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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE library.
 -    Copyright (c) 2015 - ROLI Ltd.
 - 
 -    Permission is granted to use this software under the terms of either:
 -    a) the GPL v2 (or any later version)
 -    b) the Affero GPL v3
 - 
 -    Details of these licenses can be found at: www.gnu.org/licenses
 - 
 -    JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
 -    WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
 -    A PARTICULAR PURPOSE.  See the GNU General Public License for more details.
 - 
 -    ------------------------------------------------------------------------------
 - 
 -    To release a closed-source product which uses JUCE, commercial licenses are
 -    available: visit www.juce.com for more information.
 - 
 -   ==============================================================================
 - */
 - 
 - #ifndef JUCE_OPENGL_H_INCLUDED
 - #define JUCE_OPENGL_H_INCLUDED
 - 
 - #include "../juce_gui_extra/juce_gui_extra.h"
 - 
 - #undef JUCE_OPENGL
 - #define JUCE_OPENGL 1
 - 
 - #if JUCE_IOS || JUCE_ANDROID
 -  #define JUCE_OPENGL_ES 1
 - #endif
 - 
 - #if ! JUCE_ANDROID
 -  #define JUCE_OPENGL_CREATE_JUCE_RENDER_THREAD 1
 - #endif
 - 
 - #if JUCE_WINDOWS
 -  #ifndef APIENTRY
 -   #define APIENTRY __stdcall
 -   #define CLEAR_TEMP_APIENTRY 1
 -  #endif
 -  #ifndef WINGDIAPI
 -   #define WINGDIAPI __declspec(dllimport)
 -   #define CLEAR_TEMP_WINGDIAPI 1
 -  #endif
 -  #include <gl/GL.h>
 -  #ifdef CLEAR_TEMP_WINGDIAPI
 -   #undef WINGDIAPI
 -   #undef CLEAR_TEMP_WINGDIAPI
 -  #endif
 -  #ifdef CLEAR_TEMP_APIENTRY
 -   #undef APIENTRY
 -   #undef CLEAR_TEMP_APIENTRY
 -  #endif
 - #elif JUCE_LINUX
 -  #include <GL/gl.h>
 -  #undef KeyPress
 - #elif JUCE_IOS
 -  #if defined (__IPHONE_7_0) && __IPHONE_OS_VERSION_MAX_ALLOWED >= __IPHONE_7_0
 -   #include <OpenGLES/ES3/gl.h>
 -  #else
 -   #include <OpenGLES/ES2/gl.h>
 -  #endif
 - #elif JUCE_MAC
 -  #if defined (MAC_OS_X_VERSION_10_7) && (MAC_OS_X_VERSION_MIN_REQUIRED >= MAC_OS_X_VERSION_10_7)
 -   #define JUCE_OPENGL3 1
 -   #include <OpenGL/gl3.h>
 -   #include <OpenGL/gl3ext.h>
 -  #else
 -   #include <OpenGL/gl.h>
 -   #include <OpenGL/glext.h>
 -  #endif
 - #elif JUCE_ANDROID
 -  #include <GLES2/gl2.h>
 - #endif
 - 
 - #if GL_ES_VERSION_3_0
 -  #define JUCE_OPENGL3 1
 - #endif
 - 
 - //=============================================================================
 - /** This macro is a helper for use in GLSL shader code which needs to compile on both OpenGL 2.1 and OpenGL 3.0.
 -     It's mandatory in OpenGL 3.0 to specify the GLSL version.
 - */
 - #if JUCE_OPENGL3
 -  #if JUCE_OPENGL_ES
 -   #define JUCE_GLSL_VERSION "#version 300 es"
 -  #else
 -   #define JUCE_GLSL_VERSION "#version 150"
 -  #endif
 - #else
 -  #define JUCE_GLSL_VERSION ""
 - #endif
 - 
 - //=============================================================================
 - #if JUCE_OPENGL_ES || defined (DOXYGEN)
 -  /** This macro is a helper for use in GLSL shader code which needs to compile on both GLES and desktop GL.
 -      Since it's mandatory in GLES to mark a variable with a precision, but the keywords don't exist in normal GLSL,
 -      these macros define the various precision keywords only on GLES.
 -  */
 -  #define JUCE_MEDIUMP  "mediump"
 - 
 -  /** This macro is a helper for use in GLSL shader code which needs to compile on both GLES and desktop GL.
 -      Since it's mandatory in GLES to mark a variable with a precision, but the keywords don't exist in normal GLSL,
 -      these macros define the various precision keywords only on GLES.
 -  */
 -  #define JUCE_HIGHP    "highp"
 - 
 -  /** This macro is a helper for use in GLSL shader code which needs to compile on both GLES and desktop GL.
 -      Since it's mandatory in GLES to mark a variable with a precision, but the keywords don't exist in normal GLSL,
 -      these macros define the various precision keywords only on GLES.
 -  */
 -  #define JUCE_LOWP     "lowp"
 - #else
 -  #define JUCE_MEDIUMP
 -  #define JUCE_HIGHP
 -  #define JUCE_LOWP
 - #endif
 - 
 - //=============================================================================
 - namespace juce
 - {
 - 
 - class OpenGLTexture;
 - class OpenGLFrameBuffer;
 - class OpenGLShaderProgram;
 - 
 - #include "geometry/juce_Quaternion.h"
 - #include "geometry/juce_Matrix3D.h"
 - #include "geometry/juce_Vector3D.h"
 - #include "geometry/juce_Draggable3DOrientation.h"
 - #include "native/juce_MissingGLDefinitions.h"
 - #include "opengl/juce_OpenGLHelpers.h"
 - #include "opengl/juce_OpenGLPixelFormat.h"
 - #include "native/juce_OpenGLExtensions.h"
 - #include "opengl/juce_OpenGLRenderer.h"
 - #include "opengl/juce_OpenGLContext.h"
 - #include "opengl/juce_OpenGLFrameBuffer.h"
 - #include "opengl/juce_OpenGLGraphicsContext.h"
 - #include "opengl/juce_OpenGLHelpers.h"
 - #include "opengl/juce_OpenGLImage.h"
 - #include "opengl/juce_OpenGLRenderer.h"
 - #include "opengl/juce_OpenGLShaderProgram.h"
 - #include "opengl/juce_OpenGLTexture.h"
 - #include "utils/juce_OpenGLAppComponent.h"
 - 
 - }
 - 
 - #endif   // JUCE_OPENGL_H_INCLUDED
 
 
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