The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

79 lines
2.6KB

  1. /*
  2. ==============================================================================
  3. This file is part of the JUCE library.
  4. Copyright (c) 2017 - ROLI Ltd.
  5. JUCE is an open source library subject to commercial or open-source
  6. licensing.
  7. By using JUCE, you agree to the terms of both the JUCE 5 End-User License
  8. Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
  9. 27th April 2017).
  10. End User License Agreement: www.juce.com/juce-5-licence
  11. Privacy Policy: www.juce.com/juce-5-privacy-policy
  12. Or: You may also use this code under the terms of the GPL v3 (see
  13. www.gnu.org/licenses).
  14. JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
  15. EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
  16. DISCLAIMED.
  17. ==============================================================================
  18. */
  19. namespace juce
  20. {
  21. //==============================================================================
  22. /**
  23. A base class for writing simple one-page graphical apps.
  24. A subclass can inherit from this and implement just a few methods such as
  25. paint() and mouse-handling. The base class provides some simple abstractions
  26. to take care of continuously repainting itself.
  27. @tags{GUI}
  28. */
  29. class AnimatedAppComponent : public Component,
  30. private Timer
  31. {
  32. public:
  33. AnimatedAppComponent();
  34. /** Your subclass can call this to start a timer running which will
  35. call update() and repaint the component at the given frequency.
  36. */
  37. void setFramesPerSecond (int framesPerSecond);
  38. /** Called periodically, at the frequency specified by setFramesPerSecond().
  39. This is a the best place to do things like advancing animation parameters,
  40. checking the mouse position, etc.
  41. */
  42. virtual void update() = 0;
  43. /** Returns the number of times that update() has been called since the component
  44. started running.
  45. */
  46. int getFrameCounter() const noexcept { return totalUpdates; }
  47. /** When called from update(), this returns the number of milliseconds since the
  48. last update call.
  49. This might be useful for accurately timing animations, etc.
  50. */
  51. int getMillisecondsSinceLastUpdate() const noexcept;
  52. private:
  53. //==============================================================================
  54. Time lastUpdateTime;
  55. int totalUpdates;
  56. void timerCallback() override;
  57. JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (AnimatedAppComponent)
  58. };
  59. } // namespace juce