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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE library.
 -    Copyright (c) 2015 - ROLI Ltd.
 - 
 -    Permission is granted to use this software under the terms of either:
 -    a) the GPL v2 (or any later version)
 -    b) the Affero GPL v3
 - 
 -    Details of these licenses can be found at: www.gnu.org/licenses
 - 
 -    JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
 -    WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
 -    A PARTICULAR PURPOSE.  See the GNU General Public License for more details.
 - 
 -    ------------------------------------------------------------------------------
 - 
 -    To release a closed-source product which uses JUCE, commercial licenses are
 -    available: visit www.juce.com for more information.
 - 
 -   ==============================================================================
 - */
 - 
 - /*******************************************************************************
 -  The block below describes the properties of this module, and is read by
 -  the Projucer to automatically generate project code that uses it.
 -  For details about the syntax and how to create or use a module, see the
 -  JUCE Module Format.txt file.
 - 
 - 
 -  BEGIN_JUCE_MODULE_DECLARATION
 - 
 -   ID:               juce_audio_formats
 -   vendor:           juce
 -   version:          4.2.3
 -   name:             JUCE audio file format codecs
 -   description:      Classes for reading and writing various audio file formats.
 -   website:          http://www.juce.com/juce
 -   license:          GPL/Commercial
 - 
 -   dependencies:     juce_audio_basics
 -   OSXFrameworks:    CoreAudio CoreMIDI QuartzCore AudioToolbox
 -   iOSFrameworks:    AudioToolbox QuartzCore
 - 
 -  END_JUCE_MODULE_DECLARATION
 - 
 - *******************************************************************************/
 - 
 - 
 - #ifndef JUCE_AUDIO_FORMATS_H_INCLUDED
 - #define JUCE_AUDIO_FORMATS_H_INCLUDED
 - 
 - #include <juce_audio_basics/juce_audio_basics.h>
 - 
 - //==============================================================================
 - /** Config: JUCE_USE_FLAC
 -     Enables the FLAC audio codec classes (available on all platforms).
 -     If your app doesn't need to read FLAC files, you might want to disable this to
 -     reduce the size of your codebase and build time.
 - */
 - #ifndef JUCE_USE_FLAC
 -  #define JUCE_USE_FLAC 1
 - #endif
 - 
 - /** Config: JUCE_USE_OGGVORBIS
 -     Enables the Ogg-Vorbis audio codec classes (available on all platforms).
 -     If your app doesn't need to read Ogg-Vorbis files, you might want to disable this to
 -     reduce the size of your codebase and build time.
 - */
 - #ifndef JUCE_USE_OGGVORBIS
 -  #define JUCE_USE_OGGVORBIS 1
 - #endif
 - 
 - /** Config: JUCE_USE_MP3AUDIOFORMAT
 -     Enables the software-based MP3AudioFormat class.
 -     IMPORTANT DISCLAIMER: By choosing to enable the JUCE_USE_MP3AUDIOFORMAT flag and to compile
 -     this MP3 code into your software, you do so AT YOUR OWN RISK! By doing so, you are agreeing
 -     that ROLI Ltd. is in no way responsible for any patent, copyright, or other legal issues
 -     that you may suffer as a result.
 - 
 -     The code in juce_MP3AudioFormat.cpp is NOT guaranteed to be free from infringements of 3rd-party
 -     intellectual property. If you wish to use it, please seek your own independent advice about the
 -     legality of doing so. If you are not willing to accept full responsibility for the consequences
 -     of using this code, then do not enable this setting.
 - */
 - #ifndef JUCE_USE_MP3AUDIOFORMAT
 -  #define JUCE_USE_MP3AUDIOFORMAT 0
 - #endif
 - 
 - /** Config: JUCE_USE_LAME_AUDIO_FORMAT
 -     Enables the LameEncoderAudioFormat class.
 - */
 - #ifndef JUCE_USE_LAME_AUDIO_FORMAT
 -  #define JUCE_USE_LAME_AUDIO_FORMAT 0
 - #endif
 - 
 - /** Config: JUCE_USE_WINDOWS_MEDIA_FORMAT
 -     Enables the Windows Media SDK codecs.
 - */
 - #ifndef JUCE_USE_WINDOWS_MEDIA_FORMAT
 -  #define JUCE_USE_WINDOWS_MEDIA_FORMAT 1
 - #endif
 - 
 - #if ! JUCE_MSVC
 -  #undef JUCE_USE_WINDOWS_MEDIA_FORMAT
 -  #define JUCE_USE_WINDOWS_MEDIA_FORMAT 0
 - #endif
 - 
 - //==============================================================================
 - namespace juce
 - {
 - 
 - class AudioFormat;
 - #include "format/juce_AudioFormatReader.h"
 - #include "format/juce_AudioFormatWriter.h"
 - #include "format/juce_MemoryMappedAudioFormatReader.h"
 - #include "format/juce_AudioFormat.h"
 - #include "format/juce_AudioFormatManager.h"
 - #include "format/juce_AudioFormatReaderSource.h"
 - #include "format/juce_AudioSubsectionReader.h"
 - #include "format/juce_BufferingAudioFormatReader.h"
 - #include "codecs/juce_AiffAudioFormat.h"
 - #include "codecs/juce_CoreAudioFormat.h"
 - #include "codecs/juce_FlacAudioFormat.h"
 - #include "codecs/juce_LAMEEncoderAudioFormat.h"
 - #include "codecs/juce_MP3AudioFormat.h"
 - #include "codecs/juce_OggVorbisAudioFormat.h"
 - #include "codecs/juce_QuickTimeAudioFormat.h"
 - #include "codecs/juce_WavAudioFormat.h"
 - #include "codecs/juce_WindowsMediaAudioFormat.h"
 - #include "sampler/juce_Sampler.h"
 - 
 - }
 - 
 - #endif   // JUCE_AUDIO_FORMATS_H_INCLUDED
 
 
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