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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE library.
 -    Copyright (c) 2015 - ROLI Ltd.
 - 
 -    Permission is granted to use this software under the terms of either:
 -    a) the GPL v2 (or any later version)
 -    b) the Affero GPL v3
 - 
 -    Details of these licenses can be found at: www.gnu.org/licenses
 - 
 -    JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
 -    WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
 -    A PARTICULAR PURPOSE.  See the GNU General Public License for more details.
 - 
 -    ------------------------------------------------------------------------------
 - 
 -    To release a closed-source product which uses JUCE, commercial licenses are
 -    available: visit www.juce.com for more information.
 - 
 -   ==============================================================================
 - */
 - 
 - #ifndef JUCE_AUDIODEVICESELECTORCOMPONENT_H_INCLUDED
 - #define JUCE_AUDIODEVICESELECTORCOMPONENT_H_INCLUDED
 - 
 - 
 - //==============================================================================
 - /**
 -     A component containing controls to let the user change the audio settings of
 -     an AudioDeviceManager object.
 - 
 -     Very easy to use - just create one of these and show it to the user.
 - 
 -     @see AudioDeviceManager
 - */
 - class JUCE_API  AudioDeviceSelectorComponent  : public Component,
 -                                                 private ComboBoxListener, // (can't use ComboBox::Listener due to idiotic VC2005 bug)
 -                                                 private ChangeListener,
 -                                                 private Button::Listener,
 -                                                 private Timer
 - {
 - public:
 -     //==============================================================================
 -     /** Creates the component.
 - 
 -         If your app needs only output channels, you might ask for a maximum of 0 input
 -         channels, and the component won't display any options for choosing the input
 -         channels. And likewise if you're doing an input-only app.
 - 
 -         @param deviceManager            the device manager that this component should control
 -         @param minAudioInputChannels    the minimum number of audio input channels that the application needs
 -         @param maxAudioInputChannels    the maximum number of audio input channels that the application needs
 -         @param minAudioOutputChannels   the minimum number of audio output channels that the application needs
 -         @param maxAudioOutputChannels   the maximum number of audio output channels that the application needs
 -         @param showMidiInputOptions     if true, the component will allow the user to select which midi inputs are enabled
 -         @param showMidiOutputSelector   if true, the component will let the user choose a default midi output device
 -         @param showChannelsAsStereoPairs    if true, channels will be treated as pairs; if false, channels will be
 -                                         treated as a set of separate mono channels.
 -         @param hideAdvancedOptionsWithButton    if true, only the minimum amount of UI components
 -                                         are shown, with an "advanced" button that shows the rest of them
 -     */
 -     AudioDeviceSelectorComponent (AudioDeviceManager& deviceManager,
 -                                   int minAudioInputChannels,
 -                                   int maxAudioInputChannels,
 -                                   int minAudioOutputChannels,
 -                                   int maxAudioOutputChannels,
 -                                   bool showMidiInputOptions,
 -                                   bool showMidiOutputSelector,
 -                                   bool showChannelsAsStereoPairs,
 -                                   bool hideAdvancedOptionsWithButton);
 - 
 -     /** Destructor */
 -     ~AudioDeviceSelectorComponent();
 - 
 -     /** The device manager that this component is controlling */
 -     AudioDeviceManager& deviceManager;
 - 
 -     /** Sets the standard height used for items in the panel. */
 -     void setItemHeight (int itemHeight);
 - 
 -     /** Returns the standard height used for items in the panel. */
 -     int getItemHeight() const noexcept      { return itemHeight; }
 - 
 -     /** Returns the ListBox that's being used to show the midi inputs, or nullptr if there isn't one. */
 -     ListBox* getMidiInputSelectorListBox() const noexcept;
 - 
 -     //==============================================================================
 -     /** @internal */
 -     void resized() override;
 -     /** @internal */
 -     void timerCallback() override;
 - 
 - private:
 -     //==============================================================================
 -     void buttonClicked (Button*) override;
 - 
 -     //==============================================================================
 -     ScopedPointer<ComboBox> deviceTypeDropDown;
 -     ScopedPointer<Label> deviceTypeDropDownLabel;
 -     ScopedPointer<Component> audioDeviceSettingsComp;
 -     String audioDeviceSettingsCompType;
 -     int itemHeight;
 -     const int minOutputChannels, maxOutputChannels, minInputChannels, maxInputChannels;
 -     const bool showChannelsAsStereoPairs;
 -     const bool hideAdvancedOptionsWithButton;
 - 
 -     class MidiInputSelectorComponentListBox;
 -     friend struct ContainerDeletePolicy<MidiInputSelectorComponentListBox>;
 -     ScopedPointer<MidiInputSelectorComponentListBox> midiInputsList;
 -     ScopedPointer<ComboBox> midiOutputSelector;
 -     ScopedPointer<Label> midiInputsLabel, midiOutputLabel;
 -     ScopedPointer<TextButton> bluetoothButton;
 - 
 -     void comboBoxChanged (ComboBox*) override;
 -     void changeListenerCallback (ChangeBroadcaster*) override;
 -     void updateAllControls();
 - 
 -     JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (AudioDeviceSelectorComponent)
 - };
 - 
 - 
 - #endif   // JUCE_AUDIODEVICESELECTORCOMPONENT_H_INCLUDED
 
 
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