|
- /*
- ==============================================================================
-
- This file is part of the JUCE library.
- Copyright (c) 2020 - Raw Material Software Limited
-
- JUCE is an open source library subject to commercial or open-source
- licensing.
-
- The code included in this file is provided under the terms of the ISC license
- http://www.isc.org/downloads/software-support-policy/isc-license. Permission
- To use, copy, modify, and/or distribute this software for any purpose with or
- without fee is hereby granted provided that the above copyright notice and
- this permission notice appear in all copies.
-
- JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
- EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
- DISCLAIMED.
-
- ==============================================================================
- */
-
- namespace juce
- {
-
- //==============================================================================
- /** An array designed for holding objects.
-
- This holds a list of pointers to objects, and will automatically
- delete the objects when they are removed from the array, or when the
- array is itself deleted.
-
- Declare it in the form: OwnedArray<MyObjectClass>
-
- ..and then add new objects, e.g. myOwnedArray.add (new MyObjectClass());
-
- After adding objects, they are 'owned' by the array and will be deleted when
- removed or replaced.
-
- To make all the array's methods thread-safe, pass in "CriticalSection" as the templated
- TypeOfCriticalSectionToUse parameter, instead of the default DummyCriticalSection.
-
- @see Array, ReferenceCountedArray, StringArray, CriticalSection
-
- @tags{Core}
- */
- template <class ObjectClass,
- class TypeOfCriticalSectionToUse = DummyCriticalSection>
-
- class OwnedArray
- {
- public:
- //==============================================================================
- /** Creates an empty array. */
- OwnedArray() = default;
-
- /** Deletes the array and also deletes any objects inside it.
-
- To get rid of the array without deleting its objects, use its
- clear (false) method before deleting it.
- */
- ~OwnedArray()
- {
- deleteAllObjects();
- }
-
- /** Move constructor. */
- OwnedArray (OwnedArray&& other) noexcept
- : values (std::move (other.values))
- {
- }
-
- /** Creates an array from a list of objects. */
- OwnedArray (const std::initializer_list<ObjectClass*>& items)
- {
- addArray (items);
- }
-
- /** Move assignment operator. */
- OwnedArray& operator= (OwnedArray&& other) noexcept
- {
- const ScopedLockType lock (getLock());
- deleteAllObjects();
- values = std::move (other.values);
- return *this;
- }
-
- /** Converting move constructor. */
- template <class OtherObjectClass, class OtherCriticalSection>
- OwnedArray (OwnedArray<OtherObjectClass, OtherCriticalSection>&& other) noexcept
- : values (std::move (other.values))
- {
- }
-
- /** Converting move assignment operator. */
- template <class OtherObjectClass, class OtherCriticalSection>
- OwnedArray& operator= (OwnedArray<OtherObjectClass, OtherCriticalSection>&& other) noexcept
- {
- const ScopedLockType lock (getLock());
- deleteAllObjects();
- values = std::move (other.values);
- return *this;
- }
-
- //==============================================================================
- /** Clears the array, optionally deleting the objects inside it first. */
- void clear (bool deleteObjects = true)
- {
- const ScopedLockType lock (getLock());
- clearQuick (deleteObjects);
- values.setAllocatedSize (0);
- }
-
- //==============================================================================
- /** Clears the array, optionally deleting the objects inside it first. */
- void clearQuick (bool deleteObjects)
- {
- const ScopedLockType lock (getLock());
-
- if (deleteObjects)
- deleteAllObjects();
- else
- values.clear();
- }
-
- //==============================================================================
- /** Returns the number of items currently in the array.
- @see operator[]
- */
- inline int size() const noexcept
- {
- return values.size();
- }
-
- /** Returns true if the array is empty, false otherwise. */
- inline bool isEmpty() const noexcept
- {
- return size() == 0;
- }
-
- /** Returns a pointer to the object at this index in the array.
-
- If the index is out-of-range, this will return a null pointer, (and
- it could be null anyway, because it's ok for the array to hold null
- pointers as well as objects).
-
- @see getUnchecked
- */
- inline ObjectClass* operator[] (int index) const noexcept
- {
- const ScopedLockType lock (getLock());
- return values.getValueWithDefault (index);
- }
-
- /** Returns a pointer to the object at this index in the array, without checking whether the index is in-range.
-
- This is a faster and less safe version of operator[] which doesn't check the index passed in, so
- it can be used when you're sure the index is always going to be legal.
- */
- inline ObjectClass* getUnchecked (int index) const noexcept
- {
- const ScopedLockType lock (getLock());
- return values[index];
- }
-
- /** Returns a pointer to the first object in the array.
-
- This will return a null pointer if the array's empty.
- @see getLast
- */
- inline ObjectClass* getFirst() const noexcept
- {
- const ScopedLockType lock (getLock());
- return values.getFirst();
- }
-
- /** Returns a pointer to the last object in the array.
-
- This will return a null pointer if the array's empty.
- @see getFirst
- */
- inline ObjectClass* getLast() const noexcept
- {
- const ScopedLockType lock (getLock());
- return values.getLast();
- }
-
- /** Returns a pointer to the actual array data.
- This pointer will only be valid until the next time a non-const method
- is called on the array.
- */
- inline ObjectClass** getRawDataPointer() noexcept
- {
- return values.begin();
- }
-
- //==============================================================================
- /** Returns a pointer to the first element in the array.
- This method is provided for compatibility with standard C++ iteration mechanisms.
- */
- inline ObjectClass** begin() noexcept
- {
- return values.begin();
- }
-
- /** Returns a pointer to the first element in the array.
- This method is provided for compatibility with standard C++ iteration mechanisms.
- */
- inline ObjectClass* const* begin() const noexcept
- {
- return values.begin();
- }
-
- /** Returns a pointer to the element which follows the last element in the array.
- This method is provided for compatibility with standard C++ iteration mechanisms.
- */
- inline ObjectClass** end() noexcept
- {
- return values.end();
- }
-
- /** Returns a pointer to the element which follows the last element in the array.
- This method is provided for compatibility with standard C++ iteration mechanisms.
- */
- inline ObjectClass* const* end() const noexcept
- {
- return values.end();
- }
-
- /** Returns a pointer to the first element in the array.
- This method is provided for compatibility with the standard C++ containers.
- */
- inline ObjectClass** data() noexcept
- {
- return begin();
- }
-
- /** Returns a pointer to the first element in the array.
- This method is provided for compatibility with the standard C++ containers.
- */
- inline ObjectClass* const* data() const noexcept
- {
- return begin();
- }
-
- //==============================================================================
- /** Finds the index of an object which might be in the array.
-
- @param objectToLookFor the object to look for
- @returns the index at which the object was found, or -1 if it's not found
- */
- int indexOf (const ObjectClass* objectToLookFor) const noexcept
- {
- const ScopedLockType lock (getLock());
- auto* e = values.begin();
-
- for (; e != values.end(); ++e)
- if (objectToLookFor == *e)
- return static_cast<int> (e - values.begin());
-
- return -1;
- }
-
- /** Returns true if the array contains a specified object.
-
- @param objectToLookFor the object to look for
- @returns true if the object is in the array
- */
- bool contains (const ObjectClass* objectToLookFor) const noexcept
- {
- const ScopedLockType lock (getLock());
- auto* e = values.begin();
-
- for (; e != values.end(); ++e)
- if (objectToLookFor == *e)
- return true;
-
- return false;
- }
-
- //==============================================================================
- /** Appends a new object to the end of the array.
-
- Note that this object will be deleted by the OwnedArray when it is removed,
- so be careful not to delete it somewhere else.
-
- Also be careful not to add the same object to the array more than once,
- as this will obviously cause deletion of dangling pointers.
-
- @param newObject the new object to add to the array
- @returns the new object that was added
- @see set, insert, addSorted
- */
- ObjectClass* add (ObjectClass* newObject)
- {
- const ScopedLockType lock (getLock());
- values.add (newObject);
- return newObject;
- }
-
- /** Appends a new object to the end of the array.
-
- Note that this object will be deleted by the OwnedArray when it is removed,
- so be careful not to delete it somewhere else.
-
- Also be careful not to add the same object to the array more than once,
- as this will obviously cause deletion of dangling pointers.
-
- @param newObject the new object to add to the array
- @returns the new object that was added
- @see set, insert, addSorted
- */
- ObjectClass* add (std::unique_ptr<ObjectClass> newObject)
- {
- return add (newObject.release());
- }
-
- /** Inserts a new object into the array at the given index.
-
- Note that this object will be deleted by the OwnedArray when it is removed,
- so be careful not to delete it somewhere else.
-
- If the index is less than 0 or greater than the size of the array, the
- element will be added to the end of the array.
- Otherwise, it will be inserted into the array, moving all the later elements
- along to make room.
-
- Be careful not to add the same object to the array more than once,
- as this will obviously cause deletion of dangling pointers.
-
- @param indexToInsertAt the index at which the new element should be inserted
- @param newObject the new object to add to the array
- @returns the new object that was added
- @see add, addSorted, set
- */
- ObjectClass* insert (int indexToInsertAt, ObjectClass* newObject)
- {
- const ScopedLockType lock (getLock());
- values.insert (indexToInsertAt, newObject, 1);
- return newObject;
- }
-
- /** Inserts a new object into the array at the given index.
-
- Note that this object will be deleted by the OwnedArray when it is removed,
- so be careful not to delete it somewhere else.
-
- If the index is less than 0 or greater than the size of the array, the
- element will be added to the end of the array.
- Otherwise, it will be inserted into the array, moving all the later elements
- along to make room.
-
- Be careful not to add the same object to the array more than once,
- as this will obviously cause deletion of dangling pointers.
-
- @param indexToInsertAt the index at which the new element should be inserted
- @param newObject the new object to add to the array
- @returns the new object that was added
- @see add, addSorted, set
- */
- ObjectClass* insert (int indexToInsertAt, std::unique_ptr<ObjectClass> newObject)
- {
- return insert (indexToInsertAt, newObject.release());
- }
-
- /** Inserts an array of values into this array at a given position.
-
- If the index is less than 0 or greater than the size of the array, the
- new elements will be added to the end of the array.
- Otherwise, they will be inserted into the array, moving all the later elements
- along to make room.
-
- @param indexToInsertAt the index at which the first new element should be inserted
- @param newObjects the new values to add to the array
- @param numberOfElements how many items are in the array
- @see insert, add, addSorted, set
- */
- void insertArray (int indexToInsertAt,
- ObjectClass* const* newObjects,
- int numberOfElements)
- {
- if (numberOfElements > 0)
- {
- const ScopedLockType lock (getLock());
- values.insertArray (indexToInsertAt, newObjects, numberOfElements);
- }
- }
-
- /** Replaces an object in the array with a different one.
-
- If the index is less than zero, this method does nothing.
- If the index is beyond the end of the array, the new object is added to the end of the array.
-
- Be careful not to add the same object to the array more than once,
- as this will obviously cause deletion of dangling pointers.
-
- @param indexToChange the index whose value you want to change
- @param newObject the new value to set for this index.
- @param deleteOldElement whether to delete the object that's being replaced with the new one
- @see add, insert, remove
- */
- ObjectClass* set (int indexToChange, ObjectClass* newObject, bool deleteOldElement = true)
- {
- if (indexToChange >= 0)
- {
- std::unique_ptr<ObjectClass> toDelete;
-
- {
- const ScopedLockType lock (getLock());
-
- if (indexToChange < values.size())
- {
- if (deleteOldElement)
- {
- toDelete.reset (values[indexToChange]);
-
- if (toDelete.get() == newObject)
- toDelete.release();
- }
-
- values[indexToChange] = newObject;
- }
- else
- {
- values.add (newObject);
- }
- }
- }
- else
- {
- jassertfalse; // you're trying to set an object at a negative index, which doesn't have
- // any effect - but since the object is not being added, it may be leaking..
- }
-
- return newObject;
- }
-
- /** Replaces an object in the array with a different one.
-
- If the index is less than zero, this method does nothing.
- If the index is beyond the end of the array, the new object is added to the end of the array.
-
- Be careful not to add the same object to the array more than once,
- as this will obviously cause deletion of dangling pointers.
-
- @param indexToChange the index whose value you want to change
- @param newObject the new value to set for this index.
- @param deleteOldElement whether to delete the object that's being replaced with the new one
- @see add, insert, remove
- */
- ObjectClass* set (int indexToChange, std::unique_ptr<ObjectClass> newObject, bool deleteOldElement = true)
- {
- return set (indexToChange, newObject.release(), deleteOldElement);
- }
-
- /** Adds elements from another array to the end of this array.
-
- @param arrayToAddFrom the array from which to copy the elements
- @param startIndex the first element of the other array to start copying from
- @param numElementsToAdd how many elements to add from the other array. If this
- value is negative or greater than the number of available elements,
- all available elements will be copied.
- @see add
- */
- template <class OtherArrayType>
- void addArray (const OtherArrayType& arrayToAddFrom,
- int startIndex = 0,
- int numElementsToAdd = -1)
- {
- const typename OtherArrayType::ScopedLockType lock1 (arrayToAddFrom.getLock());
- const ScopedLockType lock2 (getLock());
- values.addArray (arrayToAddFrom, startIndex, numElementsToAdd);
- }
-
- /** Adds elements from another array to the end of this array. */
- template <typename OtherArrayType>
- void addArray (const std::initializer_list<OtherArrayType>& items)
- {
- const ScopedLockType lock (getLock());
- values.addArray (items);
- }
-
- /** Adds copies of the elements in another array to the end of this array.
-
- The other array must be either an OwnedArray of a compatible type of object, or an Array
- containing pointers to the same kind of object. The objects involved must provide
- a copy constructor, and this will be used to create new copies of each element, and
- add them to this array.
-
- @param arrayToAddFrom the array from which to copy the elements
- @param startIndex the first element of the other array to start copying from
- @param numElementsToAdd how many elements to add from the other array. If this
- value is negative or greater than the number of available elements,
- all available elements will be copied.
- @see add
- */
- template <class OtherArrayType>
- void addCopiesOf (const OtherArrayType& arrayToAddFrom,
- int startIndex = 0,
- int numElementsToAdd = -1)
- {
- const typename OtherArrayType::ScopedLockType lock1 (arrayToAddFrom.getLock());
- const ScopedLockType lock2 (getLock());
-
- if (startIndex < 0)
- {
- jassertfalse;
- startIndex = 0;
- }
-
- if (numElementsToAdd < 0 || startIndex + numElementsToAdd > arrayToAddFrom.size())
- numElementsToAdd = arrayToAddFrom.size() - startIndex;
-
- jassert (numElementsToAdd >= 0);
- values.ensureAllocatedSize (values.size() + numElementsToAdd);
-
- while (--numElementsToAdd >= 0)
- values.add (createCopyIfNotNull (arrayToAddFrom.getUnchecked (startIndex++)));
- }
-
- /** Inserts a new object into the array assuming that the array is sorted.
-
- This will use a comparator to find the position at which the new object
- should go. If the array isn't sorted, the behaviour of this
- method will be unpredictable.
-
- @param comparator the comparator to use to compare the elements - see the sort method
- for details about this object's structure
- @param newObject the new object to insert to the array
- @returns the index at which the new object was added
- @see add, sort, indexOfSorted
- */
- template <class ElementComparator>
- int addSorted (ElementComparator& comparator, ObjectClass* newObject) noexcept
- {
- // If you pass in an object with a static compareElements() method, this
- // avoids getting warning messages about the parameter being unused
- ignoreUnused (comparator);
-
- const ScopedLockType lock (getLock());
- auto index = findInsertIndexInSortedArray (comparator, values.begin(), newObject, 0, values.size());
- insert (index, newObject);
- return index;
- }
-
- /** Finds the index of an object in the array, assuming that the array is sorted.
-
- This will use a comparator to do a binary-chop to find the index of the given
- element, if it exists. If the array isn't sorted, the behaviour of this
- method will be unpredictable.
-
- @param comparator the comparator to use to compare the elements - see the sort()
- method for details about the form this object should take
- @param objectToLookFor the object to search for
- @returns the index of the element, or -1 if it's not found
- @see addSorted, sort
- */
- template <typename ElementComparator>
- int indexOfSorted (ElementComparator& comparator, const ObjectClass* objectToLookFor) const noexcept
- {
- // If you pass in an object with a static compareElements() method, this
- // avoids getting warning messages about the parameter being unused
- ignoreUnused (comparator);
-
- const ScopedLockType lock (getLock());
- int s = 0, e = values.size();
-
- while (s < e)
- {
- if (comparator.compareElements (objectToLookFor, values[s]) == 0)
- return s;
-
- auto halfway = (s + e) / 2;
-
- if (halfway == s)
- break;
-
- if (comparator.compareElements (objectToLookFor, values[halfway]) >= 0)
- s = halfway;
- else
- e = halfway;
- }
-
- return -1;
- }
-
- //==============================================================================
- /** Removes an object from the array.
-
- This will remove the object at a given index (optionally also
- deleting it) and move back all the subsequent objects to close the gap.
- If the index passed in is out-of-range, nothing will happen.
-
- @param indexToRemove the index of the element to remove
- @param deleteObject whether to delete the object that is removed
- @see removeObject, removeRange
- */
- void remove (int indexToRemove, bool deleteObject = true)
- {
- std::unique_ptr<ObjectClass> toDelete;
-
- {
- const ScopedLockType lock (getLock());
-
- if (isPositiveAndBelow (indexToRemove, values.size()))
- {
- auto** e = values.begin() + indexToRemove;
-
- if (deleteObject)
- toDelete.reset (*e);
-
- values.removeElements (indexToRemove, 1);
- }
- }
-
- if ((values.size() << 1) < values.capacity())
- minimiseStorageOverheads();
- }
-
- /** Removes and returns an object from the array without deleting it.
-
- This will remove the object at a given index and return it, moving back all
- the subsequent objects to close the gap. If the index passed in is out-of-range,
- nothing will happen.
-
- @param indexToRemove the index of the element to remove
- @see remove, removeObject, removeRange
- */
- ObjectClass* removeAndReturn (int indexToRemove)
- {
- ObjectClass* removedItem = nullptr;
- const ScopedLockType lock (getLock());
-
- if (isPositiveAndBelow (indexToRemove, values.size()))
- {
- removedItem = values[indexToRemove];
-
- values.removeElements (indexToRemove, 1);
-
- if ((values.size() << 1) < values.capacity())
- minimiseStorageOverheads();
- }
-
- return removedItem;
- }
-
- /** Removes a specified object from the array.
-
- If the item isn't found, no action is taken.
-
- @param objectToRemove the object to try to remove
- @param deleteObject whether to delete the object (if it's found)
- @see remove, removeRange
- */
- void removeObject (const ObjectClass* objectToRemove, bool deleteObject = true)
- {
- const ScopedLockType lock (getLock());
-
- for (int i = 0; i < values.size(); ++i)
- {
- if (objectToRemove == values[i])
- {
- remove (i, deleteObject);
- break;
- }
- }
- }
-
- /** Removes a range of objects from the array.
-
- This will remove a set of objects, starting from the given index,
- and move any subsequent elements down to close the gap.
-
- If the range extends beyond the bounds of the array, it will
- be safely clipped to the size of the array.
-
- @param startIndex the index of the first object to remove
- @param numberToRemove how many objects should be removed
- @param deleteObjects whether to delete the objects that get removed
- @see remove, removeObject
- */
- void removeRange (int startIndex, int numberToRemove, bool deleteObjects = true)
- {
- const ScopedLockType lock (getLock());
- auto endIndex = jlimit (0, values.size(), startIndex + numberToRemove);
- startIndex = jlimit (0, values.size(), startIndex);
- numberToRemove = endIndex - startIndex;
-
- if (numberToRemove > 0)
- {
- Array<ObjectClass*> objectsToDelete;
-
- if (deleteObjects)
- objectsToDelete.addArray (values.begin() + startIndex, numberToRemove);
-
- values.removeElements (startIndex, numberToRemove);
-
- for (auto& o : objectsToDelete)
- ContainerDeletePolicy<ObjectClass>::destroy (o);
-
- if ((values.size() << 1) < values.capacity())
- minimiseStorageOverheads();
- }
- }
-
- /** Removes the last n objects from the array.
-
- @param howManyToRemove how many objects to remove from the end of the array
- @param deleteObjects whether to also delete the objects that are removed
- @see remove, removeObject, removeRange
- */
- void removeLast (int howManyToRemove = 1,
- bool deleteObjects = true)
- {
- const ScopedLockType lock (getLock());
-
- if (howManyToRemove >= values.size())
- clear (deleteObjects);
- else
- removeRange (values.size() - howManyToRemove, howManyToRemove, deleteObjects);
- }
-
- /** Swaps a pair of objects in the array.
-
- If either of the indexes passed in is out-of-range, nothing will happen,
- otherwise the two objects at these positions will be exchanged.
- */
- void swap (int index1, int index2) noexcept
- {
- const ScopedLockType lock (getLock());
- values.swap (index1, index2);
- }
-
- /** Moves one of the objects to a different position.
-
- This will move the object to a specified index, shuffling along
- any intervening elements as required.
-
- So for example, if you have the array { 0, 1, 2, 3, 4, 5 } then calling
- move (2, 4) would result in { 0, 1, 3, 4, 2, 5 }.
-
- @param currentIndex the index of the object to be moved. If this isn't a
- valid index, then nothing will be done
- @param newIndex the index at which you'd like this object to end up. If this
- is less than zero, it will be moved to the end of the array
- */
- void move (int currentIndex, int newIndex) noexcept
- {
- if (currentIndex != newIndex)
- {
- const ScopedLockType lock (getLock());
- values.move (currentIndex, newIndex);
- }
- }
-
- /** This swaps the contents of this array with those of another array.
-
- If you need to exchange two arrays, this is vastly quicker than using copy-by-value
- because it just swaps their internal pointers.
- */
- template <class OtherArrayType>
- void swapWith (OtherArrayType& otherArray) noexcept
- {
- const ScopedLockType lock1 (getLock());
- const typename OtherArrayType::ScopedLockType lock2 (otherArray.getLock());
- values.swapWith (otherArray.values);
- }
-
- //==============================================================================
- /** Reduces the amount of storage being used by the array.
-
- Arrays typically allocate slightly more storage than they need, and after
- removing elements, they may have quite a lot of unused space allocated.
- This method will reduce the amount of allocated storage to a minimum.
- */
- void minimiseStorageOverheads() noexcept
- {
- const ScopedLockType lock (getLock());
- values.shrinkToNoMoreThan (values.size());
- }
-
- /** Increases the array's internal storage to hold a minimum number of elements.
-
- Calling this before adding a large known number of elements means that
- the array won't have to keep dynamically resizing itself as the elements
- are added, and it'll therefore be more efficient.
- */
- void ensureStorageAllocated (int minNumElements) noexcept
- {
- const ScopedLockType lock (getLock());
- values.ensureAllocatedSize (minNumElements);
- }
-
- //==============================================================================
- /** Sorts the elements in the array.
-
- This will use a comparator object to sort the elements into order. The object
- passed must have a method of the form:
- @code
- int compareElements (ElementType* first, ElementType* second);
- @endcode
-
- ..and this method must return:
- - a value of < 0 if the first comes before the second
- - a value of 0 if the two objects are equivalent
- - a value of > 0 if the second comes before the first
-
- To improve performance, the compareElements() method can be declared as static or const.
-
- @param comparator the comparator to use for comparing elements.
- @param retainOrderOfEquivalentItems if this is true, then items
- which the comparator says are equivalent will be
- kept in the order in which they currently appear
- in the array. This is slower to perform, but may
- be important in some cases. If it's false, a faster
- algorithm is used, but equivalent elements may be
- rearranged.
- @see sortArray, indexOfSorted
- */
- template <class ElementComparator>
- void sort (ElementComparator& comparator,
- bool retainOrderOfEquivalentItems = false) noexcept
- {
- // If you pass in an object with a static compareElements() method, this
- // avoids getting warning messages about the parameter being unused
- ignoreUnused (comparator);
-
- const ScopedLockType lock (getLock());
-
- if (size() > 1)
- sortArray (comparator, values.begin(), 0, size() - 1, retainOrderOfEquivalentItems);
- }
-
- //==============================================================================
- /** Returns the CriticalSection that locks this array.
- To lock, you can call getLock().enter() and getLock().exit(), or preferably use
- an object of ScopedLockType as an RAII lock for it.
- */
- inline const TypeOfCriticalSectionToUse& getLock() const noexcept { return values; }
-
- /** Returns the type of scoped lock to use for locking this array */
- using ScopedLockType = typename TypeOfCriticalSectionToUse::ScopedLockType;
-
- //==============================================================================
- #ifndef DOXYGEN
- // Note that the swapWithArray method has been replaced by a more flexible templated version,
- // and renamed "swapWith" to be more consistent with the names used in other classes.
- JUCE_DEPRECATED_WITH_BODY (void swapWithArray (OwnedArray& other) noexcept, { swapWith (other); })
- #endif
-
- private:
- //==============================================================================
- ArrayBase <ObjectClass*, TypeOfCriticalSectionToUse> values;
-
- void deleteAllObjects()
- {
- auto i = values.size();
-
- while (--i >= 0)
- {
- auto* e = values[i];
- values.removeElements (i, 1);
- ContainerDeletePolicy<ObjectClass>::destroy (e);
- }
- }
-
- template <class OtherObjectClass, class OtherCriticalSection>
- friend class OwnedArray;
-
- JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (OwnedArray)
- };
-
- } // namespace juce
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