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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE library.
 -    Copyright (c) 2017 - ROLI Ltd.
 - 
 -    JUCE is an open source library subject to commercial or open-source
 -    licensing.
 - 
 -    By using JUCE, you agree to the terms of both the JUCE 5 End-User License
 -    Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
 -    27th April 2017).
 - 
 -    End User License Agreement: www.juce.com/juce-5-licence
 -    Privacy Policy: www.juce.com/juce-5-privacy-policy
 - 
 -    Or: You may also use this code under the terms of the GPL v3 (see
 -    www.gnu.org/licenses).
 - 
 -    JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
 -    EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
 -    DISCLAIMED.
 - 
 -   ==============================================================================
 - */
 - 
 - namespace juce
 - {
 - 
 - //==============================================================================
 - /**
 -     Stores a 3D orientation, which can be rotated by dragging with the mouse.
 - 
 -     @tags{OpenGL}
 - */
 - class Draggable3DOrientation
 - {
 - public:
 -     using VectorType      = Vector3D<float>;
 -     using QuaternionType  = Quaternion<float>;
 - 
 -     /** Creates a Draggable3DOrientation, initially set up to be aligned along the X axis. */
 -     Draggable3DOrientation (float objectRadius = 0.5f) noexcept
 -         : radius (jmax (0.1f, objectRadius)),
 -           quaternion (VectorType::xAxis(), 0)
 -     {
 -     }
 - 
 -     /** Creates a Draggable3DOrientation from a user-supplied quaternion. */
 -     Draggable3DOrientation (const Quaternion<float>& quaternionToUse,
 -                             float objectRadius = 0.5f) noexcept
 -         : radius (jmax (0.1f, objectRadius)),
 -           quaternion (quaternionToUse)
 -     {
 -     }
 - 
 -     /** Resets the orientation, specifying the axis to align it along. */
 -     void reset (const VectorType& axis) noexcept
 -     {
 -         quaternion = QuaternionType (axis, 0);
 -     }
 - 
 -     /** Sets the viewport area within which mouse-drag positions will occur.
 -         You'll need to set this rectangle before calling mouseDown. The centre of the
 -         rectangle is assumed to be the centre of the object that will be rotated, and
 -         the size of the rectangle will be used to scale the object radius - see setRadius().
 -     */
 -     void setViewport (Rectangle<int> newArea) noexcept
 -     {
 -         area = newArea;
 -     }
 - 
 -     /** Sets the size of the rotated object, as a proportion of the viewport's size.
 -         @see setViewport
 -     */
 -     void setRadius (float newRadius) noexcept
 -     {
 -         radius = jmax (0.1f, newRadius);
 -     }
 - 
 -     /** Begins a mouse-drag operation.
 -         You must call this before any calls to mouseDrag(). The position that is supplied
 -         will be treated as being relative to the centre of the rectangle passed to setViewport().
 -     */
 -     template <typename Type>
 -     void mouseDown (Point<Type> mousePos) noexcept
 -     {
 -         lastMouse = mousePosToProportion (mousePos.toFloat());
 -     }
 - 
 -     /** Continues a mouse-drag operation.
 -         After calling mouseDown() to begin a drag sequence, you can call this method
 -         to continue it.
 -     */
 -     template <typename Type>
 -     void mouseDrag (Point<Type> mousePos) noexcept
 -     {
 -         auto oldPos = projectOnSphere (lastMouse);
 -         lastMouse = mousePosToProportion (mousePos.toFloat());
 -         auto newPos = projectOnSphere (lastMouse);
 - 
 -         quaternion *= rotationFromMove (oldPos, newPos);
 -     }
 - 
 -     /** Returns the matrix that should be used to apply the current orientation.
 -         @see applyToOpenGLMatrix
 -     */
 -     Matrix3D<float> getRotationMatrix() const noexcept
 -     {
 -         return quaternion.getRotationMatrix();
 -     }
 - 
 -     /** Provides direct access to the quaternion. */
 -     QuaternionType& getQuaternion() noexcept
 -     {
 -         return quaternion;
 -     }
 - 
 - private:
 -     Rectangle<int> area;
 -     float radius;
 -     QuaternionType quaternion;
 -     Point<float> lastMouse;
 - 
 -     Point<float> mousePosToProportion (Point<float> mousePos) const noexcept
 -     {
 -         auto scale = jmin (area.getWidth(), area.getHeight()) / 2;
 - 
 -         // You must call setViewport() to give this object a valid window size before
 -         // calling any of the mouse input methods!
 -         jassert (scale > 0);
 - 
 -         return { (mousePos.x - (float) area.getCentreX()) / (float) scale,
 -                  ((float) area.getCentreY() - mousePos.y) / (float) scale };
 -     }
 - 
 -     VectorType projectOnSphere (Point<float> pos) const noexcept
 -     {
 -         auto radiusSquared = radius * radius;
 -         auto xySquared = pos.x * pos.x + pos.y * pos.y;
 - 
 -         return { pos.x, pos.y,
 -                  xySquared < radiusSquared * 0.5f ? std::sqrt (radiusSquared - xySquared)
 -                                                   : (radiusSquared / (2.0f * std::sqrt (xySquared))) };
 -     }
 - 
 -     QuaternionType rotationFromMove (const VectorType& from, const VectorType& to) const noexcept
 -     {
 -         auto rotationAxis = (to ^ from);
 - 
 -         if (rotationAxis.lengthIsBelowEpsilon())
 -             rotationAxis = VectorType::xAxis();
 - 
 -         auto d = jlimit (-1.0f, 1.0f, (from - to).length() / (2.0f * radius));
 - 
 -         return QuaternionType::fromAngle (2.0f * std::asin (d), rotationAxis);
 -     }
 - };
 - 
 - } // namespace juce
 
 
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