The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
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  1. /*
  2. ==============================================================================
  3. This file was auto-generated!
  4. ==============================================================================
  5. */
  6. #ifndef HEADERGUARD
  7. #define HEADERGUARD
  8. INCLUDE_JUCE
  9. //==============================================================================
  10. /*
  11. This component lives inside our window, and this is where you should put all
  12. your controls and content.
  13. */
  14. class CONTENTCOMPCLASS : public Component
  15. {
  16. public:
  17. //==============================================================================
  18. CONTENTCOMPCLASS();
  19. ~CONTENTCOMPCLASS();
  20. void paint (Graphics&);
  21. void resized();
  22. private:
  23. //==============================================================================
  24. JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (CONTENTCOMPCLASS)
  25. };
  26. #endif // HEADERGUARD