|
- /*
- ==============================================================================
-
- This file is part of the JUCE library.
- Copyright (c) 2017 - ROLI Ltd.
-
- JUCE is an open source library subject to commercial or open-source
- licensing.
-
- The code included in this file is provided under the terms of the ISC license
- http://www.isc.org/downloads/software-support-policy/isc-license. Permission
- To use, copy, modify, and/or distribute this software for any purpose with or
- without fee is hereby granted provided that the above copyright notice and
- this permission notice appear in all copies.
-
- JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
- EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
- DISCLAIMED.
-
- ==============================================================================
- */
-
- namespace juce
- {
-
- DrumPadGridProgram::DrumPadGridProgram (Block& b) : Program (b) {}
-
- int DrumPadGridProgram::getPadIndex (float posX, float posY) const
- {
- posX = juce::jmin (0.99f, posX / block.getWidth());
- posY = juce::jmin (0.99f, posY / block.getHeight());
-
- const uint32 offset = block.getDataByte (visiblePads_byte) ? numColumns1_byte : numColumns0_byte;
- const int numColumns = block.getDataByte (offset + numColumns0_byte);
- const int numRows = block.getDataByte (offset + numRows0_byte);
-
- return int (posX * numColumns) + int (posY * numRows) * numColumns;
- }
-
- void DrumPadGridProgram::startTouch (float startX, float startY)
- {
- const auto padIdx = getPadIndex (startX, startY);
-
- for (size_t i = 0; i < 4; ++i)
- {
- if (block.getDataByte (touchedPads_byte + i) == 0)
- {
- block.setDataByte (touchedPads_byte + i, static_cast<uint8> (padIdx + 1));
- break;
- }
- }
- }
-
- void DrumPadGridProgram::endTouch (float startX, float startY)
- {
- const auto padIdx = getPadIndex (startX, startY);
-
- for (size_t i = 0; i < 4; ++i)
- if (block.getDataByte (touchedPads_byte + i) == (padIdx + 1))
- block.setDataByte (touchedPads_byte + i, 0);
- }
-
- void DrumPadGridProgram::sendTouch (float x, float y, float z, LEDColour colour)
- {
- Block::ProgramEventMessage e;
-
- e.values[0] = 0x20000000
- + (juce::jlimit (0, 255, juce::roundToInt (x * (255.0f / block.getWidth()))) << 16)
- + (juce::jlimit (0, 255, juce::roundToInt (y * (255.0f / block.getHeight()))) << 8)
- + juce::jlimit (0, 255, juce::roundToInt (z * 255.0f));
-
- e.values[1] = (int32) colour.getARGB();
-
- block.sendProgramEvent (e);
- }
-
- //==============================================================================
- void DrumPadGridProgram::setGridFills (int numColumns, int numRows, const juce::Array<GridFill>& fills)
- {
- uint8 visiblePads = block.getDataByte (visiblePads_byte);
-
- setGridFills (numColumns, numRows, fills, visiblePads * numColumns1_byte);
- }
-
- void DrumPadGridProgram::setGridFills (int numColumns, int numRows, const juce::Array<GridFill>& fills, uint32 byteOffset)
- {
- jassert (numColumns * numRows == fills.size());
-
- block.setDataByte (byteOffset + numColumns0_byte, (uint8) numColumns);
- block.setDataByte (byteOffset + numRows0_byte, (uint8) numRows);
-
- uint32 i = 0;
-
- for (auto fill : fills)
- {
- if (i >= maxNumPads)
- {
- jassertfalse;
- break;
- }
-
- const uint32 colourOffsetBytes = byteOffset + colours0_byte + i * colourSizeBytes;
- const uint32 colourOffsetBits = colourOffsetBytes * 8;
-
- block.setDataBits (colourOffsetBits, 5, fill.colour.getRed() >> 3);
- block.setDataBits (colourOffsetBits + 5, 6, fill.colour.getGreen() >> 2);
- block.setDataBits (colourOffsetBits + 11, 5, fill.colour.getBlue() >> 3);
-
- block.setDataByte (byteOffset + fillTypes0_byte + i, static_cast<uint8> (fill.fillType));
-
- ++i;
- }
- }
-
- void DrumPadGridProgram::triggerSlideTransition (int newNumColumns, int newNumRows,
- const juce::Array<GridFill>& newFills, SlideDirection direction)
- {
- uint8 newVisible = block.getDataByte (visiblePads_byte) ? 0 : 1;
-
- setGridFills (newNumColumns, newNumRows, newFills, newVisible * numColumns1_byte);
-
- block.setDataByte (visiblePads_byte, newVisible);
- block.setDataByte (slideDirection_byte, (uint8) direction);
- }
-
- //==============================================================================
- void DrumPadGridProgram::setPadAnimationState (uint32 padIdx, double loopTimeSecs, double currentProgress)
- {
- // Only 16 animated pads are supported.
- jassert (padIdx < 16);
-
- // Compensate for bluetooth latency & led resolution, tweaked by eye for POS app.
- currentProgress = std::fmod (currentProgress + 0.1, 1.0);
-
- uint16 aniValue = uint16 (juce::roundToInt ((255 << 8) * currentProgress));
- uint16 aniIncrement = loopTimeSecs > 0.0 ? uint16 (juce::roundToInt (((255 << 8) / 25.0) / loopTimeSecs)) : 0;
-
- uint32 offset = 8 * animationTimers_byte + 32 * padIdx;
-
- block.setDataBits (offset, 16, aniValue);
- block.setDataBits (offset + 16, 16, aniIncrement);
- }
-
- void DrumPadGridProgram::suspendAnimations()
- {
- for (uint32 i = 0; i < 16; ++i)
- {
- uint32 offset = 8 * animationTimers_byte + 32 * i;
- block.setDataBits (offset + 16, 16, 0);
- }
-
- // Hijack touch dimming
- block.setDataByte (touchedPads_byte, 255);
- }
-
- void DrumPadGridProgram::resumeAnimations()
- {
- // Unhijack touch dimming
- block.setDataByte (touchedPads_byte, 0);
- }
-
- //==============================================================================
- juce::String DrumPadGridProgram::getLittleFootProgram()
- {
- if (block.versionNumber.isEmpty() || block.versionNumber.compare ("0.2.5") < 0)
- return getLittleFootProgramPre25();
-
- return getLittleFootProgramPost25();
- }
-
- juce::String DrumPadGridProgram::getLittleFootProgramPre25() const
- {
- // Uses its own heatmap, not the one provided in newer firmware
- // Also can't use blocks config, introduced in 2.5.
-
- return R"littlefoot(
-
- #heapsize: 1351
-
- int dimFactor;
- int dimDelay;
- int slideAnimationProgress;
- int lastVisiblePads;
-
- int getGridColour (int index, int colourMapOffset)
- {
- int bit = (2 + colourMapOffset) * 8 + index * 16;
-
- return makeARGB (255,
- getHeapBits (bit, 5) << 3,
- getHeapBits (bit + 5, 6) << 2,
- getHeapBits (bit + 11, 5) << 3);
- }
-
- // Returns the current progress and also increments it for next frame
- int getAnimationProgress (int index)
- {
- // Only 16 animated pads supported
- if (index > 15)
- return 0;
-
- int offsetBits = 162 * 8 + index * 32;
-
- int currentProgress = getHeapBits (offsetBits, 16);
- int increment = getHeapBits (offsetBits + 16, 16);
- int nextFrame = currentProgress + increment;
-
- // Set incremented 16 bit number.
- setHeapByte (162 + index * 4, nextFrame & 0xff);
- setHeapByte (163 + index * 4, nextFrame >> 8);
-
- return currentProgress;
- }
-
- void outlineRect (int colour, int x, int y, int w)
- {
- fillRect (colour, x, y, w, 1);
- fillRect (colour, x, y + w - 1, w, 1);
- fillRect (colour, x, y + 1, 1, w - 1);
- fillRect (colour, x + w - 1, y + 1, 1, w - 1);
- }
-
- void drawPlus (int colour, int x, int y, int w)
- {
- fillRect (colour, x, y + (w / 2), w, 1);
- fillRect (colour, x + (w / 2), y, 1, w);
- }
-
- void fillGradientRect (int colour, int x, int y, int w)
- {
- if (colour != 0xff000000)
- {
- int divisor = w + w - 1;
-
- for (int yy = 0; yy < w; ++yy)
- {
- for (int xx = yy; xx < w; ++xx)
- {
- int gradColour = blendARGB (colour, makeARGB (((xx + yy) * 250) / divisor, 0, 0, 0));
-
- setLED (x + xx, y + yy, gradColour);
- setLED (x + yy, y + xx, gradColour);
- }
- }
- }
- }
-
- // TODO: Tom M: This is massaged to work with 3x3 pads and for dots to sync
- // with Apple POS loop length. Rework to be more robust & flexible.
- void drawPizzaLED (int colour, int x, int y, int w, int progress)
- {
- --w;
- x += 1;
-
- int numToDo = ((8 * progress) / 255) + 1;
- int totalLen = w * 4;
-
- for (int i = 1; i <= numToDo; ++i)
- {
- setLED (x, y, colour);
-
- if (i < w)
- ++x;
- else if (i < (w * 2))
- ++y;
- else if (i < (w * 3))
- --x;
- else if (i < totalLen)
- --y;
- }
- }
-
- void drawPad (int padX, int padY, int padW,
- int colour, int fill, int animateProgress)
- {
- animateProgress >>= 8; // 16 bit to 8 bit
- int halfW = padW / 2;
-
- if (fill == 0) // Gradient fill
- {
- fillGradientRect (colour, padX, padY, padW);
- }
-
- else if (fill == 1) // Filled
- {
- fillRect (colour, padX, padY, padW, padW);
- }
-
- else if (fill == 2) // Hollow
- {
- outlineRect (colour, padX, padY, padW);
- }
-
- else if (fill == 3) // Hollow with plus
- {
- outlineRect (colour, padX, padY, padW);
- drawPlus (0xffffffff, padX, padY, padW);
- }
-
- else if (fill == 4) // Pulsing dot
- {
- int pulseCol = blendARGB (colour, makeARGB (animateProgress, 0, 0, 0));
-
- setLED (padX + halfW, padY + halfW, pulseCol);
- }
-
- else if (fill == 5) // Blinking dot
- {
- int blinkCol = animateProgress > 64 ? makeARGB (255, 0, 0, 0) : colour;
-
- setLED (padX + halfW, padY + halfW, blinkCol);
- }
-
- else if (fill == 6) // Pizza filled
- {
- outlineRect (blendARGB (colour, makeARGB (220, 0, 0, 0)), padX, padY, padW); // Dim outline
- setLED (padX + halfW, padY + halfW, colour); // Bright centre
-
- drawPizzaLED (colour, padX, padY, padW, animateProgress);
- }
-
- else if (fill == 7) // Pizza hollow
- {
- outlineRect (blendARGB (colour, makeARGB (220, 0, 0, 0)), padX, padY, padW); // Dim outline
-
- drawPizzaLED (colour, padX, padY, padW, animateProgress);
- return;
- }
- }
-
- void fadeHeatMap()
- {
- for (int i = 0; i < 225; ++i)
- {
- int colourOffset = 226 + i * 4;
- int colour = getHeapInt (colourOffset);
- int alpha = (colour >> 24) & 0xff;
-
- if (alpha > 0)
- {
- alpha -= getHeapByte (1126 + i);
- setHeapInt (colourOffset, alpha < 0 ? 0 : ((alpha << 24) | (colour & 0xffffff)));
- }
- }
- }
-
- void addToHeatMap (int x, int y, int colour)
- {
- if (x >= 0 && y >= 0 && x < 15 && y < 15)
- {
- int offset = 226 + 4 * (x + y * 15);
- colour = blendARGB (getHeapInt (offset), colour);
- setHeapInt (offset, colour);
-
- int decay = ((colour >> 24) & 0xff) / 14; // change divisor to change trail times
- offset = 1126 + (x + y * 15);
- setHeapByte (offset, decay > 0 ? decay : 1);
- }
- }
-
- int getHeatmapColour (int x, int y)
- {
- return getHeapInt (226 + 4 * (x + y * 15));
- }
-
- int isPadActive (int index)
- {
- if (getHeapInt (158) == 0) // None active
- return 0;
-
- ++index;
-
- return index == getHeapByte (158) ||
- index == getHeapByte (159) ||
- index == getHeapByte (160) ||
- index == getHeapByte (161);
- }
-
- void updateDimFactor()
- {
- if (getHeapInt (158) == 0)
- {
- if (--dimDelay <= 0)
- {
- dimFactor -= 12;
-
- if (dimFactor < 0)
- dimFactor = 0;
- }
- }
- else
- {
- dimFactor = 180;
- dimDelay = 12;
- }
- }
-
- void drawPads (int offsetX, int offsetY, int colourMapOffset)
- {
- int padsPerSide = getHeapByte (0 + colourMapOffset);
-
- if (padsPerSide < 2)
- return;
-
- int blockW = 15 / padsPerSide;
- int blockPlusGapW = blockW + (15 - padsPerSide * blockW) / (padsPerSide - 1);
-
- for (int padY = 0; padY < padsPerSide; ++padY)
- {
- for (int padX = 0; padX < padsPerSide; ++padX)
- {
- int ledX = offsetX + padX * blockPlusGapW;
- int ledY = offsetY + padY * blockPlusGapW;
-
- if (ledX < 15 &&
- ledY < 15 &&
- (ledX + blockW) >= 0 &&
- (ledY + blockW) >= 0)
- {
- int padIdx = padX + padY * padsPerSide;
- bool padActive = isPadActive (padIdx);
-
- int blendCol = padActive ? 255 : 0;
- int blendAmt = padActive ? dimFactor >> 1 : dimFactor;
-
- int colour = blendARGB (getGridColour (padIdx, colourMapOffset),
- makeARGB (blendAmt, blendCol, blendCol, blendCol));
- int fillType = getHeapByte (colourMapOffset + 52 + padIdx);
- int animate = getAnimationProgress (padIdx);
-
- drawPad (ledX, ledY, blockW, colour, fillType, animate);
- }
- }
- }
- }
-
- void slideAnimatePads()
- {
- int nowVisible = getHeapByte (155);
-
- if (lastVisiblePads != nowVisible)
- {
- lastVisiblePads = nowVisible;
-
- if (slideAnimationProgress <= 0)
- slideAnimationProgress = 15;
- }
-
- // If animation is complete, draw normally.
- if (slideAnimationProgress <= 0)
- {
- drawPads (0, 0, 78 * nowVisible);
- slideAnimationProgress = 0;
- }
- else
- {
- int direction = getHeapByte (156);
- slideAnimationProgress -= 1;
-
- int inPos = nowVisible == 0 ? 0 : 78;
- int outPos = nowVisible == 0 ? 78 : 0;
-
- if (direction == 0) // Up
- {
- drawPads (0, slideAnimationProgress - 16, outPos);
- drawPads (0, slideAnimationProgress, inPos);
- }
- else if (direction == 1) // Down
- {
- drawPads (0, 16 - slideAnimationProgress, outPos);
- drawPads (0, 0 - slideAnimationProgress, inPos);
- }
- else if (direction == 2) // Left
- {
- drawPads (16 - slideAnimationProgress, 0, outPos);
- drawPads (slideAnimationProgress, 0, inPos);
- }
- else if (direction == 3) // Right
- {
- drawPads (16 - slideAnimationProgress, 0, outPos);
- drawPads (0 - slideAnimationProgress, 0, inPos);
- }
- else // None
- {
- drawPads (0, 0, 78 * nowVisible);
- slideAnimationProgress = 0;
- }
- }
- }
-
- void repaint()
- {
- // showErrorOnFail, showRepaintTime, showMovingDot
- //enableDebug (true, true, false);
-
- // Clear LEDs to black, update dim animation
- fillRect (0xff000000, 0, 0, 15, 15);
- updateDimFactor();
-
- // Does the main painting of pads
- slideAnimatePads();
-
- // Overlay heatmap
- for (int y = 0; y < 15; ++y)
- for (int x = 0; x < 15; ++x)
- blendLED (x, y, getHeatmapColour (x, y));
-
- fadeHeatMap();
- }
-
- // DrumPadGridProgram::sendTouch results in this callback, giving
- // us more touch updates per frame and therefore smoother trails.
- void handleMessage (int pos, int colour, int xx)
- {
- handleMessage (pos, colour);
- }
-
- void handleMessage (int pos, int colour)
- {
- if ((pos >> 24) != 0x20)
- return;
-
- int tx = ((pos >> 16) & 0xff) - 13;
- int ty = ((pos >> 8) & 0xff) - 13;
-
- int tz = pos & 0xff;
- tz = tz > 30 ? tz : 30;
-
- int ledCentreX = tx >> 4;
- int ledCentreY = ty >> 4;
- int adjustX = (tx - (ledCentreX << 4)) >> 2;
- int adjustY = (ty - (ledCentreY << 4)) >> 2;
-
- for (int dy = -2; dy <= 2; ++dy)
- {
- for (int dx = -2; dx <= 2; ++dx)
- {
- int distance = dx * dx + dy * dy;
- int level = distance == 0 ? 255 : (distance == 1 ? 132 : (distance < 5 ? 9 : (distance == 5 ? 2 : 0)));
-
- level += (dx * adjustX);
- level += (dy * adjustY);
-
- level = (tz * level) >> 8;
-
- if (level > 0)
- addToHeatMap (ledCentreX + dx, ledCentreY + dy,
- makeARGB (level, colour >> 16, colour >> 8, colour));
- }
- }
- }
-
- )littlefoot";
- }
-
- juce::String DrumPadGridProgram::getLittleFootProgramPost25() const
- {
- // Uses heatmap provided in firmware (so the program's smaller)
- // Initialises config items introduced in firmware 2.5
-
- return R"littlefoot(
-
- #heapsize: 256
-
- int dimFactor;
- int dimDelay;
- int slideAnimationProgress;
- int lastVisiblePads;
- bool gammaCorrected;
-
- void initialise()
- {
- for (int i = 0; i < 32; ++i)
- setLocalConfigActiveState (i, true, true);
-
- // Enable gamma correction if supported on hardware
- setLocalConfig (33, 1);
- gammaCorrected = getLocalConfig (33) > 0;
- }
-
- int getGridColour (int index, int colourMapOffset)
- {
- int bit = (2 + colourMapOffset) * 8 + index * 16;
-
- return makeARGB (255,
- getHeapBits (bit, 5) << 3,
- getHeapBits (bit + 5, 6) << 2,
- getHeapBits (bit + 11, 5) << 3);
- }
-
- // Returns the current progress and also increments it for next frame
- int getAnimationProgress (int index)
- {
- // Only 16 animated pads supported
- if (index > 15)
- return 0;
-
- int offsetBits = 162 * 8 + index * 32;
-
- int currentProgress = getHeapBits (offsetBits, 16);
- int increment = getHeapBits (offsetBits + 16, 16);
- int nextFrame = currentProgress + increment;
-
- // Set incremented 16 bit number.
- setHeapByte (162 + index * 4, nextFrame & 0xff);
- setHeapByte (163 + index * 4, nextFrame >> 8);
-
- return currentProgress;
- }
-
- void outlineRect (int colour, int x, int y, int w)
- {
- fillRect (colour, x, y, w, 1);
- fillRect (colour, x, y + w - 1, w, 1);
- fillRect (colour, x, y + 1, 1, w - 1);
- fillRect (colour, x + w - 1, y + 1, 1, w - 1);
- }
-
- void drawPlus (int colour, int x, int y, int w)
- {
- fillRect (colour, x, y + (w / 2), w, 1);
- fillRect (colour, x + (w / 2), y, 1, w);
- }
-
- void fillGradientRect (int colour, int x, int y, int w)
- {
- if (colour != 0xff000000)
- {
- int divisor = w + w - 1;
-
- for (int yy = 0; yy < w; ++yy)
- {
- for (int xx = yy; xx < w; ++xx)
- {
- int gradColour = blendARGB (colour, makeARGB (((xx + yy) * 250) / divisor, 0, 0, 0));
-
- fillPixel (gradColour, x + xx, y + yy);
- fillPixel (gradColour, x + yy, y + xx);
- }
- }
- }
- }
-
- // TODO: Tom M: This is massaged to work with 3x3 pads and for dots to sync
- // with Apple POS loop length. Rework to be more robust & flexible.
- void drawPizzaLED (int colour, int x, int y, int w, int progress)
- {
- --w;
- x += 1;
-
- int numToDo = ((8 * progress) / 255) + 1;
- int totalLen = w * 4;
-
- for (int i = 1; i <= numToDo; ++i)
- {
- fillPixel (colour, x, y);
-
- if (i < w)
- ++x;
- else if (i < (w * 2))
- ++y;
- else if (i < (w * 3))
- --x;
- else if (i < totalLen)
- --y;
- }
- }
-
- void drawPad (int padX, int padY, int padW,
- int colour, int fill, int animateProgress)
- {
- animateProgress >>= 8; // 16 bit to 8 bit
- int halfW = padW / 2;
-
- if (fill == 0) // Gradient fill
- {
- fillGradientRect (colour, padX, padY, padW);
- }
- else if (fill == 1) // Filled
- {
- fillRect (colour, padX, padY, padW, padW);
- }
- else if (fill == 2) // Hollow
- {
- outlineRect (colour, padX, padY, padW);
- }
- else if (fill == 3) // Hollow with plus
- {
- outlineRect (colour, padX, padY, padW);
- drawPlus (0xffffffff, padX, padY, padW);
- }
- else if (fill == 4) // Pulsing dot
- {
- int pulseCol = blendARGB (colour, makeARGB (animateProgress, 0, 0, 0));
-
- fillPixel (pulseCol, padX + halfW, padY + halfW);
- }
- else if (fill == 5) // Blinking dot
- {
- int blinkCol = animateProgress > 64 ? 0xff000000 : colour;
-
- fillPixel (blinkCol, padX + halfW, padY + halfW);
- }
- else if (fill == 6) // Pizza filled
- {
- outlineRect (blendARGB (colour, 0xdc000000), padX, padY, padW); // Dim outline
- fillPixel (colour, padX + halfW, padY + halfW); // Bright centre
-
- drawPizzaLED (colour, padX, padY, padW, animateProgress);
- }
- else // Pizza hollow
- {
- outlineRect (blendARGB (colour, 0xdc000000), padX, padY, padW); // Dim outline
-
- drawPizzaLED (colour, padX, padY, padW, animateProgress);
- }
- }
-
- int isPadActive (int index)
- {
- if (getHeapInt (158) == 0) // None active
- return 0;
-
- ++index;
-
- return index == getHeapByte (158) ||
- index == getHeapByte (159) ||
- index == getHeapByte (160) ||
- index == getHeapByte (161);
- }
-
- void updateDimFactor()
- {
- if (getHeapInt (158) == 0)
- {
- if (--dimDelay <= 0)
- {
- dimFactor -= 12;
-
- if (dimFactor < 0)
- dimFactor = 0;
- }
- }
- else
- {
- dimFactor = gammaCorrected ? 100 : 180;
- dimDelay = 12;
- }
- }
-
- void drawPads (int offsetX, int offsetY, int colourMapOffset)
- {
- int padsPerSide = getHeapByte (0 + colourMapOffset);
-
- if (padsPerSide < 2)
- return;
-
- int blockW = 15 / padsPerSide;
- int blockPlusGapW = blockW + (15 - padsPerSide * blockW) / (padsPerSide - 1);
-
- for (int padY = 0; padY < padsPerSide; ++padY)
- {
- for (int padX = 0; padX < padsPerSide; ++padX)
- {
- int ledX = offsetX + padX * blockPlusGapW;
- int ledY = offsetY + padY * blockPlusGapW;
-
- if (ledX < 15 &&
- ledY < 15 &&
- (ledX + blockW) >= 0 &&
- (ledY + blockW) >= 0)
- {
- int padIdx = padX + padY * padsPerSide;
- bool padActive = isPadActive (padIdx);
-
- int blendCol = padActive ? 255 : 0;
- int blendAmt = padActive ? dimFactor >> 1 : dimFactor;
-
- int colour = blendARGB (getGridColour (padIdx, colourMapOffset),
- makeARGB (blendAmt, blendCol, blendCol, blendCol));
- int fillType = getHeapByte (colourMapOffset + 52 + padIdx);
- int animate = getAnimationProgress (padIdx);
-
- drawPad (ledX, ledY, blockW, colour, fillType, animate);
- }
- }
- }
- }
-
- void slideAnimatePads()
- {
- int nowVisible = getHeapByte (155);
-
- if (lastVisiblePads != nowVisible)
- {
- lastVisiblePads = nowVisible;
-
- if (slideAnimationProgress <= 0)
- slideAnimationProgress = 15;
- }
-
- // If animation is complete, draw normally.
- if (slideAnimationProgress <= 0)
- {
- drawPads (0, 0, 78 * nowVisible);
- slideAnimationProgress = 0;
- }
- else
- {
- int direction = getHeapByte (156);
- slideAnimationProgress -= 1;
-
- int inPos = nowVisible == 0 ? 0 : 78;
- int outPos = nowVisible == 0 ? 78 : 0;
-
- if (direction == 0) // Up
- {
- drawPads (0, slideAnimationProgress - 16, outPos);
- drawPads (0, slideAnimationProgress, inPos);
- }
- else if (direction == 1) // Down
- {
- drawPads (0, 16 - slideAnimationProgress, outPos);
- drawPads (0, 0 - slideAnimationProgress, inPos);
- }
- else if (direction == 2) // Left
- {
- drawPads (16 - slideAnimationProgress, 0, outPos);
- drawPads (slideAnimationProgress, 0, inPos);
- }
- else if (direction == 3) // Right
- {
- drawPads (16 - slideAnimationProgress, 0, outPos);
- drawPads (0 - slideAnimationProgress, 0, inPos);
- }
- else // None
- {
- drawPads (0, 0, 78 * nowVisible);
- slideAnimationProgress = 0;
- }
- }
- }
-
- void repaint()
- {
- // showErrorOnFail, showRepaintTime, showMovingDot
- //enableDebug (true, true, false);
-
- // Clear LEDs to black, update dim animation
- fillRect (0xff000000, 0, 0, 15, 15);
- updateDimFactor();
-
- // Does the main painting of pads
- slideAnimatePads();
-
- // Overlay heatmap
- drawPressureMap();
- fadePressureMap();
- }
-
- // DrumPadGridProgram::sendTouch results in this callback, giving
- // us more touch updates per frame and therefore smoother trails.
- void handleMessage (int pos, int colour, int dummy)
- {
- if ((pos >> 24) != 0x20)
- return;
-
- int tx = (pos >> 16) & 0xff;
- int ty = (pos >> 8) & 0xff;
- int tz = pos & 0xff;
-
- addPressurePoint (colour,
- tx * (2.0 / (256 + 20)),
- ty * (2.0 / (256 + 20)),
- tz * (1.0 / 3.0));
- }
-
- )littlefoot";
- }
-
- } // namespace juce
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