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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE library.
 -    Copyright (c) 2022 - Raw Material Software Limited
 - 
 -    JUCE is an open source library subject to commercial or open-source
 -    licensing.
 - 
 -    By using JUCE, you agree to the terms of both the JUCE 7 End-User License
 -    Agreement and JUCE Privacy Policy.
 - 
 -    End User License Agreement: www.juce.com/juce-7-licence
 -    Privacy Policy: www.juce.com/juce-privacy-policy
 - 
 -    Or: You may also use this code under the terms of the GPL v3 (see
 -    www.gnu.org/licenses).
 - 
 -    JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
 -    EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
 -    DISCLAIMED.
 - 
 -   ==============================================================================
 - */
 - 
 - namespace juce
 - {
 - 
 - //==============================================================================
 - /**
 -     Holds a quaternion (a 3D vector and a scalar value).
 - 
 -     @tags{OpenGL}
 - */
 - template <typename Type>
 - class Quaternion
 - {
 - public:
 -     Quaternion() noexcept                                               : scalar() {}
 -     Quaternion (const Quaternion& other) noexcept                       : vector (other.vector), scalar (other.scalar) {}
 -     Quaternion (Vector3D<Type> vectorPart, Type scalarPart) noexcept    : vector (vectorPart), scalar (scalarPart) {}
 -     Quaternion (Type x, Type y, Type z, Type w) noexcept                : vector (x, y, z), scalar (w) {}
 - 
 -     /** Creates a quaternion from an angle and an axis. */
 -     static Quaternion fromAngle (Type angle, Vector3D<Type> axis) noexcept
 -     {
 -         return Quaternion (axis.normalised() * std::sin (angle / (Type) 2), std::cos (angle / (Type) 2));
 -     }
 - 
 -     Quaternion& operator= (Quaternion other) noexcept
 -     {
 -         vector = other.vector;
 -         scalar = other.scalar;
 -         return *this;
 -     }
 - 
 -     Quaternion& operator*= (Quaternion other) noexcept
 -     {
 -         const Type oldScalar (scalar);
 -         scalar = (scalar * other.scalar) - (vector * other.vector);
 -         vector = (other.vector * oldScalar) + (vector * other.scalar) + (vector ^ other.vector);
 -         return *this;
 -     }
 - 
 -     Type length() const noexcept        { return std::sqrt (normal()); }
 -     Type normal() const noexcept        { return scalar * scalar + vector.lengthSquared(); }
 - 
 -     Quaternion normalised() const noexcept
 -     {
 -         const Type len (length());
 -         jassert (len > 0);
 -         return Quaternion (vector / len, scalar / len);
 -     }
 - 
 -     /** Returns the matrix that will perform the rotation specified by this quaternion. */
 -     Matrix3D<Type> getRotationMatrix() const noexcept
 -     {
 -         const Type norm (normal());
 -         const Type s (norm > 0 ? ((Type) 2) / norm : 0);
 -         const Type xs (s * vector.x),  ys (s * vector.y),  zs (s * vector.z);
 -         const Type wx (xs * scalar),   wy (ys * scalar),   wz (zs * scalar);
 -         const Type xx (xs * vector.x), xy (ys * vector.x), xz (zs * vector.x);
 -         const Type yy (ys * vector.y), yz (zs * vector.y), zz (zs * vector.z);
 - 
 -         return Matrix3D<Type> (((Type) 1) - (yy + zz), xy - wz, xz + wy, 0,
 -                                xy + wz, ((Type) 1) - (xx+ zz),  yz - wx, 0,
 -                                xz - wy, yz + wx, ((Type) 1) - (xx + yy), 0,
 -                                0, 0, 0, (Type) 1);
 -     }
 - 
 -     /** The vector part of the quaternion. */
 -     Vector3D<Type> vector;
 - 
 -     /** The scalar part of the quaternion. */
 -     Type scalar;
 - };
 - 
 - } // namespace juce
 
 
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