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							- /*
 - * Copyright (c) 2006-2010 Erin Catto http://www.box2d.org
 - *
 - * This software is provided 'as-is', without any express or implied
 - * warranty.  In no event will the authors be held liable for any damages
 - * arising from the use of this software.
 - * Permission is granted to anyone to use this software for any purpose,
 - * including commercial applications, and to alter it and redistribute it
 - * freely, subject to the following restrictions:
 - * 1. The origin of this software must not be misrepresented; you must not
 - * claim that you wrote the original software. If you use this software
 - * in a product, an acknowledgment in the product documentation would be
 - * appreciated but is not required.
 - * 2. Altered source versions must be plainly marked as such, and must not be
 - * misrepresented as being the original software.
 - * 3. This notice may not be removed or altered from any source distribution.
 - */
 - 
 - #ifndef PINBALL_H
 - #define PINBALL_H
 - 
 - /// This tests bullet collision and provides an example of a gameplay scenario.
 - /// This also uses a loop shape.
 - class Pinball : public Test
 - {
 - public:
 -     Pinball()
 -     {
 -         // Ground body
 -         b2Body* ground = NULL;
 -         {
 -             b2BodyDef bd;
 -             ground = m_world->CreateBody(&bd);
 - 
 -             b2Vec2 vs[5];
 -             vs[0].Set(0.0f, -2.0f);
 -             vs[1].Set(8.0f, 6.0f);
 -             vs[2].Set(8.0f, 20.0f);
 -             vs[3].Set(-8.0f, 20.0f);
 -             vs[4].Set(-8.0f, 6.0f);
 - 
 -             b2ChainShape loop;
 -             loop.CreateLoop(vs, 5);
 -             b2FixtureDef fd;
 -             fd.shape = &loop;
 -             fd.density = 0.0f;
 -             ground->CreateFixture(&fd);
 -         }
 - 
 -         // Flippers
 -         {
 -             b2Vec2 p1(-2.0f, 0.0f), p2(2.0f, 0.0f);
 - 
 -             b2BodyDef bd;
 -             bd.type = b2_dynamicBody;
 - 
 -             bd.position = p1;
 -             b2Body* leftFlipper = m_world->CreateBody(&bd);
 - 
 -             bd.position = p2;
 -             b2Body* rightFlipper = m_world->CreateBody(&bd);
 - 
 -             b2PolygonShape box;
 -             box.SetAsBox(1.75f, 0.1f);
 - 
 -             b2FixtureDef fd;
 -             fd.shape = &box;
 -             fd.density = 1.0f;
 - 
 -             leftFlipper->CreateFixture(&fd);
 -             rightFlipper->CreateFixture(&fd);
 - 
 -             b2RevoluteJointDef jd;
 -             jd.bodyA = ground;
 -             jd.localAnchorB.SetZero();
 -             jd.enableMotor = true;
 -             jd.maxMotorTorque = 1000.0f;
 -             jd.enableLimit = true;
 - 
 -             jd.motorSpeed = 0.0f;
 -             jd.localAnchorA = p1;
 -             jd.bodyB = leftFlipper;
 -             jd.lowerAngle = -30.0f * b2_pi / 180.0f;
 -             jd.upperAngle = 5.0f * b2_pi / 180.0f;
 -             m_leftJoint = (b2RevoluteJoint*)m_world->CreateJoint(&jd);
 - 
 -             jd.motorSpeed = 0.0f;
 -             jd.localAnchorA = p2;
 -             jd.bodyB = rightFlipper;
 -             jd.lowerAngle = -5.0f * b2_pi / 180.0f;
 -             jd.upperAngle = 30.0f * b2_pi / 180.0f;
 -             m_rightJoint = (b2RevoluteJoint*)m_world->CreateJoint(&jd);
 -         }
 - 
 -         // Circle character
 -         {
 -             b2BodyDef bd;
 -             bd.position.Set(1.0f, 15.0f);
 -             bd.type = b2_dynamicBody;
 -             bd.bullet = true;
 - 
 -             m_ball = m_world->CreateBody(&bd);
 - 
 -             b2CircleShape shape;
 -             shape.m_radius = 0.2f;
 - 
 -             b2FixtureDef fd;
 -             fd.shape = &shape;
 -             fd.density = 1.0f;
 -             m_ball->CreateFixture(&fd);
 -         }
 - 
 -         m_button = false;
 -     }
 - 
 -     void Step()
 -     {
 -         if (m_button)
 -         {
 -             m_leftJoint->SetMotorSpeed(20.0f);
 -             m_rightJoint->SetMotorSpeed(-20.0f);
 -         }
 -         else
 -         {
 -             m_leftJoint->SetMotorSpeed(-10.0f);
 -             m_rightJoint->SetMotorSpeed(10.0f);
 -         }
 - 
 - //      Test::Step(settings);
 - //
 - //      m_debugDraw.DrawString(5, m_textLine, "Press 'a' to control the flippers");
 - //      m_textLine += 15;
 - 
 -     }
 - 
 -     void Keyboard(unsigned char key)
 -     {
 -         switch (key)
 -         {
 -         case 'a':
 -         case 'A':
 -             m_button = true;
 -             break;
 -         }
 -     }
 - 
 -     void KeyboardUp(unsigned char key)
 -     {
 -         switch (key)
 -         {
 -         case 'a':
 -         case 'A':
 -             m_button = false;
 -             break;
 -         }
 -     }
 - 
 -     static Test* Create()
 -     {
 -         return new Pinball;
 -     }
 - 
 -     b2RevoluteJoint* m_leftJoint;
 -     b2RevoluteJoint* m_rightJoint;
 -     b2Body* m_ball;
 -     bool m_button;
 - };
 - 
 - #endif
 
 
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