The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
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  1. /*
  2. ==============================================================================
  3. This file is part of the JUCE library.
  4. Copyright (c) 2017 - ROLI Ltd.
  5. JUCE is an open source library subject to commercial or open-source
  6. licensing.
  7. By using JUCE, you agree to the terms of both the JUCE 5 End-User License
  8. Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
  9. 27th April 2017).
  10. End User License Agreement: www.juce.com/juce-5-licence
  11. Privacy Policy: www.juce.com/juce-5-privacy-policy
  12. Or: You may also use this code under the terms of the GPL v3 (see
  13. www.gnu.org/licenses).
  14. JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
  15. EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
  16. DISCLAIMED.
  17. ==============================================================================
  18. */
  19. namespace juce
  20. {
  21. //==============================================================================
  22. /** A simple implementation of the b2Draw class, used to draw a Box2D world.
  23. To use it, simply create an instance of this class in your paint() method,
  24. and call its render() method.
  25. @tags{Box2D}
  26. */
  27. class Box2DRenderer : public b2Draw
  28. {
  29. public:
  30. Box2DRenderer() noexcept;
  31. /** Renders the world.
  32. @param g the context to render into
  33. @param world the world to render
  34. @param box2DWorldLeft the left coordinate of the area of the world to be drawn
  35. @param box2DWorldTop the top coordinate of the area of the world to be drawn
  36. @param box2DWorldRight the right coordinate of the area of the world to be drawn
  37. @param box2DWorldBottom the bottom coordinate of the area of the world to be drawn
  38. @param targetArea the area within the target context onto which the source
  39. world rectangle should be mapped
  40. */
  41. void render (Graphics& g,
  42. b2World& world,
  43. float box2DWorldLeft, float box2DWorldTop,
  44. float box2DWorldRight, float box2DWorldBottom,
  45. const Rectangle<float>& targetArea);
  46. // b2Draw methods:
  47. void DrawPolygon (const b2Vec2*, int32, const b2Color&) override;
  48. void DrawSolidPolygon (const b2Vec2*, int32, const b2Color&) override;
  49. void DrawCircle (const b2Vec2& center, float32 radius, const b2Color&) override;
  50. void DrawSolidCircle (const b2Vec2& center, float32 radius, const b2Vec2& axis, const b2Color&) override;
  51. void DrawSegment (const b2Vec2& p1, const b2Vec2& p2, const b2Color&) override;
  52. void DrawTransform (const b2Transform& xf) override;
  53. /** Converts a b2Color to a juce Colour. */
  54. virtual Colour getColour (const b2Color&) const;
  55. /** Returns the thickness to use for drawing outlines. */
  56. virtual float getLineThickness() const;
  57. protected:
  58. Graphics* graphics;
  59. JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (Box2DRenderer)
  60. };
  61. } // namespace juce