually result in it being broken down
  125. into fundamental graph building block classes for use in other contexts.
  126. Version 5.2.0
  127. =============
  128. Change
  129. ------
  130. Viewport now enables "scroll on drag" mode by default on Android and iOS.
  131. Possible Issues
  132. ---------------
  133. Any code relying on "scroll on drag" mode being turned off by default, should
  134. disable it manually.
  135. Workaround
  136. ----------
  137. None.
  138. Rationale
  139. ---------
  140. It is expected on mobile devices to be able to scroll a list by just a drag,
  141. rather than using a dedicated scrollbar. The scrollbar is still available
  142. though if needed.
  143. Change
  144. ------
  145. The previous setting of Android exporter "Custom manifest xml elements"
  146. creating child nodes of <application> element has been replaced by "Custom
  147. manifest XML content" setting that allows to specify the content of the entire
  148. manifest instead. Any previously values of the old setting will be used in the
  149. new setting by default, and they will need changing as mentioned in Workaround.
  150. The custom content will be merged with the content auto-generated by Projucer.
  151. Any custom elements or custom attributes will override the ones set by
  152. Projucer. Projucer will also automatically add any missing and required
  153. elements and attributes.
  154. Possible Issues
  155. ---------------
  156. If a Projucer project used "Custom manifest xml elements" field, the value will
  157. no longer be compatible with the project generated in the latest Projucer
  158. version. The solution is very simple and quick though, as mentioned in the
  159. Workaround section.
  160. Workaround
  161. ----------
  162. For any elements previously used, simply embed them explicitly in
  163. <manifest><application> elements,for example instead of:
  164. <meta-data android:name="paramId1" android:value="paramValue1"/>
  165. <meta-data android:name="paramId2" android:value="paramValue2"/>
  166. simply write:
  167. <manifest>
  168. <application>
  169. <meta-data android:name="paramId1" android:value="paramValue1"/>
  170. <meta-data android:name="paramId2" android:value="paramValue2"/>
  171. </application>
  172. </manifest>
  173. Rationale
  174. ---------
  175. To maintain the high level of flexibility of generated Android projects and to
  176. avoid creating fields in Projucer for every possible future parameter, it is
  177. simpler to allow to set up the required parameters manually. This way it is not
  178. only possible to add any custom elements but it is also possible to override
  179. the default attributes assigned by Projucer for the required elements. For
  180. instance, if the default value of <supports-screens> element is not
  181. satisfactory because you want a support for x-large screens only, simply set
  182. "Custom manifest XML content" to:
  183. <manifest>
  184. <supports-screens android:xlargeScreens="true"/>
  185. </manifest>
  186. Version 5.1.2
  187. =============
  188. Change
  189. ------
  190. The method used to classify AudioUnit, VST3 and AAX plug-in parameters as
  191. either continuous or discrete has changed, and AudioUnit and AudioUnit v3
  192. parameters are marked as high precision by default.
  193. Possible Issues
  194. ---------------
  195. Plug-ins: DAW projects with automation data written by an AudioUnit, AudioUnit
  196. v3 VST3 or AAX plug-in built with JUCE version 5.1.1 or earlier may load
  197. incorrectly when opened by an AudioUnit, AudioUnit v3, VST3 or AAX plug-in
  198. built with JUCE version 5.1.2 and later.
  199. Hosts: The AudioPluginInstance::getParameterNumSteps method now returns correct
  200. values for AU and VST3 plug-ins.
  201. Workaround
  202. ----------
  203. Plug-ins: Enable JUCE_FORCE_LEGACY_PARAMETER_AUTOMATION_TYPE in the
  204. juce_audio_plugin_client module config page in the Projucer.
  205. Hosts: Use AudioPluginInstance::getDefaultNumParameterSteps as the number of
  206. steps for all parameters.
  207. Rationale
  208. ---------
  209. The old system for presenting plug-in parameters to a host as either continuous
  210. or discrete is inconsistent between plug-in types and lacks sufficient
  211. flexibility. This change harmonises the behaviour and allows individual
  212. parameters to be marked as continuous or discrete. If AudioUnit and AudioUnit
  213. v3 parameters are not marked as high precision then hosts like Logic Pro only
  214. offer a limited number of parameter values, which again produces different
  215. behaviour for different plug-in types.
  216. Change
  217. ------
  218. A new FrameRateType fps23976 has been added to AudioPlayHead,
  219. Possible Issues
  220. ---------------
  221. Previously JUCE would report the FrameRateType fps24 for both 24 and 23.976
  222. fps. If your code uses switch statements (or similar) to handle all possible
  223. frame rate types, then this change may cause it to fall through.
  224. Workaround
  225. ----------
  226. Add fps23976 to your switch statement and handle it appropriately.
  227. Rationale
  228. ---------
  229. JUCE should be able to handle all popular frame rate codes but was missing
  230. support for 23.976.
  231. Change
  232. ------
  233. The String (bool) constructor and operator<< (String&, bool) have been
  234. explicitly deleted.
  235. Possible Issues
  236. ---------------
  237. Previous code which relied on an implicit bool to int type conversion to
  238. produce a String will not compile.
  239. Workaround
  240. ----------
  241. Cast your bool to an integer to generate a string representation of it.
  242. Rationale
  243. ---------
  244. Letting things implicitly convert to bool to produce a String opens the door to
  245. all kinds of nasty type conversion edge cases. Furthermore, before this change,
  246. MacOS would automatically convert bools to ints but this wouldn't occur on
  247. different platform. Now the behaviour is consistent across all operating
  248. systems supported by JUCE.
  249. Change
  250. ------
  251. The writeAsJSON virtual method of the DynamicObject class requires an
  252. additional parameter, maximumDecimalPlaces, to specify the maximum precision of
  253. floating point numbers.
  254. Possible Issues
  255. ---------------
  256. Classes which inherit from DynamicObject and override this method will need to
  257. update their method signature.
  258. Workaround
  259. ----------
  260. Your custom DynamicObject class can choose to ignore the additional parameter
  261. if you don't wish to support this behaviour.
  262. Rationale
  263. ---------
  264. When serialising the results of calculations to JSON the rounding of floating
  265. point numbers can result in numbers with 17 significant figures where only a
  266. few are required. This change to DynamicObject is required to support
  267. truncating those numbers.
  268. Version 5.1.0
  269. =============
  270. Change
  271. ------
  272. The option to set the C++ language standard is now located in the project
  273. settings instead of the build configuration settings.
  274. Possible Issues
  275. ---------------
  276. Projects that had a specific verison of the C++ language standard set for
  277. exporter build configurations will instead use the default (C++11) when
  278. re-saving with the new Projucer.
  279. Workaround
  280. ----------
  281. Change the "C++ Language Standard" setting in the main project settings to the
  282. required version - the Projucer will add this value to the exported project as
  283. a compiler flag when saving exporters.
  284. Rationale
  285. ---------
  286. Having a different C++ language standard option for each build configuration
  287. was unnecessary and was not fully implemented for all exporters. Changing it to
  288. a per-project settings means that the preference will propagate to all
  289. exporters and only needs to be set in one place.
  290. Change
  291. ------
  292. PopupMenus now scale according to the AffineTransform and scaling factor of
  293. their target components.
  294. Possible Issues
  295. ---------------
  296. Developers who have manually scaled their PopupMenus to fit the scaling factor
  297. of the parent UI will now have the scaling applied two times in a row.
  298. Workaround
  299. ----------
  300. 1. Do not apply your own manual scaling to make your popups match the UI
  301. scaling
  302. or
  303. 2. Override the Look&Feel method
  304. PopupMenu::LookAndFeelMethods::shouldPopupMenuScaleWithTargetComponent and
  305. return false. See
  306. https://github.com/WeAreROLI/JUCE/blob/c288c94c2914af20f36c03ca9c5401fcb555e4e9/modules/juce_gui_basics/menus/juce_PopupMenu.h#725
  307. Rationale
  308. ---------
  309. Previously, PopupMenus would not scale if the GUI of the target component (or
  310. any of it’s parents) were scaled. The only way to scale PopupMenus was via the
  311. global scaling factor. This had several drawbacks as the global scaling factor
  312. would scale everything. This was especially problematic in plug-in editors.
  313. Change
  314. ------
  315. Removed the setSecurityFlags() method from the Windows implementation of
  316. WebInputStream as it disabled HTTPS security features.
  317. Possible Issues
  318. ---------------
  319. Any code previously relying on connections to insecure webpages succeeding will
  320. no longer work.
  321. Workaround
  322. ----------
  323. Check network connectivity on Windows and re-write any code that relied on
  324. insecure connections.
  325. Rationale
  326. ---------
  327. The previous behaviour resulted in network connections on Windows having all
  328. the HTTPS security features disabled, exposing users to network attacks. HTTPS
  329. connections on Windows are now secure and will fail when connecting to an
  330. insecure web address.
  331. Change
  332. ------
  333. Pointer arithmetic on a pointer will have the same result regardless if it is
  334. wrapped in JUCE's Atomic class or not.
  335. Possible Issues
  336. ---------------
  337. Any code using pointer arithmetic on Atomic<T*> will now have a different
  338. result leading to undefined behaviour or crashes.
  339. Workaround
  340. ----------
  341. Re-write your code in a way that it does not depend on your pointer being
  342. wrapped in JUCE's Atomic or not. See rationale.
  343. Rationale
  344. ---------
  345. Before this change, pointer arithmetic with JUCE's Atomic type would yield
  346. confusing results. For example, the following code would assert before this
  347. change:
  348. int* a; Atomic<int*> b;
  349. jassert (++a == ++b);
  350. Pointer a in the above code would be advanced by sizeof(int) whereas the JUCE's
  351. Atomic always advances it's underlying pointer by a single byte. The same is
  352. true for operator+=/operator-= and operator--. The difference in behaviour is
  353. confusing and unintuitive. Furthermore, this aligns JUCE's Atomic type with
  354. std::atomic.
  355. Version 4.3.1
  356. =============
  357. Change
  358. ------
  359. JUCE has changed the way native VST3/AudioUnit parameter ids are calculated.
  360. Possible Issues
  361. ---------------
  362. DAW projects with automation data written by an AudioUnit or VST3 plug-in built
  363. with pre JUCE 4.3.1 versions will load incorrectly when opened by an AudioUnit
  364. or VST3 built with JUCE versions 4.3.1 and later. Plug-ins using
  365. JUCE_FORCE_USE_LEGACY_PARAM_IDS are not affected.
  366. Workaround
  367. ----------
  368. Disable JUCE_USE_STUDIO_ONE_COMPATIBLE_PARAMETERS in the
  369. juce_audio_plugin_client module config page in the Projucer. For new plug-ins,
  370. be sure to use the default value for this property.
  371. Rationale
  372. --------
  373. JUCE needs to convert between its own JUCE parameter id format (strings) to the
  374. native parameter id formats of the various plug-in backends. For VST3 and
  375. AudioUnits, JUCE uses a hash function to generate a numeric id. However, some
  376. VST3/AudioUnit hosts (specifically Studio One) have a bug that ignore any
  377. parameters that have a negative parameter id. Therefore, the hash function for
  378. VST3/AudioUnits needed to be changed to only return positive-valued hashes.
  379. Version 4.3.0
  380. =============
  381. Change
  382. ------
  383. A revised multi-bus API was released which supersedes the previously flawed
  384. multi-bus API - JUCE versions 4.0.0 - 4.2.4 (inclusive).
  385. Possible Issues
  386. ---------------
  387. If you have developed a plug-in with JUCE versions 4.0.0 - 4.2.4 (inclusive),
  388. then you will need to update your plug-in to the new multi-bus API. Pre JUCE
  389. 4.0.0 plug-ins are not affected apart from other breaking changes listed in
  390. this document.
  391. Woraround
  392. ---------
  393. None.
  394. Rationale
  395. --------
  396. A flawed multi-bus API was introduced with JUCE versions 4.0.0 up until version
  397. 4.2.4 (inclusive) which was not API compatible with pre JUCE 4 plug-ins. JUCE
  398. 4.3.0 releases a revised multi-bus API which restores pre JUCE 4 API
  399. compatibility. However, the new multi-bus API is not compatible with the flawed
  400. multi-bus API (JUCE version 4.0.0 - 4.2.4).
  401. Change
  402. ------
  403. JUCE now generates the AAX plug-in bus layout configuration id independent from
  404. the position as it appears in the Projucer’s legacy "Channel layout
  405. configuration" field.
  406. Possible Issues
  407. ---------------
  408. ProTools projects generated with a < 4.3.0 JUCE versions of your plug-in, may
  409. load the incorrect bus configuration when upgrading your plug-in to >= 4.3.0
  410. versions of JUCE.
  411. Workaround
  412. ----------
  413. Implement AudioProcessor’s getAAXPluginIDForMainBusConfig callback to manually
  414. override which AAX plug-in id is associated to a specific bus layout of your
  415. plug-in. This workaround is only necessary if you have released your plug-in
  416. built with a version previous to JUCE 4.3.0.
  417. Rationale
  418. --------
  419. The new multi-bus API offers more features, flexibility and accuracy in
  420. specifying bus layouts which cannot be expressed by the Projucer’s legacy
  421. "Channel layout configuration" field. The native plug-in format backends use
  422. the new multi-bus callback APIs to negotiate channel layouts with the host -
  423. including the AAX plug-in ids assigned to specific bus layouts. With the
  424. callback API, there is no notion of an order in which the channel
  425. configurations appear - as was the case with the legacy "Channel layout
  426. configuration" field - and therefore cannot be used to generate the AAX plug-in
  427. id. To remain backward compatible to pre JUCE 4.0.0 plug-ins, JUCE does
  428. transparently convert the legacy "Channel layout configuration" field to the
  429. new callback based multi-bus API, but this does not take the order into account
  430. in which the channel configurations appear in the legacy "Channel layout
  431. configuration" field.
  432. Version 4.2.1
  433. =============
  434. Change
  435. ------
  436. JUCE now uses the paramID property used in AudioProcessorParameterWithID to
  437. uniquely identify parameters to the host.
  438. Possible Issues
  439. ---------------
  440. DAW projects with automation data written by an audio plug-in built with pre
  441. JUCE 4.2.1 will load incorrectly when opened by an audio plug-in built with
  442. JUCE 4.2.1 and later.
  443. Workaround
  444. ----------
  445. Enable JUCE_FORCE_USE_LEGACY_PARAM_IDS in the juce_audio_plugin_client module config
  446. page in the Projucer. For new plug-ins, be sure to disable this property.
  447. Rationale
  448. --------
  449. Each parameter of the AudioProcessor has an id associated so that the plug-in’s
  450. host can uniquely identify parameters. The id has a different data-type for
  451. different plug-in types (for example VST uses integers, AAX uses string
  452. identifiers). Before 4.2.1, JUCE generated the parameter id by using the index
  453. of the parameter, i.e. the first parameter had id zero, the second parameter
  454. had id one, etc. This caused problems for certain plug-in types where JUCE
  455. needs to add internal parameters to the plug-in (for example VST3 requires the
  456. bypass control to be a parameter - so JUCE automatically creates this parameter
  457. for you in the VST3 backend). This causes subtle problems if a parameter is
  458. added to an update of an already published plug-in. The new parameter’s id
  459. would be identical to the id of the bypass parameter in old versions of your
  460. plug-in, causing seemingly random plug-in bypass behaviour when user’s upgrade
  461. their plug-in.
  462. Most plug-in backends differentiate between a parameter’s id an index, so this
  463. distinction was adopted starting with JUCE 4.2.1 by deriving the parameter’s
  464. unique id from the paramID property of AudioProcessorParameterWithID class.