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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE library.
 -    Copyright (c) 2022 - Raw Material Software Limited
 - 
 -    JUCE is an open source library subject to commercial or open-source
 -    licensing.
 - 
 -    By using JUCE, you agree to the terms of both the JUCE 7 End-User License
 -    Agreement and JUCE Privacy Policy.
 - 
 -    End User License Agreement: www.juce.com/juce-7-licence
 -    Privacy Policy: www.juce.com/juce-privacy-policy
 - 
 -    Or: You may also use this code under the terms of the GPL v3 (see
 -    www.gnu.org/licenses).
 - 
 -    JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
 -    EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
 -    DISCLAIMED.
 - 
 -   ==============================================================================
 - */
 - 
 - namespace juce
 - {
 - 
 - //==============================================================================
 - /**
 -     A progress bar component.
 - 
 -     To use this, just create one and make it visible. It'll run its own timer to keep an eye on a
 -     variable that you give it, and will automatically redraw itself when the variable changes.
 - 
 -     Two styles of progress bars are supported: circular, and linear bar. If a style isn't given the
 -     look-and-feel will determine the style based on getDefaultProgressBarStyle().
 - 
 -     For an easy way of running a background task with a dialog box showing its progress, see
 -     the ThreadWithProgressWindow class.
 - 
 -     @see ThreadWithProgressWindow
 - 
 -     @tags{GUI}
 - */
 - class JUCE_API  ProgressBar  : public Component,
 -                                public SettableTooltipClient,
 -                                private Timer
 - {
 - public:
 -     /** The types of ProgressBar styles available.
 - 
 -         @see setStyle, getStyle, getResolvedStyle
 -     */
 -     enum class Style
 -     {
 -         linear,     /**< A linear progress bar. */
 -         circular,   /**< A circular progress indicator. */
 -     };
 - 
 -     //==============================================================================
 -     /** Creates a ProgressBar.
 - 
 -         The ProgressBar's style will initially be determined by the look-and-feel.
 - 
 -         @param progress     pass in a reference to a double that you're going to
 -                             update with your task's progress. The ProgressBar will
 -                             monitor the value of this variable and will redraw itself
 -                             when the value changes. The range is from 0 to 1.0 and JUCE
 -                             LookAndFeel classes will draw a spinning animation for values
 -                             outside this range. Obviously you'd better be careful not to
 -                             delete this variable while the ProgressBar still exists!
 -     */
 -     explicit ProgressBar (double& progress);
 - 
 -     /** Creates a ProgressBar with a specific style.
 - 
 -         @param progress     pass in a reference to a double that you're going to
 -                             update with your task's progress. The ProgressBar will
 -                             monitor the value of this variable and will redraw itself
 -                             when the value changes. The range is from 0 to 1.0 and JUCE
 -                             LookAndFeel classes will draw a spinning animation for values
 -                             outside this range. Obviously you'd better be careful not to
 -                             delete this variable while the ProgressBar still exists!
 -         @param style        the style of the progress bar.
 -     */
 -     ProgressBar (double& progress, std::optional<Style> style);
 - 
 -     /** Destructor. */
 -     ~ProgressBar() override = default;
 - 
 -     //==============================================================================
 -     /** Turns the percentage display on or off.
 - 
 -         By default this is on, and the progress bar will display a text string showing
 -         its current percentage.
 -     */
 -     void setPercentageDisplay (bool shouldDisplayPercentage);
 - 
 -     /** Gives the progress bar a string to display inside it.
 - 
 -         If you call this, it will turn off the percentage display.
 -         @see setPercentageDisplay
 -     */
 -     void setTextToDisplay (const String& text);
 - 
 -     /** Sets the progress bar's current style.
 - 
 -         You can use this to force getResolvedStyle() to return a particular value.
 -         If a non-nullopt style is passed, that style will always be returned by
 -         getResolvedStyle(). Otherwise, if nullopt is passed, getResolvedStyle() will
 -         return its LookAndFeel's getDefaultProgressBarStyle().
 - 
 -         @see getStyle, getResolvedStyle
 -     */
 -     void setStyle (std::optional<Style> newStyle);
 - 
 -     /** Returns the progress bar's current style, as set in the constructor or in setStyle().
 - 
 -         @see setStyle, getResolvedStyle
 -     */
 -     std::optional<Style> getStyle() const { return style; }
 - 
 -     /** Returns the progress bar's current style if it has one, or a default style determined by
 -         the look-and-feel if it doesn't.
 - 
 -         Use this function in overrides of LookAndFeelMethods::drawProgressBar() in order to
 -         determine which style to draw.
 - 
 -         @see getStyle, setStyle, LookAndFeelMethods::getDefaultProgressBarStyle
 -     */
 -     Style getResolvedStyle() const;
 - 
 -     //==============================================================================
 -     /** A set of colour IDs to use to change the colour of various aspects of the bar.
 - 
 -         These constants can be used either via the Component::setColour(), or LookAndFeel::setColour()
 -         methods.
 - 
 -         @see Component::setColour, Component::findColour, LookAndFeel::setColour, LookAndFeel::findColour
 -     */
 -     enum ColourIds
 -     {
 -         backgroundColourId              = 0x1001900,    /**< The background colour, behind the bar. */
 -         foregroundColourId              = 0x1001a00,    /**< The colour to use to draw the bar itself. LookAndFeel
 -                                                              classes will probably use variations on this colour. */
 -     };
 - 
 -     //==============================================================================
 -     /** This abstract base class is implemented by LookAndFeel classes. */
 -     struct JUCE_API  LookAndFeelMethods
 -     {
 -         virtual ~LookAndFeelMethods() = default;
 - 
 -         /** Draws a progress bar.
 - 
 -             If the progress value is less than 0 or greater than 1.0, this should draw a spinning
 -             bar that fills the whole space (i.e. to say that the app is still busy but the progress
 -             isn't known). It can use the current time as a basis for playing an animation.
 - 
 -             To determine which style of progress-bar to draw call getResolvedStyle().
 - 
 -             (Used by progress bars in AlertWindow).
 - 
 -             @see getResolvedStyle
 -         */
 -         virtual void drawProgressBar (Graphics&, ProgressBar&, int width, int height,
 -                                       double progress, const String& textToShow) = 0;
 - 
 -         virtual bool isProgressBarOpaque (ProgressBar&) = 0;
 - 
 -         /** Returns the default style a progress bar should use if one hasn't been set.
 - 
 -             @see setStyle, getResolvedStyle
 -         */
 -         virtual Style getDefaultProgressBarStyle (const ProgressBar&) = 0;
 -     };
 - 
 -     /** @internal */
 -     std::unique_ptr<AccessibilityHandler> createAccessibilityHandler() override;
 - 
 - protected:
 -     //==============================================================================
 -     /** @internal */
 -     void paint (Graphics&) override;
 -     /** @internal */
 -     void lookAndFeelChanged() override;
 -     /** @internal */
 -     void visibilityChanged() override;
 -     /** @internal */
 -     void colourChanged() override;
 - 
 - private:
 -     double& progress;
 -     std::optional<Style> style;
 -     double currentValue { jlimit (0.0, 1.0, progress) };
 -     bool displayPercentage { true };
 -     String displayedMessage, currentMessage;
 -     uint32 lastCallbackTime { 0 };
 - 
 -     void timerCallback() override;
 - 
 -     JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ProgressBar)
 - };
 - 
 - } // namespace juce
 
 
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