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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE library.
 -    Copyright (c) 2017 - ROLI Ltd.
 - 
 -    JUCE is an open source library subject to commercial or open-source
 -    licensing.
 - 
 -    By using JUCE, you agree to the terms of both the JUCE 5 End-User License
 -    Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
 -    27th April 2017).
 - 
 -    End User License Agreement: www.juce.com/juce-5-licence
 -    Privacy Policy: www.juce.com/juce-5-privacy-policy
 - 
 -    Or: You may also use this code under the terms of the GPL v3 (see
 -    www.gnu.org/licenses).
 - 
 -    JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
 -    EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
 -    DISCLAIMED.
 - 
 -   ==============================================================================
 - */
 - 
 - namespace juce
 - {
 - 
 - class OpenGLFrameBuffer::Pimpl
 - {
 - public:
 -     Pimpl (OpenGLContext& c, const int w, const int h,
 -            const bool wantsDepthBuffer, const bool wantsStencilBuffer)
 -         : context (c), width (w), height (h),
 -           textureID (0), frameBufferID (0), depthOrStencilBuffer (0),
 -           hasDepthBuffer (false), hasStencilBuffer (false)
 -     {
 -         // Framebuffer objects can only be created when the current thread has an active OpenGL
 -         // context. You'll need to create this object in one of the OpenGLContext's callbacks.
 -         jassert (OpenGLHelpers::isContextActive());
 - 
 -        #if JUCE_WINDOWS || JUCE_LINUX
 -         if (context.extensions.glGenFramebuffers == nullptr)
 -             return;
 -        #endif
 - 
 -         context.extensions.glGenFramebuffers (1, &frameBufferID);
 -         bind();
 - 
 -         glGenTextures (1, &textureID);
 -         glBindTexture (GL_TEXTURE_2D, textureID);
 -         JUCE_CHECK_OPENGL_ERROR
 - 
 -         glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
 -         glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
 -         glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
 -         glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
 -         JUCE_CHECK_OPENGL_ERROR
 - 
 -         glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
 -         JUCE_CHECK_OPENGL_ERROR
 - 
 -         context.extensions.glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureID, 0);
 - 
 -         if (wantsDepthBuffer || wantsStencilBuffer)
 -         {
 -             context.extensions.glGenRenderbuffers (1, &depthOrStencilBuffer);
 -             context.extensions.glBindRenderbuffer (GL_RENDERBUFFER, depthOrStencilBuffer);
 -             jassert (context.extensions.glIsRenderbuffer (depthOrStencilBuffer));
 - 
 -             context.extensions.glRenderbufferStorage (GL_RENDERBUFFER,
 -                                       (wantsDepthBuffer && wantsStencilBuffer) ? GL_DEPTH24_STENCIL8
 -                                                                               #if JUCE_OPENGL_ES
 -                                                                                : GL_DEPTH_COMPONENT16,
 -                                                                               #else
 -                                                                                : GL_DEPTH_COMPONENT,
 -                                                                               #endif
 -                                       width, height);
 - 
 -             GLint params = 0;
 -             context.extensions.glGetRenderbufferParameteriv (GL_RENDERBUFFER, GL_RENDERBUFFER_DEPTH_SIZE, ¶ms);
 -             context.extensions.glFramebufferRenderbuffer (GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthOrStencilBuffer);
 - 
 -             if (wantsStencilBuffer)
 -                 context.extensions.glFramebufferRenderbuffer (GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, depthOrStencilBuffer);
 - 
 -             hasDepthBuffer = wantsDepthBuffer;
 -             hasStencilBuffer = wantsStencilBuffer;
 -         }
 - 
 -         unbind();
 -     }
 - 
 -     ~Pimpl()
 -     {
 -         if (OpenGLHelpers::isContextActive())
 -         {
 -             if (textureID != 0)
 -                 glDeleteTextures (1, &textureID);
 - 
 -             if (depthOrStencilBuffer != 0)
 -                 context.extensions.glDeleteRenderbuffers (1, &depthOrStencilBuffer);
 - 
 -             if (frameBufferID != 0)
 -                 context.extensions.glDeleteFramebuffers (1, &frameBufferID);
 - 
 -             JUCE_CHECK_OPENGL_ERROR
 -         }
 -     }
 - 
 -     bool createdOk() const
 -     {
 -         return frameBufferID != 0 && textureID != 0;
 -     }
 - 
 -     void bind()
 -     {
 -         context.extensions.glBindFramebuffer (GL_FRAMEBUFFER, frameBufferID);
 -         JUCE_CHECK_OPENGL_ERROR
 -     }
 - 
 -     void unbind()
 -     {
 -         context.extensions.glBindFramebuffer (GL_FRAMEBUFFER, context.getFrameBufferID());
 -         JUCE_CHECK_OPENGL_ERROR
 -     }
 - 
 -     OpenGLContext& context;
 -     const int width, height;
 -     GLuint textureID, frameBufferID, depthOrStencilBuffer;
 -     bool hasDepthBuffer, hasStencilBuffer;
 - 
 - private:
 -     bool checkStatus() noexcept
 -     {
 -         const GLenum status = context.extensions.glCheckFramebufferStatus (GL_FRAMEBUFFER);
 - 
 -         return status == GL_NO_ERROR
 -             || status == GL_FRAMEBUFFER_COMPLETE;
 -     }
 - 
 -     JUCE_DECLARE_NON_COPYABLE (Pimpl)
 - };
 - 
 - //==============================================================================
 - class OpenGLFrameBuffer::SavedState
 - {
 - public:
 -     SavedState (OpenGLFrameBuffer& buffer, const int w, const int h)
 -         : width (w), height (h),
 -           data ((size_t) (w * h))
 -     {
 -         buffer.readPixels (data, Rectangle<int> (w, h));
 -     }
 - 
 -     bool restore (OpenGLContext& context, OpenGLFrameBuffer& buffer)
 -     {
 -         if (buffer.initialise (context, width, height))
 -         {
 -             buffer.writePixels (data, Rectangle<int> (width, height));
 -             return true;
 -         }
 - 
 -         return false;
 -     }
 - 
 - private:
 -     const int width, height;
 -     HeapBlock<PixelARGB> data;
 - 
 -     JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (SavedState)
 - };
 - 
 - //==============================================================================
 - OpenGLFrameBuffer::OpenGLFrameBuffer() {}
 - OpenGLFrameBuffer::~OpenGLFrameBuffer() {}
 - 
 - bool OpenGLFrameBuffer::initialise (OpenGLContext& context, int width, int height)
 - {
 -     jassert (context.isActive()); // The context must be active when creating a framebuffer!
 - 
 -     pimpl = nullptr;
 -     pimpl = new Pimpl (context, width, height, false, false);
 - 
 -     if (! pimpl->createdOk())
 -         pimpl = nullptr;
 - 
 -     return pimpl != nullptr;
 - }
 - 
 - bool OpenGLFrameBuffer::initialise (OpenGLContext& context, const Image& image)
 - {
 -     if (! image.isARGB())
 -         return initialise (context, image.convertedToFormat (Image::ARGB));
 - 
 -     Image::BitmapData bitmap (image, Image::BitmapData::readOnly);
 - 
 -     return initialise (context, bitmap.width, bitmap.height)
 -             && writePixels ((const PixelARGB*) bitmap.data, image.getBounds());
 - }
 - 
 - bool OpenGLFrameBuffer::initialise (OpenGLFrameBuffer& other)
 - {
 -     const Pimpl* const p = other.pimpl;
 - 
 -     if (p == nullptr)
 -     {
 -         pimpl = nullptr;
 -         return true;
 -     }
 - 
 -     const Rectangle<int> area (pimpl->width, pimpl->height);
 - 
 -     if (initialise (p->context, area.getWidth(), area.getHeight()))
 -     {
 -         pimpl->bind();
 - 
 -        #if ! JUCE_ANDROID
 -         glEnable (GL_TEXTURE_2D);
 -         clearGLError();
 -        #endif
 -         glBindTexture (GL_TEXTURE_2D, p->textureID);
 -         pimpl->context.copyTexture (area, area, area.getWidth(), area.getHeight(), false);
 -         glBindTexture (GL_TEXTURE_2D, 0);
 -         JUCE_CHECK_OPENGL_ERROR
 - 
 -         pimpl->unbind();
 -         return true;
 -     }
 - 
 -     return false;
 - }
 - 
 - void OpenGLFrameBuffer::release()
 - {
 -     pimpl = nullptr;
 -     savedState = nullptr;
 - }
 - 
 - void OpenGLFrameBuffer::saveAndRelease()
 - {
 -     if (pimpl != nullptr)
 -     {
 -         savedState = new SavedState (*this, pimpl->width, pimpl->height);
 -         pimpl = nullptr;
 -     }
 - }
 - 
 - bool OpenGLFrameBuffer::reloadSavedCopy (OpenGLContext& context)
 - {
 -     if (savedState != nullptr)
 -     {
 -         ScopedPointer<SavedState> state (savedState);
 - 
 -         if (state->restore (context, *this))
 -             return true;
 - 
 -         savedState = state;
 -     }
 - 
 -     return false;
 - }
 - 
 - int OpenGLFrameBuffer::getWidth() const noexcept            { return pimpl != nullptr ? pimpl->width : 0; }
 - int OpenGLFrameBuffer::getHeight() const noexcept           { return pimpl != nullptr ? pimpl->height : 0; }
 - GLuint OpenGLFrameBuffer::getTextureID() const noexcept     { return pimpl != nullptr ? pimpl->textureID : 0; }
 - 
 - bool OpenGLFrameBuffer::makeCurrentRenderingTarget()
 - {
 -     // trying to use a framebuffer after saving it with saveAndRelease()! Be sure to call
 -     // reloadSavedCopy() to put it back into GPU memory before using it..
 -     jassert (savedState == nullptr);
 - 
 -     if (pimpl == nullptr)
 -         return false;
 - 
 -     pimpl->bind();
 -     return true;
 - }
 - 
 - GLuint OpenGLFrameBuffer::getFrameBufferID() const noexcept
 - {
 -     return pimpl != nullptr ? pimpl->frameBufferID : 0;
 - }
 - 
 - GLuint OpenGLFrameBuffer::getCurrentFrameBufferTarget() noexcept
 - {
 -     GLint fb;
 -     glGetIntegerv (GL_FRAMEBUFFER_BINDING, &fb);
 -     return (GLuint) fb;
 - }
 - 
 - void OpenGLFrameBuffer::releaseAsRenderingTarget()
 - {
 -     if (pimpl != nullptr)
 -         pimpl->unbind();
 - }
 - 
 - void OpenGLFrameBuffer::clear (Colour colour)
 - {
 -     if (makeCurrentRenderingTarget())
 -     {
 -         OpenGLHelpers::clear (colour);
 -         releaseAsRenderingTarget();
 -     }
 - }
 - 
 - void OpenGLFrameBuffer::makeCurrentAndClear()
 - {
 -     if (makeCurrentRenderingTarget())
 -     {
 -         glClearColor (0, 0, 0, 0);
 -         glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
 -     }
 - }
 - 
 - bool OpenGLFrameBuffer::readPixels (PixelARGB* target, const Rectangle<int>& area)
 - {
 -     if (! makeCurrentRenderingTarget())
 -         return false;
 - 
 -     glPixelStorei (GL_PACK_ALIGNMENT, 4);
 -     glReadPixels (area.getX(), area.getY(), area.getWidth(), area.getHeight(),
 -                   JUCE_RGBA_FORMAT, GL_UNSIGNED_BYTE, target);
 - 
 -     pimpl->unbind();
 -     return true;
 - }
 - 
 - bool OpenGLFrameBuffer::writePixels (const PixelARGB* data, const Rectangle<int>& area)
 - {
 -     OpenGLTargetSaver ts (pimpl->context);
 - 
 -     if (! makeCurrentRenderingTarget())
 -         return false;
 - 
 -     glDisable (GL_DEPTH_TEST);
 -     glDisable (GL_BLEND);
 -     JUCE_CHECK_OPENGL_ERROR
 - 
 -     OpenGLTexture tex;
 -     tex.loadARGB (data, area.getWidth(), area.getHeight());
 - 
 -     glViewport (0, 0, pimpl->width, pimpl->height);
 -     pimpl->context.copyTexture (area, Rectangle<int> (area.getX(), area.getY(),
 -                                                       tex.getWidth(), tex.getHeight()),
 -                                 pimpl->width, pimpl->height, true);
 - 
 -     JUCE_CHECK_OPENGL_ERROR
 -     return true;
 - }
 - 
 - } // namespace juce
 
 
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