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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE library.
 -    Copyright (c) 2017 - ROLI Ltd.
 - 
 -    JUCE is an open source library subject to commercial or open-source
 -    licensing.
 - 
 -    By using JUCE, you agree to the terms of both the JUCE 5 End-User License
 -    Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
 -    27th April 2017).
 - 
 -    End User License Agreement: www.juce.com/juce-5-licence
 -    Privacy Policy: www.juce.com/juce-5-privacy-policy
 - 
 -    Or: You may also use this code under the terms of the GPL v3 (see
 -    www.gnu.org/licenses).
 - 
 -    JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
 -    EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
 -    DISCLAIMED.
 - 
 -   ==============================================================================
 - */
 - 
 - namespace juce
 - {
 - 
 - //==============================================================================
 - /** A simple implementation of the b2Draw class, used to draw a Box2D world.
 - 
 -     To use it, simply create an instance of this class in your paint() method,
 -     and call its render() method.
 - */
 - class Box2DRenderer   : public b2Draw
 - 
 - {
 - public:
 -     Box2DRenderer() noexcept;
 - 
 -     /** Renders the world.
 - 
 -         @param g        the context to render into
 -         @param world    the world to render
 -         @param box2DWorldLeft   the left coordinate of the area of the world to be drawn
 -         @param box2DWorldTop    the top coordinate of the area of the world to be drawn
 -         @param box2DWorldRight  the right coordinate of the area of the world to be drawn
 -         @param box2DWorldBottom the bottom coordinate of the area of the world to be drawn
 -         @param targetArea   the area within the target context onto which the source
 -                             world rectangle should be mapped
 -     */
 -     void render (Graphics& g,
 -                  b2World& world,
 -                  float box2DWorldLeft, float box2DWorldTop,
 -                  float box2DWorldRight, float box2DWorldBottom,
 -                  const Rectangle<float>& targetArea);
 - 
 -     // b2Draw methods:
 -     void DrawPolygon (const b2Vec2*, int32, const b2Color&) override;
 -     void DrawSolidPolygon (const b2Vec2*, int32, const b2Color&) override;
 -     void DrawCircle (const b2Vec2& center, float32 radius, const b2Color&) override;
 -     void DrawSolidCircle (const b2Vec2& center, float32 radius, const b2Vec2& axis, const b2Color&) override;
 -     void DrawSegment (const b2Vec2& p1, const b2Vec2& p2, const b2Color&) override;
 -     void DrawTransform (const b2Transform& xf) override;
 - 
 -     /** Converts a b2Color to a juce Colour. */
 -     virtual Colour getColour (const b2Color&) const;
 -     /** Returns the thickness to use for drawing outlines. */
 -     virtual float getLineThickness() const;
 - 
 - protected:
 -     Graphics* graphics;
 - 
 -     JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (Box2DRenderer)
 - };
 - 
 - } // namespace juce
 
 
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