| 
							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE library.
 -    Copyright (c) 2017 - ROLI Ltd.
 - 
 -    JUCE is an open source library subject to commercial or open-source
 -    licensing.
 - 
 -    By using JUCE, you agree to the terms of both the JUCE 5 End-User License
 -    Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
 -    27th April 2017).
 - 
 -    End User License Agreement: www.juce.com/juce-5-licence
 -    Privacy Policy: www.juce.com/juce-5-privacy-policy
 - 
 -    Or: You may also use this code under the terms of the GPL v3 (see
 -    www.gnu.org/licenses).
 - 
 -    JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
 -    EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
 -    DISCLAIMED.
 - 
 -   ==============================================================================
 - */
 - 
 - namespace juce
 - {
 - namespace dsp
 - {
 - 
 - /**
 -     Performs stereo uniform-partitioned convolution of an input signal with an
 -     impulse response in the frequency domain, using the juce FFT class.
 - 
 -     It provides some thread-safe functions to load impulse responses as well,
 -     from audio files or memory on the fly without any noticeable artefacts,
 -     performing resampling and trimming if necessary.
 - 
 -     The processing is equivalent to the time domain convolution done in the
 -     class FIRFilter, with a FIRFilter::Coefficients object having as
 -     coefficients the samples of the impulse response. However, it is more
 -     efficient in general to do frequency domain convolution when the size of
 -     the impulse response is higher than 64 samples.
 - 
 -     @see FIRFilter, FIRFilter::Coefficients, FFT
 - */
 - class JUCE_API  Convolution
 - {
 - public:
 -     //==============================================================================
 -     /** Initialises an object for performing convolution in the frequency domain. */
 -     Convolution();
 - 
 -     /** Destructor. */
 -     ~Convolution();
 - 
 -     //==============================================================================
 -     /** Must be called before loading any impulse response, to provide to the
 -         convolution the maximumBufferSize to handle, and the sample rate useful for
 -         optional resampling.
 -     */
 -     void prepare (const ProcessSpec&);
 - 
 -     /** Resets the processing pipeline, ready to start a new stream of data. */
 -     void reset() noexcept;
 - 
 -     /** Performs the filter operation on the given set of samples, with optional
 -         stereo processing.
 -     */
 -     template <typename ProcessContext>
 -     void process (const ProcessContext& context) noexcept
 -     {
 -         static_assert (std::is_same<typename ProcessContext::SampleType, float>::value,
 -                        "Convolution engine only supports single precision floating point data");
 - 
 -         processSamples (context.getInputBlock(), context.getOutputBlock(), context.isBypassed);
 -     }
 - 
 -     //==============================================================================
 -     /** This function loads an impulse response audio file from memory, added in a
 -         JUCE project with the Projucer as binary data. It can load any of the audio
 -         formats registered in JUCE, and performs some resampling and pre-processing
 -         as well if needed.
 - 
 -         Note : obviously, don't try to use this function on float samples, since the
 -         data is supposed to be an audio file in its binary format, and be sure that
 -         the original data is not going to move at all its memory location during the
 -         process !!
 - 
 -         @param sourceData               the block of data to use as the stream's source
 -         @param sourceDataSize           the number of bytes in the source data block
 -         @param wantsStereo              requests to process both stereo channels or only one mono channel
 -         @param wantsTrimming            requests to trim the start and the end of the impulse response
 -         @param size                     the expected size for the impulse response after loading, can be
 -                                         set to 0 for requesting maximum original impulse response size
 -         @param wantsNormalization       requests to normalize the impulse response amplitude
 -     */
 -     void loadImpulseResponse (const void* sourceData, size_t sourceDataSize,
 -                               bool wantsStereo, bool wantsTrimming, size_t size,
 -                               bool wantsNormalization = true);
 - 
 -     /** This function loads an impulse response from an audio file on any drive. It
 -         can load any of the audio formats registered in JUCE, and performs some
 -         resampling and pre-processing as well if needed.
 - 
 -         @param fileImpulseResponse      the location of the audio file
 -         @param wantsStereo              requests to process both stereo channels or only one mono channel
 -         @param wantsTrimming            requests to trim the start and the end of the impulse response
 -         @param size                     the expected size for the impulse response after loading, can be
 -                                         set to 0 for requesting maximum original impulse response size
 -         @param wantsNormalization       requests to normalize the impulse response amplitude
 -     */
 -     void loadImpulseResponse (const File& fileImpulseResponse,
 -                               bool wantsStereo, bool wantsTrimming, size_t size,
 -                               bool wantsNormalization = true);
 - 
 -     /** This function loads an impulse response from an audio buffer, which is
 -         copied before doing anything else. Performs some resampling and
 -         pre-processing as well if needed.
 - 
 -         @param buffer                   the AudioBuffer to use
 -         @param bufferSampleRate         the sampleRate of the data in the AudioBuffer
 -         @param wantsStereo              requests to process both stereo channels or only one mono channel
 -         @param wantsTrimming            requests to trim the start and the end of the impulse response
 -         @param wantsNormalization       requests to normalize the impulse response amplitude
 -         @param size                     the expected size for the impulse response after loading, can be
 -                                         set to 0 for requesting maximum original impulse response size
 -     */
 -     void copyAndLoadImpulseResponseFromBuffer (AudioBuffer<float>& buffer, double bufferSampleRate,
 -                                                bool wantsStereo, bool wantsTrimming, bool wantsNormalization,
 -                                                size_t size);
 - 
 -     /** This function loads an impulse response from an audio block, which is
 -         copied before doing anything else. Performs some resampling and
 -         pre-processing as well if needed.
 - 
 -         @param block                    the AudioBlock to use
 -         @param bufferSampleRate         the sampleRate of the data in the AudioBuffer
 -         @param wantsStereo              requests to process both stereo channels or only one channel
 -         @param wantsTrimming            requests to trim the start and the end of the impulse response
 -         @param wantsNormalization       requests to normalize the impulse response amplitude
 -         @param size                     the expected size for the impulse response after loading,
 -                                         -1 for maximum length
 -     */
 -     void copyAndLoadImpulseResponseFromBlock (AudioBlock<float> block, double bufferSampleRate,
 -                                               bool wantsStereo, bool wantsTrimming, bool wantsNormalization,
 -                                               size_t size);
 - 
 - 
 - private:
 -     //==============================================================================
 -     struct Pimpl;
 -     ScopedPointer<Pimpl> pimpl;
 - 
 -     //==============================================================================
 -     void processSamples (const AudioBlock<float>&, AudioBlock<float>&, bool isBypassed) noexcept;
 - 
 -     //==============================================================================
 -     double sampleRate;
 -     bool currentIsBypassed = false;
 -     bool isActive = false;
 -     LinearSmoothedValue<float> volumeDry[2], volumeWet[2];
 -     AudioBlock<float> dryBuffer;
 -     HeapBlock<char> dryBufferStorage;
 - 
 -     //==============================================================================
 -     JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (Convolution)
 - };
 - 
 - } // namespace dsp
 - } // namespace juce
 
 
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