| 
							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE 6 technical preview.
 -    Copyright (c) 2020 - Raw Material Software Limited
 - 
 -    You may use this code under the terms of the GPL v3
 -    (see www.gnu.org/licenses).
 - 
 -    For this technical preview, this file is not subject to commercial licensing.
 - 
 -    JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
 -    EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
 -    DISCLAIMED.
 - 
 -   ==============================================================================
 - */
 - 
 - namespace juce
 - {
 - 
 - //==============================================================================
 - /**
 -     A rectangle stored as a set of RelativeCoordinate values.
 - 
 -     The rectangle's top, left, bottom and right edge positions are each stored as a RelativeCoordinate.
 - 
 -     @see RelativeCoordinate, RelativePoint
 - 
 -     @tags{GUI}
 - */
 - class JUCE_API  RelativeRectangle
 - {
 - public:
 -     //==============================================================================
 -     /** Creates a zero-size rectangle at the origin. */
 -     RelativeRectangle();
 - 
 -     /** Creates an absolute rectangle, relative to the origin. */
 -     explicit RelativeRectangle (const Rectangle<float>& rect);
 - 
 -     /** Creates a rectangle from four coordinates. */
 -     RelativeRectangle (const RelativeCoordinate& left, const RelativeCoordinate& right,
 -                        const RelativeCoordinate& top, const RelativeCoordinate& bottom);
 - 
 -     /** Creates a rectangle from a stringified representation.
 -         The string must contain a sequence of 4 coordinates, separated by commas, in the order
 -         left, top, right, bottom. The syntax for the coordinate strings is explained in the
 -         RelativeCoordinate class.
 -         @see toString
 -     */
 -     explicit RelativeRectangle (const String& stringVersion);
 - 
 -     bool operator== (const RelativeRectangle&) const noexcept;
 -     bool operator!= (const RelativeRectangle&) const noexcept;
 - 
 -     //==============================================================================
 -     /** Calculates the absolute position of this rectangle.
 - 
 -         You'll need to provide a suitable Expression::Scope for looking up any coordinates that may
 -         be needed to calculate the result.
 -     */
 -     const Rectangle<float> resolve (const Expression::Scope* scope) const;
 - 
 -     /** Changes the values of this rectangle's coordinates to make it resolve to the specified position.
 - 
 -         Calling this will leave any anchor points unchanged, but will set any absolute
 -         or relative positions to whatever values are necessary to make the resultant position
 -         match the position that is provided.
 -     */
 -     void moveToAbsolute (const Rectangle<float>& newPos, const Expression::Scope* scope);
 - 
 -     /** Returns true if this rectangle depends on any external symbols for its position.
 -         Coordinates that refer to symbols based on "this" are assumed not to be dynamic.
 -     */
 -     bool isDynamic() const;
 - 
 -     /** Returns a string which represents this point.
 -         This returns a comma-separated list of coordinates, in the order left, top, right, bottom.
 -         If you're using this to position a Component, then see the notes for
 -         Component::setBounds (const RelativeRectangle&) for details of the syntax used.
 -         The string that is returned can be passed to the RelativeRectangle constructor to recreate the rectangle.
 -     */
 -     String toString() const;
 - 
 -     /** Renames a symbol if it is used by any of the coordinates.
 -         This calls Expression::withRenamedSymbol() on the rectangle's coordinates.
 -     */
 -     void renameSymbol (const Expression::Symbol& oldSymbol, const String& newName, const Expression::Scope& scope);
 - 
 -     /** Creates and sets an appropriate Component::Positioner object for the given component, which will
 -         keep it positioned with this rectangle.
 -     */
 -     void applyToComponent (Component& component) const;
 - 
 -     //==============================================================================
 -     // The actual rectangle coords...
 -     RelativeCoordinate left, right, top, bottom;
 - };
 - 
 - } // namespace juce
 
 
  |