The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
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  1. /*
  2. ==============================================================================
  3. This file is part of the JUCE library.
  4. Copyright (c) 2015 - ROLI Ltd.
  5. Permission is granted to use this software under the terms of either:
  6. a) the GPL v2 (or any later version)
  7. b) the Affero GPL v3
  8. Details of these licenses can be found at: www.gnu.org/licenses
  9. JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
  10. WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
  11. A PARTICULAR PURPOSE. See the GNU General Public License for more details.
  12. ------------------------------------------------------------------------------
  13. To release a closed-source product which uses JUCE, commercial licenses are
  14. available: visit www.juce.com for more information.
  15. ==============================================================================
  16. */
  17. #pragma once
  18. //==============================================================================
  19. /**
  20. A component effect that adds a coloured blur around the component's contents.
  21. (This will only work on non-opaque components).
  22. @see Component::setComponentEffect, DropShadowEffect
  23. */
  24. class JUCE_API GlowEffect : public ImageEffectFilter
  25. {
  26. public:
  27. //==============================================================================
  28. /** Creates a default 'glow' effect.
  29. To customise its appearance, use the setGlowProperties() method.
  30. */
  31. GlowEffect();
  32. /** Destructor. */
  33. ~GlowEffect();
  34. //==============================================================================
  35. /** Sets the glow's radius and colour.
  36. The radius is how large the blur should be, and the colour is
  37. used to render it (for a less intense glow, lower the colour's
  38. opacity).
  39. */
  40. void setGlowProperties (float newRadius,
  41. Colour newColour);
  42. //==============================================================================
  43. /** @internal */
  44. void applyEffect (Image& sourceImage, Graphics& destContext, float scaleFactor, float alpha);
  45. private:
  46. //==============================================================================
  47. float radius;
  48. Colour colour;
  49. JUCE_LEAK_DETECTOR (GlowEffect)
  50. };