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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE examples.
 -    Copyright (c) 2017 - ROLI Ltd.
 - 
 -    The code included in this file is provided under the terms of the ISC license
 -    http://www.isc.org/downloads/software-support-policy/isc-license. Permission
 -    To use, copy, modify, and/or distribute this software for any purpose with or
 -    without fee is hereby granted provided that the above copyright notice and
 -    this permission notice appear in all copies.
 - 
 -    THE SOFTWARE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES,
 -    WHETHER EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR
 -    PURPOSE, ARE DISCLAIMED.
 - 
 -   ==============================================================================
 - */
 - 
 - /*******************************************************************************
 -  The block below describes the properties of this PIP. A PIP is a short snippet
 -  of code that can be read by the Projucer and used to generate a JUCE project.
 - 
 -  BEGIN_JUCE_PIP_METADATA
 - 
 -  name:             ComponentDemo
 -  version:          1.0.0
 -  vendor:           JUCE
 -  website:          http://juce.com
 -  description:      Displays a grid of lights.
 - 
 -  dependencies:     juce_core, juce_data_structures, juce_events, juce_graphics,
 -                    juce_gui_basics
 -  exporters:        xcode_mac, vs2017
 - 
 -  moduleFlags:      JUCE_STRICT_REFCOUNTEDPOINTER=1
 - 
 -  type:             Component
 -  mainClass:        ComponentDemo
 - 
 -  useLocalCopy:     1
 - 
 -  END_JUCE_PIP_METADATA
 - 
 - *******************************************************************************/
 - 
 - #pragma once
 - 
 - 
 - //==============================================================================
 - /**
 -     This class represents one of the individual lights in our grid.
 - */
 - class ToggleLightComponent  : public Component
 - {
 - public:
 -     ToggleLightComponent() {}
 - 
 -     void paint (Graphics& g) override
 -     {
 -         // Only shows the red ellipse when the button is on.
 -         if (isOn)
 -         {
 -             g.setColour (getLookAndFeel().findColour (Slider::thumbColourId));
 -             g.fillEllipse (getLocalBounds().toFloat());
 -         }
 -     }
 - 
 -     void mouseEnter (const MouseEvent&) override
 -     {
 -         // button toggles state on mouse over.
 -         isOn = ! isOn;
 -         repaint();
 -     }
 - 
 - private:
 -     // member variables for the Component
 -     bool isOn = false;
 - 
 -     JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ToggleLightComponent)
 - };
 - 
 - //==============================================================================
 - /**
 -     This is the parent class that holds multiple ToggleLightComponents in a grid.
 - */
 - class ToggleLightGridComponent  : public Component
 - {
 - public:
 -     ToggleLightGridComponent()
 -     {
 -         // Adds the child light components and makes them visible
 -         // within this component.
 -         // (they currently rely on having a default constructor
 -         // so they dont have to be individually initialised)
 -         for (auto i = 0; i < numX * numY; ++i)
 -             addAndMakeVisible (toggleLights[i]);
 -     }
 - 
 -     void resized() override
 -     {
 -         // This creates a grid of rectangles to use as the bounds
 -         // for all of our lights. The grid is defined with the
 -         // width and height of this component.
 - 
 -         auto stepX = getWidth()  / numX;
 -         auto stepY = getHeight() / numY;
 - 
 -         for (auto x = 0; x < numX; ++x)
 -         {
 -             for (auto y = 0; y < numY; ++y)
 -             {
 -                 // creates the rectangle     (x,         y,         width, height)
 -                 Rectangle<int> elementBounds (x * stepX, y * stepY, stepX, stepY);
 - 
 -                 // set the size and position of the Toggle light to this rectangle.
 -                 toggleLights[x + numX * y].setBounds (elementBounds);
 -             }
 -         }
 -     }
 - 
 - private:
 -     // member variables for the Component
 -     static const int numX = 20;
 -     static const int numY = 20;
 - 
 -     ToggleLightComponent toggleLights [numX * numY];
 - 
 -     JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ToggleLightGridComponent)
 - };
 - 
 - //==============================================================================
 - /*
 -     This component lives inside our window, and this is where you should put all
 -     your controls and content.
 - */
 - class ComponentDemo   : public Component
 - {
 - public:
 -     //==============================================================================
 -     ComponentDemo()
 -     {
 -         // add the light grid to out main component.
 -         addAndMakeVisible (lightGrid);
 - 
 -         setSize (600, 600);
 -     }
 - 
 -     void paint (Graphics&) override {}
 - 
 -     void resized() override
 -     {
 -         // set the size of the grid to fill the whole window.
 -         lightGrid.setBounds (getLocalBounds());
 -     }
 - 
 - private:
 -     //==============================================================================
 -     ToggleLightGridComponent lightGrid;
 - 
 -     JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ComponentDemo)
 - };
 
 
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