The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
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  1. /*
  2. ==============================================================================
  3. This file is part of the JUCE library.
  4. Copyright (c) 2017 - ROLI Ltd.
  5. JUCE is an open source library subject to commercial or open-source
  6. licensing.
  7. By using JUCE, you agree to the terms of both the JUCE 5 End-User License
  8. Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
  9. 27th April 2017).
  10. End User License Agreement: www.juce.com/juce-5-licence
  11. Privacy Policy: www.juce.com/juce-5-privacy-policy
  12. Or: You may also use this code under the terms of the GPL v3 (see
  13. www.gnu.org/licenses).
  14. JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
  15. EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
  16. DISCLAIMED.
  17. ==============================================================================
  18. */
  19. namespace juce
  20. {
  21. //==============================================================================
  22. /**
  23. An abstract base class which can be implemented by components that function as
  24. text editors.
  25. This class allows different types of text editor component to provide a uniform
  26. interface, which can be used by things like OS-specific input methods, on-screen
  27. keyboards, etc.
  28. @tags{GUI}
  29. */
  30. class JUCE_API TextInputTarget
  31. {
  32. public:
  33. //==============================================================================
  34. /** */
  35. TextInputTarget() {}
  36. /** Destructor. */
  37. virtual ~TextInputTarget() {}
  38. /** Returns true if this input target is currently accepting input.
  39. For example, a text editor might return false if it's in read-only mode.
  40. */
  41. virtual bool isTextInputActive() const = 0;
  42. /** Returns the extents of the selected text region, or an empty range if
  43. nothing is selected,
  44. */
  45. virtual Range<int> getHighlightedRegion() const = 0;
  46. /** Sets the currently-selected text region. */
  47. virtual void setHighlightedRegion (const Range<int>& newRange) = 0;
  48. /** Sets a number of temporarily underlined sections.
  49. This is needed by MS Windows input method UI.
  50. */
  51. virtual void setTemporaryUnderlining (const Array<Range<int>>& underlinedRegions) = 0;
  52. /** Returns a specified sub-section of the text. */
  53. virtual String getTextInRange (const Range<int>& range) const = 0;
  54. /** Inserts some text, overwriting the selected text region, if there is one. */
  55. virtual void insertTextAtCaret (const String& textToInsert) = 0;
  56. /** Returns the position of the caret, relative to the component's origin. */
  57. virtual Rectangle<int> getCaretRectangle() = 0;
  58. /** A set of possible on-screen keyboard types, for use in the
  59. getKeyboardType() method.
  60. */
  61. enum VirtualKeyboardType
  62. {
  63. textKeyboard = 0,
  64. numericKeyboard,
  65. decimalKeyboard,
  66. urlKeyboard,
  67. emailAddressKeyboard,
  68. phoneNumberKeyboard
  69. };
  70. /** Returns the target's preference for the type of keyboard that would be most appropriate.
  71. This may be ignored, depending on the capabilities of the OS.
  72. */
  73. virtual VirtualKeyboardType getKeyboardType() { return textKeyboard; }
  74. };
  75. } // namespace juce