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							- /*
 -   ==============================================================================
 - 
 -     This file was auto-generated!
 - 
 -   ==============================================================================
 - */
 - 
 - #pragma once
 - 
 - %%include_juce%%
 - 
 - //==============================================================================
 - /*
 -     This component lives inside our window, and this is where you should put all
 -     your controls and content.
 - */
 - class %%content_component_class%%   : public OpenGLAppComponent
 - {
 - public:
 -     //==============================================================================
 -     %%content_component_class%%()
 -     {
 -         // Make sure you set the size of the component after
 -         // you add any child components.
 -         setSize (800, 600);
 -     }
 - 
 -     ~%%content_component_class%%()
 -     {
 -         // This shuts down the GL system and stops the rendering calls.
 -         shutdownOpenGL();
 -     }
 - 
 -     //==============================================================================
 -     void initialise() override
 -     {
 -         // Initialise GL objects for rendering here.
 -     }
 - 
 -     void shutdown() override
 -     {
 -         // Free any GL objects created for rendering here.
 -     }
 - 
 -     void render() override
 -     {
 -         // This clears the context with a black background.
 -         OpenGLHelpers::clear (Colours::black);
 - 
 -         // Add your rendering code here...
 -     }
 - 
 -     //==============================================================================
 -     void paint (Graphics& g) override
 -     {
 -         // You can add your component specific drawing code here!
 -         // This will draw over the top of the openGL background.
 -     }
 - 
 -     void resized() override
 -     {
 -         // This is called when the MainContentComponent is resized.
 -         // If you add any child components, this is where you should
 -         // update their positions.
 -     }
 - 
 - 
 - private:
 -     //==============================================================================
 -     // Your private member variables go here...
 - 
 - 
 -     JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (%%content_component_class%%)
 - };
 
 
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