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							- /*
 - * Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
 - *
 - * This software is provided 'as-is', without any express or implied
 - * warranty.  In no event will the authors be held liable for any damages
 - * arising from the use of this software.
 - * Permission is granted to anyone to use this software for any purpose,
 - * including commercial applications, and to alter it and redistribute it
 - * freely, subject to the following restrictions:
 - * 1. The origin of this software must not be misrepresented; you must not
 - * claim that you wrote the original software. If you use this software
 - * in a product, an acknowledgment in the product documentation would be
 - * appreciated but is not required.
 - * 2. Altered source versions must be plainly marked as such, and must not be
 - * misrepresented as being the original software.
 - * 3. This notice may not be removed or altered from any source distribution.
 - */
 - 
 - #ifndef CHAIN_H
 - #define CHAIN_H
 - 
 - class Chain : public Test
 - {
 - public:
 -     Chain()
 -     {
 -         b2Body* ground = {};
 -         {
 -             b2BodyDef bd;
 -             ground = m_world->CreateBody(&bd);
 - 
 -             b2EdgeShape shape;
 -             shape.Set(b2Vec2(-40.0f, 0.0f), b2Vec2(40.0f, 0.0f));
 -             ground->CreateFixture(&shape, 0.0f);
 -         }
 - 
 -         {
 -             b2PolygonShape shape;
 -             shape.SetAsBox(0.6f, 0.125f);
 - 
 -             b2FixtureDef fd;
 -             fd.shape = &shape;
 -             fd.density = 20.0f;
 -             fd.friction = 0.2f;
 - 
 -             b2RevoluteJointDef jd;
 -             jd.collideConnected = false;
 - 
 -             const float32 y = 25.0f;
 -             b2Body* prevBody = ground;
 -             for (int i = 0; i < 30; ++i)
 -             {
 -                 b2BodyDef bd;
 -                 bd.type = b2_dynamicBody;
 -                 bd.position.Set(0.5f + i, y);
 -                 b2Body* body = m_world->CreateBody(&bd);
 -                 body->CreateFixture(&fd);
 - 
 -                 b2Vec2 anchor(float32(i), y);
 -                 jd.Initialize(prevBody, body, anchor);
 -                 m_world->CreateJoint(&jd);
 - 
 -                 prevBody = body;
 -             }
 -         }
 -     }
 - 
 -     static Test* Create()
 -     {
 -         return new Chain;
 -     }
 - };
 - 
 - #endif
 
 
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