The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
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  1. /*
  2. ==============================================================================
  3. This file was auto-generated!
  4. It contains the basic framework code for a JUCE plugin editor.
  5. ==============================================================================
  6. */
  7. #ifndef HEADERGUARD
  8. #define HEADERGUARD
  9. EDITORHEADERS
  10. //==============================================================================
  11. /**
  12. */
  13. class EDITORCLASSNAME : public AudioProcessorEditor
  14. {
  15. public:
  16. EDITORCLASSNAME (FILTERCLASSNAME&);
  17. ~EDITORCLASSNAME();
  18. //==============================================================================
  19. void paint (Graphics&) override;
  20. void resized() override;
  21. private:
  22. // This reference is provided as a quick way for your editor to
  23. // access the processor object that created it.
  24. FILTERCLASSNAME& processor;
  25. JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (EDITORCLASSNAME)
  26. };
  27. #endif // HEADERGUARD