The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
				
			 
			
		 
		
		
		
		
		
		
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							|  | /*
  ==============================================================================
    This file was auto-generated!
    It contains the basic framework code for a JUCE plugin editor.
  ==============================================================================
*/
#ifndef HEADERGUARD
#define HEADERGUARD
EDITORHEADERS
//==============================================================================
/**
*/
class EDITORCLASSNAME  : public AudioProcessorEditor
{
public:
    EDITORCLASSNAME (FILTERCLASSNAME&);
    ~EDITORCLASSNAME();
    //==============================================================================
    void paint (Graphics&) override;
    void resized() override;
private:
    // This reference is provided as a quick way for your editor to
    // access the processor object that created it.
    FILTERCLASSNAME& processor;
    JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (EDITORCLASSNAME)
};
#endif  // HEADERGUARD
 |