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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE library.
 -    Copyright (c) 2017 - ROLI Ltd.
 - 
 -    JUCE is an open source library subject to commercial or open-source
 -    licensing.
 - 
 -    By using JUCE, you agree to the terms of both the JUCE 5 End-User License
 -    Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
 -    27th April 2017).
 - 
 -    End User License Agreement: www.juce.com/juce-5-licence
 -    Privacy Policy: www.juce.com/juce-5-privacy-policy
 - 
 -    Or: You may also use this code under the terms of the GPL v3 (see
 -    www.gnu.org/licenses).
 - 
 -    JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
 -    EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
 -    DISCLAIMED.
 - 
 -   ==============================================================================
 - */
 - 
 - #pragma once
 - 
 - 
 - //==============================================================================
 - /**
 -     Represents the various properties of an OpenGL pixel format.
 - 
 -     @see OpenGLContext::setPixelFormat
 - */
 - class JUCE_API  OpenGLPixelFormat
 - {
 - public:
 -     //==============================================================================
 -     /** Creates an OpenGLPixelFormat.
 - 
 -         The default constructor just initialises the object as a simple 8-bit
 -         RGBA format.
 -     */
 -     OpenGLPixelFormat (int bitsPerRGBComponent = 8,
 -                        int alphaBits = 8,
 -                        int depthBufferBits = 16,
 -                        int stencilBufferBits = 0) noexcept;
 - 
 -     bool operator== (const OpenGLPixelFormat&) const noexcept;
 -     bool operator!= (const OpenGLPixelFormat&) const noexcept;
 - 
 -     //==============================================================================
 -     int redBits;          /**< The number of bits per pixel to use for the red channel. */
 -     int greenBits;        /**< The number of bits per pixel to use for the green channel. */
 -     int blueBits;         /**< The number of bits per pixel to use for the blue channel. */
 -     int alphaBits;        /**< The number of bits per pixel to use for the alpha channel. */
 - 
 -     int depthBufferBits;      /**< The number of bits per pixel to use for a depth buffer. */
 -     int stencilBufferBits;    /**< The number of bits per pixel to use for a stencil buffer. */
 - 
 -     int accumulationBufferRedBits;    /**< The number of bits per pixel to use for an accumulation buffer's red channel. */
 -     int accumulationBufferGreenBits;  /**< The number of bits per pixel to use for an accumulation buffer's green channel. */
 -     int accumulationBufferBlueBits;   /**< The number of bits per pixel to use for an accumulation buffer's blue channel. */
 -     int accumulationBufferAlphaBits;  /**< The number of bits per pixel to use for an accumulation buffer's alpha channel. */
 - 
 -     uint8 multisamplingLevel;         /**< The number of samples to use for full-scene multisampled anti-aliasing (if available). */
 - };
 
 
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