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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE library.
 -    Copyright (c) 2020 - Raw Material Software Limited
 - 
 -    JUCE is an open source library subject to commercial or open-source
 -    licensing.
 - 
 -    By using JUCE, you agree to the terms of both the JUCE 5 End-User License
 -    Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
 -    22nd April 2020).
 - 
 -    End User License Agreement: www.juce.com/juce-5-licence
 -    Privacy Policy: www.juce.com/juce-5-privacy-policy
 - 
 -    Or: You may also use this code under the terms of the GPL v3 (see
 -    www.gnu.org/licenses).
 - 
 -    JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
 -    EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
 -    DISCLAIMED.
 - 
 -   ==============================================================================
 - */
 - 
 - namespace juce
 - {
 - 
 - //==============================================================================
 - /**
 -     Creates an openGL frame buffer.
 - 
 -     @tags{OpenGL}
 - */
 - class JUCE_API  OpenGLFrameBuffer
 - {
 - public:
 -     /** Creates an uninitialised buffer.
 -         To actually allocate the buffer, use initialise().
 -     */
 -     OpenGLFrameBuffer();
 - 
 -     /** Destructor. */
 -     ~OpenGLFrameBuffer();
 - 
 -     //==============================================================================
 -     /** Tries to allocates a buffer of the given size.
 -         Note that a valid openGL context must be selected when you call this method,
 -         or it will fail.
 -     */
 -     bool initialise (OpenGLContext& context, int width, int height);
 - 
 -     /** Tries to allocates a buffer containing a copy of a given image.
 -         Note that a valid openGL context must be selected when you call this method,
 -         or it will fail.
 -     */
 -     bool initialise (OpenGLContext& context, const Image& content);
 - 
 -     /** Tries to allocate a copy of another framebuffer.
 -     */
 -     bool initialise (OpenGLFrameBuffer& other);
 - 
 -     /** Releases the buffer, if one has been allocated.
 -         Any saved state that was created with saveAndRelease() will also be freed by this call.
 -     */
 -     void release();
 - 
 -     /** If the framebuffer is active, this will save a stashed copy of its contents in main memory,
 -         and will release the GL buffer.
 -         After saving, the original state can be restored again by calling reloadSavedCopy().
 -     */
 -     void saveAndRelease();
 - 
 -     /** Restores the framebuffer content that was previously saved using saveAndRelease().
 -         After saving to main memory, the original state can be restored by calling restoreToGPUMemory().
 -     */
 -     bool reloadSavedCopy (OpenGLContext& context);
 - 
 -     //==============================================================================
 -     /** Returns true if a valid buffer has been allocated. */
 -     bool isValid() const noexcept                       { return pimpl != nullptr; }
 - 
 -     /** Returns the width of the buffer. */
 -     int getWidth() const noexcept;
 - 
 -     /** Returns the height of the buffer. */
 -     int getHeight() const noexcept;
 - 
 -     /** Returns the texture ID number for using this buffer as a texture. */
 -     GLuint getTextureID() const noexcept;
 - 
 -     //==============================================================================
 -     /** Selects this buffer as the current OpenGL rendering target. */
 -     bool makeCurrentRenderingTarget();
 - 
 -     /** Deselects this buffer as the current OpenGL rendering target. */
 -     void releaseAsRenderingTarget();
 - 
 -     /** Returns the ID of this framebuffer, or 0 if it isn't initialised. */
 -     GLuint getFrameBufferID() const noexcept;
 - 
 -     /** Returns the current frame buffer ID for the current context. */
 -     static GLuint getCurrentFrameBufferTarget() noexcept;
 - 
 -     /** Clears the framebuffer with the specified colour. */
 -     void clear (Colour colour);
 - 
 -     /** Selects the framebuffer as the current target, and clears it to transparent. */
 -     void makeCurrentAndClear();
 - 
 -     /** Reads an area of pixels from the framebuffer into a 32-bit ARGB pixel array.
 -         The lineStride is measured as a number of pixels, not bytes - pass a stride
 -         of 0 to indicate a packed array.
 -     */
 -     bool readPixels (PixelARGB* targetData, const Rectangle<int>& sourceArea);
 - 
 -     /** Writes an area of pixels into the framebuffer from a specified pixel array.
 -         The lineStride is measured as a number of pixels, not bytes - pass a stride
 -         of 0 to indicate a packed array.
 -     */
 -     bool writePixels (const PixelARGB* srcData, const Rectangle<int>& targetArea);
 - 
 - private:
 -     class Pimpl;
 -     std::unique_ptr<Pimpl> pimpl;
 - 
 -     class SavedState;
 -     std::unique_ptr<SavedState> savedState;
 - 
 -     JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (OpenGLFrameBuffer)
 - };
 - 
 - } // namespace juce
 
 
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